Heart of the Swarm 3.0 Patch

Posted By: The GamerDating Team - October 07, 2015

Blizzard released three prologue missions that tie together StarCraft2’s expansion Heart of the Swarm to the newest installment (available November 10), Legacy of the Void - for free.  Patch 3.0 gives players access to “Whispers of Oblivion,” “the beginning of the end through the eyes of Zeratul as he searches the galaxy in an effort to prevent impending doom.” To play these, go to battle.net and install the

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Tips for Writing a Great 'About Me' Section

Posted By: Melissa - October 06, 2015

You’ve made the first step on your quest for love and joined GamerDating. You’ve uploaded a picture and added some of your favorite games to your library, now it is time to fill in your profile information. Your ‘About Me’ section is one of the most important, and sometimes intimidating, pieces of an online dating profile.   It is difficult to sum ourselves up in a hundred or so words. We’ve ga

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Grand Ages: Medieval Now Available Bundled With Gold Membership

Posted By: The GamerDating Team - October 06, 2015

We’ve added another Gold Membership Bundle! Gaming Minds Studios released Grand Ages: Medieval about a week ago and anyone who knows our team personally has been surprised that we are still working.  We sort of have a thing for strategy games - and by sort of I mean put one in front of any of us and watch as we put up blinders for hours while conquering. Gamers, we need your help.   We have a big update coming for GamerDa

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Super Mario Maker Hits 1M in Sales

Posted By: The GamerDating Team - September 30, 2015

Today, Nintendo announced via the Nintendo America Twitter account that Super Mario Maker has sold over one million units.   The game has been on sale for just under three weeks.  Already there are more than 2.2 million created and these combined have been played over 75 million times. Great timing as Super Smash Bros. added a Super Mario Maker stage to their DLC today (3DS: $2.49, Wii U: $2.49: 3DS/W

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WildStar is Now Free to Play

Posted By: The GamerDating Team - September 29, 2015

WildStar: Reloaded launched today making the MMORPG free to play.  There are also some changes and improvements made to the game; as described by Team WildStar on their site: WildStar: Reloaded includes BIG changes to core game systems; a new character creation and intro experience; improvements to dungeons, itemization, tradeskills, world bosses and group content; a class stat revamp; new quality of life features, bonus events, the Cos

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Total War: Attila Now Available With Gold Subscription

Posted By: The GamerDating Team - September 28, 2015

Although we haven’t been together for all of it, the GamerDating team has been playing the Total War series for the entire 15 years.  We love the combination of strategy and history, merged with ever evolving gameplay and increasingly great graphics. The Total War series has been one of our favorites. We are excited to be able to offer you the latest title, Total War: Attila, as a Gold Member package.   In 2016 we are gettin

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Announcements from TwitchCon Keynote

Posted By: The GamerDating Team - September 25, 2015

During today’s TwitchCon keynote, CEO Emmett Shear announced a major change to the platform: soon users will be able to upload pre-edited video to their channels.  We are looking forward to watching the war between them and YouTube. Also announced was a viewing app coming for PlayStation 4 next month and Playstation 3 and Vita soon to follow.  The app, which gives PlayStation users the ability to watch any stream

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Minecraft Coming to Oculus Rift

Posted By: The GamerDating Team - September 24, 2015

At today’s Oculus Connect 2, Palmer Luckey announced that the Windows 10 version of Minecraft will be compatible with the Oculus Rift headset.  There aren’t many details as yet - the deal was apparently only confirmed early this morning.  What we have been told is that the game will be available some time in spring 2016.  The consumer version of the Rift hits retail shelves at some point in 'Q1' but no official

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Horror Game Iron Fish Gets New Release Date

Posted By: The GamerDating Team - September 23, 2015

Iron Fish is a horror-action game for those of us who grew up with the vision of an angler fish swimming in their back of their minds whenever they approached an ocean.  The player takes on the roll of Cerys, a deep sea investigator for an elite British Naval group who has access to all sorts of great technology that was made for the exploration of the 5% of the ocean we have seen.  Iron Fish will be released for PC via Steam some

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Mega Man Legends Being Rereleased

Posted By: The GamerDating Team - September 23, 2015

Today Capcom announced that Mega Man Legends, the classic PS1 game, will be available in the PlayStation store next Tuesday, September 29th.  This rerelease will be playable on PlayStation 3 and Vita.

