Our December rewards for you

Posted By: GamerDating Team - December 12, 2018

Planet Coaster, Kerbal Space Program, The Banner Saga 2, Mafia 2 and the full Commandos Pack Each week we add more and more new games that are available with your subscription. With every first sign up you get to select a game or games to bundle in with you premium access. This month we've added even more games, even more options and some fantastic hidden gems. We offer 2 or 4 month subscriptions which allows you to read messages from f

read more

Fortnite Season 7 - New areas, Battle pass, creative mode

Posted By: GamerDating Team - December 06, 2018

Season 7 arrives as the Iceberg collides with the island continuing the narrative of the crazy island of Fortnite.   In season 7,  the new Battle Pass introduces the X-4 Stormwing plane and adds skins known as "Wraps" for weapons and items in Battle Royale. In addition Battle Pass owners will get early access to their creative island. The map has evolved so you can now discover new areas such as Frosty Flights, Polar

read more

Red Dead Redemption 2 Online launch date

Posted By: GamerDating Team - November 28, 2018

Red Dead Redemption 2 online multiplayer mode, Red Dead Online will go live on Friday, Nov. 30 for all Red Dead Redemption 2 players. The game access will be rolled out for server stability and testing. Full rollout details are as follows: Tuesday, November 27th: All Red Dead Redemption 2: Ultimate Edition owners. Please note, players who purchased the physical Ultimate Edition must redeem the Ultimate Edition code in the packaging to

read more

GamerDating Update - Console rewards, bugs and improvements

Posted By: GamerDating Team - November 23, 2018

PC, Xbox, PS4, Nintendo - We are all gamers This month we've rolled out improvements and fixes for mobile, including css fixes for desktop and some user accessibility improvements. Each week we take your feedback, bug reports and suggestions and plug them into our roadmap. We had a few reports from users who got stuck in a loop, or on the thank you page. What can we say? We just like saying thank you! However we have fixed that, s

read more

Moonlighter Loot and Sell - Review

Posted By: Alex - November 19, 2018

Moonlighter is a nifty top-down rogue-like hack and slash with a twist. After each dungeon dive you return to the sleepy town of Rynoka and peddle your wares as Will, the shop owner of Moonlighter. Will possesses a greatly sought-after pendant that allows you to go dungeon diving in one of the five randomly generated dungeons. As you explore each one, you are pitted against the need and greed of your own personal desires and profit. Dodging, r

read more

Spammers Down, Death of the fake profile: PT2

Posted By: James - November 13, 2018

Spammers Down Hey gamers, we wanted to give you an update on the Spam War, our ongoing battle against botters and spammers. Earlier in the year our growing userbase drew the attention of botters and spammers who started to sign up to our service and attempt to harrass our great community. We wrote about the start of the spam war. We were able to implement a few checks and this held back the tide. However the battle may have been won, but

read more

Our November rewards for you

Posted By: Alex - November 09, 2018

X-Com 2, Prison Architect, Reus and Hitman Full Experience. Each week we add more and more new games that are available with your subscription. With every first sign up you get to select a game or games to bundle in with you premium access. This month we've added even more games, even more options and some fantastic hidden gems. We offer 2 or 4 month subscriptions which allows you to read messages from free users, allow free users to re

read more

Warframe Fortuna update coming this week!

Posted By: GamerDating Team - November 06, 2018

Warframe, free to play game available on PC is rolling out their latest huge update this week; Fortuna. In this update you get to explore the frigid landscape of Venus populated with new Corpus threats, subterranean mysteries and an ecosystem on the brink of destruction. A similar set up to the open world Earth section, Fortuna will offer bounties, large creatures, more mini-games and tasks and transport options. Fortuna's story is set

read more

Black Desert Online: 10 Million Players

Posted By: GamerDating Team - November 01, 2018

Black Desert Online celebrates the huge 10 million player milestone with Halloween packages will be 50% off for one day. With the launch of the new Archer class, and the celebration of 10 million players the festivities are still going on in Black Desert Online. The Halloween festivities are in full swing as Black Desert Online is illuminated with an eerie red blood moon and jack-o’-lanterns that accompany a range of events where

read more

Settlers in Space! The Colonists - Review

Posted By: Dan - October 24, 2018

Excuse the title, but as an old fan of The Settlers series, right back to The Settlers 2, I was excited for the opportunity to review The Colonists. As the name suggests, the game focuses around a group of colonists and building up their settlement from scratch, but with a twist; The "Colonists" themselves are all tiny robots with their own names, unique functions and adorable little computer screen faces, created to simulate human n

