Heart of the Swarm 3.0 Patch

Posted By: The GamerDating Team - October 07, 2015

Blizzard released three prologue missions that tie together StarCraft2’s expansion Heart of the Swarm to the newest installment (available November 10), Legacy of the Void - for free.  Patch 3.0 gives players access to “Whispers of Oblivion,” “the beginning of the end through the eyes of Zeratul as he searches the galaxy in an effort to prevent impending doom.” To play these, go to battle.net and install the

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Tips for Writing a Great 'About Me' Section

Posted By: Melissa - October 06, 2015

You’ve made the first step on your quest for love and joined GamerDating. You’ve uploaded a picture and added some of your favorite games to your library, now it is time to fill in your profile information. Your ‘About Me’ section is one of the most important, and sometimes intimidating, pieces of an online dating profile.   It is difficult to sum ourselves up in a hundred or so words. We’ve ga

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Grand Ages: Medieval Now Available Bundled With Gold Membership

Posted By: The GamerDating Team - October 06, 2015

We’ve added another Gold Membership Bundle! Gaming Minds Studios released Grand Ages: Medieval about a week ago and anyone who knows our team personally has been surprised that we are still working.  We sort of have a thing for strategy games - and by sort of I mean put one in front of any of us and watch as we put up blinders for hours while conquering. Gamers, we need your help.   We have a big update coming for GamerDa

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Super Mario Maker Hits 1M in Sales

Posted By: The GamerDating Team - September 30, 2015

Today, Nintendo announced via the Nintendo America Twitter account that Super Mario Maker has sold over one million units.   The game has been on sale for just under three weeks.  Already there are more than 2.2 million created and these combined have been played over 75 million times. Great timing as Super Smash Bros. added a Super Mario Maker stage to their DLC today (3DS: $2.49, Wii U: $2.49: 3DS/W

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WildStar is Now Free to Play

Posted By: The GamerDating Team - September 29, 2015

WildStar: Reloaded launched today making the MMORPG free to play.  There are also some changes and improvements made to the game; as described by Team WildStar on their site: WildStar: Reloaded includes BIG changes to core game systems; a new character creation and intro experience; improvements to dungeons, itemization, tradeskills, world bosses and group content; a class stat revamp; new quality of life features, bonus events, the Cos

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Total War: Attila Now Available With Gold Subscription

Posted By: The GamerDating Team - September 28, 2015

Although we haven’t been together for all of it, the GamerDating team has been playing the Total War series for the entire 15 years.  We love the combination of strategy and history, merged with ever evolving gameplay and increasingly great graphics. The Total War series has been one of our favorites. We are excited to be able to offer you the latest title, Total War: Attila, as a Gold Member package.   In 2016 we are gettin

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Announcements from TwitchCon Keynote

Posted By: The GamerDating Team - September 25, 2015

During today’s TwitchCon keynote, CEO Emmett Shear announced a major change to the platform: soon users will be able to upload pre-edited video to their channels.  We are looking forward to watching the war between them and YouTube. Also announced was a viewing app coming for PlayStation 4 next month and Playstation 3 and Vita soon to follow.  The app, which gives PlayStation users the ability to watch any stream

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Minecraft Coming to Oculus Rift

Posted By: The GamerDating Team - September 24, 2015

At today’s Oculus Connect 2, Palmer Luckey announced that the Windows 10 version of Minecraft will be compatible with the Oculus Rift headset.  There aren’t many details as yet - the deal was apparently only confirmed early this morning.  What we have been told is that the game will be available some time in spring 2016.  The consumer version of the Rift hits retail shelves at some point in 'Q1' but no official

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Horror Game Iron Fish Gets New Release Date

Posted By: The GamerDating Team - September 23, 2015

Iron Fish is a horror-action game for those of us who grew up with the vision of an angler fish swimming in their back of their minds whenever they approached an ocean.  The player takes on the roll of Cerys, a deep sea investigator for an elite British Naval group who has access to all sorts of great technology that was made for the exploration of the 5% of the ocean we have seen.  Iron Fish will be released for PC via Steam some

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Mega Man Legends Being Rereleased

Posted By: The GamerDating Team - September 23, 2015

Today Capcom announced that Mega Man Legends, the classic PS1 game, will be available in the PlayStation store next Tuesday, September 29th.  This rerelease will be playable on PlayStation 3 and Vita.