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Episode 5 Release Date Announced

Posted By: The GamerDating Team - September 21, 2015

In the spirit of Max’s birthday, Dontnod Entertainment decided to announce the projected release date for Life is Strange: Episode 5, Polarized.  They are “aiming to release” on October 20th.  This is a little longer than players have been waiting in between previous episodes - there is extra care being taken with the finale. Life is Strange follows Max, an 18 year old photography student who has gained the ability

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New Rocket League DLC Announced

Posted By: The GamerDating Team - September 18, 2015

Only a week after the first big patch for Rocket League, developer Psyonix has announced plans for the second DLC release.  Looking back fondly on their previous “football-game-without-feet,” Supersonic Actrobatic Rocket-Powered Battle Cars, the team put together the Revenge of the Battle-Cars DLC that will be available in October.  No exact date as yet. From their Steam announcement: Revenge of the Battle-Cars has a

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The Witness Finally Gets a Release Date

Posted By: The GamerDating Team - September 17, 2015

In 2009 after the success of his first game, Braid, Jonathan Blow announced that his next game, The Witness, would be released ‘Christmas 2011’. Blow told Polygon: "I thought it was going to be a much smaller game at the time, so when I announced it.  Of course, the reaction on the internet was, ‘Oh my god, that's so far in the future. Why are they even bothering announcing it two years ahead of time?' Now

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Meet the New League of Legends Champion: Kindred

Posted By: The GamerDating Team - September 15, 2015

Riot Games, makers of League of Legends, announced their newest champion today - Kindred, the Eternal Hunters.  These marksmen are are fragile but powerful and designed for life in the jungle.   From Riot Games:  Kindred prowls through camps, marking enemy champions for death and permanently growing in strength if they’re able to carry out the promised sentence. But just as Kindred brings death, so can they delay it.

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Legacy of the Void Release Date Announced

Posted By: The GamerDating Team - September 14, 2015

StarCraft II: Legacy of the Void, the standalone expansion pack that is the third and final part of the StarCraft II trilogy got a release date and cinematic trailer yesterday at the WCS Season 3 finals in Krakow.  Legacy of the Void will be available on November 10th. The StarCraft II trilogy revolves around three species: the Terrans, human exiles; the Zerg, a super-species of assimilated life forms; and the Protoss, an advanced spec

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No 9 Day Wait For Items

Posted By: The GamerDating Team - September 11, 2015

Super Mario Maker released today with a patch available to remove the item-unlock delay. There has been a lot of commentary on the nine day, five minutes a day regimen required to unlock all of the items and it seems that Nintendo listened.  There aren’t any details on exactly what the requirements are to unlock everything.  Players say the unlocked content becomes available if you wait between fifteen minutes and two hours.&nb

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80 Days is Coming to Desktop

Posted By: The GamerDating Team - September 10, 2015

Inkle Studios announced today that 80 Days, their award winning interactive fiction game previously only available on mobile devices, has been rebuilt “from the ground up” in collaboration with Cambridge-based studio Cape Guy.  The game will be available on September 29th on Steam, GoG and Humble. 80 Days is loosely based on Jules Verne’s novel Around the World in Eighty Days.  The player controls Phileas Fogg&rsquo

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Hearts of Stone Expansion Release Date Announced

Posted By: The GamerDating Team - September 09, 2015

Hearts of Stone, the first expansion to The Witcher 3: Wild Hunt will be released on October 13th.  This adds over 10 hours of gameplay, introduces new characters, monsters, “unique romance” and a new storyline shaped by your choices.  There is also a brand new system of Runewords that significantly affect different aspects of in-game mechanics.  These allow players to experiment with various tactics and strategies.

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New Expansion for Total War: Attila Announced

Posted By: The GamerDating Team - September 08, 2015

Sega announced a new expansion for Total War: Attila today titled The Empire of Sand Culture Pack.  This paid expansion adds three playable factions: Aksum, Himyar, and the Tanukhids.  From Matty on the Total War blog: Hailing from the harsh deserts of Africa and the Middle East, these factions are part of the new Desert Kingdoms cultural group, they bring new campaign and horde gameplay mechanics, events, enhanced religion feature

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Pikmin 4 "very close to completion"

Posted By: The GamerDating Team - September 07, 2015

In an interview with Eurogamer, Nintendo’s Shigeru Miyamoto confirmed that Pikmin 4 is in development and more than that, is “very close to completion.”  He didn’t give any details on when we can expect to see the game or what console it would be on. The last game in the series, Pikmin 3, was released for Wii U in 2013.  Previous titles were released for the GameCube in 2001 and 2004.  You play astronaut

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Battletoads 2020 - Hopping Mad Review

Posted By: Ryan - September 28, 2020

Game

With a hop, skip and jump into the absurd, Battletoads is the game we need right now.

And really, why wouldn’t it be? At its core, this is a very simple game and that has allowed the developers to polish it. The UI, such as it is, conveys all it needs to: remaining health, remaining ammunition and (if you are doing poorly) the respawn time. At any point, you can check the top of the screen to see how each toad is doing and, with three playable toads, that is incredibly useful.

Battletoads 2020 offers multiplayer and solo play

I only played in solo for my first run throughs. Some levels that shine with coop are obvious.