read more

MapleStory 2 celebrates 1 million players

Posted By: GamerDating Team - October 19, 2018

MapleStory 2 announces a celeberation event for it's first 1 million players. MapleStory 2 is a party style MMO, complete with customisation, world building, grind and ARPG style combat. Featuring cutesy graphics and avatars, MapleStory 2 claims to offer an MMO Adventure merging a blend of action, design, creativity and all access fun. While it may not be appealing to the most hardcore of fans, the game does offer a bit of charm. It has

read more

Elite Dangerous: Beyond – Chapter Four Coming Soon

Posted By: GamerDating Team - October 15, 2018

Elite Dangerous: Beyond – Chapter Four Coming Soon The last update of Elite Dangerous brings significant additions to exploration, mining, multiplayer and more. Elite Dangerous: Beyond - Chapter Four provides all-new features and upgrades for every Commander, all completely free to every Elite Dangerous and Elite Dangerous: Horizons player on PC, PlayStation 4 and Xbox One. Beginning October 23, a staged beta for Beyond - Chapter F

read more

Our October rewards for you

Posted By: GamerDating Team - October 09, 2018

Human: Fall Flat, Metal Gear Solid V: The Phantom Pain, Magicka 2, and Max Payne 3 Each week we add more and more new games that are available with your subscription. With every first sign up you get to select a game or games to bundle in with you premium access. This month we've added even more games, even more options and some fantastic hidden gems. We offer 2 or 4 month subscriptions which allows you to read messages from free users,

read more

When to share your crazy

Posted By: Silja - October 05, 2018

5 Tips On How To Disclose Your Emotional Baggage Let’s face it. We’re all ‘crazy’. And that’s just a worse way to say ‘Normal is relative’. Your normal aint my normal, but that’s what makes us all unique – this is no more important than when we look for partners. As gamers your norm is putting in the hours for those achievements, taking that one last turn, playing that last match, whatever,

read more

Total War: Warhammer 2 - The Curse of the Vampire Coast DLC

Posted By: GamerDating Team - October 04, 2018

The Curse of the Vampire Coast, the next DLC to Total War Warhammer 2 is set to be released on the 8th November. Total War: Warhammer 2 - The Curse of the Vampire Coast DLC will be playable in both the Eye of the Vortex and Mortal Empire campaigns. It will introduce 4 new legendary Lords, including our boi lord Luthor Harkon. In addition, a new lore, Lore of the Deep will bring us new magic, probably with pirate music, krakens and other

read more

GamerDating Updates - Profile views, email notifications & plans!

Posted By: GamerDating Team - October 01, 2018

YOU'VE GOT MAIL. (Did you hear it in that voice... and was it Mayo or Mail?) Today we have a fairly small update, rolling out some minor fixes and improvements to your email notifications. Now when you are viewed you will get an email notification that you have been viewed by that person. We've set a limit per day is 4 emails to stop your inbox getting flooded, but if anyone wants that cap to go up, let us know. Getting notificatio

read more

WoW Classic Demo will be included with Blizzcon Virtual Ticket

Posted By: GamerDating Team - September 27, 2018

WoW Classic is coming! This year, BlizzCon Virtual Ticket holders will join BlizzCon attendees as the first people to play the World of Warcraft Classic demo we’re creating for BlizzCon at home. After the Youtube: Blizzcon Preview 2018 and the opening ceremony on November 2 (on or around 1pm PDT), players will be able to download the same in-development BlizzCon WoW Classic Demo that will be playable on the show floor. Players will ha

read more

Kingdom Come: Delivered in full - Review

Posted By: Dan - September 24, 2018

Three weeks ago I played Kingdom Come: Deliverance, an open world RPG from the fledging Warhorse Studios with the unique selling point of being true to medieval history in every detail, complete with clothing, armour, weapons and locations of the time. Having a passion for all things medieval, I was eager to jump right in. The game is set in Bohemia in 1403AD, and much of the action is centred around the city of Rattay (modern day Rataje nad S&aa

read more

Red Dead Online Beta

Posted By: Alex - September 20, 2018

Red Dead Online is set to come November 2018 for console only. Red Dead Online is set against the backdrop of Red Dead Redemption 2's enormous open world. We are not sure on the scale of "Red Dead Online" and if it is set to be a similar experience to GTA Online or a traditional MMO, or something akin to Warframe's open world levels. Will you have a real open world or instanced worlds with just 4 friends or randoms as a ga