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Episode 5 Release Date Announced

Posted By: The GamerDating Team - September 21, 2015

In the spirit of Max’s birthday, Dontnod Entertainment decided to announce the projected release date for Life is Strange: Episode 5, Polarized.  They are “aiming to release” on October 20th.  This is a little longer than players have been waiting in between previous episodes - there is extra care being taken with the finale. Life is Strange follows Max, an 18 year old photography student who has gained the ability

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New Rocket League DLC Announced

Posted By: The GamerDating Team - September 18, 2015

Only a week after the first big patch for Rocket League, developer Psyonix has announced plans for the second DLC release.  Looking back fondly on their previous “football-game-without-feet,” Supersonic Actrobatic Rocket-Powered Battle Cars, the team put together the Revenge of the Battle-Cars DLC that will be available in October.  No exact date as yet. From their Steam announcement: Revenge of the Battle-Cars has a

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The Witness Finally Gets a Release Date

Posted By: The GamerDating Team - September 17, 2015

In 2009 after the success of his first game, Braid, Jonathan Blow announced that his next game, The Witness, would be released ‘Christmas 2011’. Blow told Polygon: "I thought it was going to be a much smaller game at the time, so when I announced it.  Of course, the reaction on the internet was, ‘Oh my god, that's so far in the future. Why are they even bothering announcing it two years ahead of time?' Now

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Meet the New League of Legends Champion: Kindred

Posted By: The GamerDating Team - September 15, 2015

Riot Games, makers of League of Legends, announced their newest champion today - Kindred, the Eternal Hunters.  These marksmen are are fragile but powerful and designed for life in the jungle.   From Riot Games:  Kindred prowls through camps, marking enemy champions for death and permanently growing in strength if they’re able to carry out the promised sentence. But just as Kindred brings death, so can they delay it.

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Legacy of the Void Release Date Announced

Posted By: The GamerDating Team - September 14, 2015

StarCraft II: Legacy of the Void, the standalone expansion pack that is the third and final part of the StarCraft II trilogy got a release date and cinematic trailer yesterday at the WCS Season 3 finals in Krakow.  Legacy of the Void will be available on November 10th. The StarCraft II trilogy revolves around three species: the Terrans, human exiles; the Zerg, a super-species of assimilated life forms; and the Protoss, an advanced spec

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No 9 Day Wait For Items

Posted By: The GamerDating Team - September 11, 2015

Super Mario Maker released today with a patch available to remove the item-unlock delay. There has been a lot of commentary on the nine day, five minutes a day regimen required to unlock all of the items and it seems that Nintendo listened.  There aren’t any details on exactly what the requirements are to unlock everything.  Players say the unlocked content becomes available if you wait between fifteen minutes and two hours.&nb

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80 Days is Coming to Desktop

Posted By: The GamerDating Team - September 10, 2015

Inkle Studios announced today that 80 Days, their award winning interactive fiction game previously only available on mobile devices, has been rebuilt “from the ground up” in collaboration with Cambridge-based studio Cape Guy.  The game will be available on September 29th on Steam, GoG and Humble. 80 Days is loosely based on Jules Verne’s novel Around the World in Eighty Days.  The player controls Phileas Fogg&rsquo

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Hearts of Stone Expansion Release Date Announced

Posted By: The GamerDating Team - September 09, 2015

Hearts of Stone, the first expansion to The Witcher 3: Wild Hunt will be released on October 13th.  This adds over 10 hours of gameplay, introduces new characters, monsters, “unique romance” and a new storyline shaped by your choices.  There is also a brand new system of Runewords that significantly affect different aspects of in-game mechanics.  These allow players to experiment with various tactics and strategies.

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New Expansion for Total War: Attila Announced

Posted By: The GamerDating Team - September 08, 2015

Sega announced a new expansion for Total War: Attila today titled The Empire of Sand Culture Pack.  This paid expansion adds three playable factions: Aksum, Himyar, and the Tanukhids.  From Matty on the Total War blog: Hailing from the harsh deserts of Africa and the Middle East, these factions are part of the new Desert Kingdoms cultural group, they bring new campaign and horde gameplay mechanics, events, enhanced religion feature

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Pikmin 4 "very close to completion"

Posted By: The GamerDating Team - September 07, 2015

In an interview with Eurogamer, Nintendo’s Shigeru Miyamoto confirmed that Pikmin 4 is in development and more than that, is “very close to completion.”  He didn’t give any details on when we can expect to see the game or what console it would be on. The last game in the series, Pikmin 3, was released for Wii U in 2013.  Previous titles were released for the GameCube in 2001 and 2004.  You play astronaut

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Fueled up a chaotic couch co-op reviewed

Posted By: Ryan - October 28, 2022

Game

Space-borne chaos or a shiny re-tread of old ground?