Playing solo, like I did, gives you the option to swap between the toads on the fly (get it?) in order to extend your combos and each toad has their own health bar which makes health management, on Normal difficulty and above, incredibly important. Whilst I played the game through solo, the expectation of co-op play is fairly obvious. The difficulty levels show you what makes them so difficult (enemy health, strength and respawn times are all affected) so it never feels unfair but the difficulty is such that only the most hardcore of solo players will succeed at the highest level.

Battletoads 2020 still rocking puns

Even if you do die though, the death screens are amusing enough that it doesn’t feel like you’ve wasted anything.

What of the game itself though?

It is… difficult to describe and I’m going to have to settle for ‘hybrid’. It starts out as a beat ‘em up, during which you are encouraged to scour the background for hidden collectables and ways to progress, but changes genre a few times. It took almost four hours for me to beat the story (an hour of which is cutscene) and during that time I played a beat ‘em up, an infinite runner, a 2D platformer and a shoot ‘em up, all liberally sprinkled with minigames (largely consisting of quick-time events).

Beat-em-up 2D platformer or shoot em up?

Battletoads has 2D platforming beatem ups, shooting, racing, minigames. And plenty of narrative.

It strikes a good balance of gameplay styles and no one type of experience outstays its welcome; just be aware that you might stumble upon something you wouldn’t usually play. For me, it was the shoot ‘em up sections, but I know people who don’t really like 2D platformers and would be dismayed if I told them that no single game style lasts noticeably longer than the others (I’d hazard a guess that there is a slight bias towards the beat ‘em up section but it’s only slight) with the exception of the two ‘infinite’ running sequences which are very short. Each gameplay change is associated with a story beat, allowing one diverging plot thread to tell its own story without repeating the experiences of the other.

Whilst short, this selection of mini-games was one of my favourite parts of the game.

I was impressed with the sheer amount of variety the developers managed to cram into their game. Each toad plays differently (in terms of combos available, damage done and movement speed) and each of the many hand-drawn attack animations is crisp, easy to read and oh-so-satisfying to pull off (my personal favourites involve a fish and a rubber chicken).

The two running sections are very distinct; the first has a focus on matching the button prompt to the surface you are running on and the other features both a wall of death constantly following you as well as some puzzle elements. Even the shoot ‘em up sections distinguish themselves with different enemy types and bosses. Perhaps it would be worth thinking about Battletoads as a collection of small games linked with a cohesive, enjoyable story rather than a single game.

Is the Battletoads reboot any good?

This feels like I should be playing with friends who have information I can’t see á la Keep Talking and Nobody Explodes.

That said, I had a few problems with some of the choices made: a handful of enemy types were annoying in that they either interrupted the flow of the game by blocking whenever they weren’t throwing things at me from the edges of the screen or had attacks that I lost amid everything else (this was more prevalent in the shoot ‘em sequences). I should also point out that, for people who are easily overstimulated visually, one of the early game bosses may present a problem in terms of parsing the information on screen.

The last niggle I had was standard platformer stuff: collectables hidden in what seem like death pits. This isn’t a new problem in gaming, and it won’t go away any time soon, just know that whilst most of the collectables are easy enough to find (shoot a background element, solve a puzzle, fly into the floating golden thing) you may have push up against every wall and try every pit in the platforming section. Thankfully, the checkpoint system works wonderfully.

Battletoads 2D Coop gets a bit visual heavy

There is too much going on here for me to properly process.

Aside from that, there is little to say about the game play as its mostly genre-standard fare: the combos and health pickups the game opens with are replaced with weapon powerups and spike pits as it progresses. As lean as the game is though, it is polished (as I’ve mentioned); not once did I feel like I had died unfairly or encounter any noticeable bugs (aside from the flies you have to eat to restore the toads’ health).

This may, obviously, be attributed to its short length; at nearly four hours on Easy (as a newcomer to the genre [and a solo player], I was intimidated by the harder difficulties and my concern was warranted when I started again on Normal) the longevity here is mostly around replaying the game. Each level DOES have a handful of collectables plus a bonus objective to complete, as well as a score system, but if you aren’t driven by numbers you’re only going to be coming back to experience the enjoyable moment-to-moment gameplay if you have nothing else to do.

It’s easy enough to see what you’re missing on each level from the pause screen.

However, the game is only £14.99/$19.99 (at time of writing) and is available through Game Pass, which makes its short length suddenly seem more reasonable (as an aside, I’ve played similarly short games at this price point that have far more bugs in them) and I would be hard pressed to not recommend Battletoads. Please do bear in mind though, some of the humour here could be termed immature but is entertaining enough for the most part.

Clean animation is hard to pull off with such heavy effects.

A good summary of the game: wanton destruction, clean animation, puns and surprisingly wholesome moments.

Really though, if you don’t care about short game experiences (or are at least interested in replaying the game) and immature humour, grab your partner, or partners, and enjoy the three-player couch co-op. You almost certainly won’t be disappointed!

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