read more

Mothergunshipped off - Core gameplay cycles

Posted By: James - September 17, 2018

It’s fair to say that Mothergunship was not what I was expecting. So what went wrong?   I wanted to start this review off with something really simple; An analysis of gameplay cycles. That's probably the least simple thing that you can do when it comes to a video game, but I'm gonna try my best because I think that when it comes to modern gaming a lot of games regardless of the amount of effort that's been put in, rea

read more
1 2 ... 5 6 7 ... 25 26
GD
User
Password
Forgot your password?

Password Reset

We've sent you an email, please copy/paste the code we sent you to the password reset token box, then create a new password below it

Email
Help We'll send instructions to this email
Password
Help Enter code from email we sent you
Password
Help Enter your new password
Password
Help Confirm your new password

Dungeons and Dragons: Dark Alliance Review

Posted By: Ryan - July 20, 2021

Game

Dungeons and Dragons: Dark Alliance could have been one of the best games on Game Pass, if it were finished.

With Game Pass’ wide customer base, the global success of Dungeons and Dragons, and the simplicity of the hack and slash genre, it really wouldn’t have taken much to produce a competent and successful entry into the Dark Alliance franchise and yet, somehow, Tuque Games didn’t.

Drizzt is an iconic and brilliant character.

Drizzt is an iconic and brilliant character... in the books.

I’m going to avoid making Dungeons and Dragons-based jokes in an effort to not mystify readers who may not be familiar with the tabletop role-playing game, but I will be mentioning it a lot; consider yourself warned.

Released to kick off the Summer of Drizzt, and featuring Drizzt Do’Urden (the main character in a long-running series of fantasy novels by R.A. Salvatore), Dungeons and Dragons: Dark Alliance (I’ll be using DA  to refer to the game from hereon in) is the long awaited successor the Baldur’s Gate: Dark Alliance series. Ditching those games’ isometric view for a more common over-the-shoulder third-person camera brings the player closer into the action, for good or ill, and allows you to admire the vibrant textures and impressive particle effects that the Unreal engine is capable of.

It also, unfortunately, gives you a perfect close-up of stiff, or missing, animations, the regular clipping of objects where they meet the environment or each other and the questionable artistic choices made in the design of some armour pieces and character models. The developers have opted for a realistic design ethos which does help ground characters and the environment but lends the more monstrous characters, and magical armours, a slightly cartoonish effect that detracts from the rest of the realism.

The design is bad and the gameplay is bad.

Somehow this design got signed off…

As one would expect from cutscenes rendered with the Unreal Engine, they are visually a treat to look at and you’ll have plenty of time to admire each frame as they stutter across your screen. Playing on an Xbox One X, I had the weird experience of each successive cutscene playing with a steadily decreasing frame rate. I would put this down to a memory leak or something, but this persisted over several play sessions, no matter how far into the session I was before mysteriously clearing up as I neared the end of the game.

So far, so bad.

The voice acting and sound design are both perfectly serviceable and one of the few areas of the game that I didn’t find anything majorly at fault. The cast do a good job of selling their characters’ personalities and Drizzt’s opening narration to each level is well-delivered, as are the incidental conversations between NPCs and most of the player character’s combat barks.

Much as with the sound, DA’s user interface and user experience are both perfectly serviceable. Sure, some information is buried in the menus but almost everything is explained well and easily re-discovered if you want to refresh your memory about something. The trouble is the ‘almost’ in that previous sentence. Once you start a level, referred to inconsistently as Acts, you are no longer able to check the correct button combinations to trigger the special moves you can buy in the lobby area—which also serves as a shop and rewards hub.

The button that opens your character sheet in the lobby area (the ‘View’ button on an Xbox One controller) opens a menu that provides mission objectives and an explanation of the various symbols that flash up on screen once you’re playing the game proper. Unfortunately, that explanation only gives you the name of the effect tied to the symbol, not what that effect actually does and, as of yet, I still have not found any resource in game to explain the many, MANY conditions you may be subject to during play.

It's as if the game is still in pre-alpha, no consistency.

Ah yes, the true D&D experience: skill trees with tiny bonuses..

But what about the actual game itself, how have Tuque Games failed to produce a competent and successful entry into the Dark Alliance franchise? For a start they marketed it as a hack and slash brawler, when what they’ve released is a Dark Souls-style game with the serial numbers filed off. Admittedly, I played through this game solo and picked possibly the worst character to do that with, but with basic enemies taking upwards of 30 seconds to kill, a healing animation that you are locked into for around 3 seconds and a targeting system that may as well not exist, as well as the forward movement triggered by ANY attack, I felt like the game wanted me to fail and try again with different tactics. But why Dark Souls in particular?

Not since 2011’s Skyrim has the death rate been as sky high.

I’ll get there, don’t worry. First, I need to talk about the difficulty. Each Act has up to six difficulty levels, with slowly increasing rewards for playing at higher difficulties. If you’re planning on playing this solo, you’ll likely be playing at the lower end of the scale where everything is trivial. You’ll be doing this because if you raise the difficulty even one level, basic enemies start presenting a large threat when encountered in groups (which they always are) and elite enemies/bosses become near impossible challenges with attacks that can stunlock you or remove two-thirds of your health bar at once.  The intention here is clearly that you should not be playing this game solo and that you should be taking advantage of the ability to resurrect fallen allies.

The whole system quickly became meaningless.

Hopefully, I’ve demonstrated that’s very easy to die here, whether through being locked into an animation (once an animation starts, you are committed to that action) at the wrong time or just a poorly-balanced encounter. Your reward for clearing certain area of enemies is the ability to take a short rest. This acts as a checkpoint, refills your consumables and respawns everything but bosses. The thing is, I figured out pretty quickly that the whole system is meaningless. If you opt not to take the short rest, you gain a bonus to your loot rarity chances (yes, there is random loot in this game, more on that below) but you have to start back at the beginning of the Act. The only problem with this ‘decision’ is that your progress in the Act is saved meaning that if you opt not to take the rest, you gain the bonus to loot rarity in exchange for simply running back to where you died. Everything respawns as if you had rested (including reinforcements that arrive in waves the first time you encounter them), you get your health and consumables back AND you get better loot.

On top of all of this, certain moves lower your maximum stamina, which is used to pull off attacks, moves and dodges. This, in itself, isn’t a problem, the problem is that these moves just randomly trigger. As an example, my character of choice had a move tied to tapping the movement stick and the light attack button that frequently triggered when I was using her ranged attack on the move. This resulted in either me flying forwards and committing to a melee attack I was trying to avoid or moving backwards without actually attacking and losing stamina for doing so.

Stamina and controls feel glitched or random

The game tells you monsters have stamina and can be executed when prone. What it actually means is you can do a SLIGHTLY more powerful attack when certain enemies are hunched over slightly.

This results in a gameplay loop of very slow, carefully managed combat that feels like the developers were halfway through making a different game when they were told to make it a hack and slash brawler. Again, some of this opinion might be because I played solo, but in my defence the animations aren’t fast, attacks at anything but the lowest difficulty don’t deal much damage—and the game apparently scales enemy health based on the number of players—and if you run out of stamina you can’t do anything for a good couple of seconds as that bar fills up.

The whole gameplay options starts to feel slow and labourious.

If you do manage to get through all of that, you can take side paths and poke around hidden alcoves to find treasure chests filled with loot that increases your stats a tiny amount. This, I’ll be honest, was where I started losing interest in the game. The clunky, half-baked combat I could excuse because it was clearly trying to be good and did feel pretty enjoyable on the rare occasions it worked flawlessly, but the armour sets with their set bonuses, tiny stat increases and sheer randomness went a bit too far.

I’m not sure this could be called AI.

Ordinarily I’d be fine with it: it’s an rpg, that’s what you expect. But this is a DUNGEONS AND DRAGONS video-game. D&D is not about obsessively hoarding armour in the hopes of gaining an extra 3% Ultimate Charge or 2% acid resistance and it certainly isn’t about managing stamina and being killed by goblins after three hits. Once I noticed this discrepancy with the franchise, I noticed more that individually could be classed as lore inconsistencies but, when taken as a whole, paint a different picture. See, I think the developers wanted to make a different game and were told to slap a D&D story on it (which they did with R.A. Salvatore’s assistance).

As a side note, the writing here is pretty good. It’s bare bones and conveyed mostly through short snippets of narration before you start an Act with each boss getting their own cutscene, as well as a wide variety of genuinely interesting and well-acted incidental dialogue between enemies as you creep up on them.

The problem is that the writing outside of the story, and the many, MANY lore collectibles, feels like its supposed to be a generic fantasy game. D&D terms like short rest and Challenge Rating are used (although the development roadmap refers to ‘difficulty rankings’), but the ubiquitous potions of healing are simply called health potion (you didn’t misread that, I got two health potion every time), obvious UI options for Main Quest and Side Quest are called Main Objective and Optional (there isn’t a word missing there) and monsters that regain health constantly regain their health, even when hit with damage types that, in the D&D rule set, prevents them from regenerating.

Even the UI and display feels like a mobile game.

I don’t know why I want to see the current loot I’ve found as it shows me at the end of the Act anyway.

Whilst I was streaming this, one of my viewers remarked that it felt like a mobile game and, honestly, I can see why. I’ve already mentioned the buggy controls and graphics, the stiff animations and the generic fantasy feel. I haven’t mentioned the menu bugs that tell me I have something new to read (I don’t), the complete lack of in-game map, or even the fact that the developers introduce a puzzle mechanic, teach you about that mechanic and then change it for the next puzzle without altering any of the visual cues—most puzzles are solved by turning all the pressure plates on anyway. On top of all of this, the end of every Act has three tally screens, none of which are skippable and each of which is excessively long. The intention is clearly to provide stats for co-op players to compare but it would have been nice to skip them entirely in solo, offline play.

It feels like a mobile game.

On the plus side, there is a lot of game here. Even playing on the easiest difficulty, it took nearly 20 hours to beat the game solo, although if you’re playing co-op you will likely get through it much faster than I did. The main replayability here comes from the random loot system (the presentation of which makes me feel like there were supposed to be loot boxes in the game at some point) as well as the numerous lore-based collectibles scattered throughout the sometimes too-long Acts, and character levelling system that blocks off moves and feats until certain level thresholds are met. Handily the game does give you approximate indications of how long each Act will take to complete and those are mostly accurate. Finally, pretty much any game is better played co-operatively, although you will have to play online (with limited cross-platform support); local multiplayer was cut for the game’s launch and is being added later.

You get these looking great in quick action sequences.

Three awesome looking bad guys... then the cut scene ends and they stand motionless.

If you’re looking a for a long-ish game to play with up to four friends, and can put up with the core gameplay loop I dedicated too many words to above, you’ll probably enjoy this. At £34.99 —or ‘free’ with Game Pass—, it’s a decently priced, buggy experience that feels unfinished and definitely has an identity crisis going on about what it really wants to be. Unfortunately, those bugs, that gameplay loop and its almost complete separation from the brand it’s supposed to be promoting (Dungeons and Dragons) do bog down the gameplay, particularly if you’re playing solo.

Personally, I would recommend avoiding this unless you’re a) going to play with friends or b) willing to see how bad it really gets.

Watch the arrow as it leaves the bowstring. Turns out light kills people, not sharpened projectiles. Seriously though, this happens with every shot, not just Catti-brie’s Ultimate.

In one word - "Avoid."

GamerDating

© 2024 Gamer Dating LLC

  • Articles
  • Contact Us
  • Press
  • Privacy Policy
  • Terms of Service
  • Affiliates
  • The Mission
  • Support
  • FAQ

Begin my quest

User
Help GamerDating.com is a community of adults looking for real relationships. We ask that you use your real name.
Email
Help Your email is safe with us - we won't spam you.
Password
Help Please input a secure password, we recommend Uppercase, lowercase, numbers, symbols, and at least 8 characters but it's not a requirement — be secure
Password
Help You've got this. Verify your password ;).
Your gender
Your Gender
  • Female
  • Male
  • Agender
  • Androgynous
  • Two-spirit
  • Gender Fluid
  • Gender Nonconforming
  • Gender Questioning
  • Genderqueer
  • Intersex
  • Pangender
  • Trans Man
  • Trans Woman
  • Transmasculine
  • Tranfeminine
  • Bisexual
  • Other
Help Select the gender that you would say you identify with
Their gender
Their Gender
  • Female
  • Male
  • Agender
  • Androgynous
  • Two-spirit
  • Gender Fluid
  • Gender Nonconforming
  • Gender Questioning
  • Genderqueer
  • Intersex
  • Pangender
  • Trans Man
  • Trans Woman
  • Transmasculine
  • Tranfeminine
  • Bisexual
  • Other
Help Who are you looking for?
Help Choose your date of birth. Members must be over 18. Or in some states over 21

By registering, you understand and agree to the terms of service