Couch co-op party games are a small, but still popular, genre. As evidenced by games like Overcooked and Moving Out, there’s a need for one-to-four-player games that rely on communication, a willingness to make mistakes, and an almost sadistic urge to test the strength of friendships.

Make no mistake, much like its chaotic forebears, Fueled Up will also put your relationships to the test.

Huge thanks to my fellow reviewer, and multiplayer partner for the past 12 and a half years, Jenny.

Jenny joined me and helped me out with this review by playing the game alongside me and checking my impressions matched up with her own.

We played via local multiplayer on an Xbox One X hooked up to a television – this will be important later.

While it has no distinct visual style, Fueled Up is a pretty game where smooth textures, particle effects, and flashing lights all compete for your attention. I suspect this is mostly due to the camera being positioned such that you can see the entire map, and thus not have to worry about moving your viewpoint in addition to everything else clamouring for your attention.

The viewpoint does make certain things harder to see than others, although you may find these issues are solved by playing on a larger, or closer, display than we were using.

interactive Menu

Not only does the menu show your assigned colour, your character is added to the space station.

 

The player models are cute, and customisable, and each is colour-coded to player number. The player one position is a bright orange, the player two is a bright green and so on. The colour of the player character’s overalls is matched by a circle around their feet to make them easy to see when in game.

Aside from character models, both the player characters and the space squid and octopus that are an ever-present threat, the only other things you see in any great, and therefore cute, detail are the tutorials, which are text-based with images, and an NPC that is responsible for delivering the bare bones of a plot.

It is in the sound design that Fueled Up’s greatest strength and its greatest weakness lie.

The core concept here is that you are emergency engineers racing to repair ships and return them before one of any number of loss conditions triggers.

With the camera zoomed out to show the entire floorplan of the ship, you end up relying a lot on audio cues, rather than the visual triggers that were Overcooked’s main way of conveying information about the game state.

Accessibility is key, and audio cues are a vital part of that.

Fueled Up does a fantastic job of conveying what is happening through audio cues, and each one is distinct enough that you quickly learn to tell them apart and respond to each problem accordingly.

The problem is that there is so much going wrong that the cues overlap and, while each is still clear and easy to distinguish, if you suffer from audio processing issues, or simply dislike repetitive sounds, this is not the game for you.

Multiplayer Game for Couples

Pinball simulator, exposition, score prompts, AND the end of the Universe. What’s not to love?

 

The ambient soundtrack on the mission select screen is a music loop that borders on annoying, and each level is short enough that the alarms blaring nearly constantly don’t become infuriating, but both Jenny and I could only play in short bursts to avoid getting irritated by the constant assault on our hearing.

Just because the cues are clear and easy to distinguish, doesn’t mean they’re pleasant to hear.

On a more positive note, the gameplay loop is solid.

Each level has a variety of environmental problems that need overcoming to keep the spaceship moving, and ahead of the giant space octopus, and each is explained by a simple tutorial as it is introduced. Well, most are. Some of the problems are either entirely unexplained – wormholes, I’m looking at you – or the tutorial doesn’t explain enough.

That said, each is reasonably easy to figure out, so it’s not a big problem, just a niggling one.

Once you know what you’re doing, however, the game flows smoothly as you deal with problems when they occur, anticipate what is coming, and generally try to keep your communication calm and collected as alarms blare, airlocks vent, and smoke fills the room.

There were a few places where a difficulty spike made Jenny and I feel like we couldn’t continue playing the game without inviting a third player to join us, but by figuring out what we needed to focus on, instead of trying to keep on top of everything, we did manage to push through.

Multiplayer games on xbox and pc offer minimal differences when local

Some hazards are little too obstructive.

 

For game about a giant space octopus that likes to destroy spaceships, the difficulty is completely at odds with the tone of everything else. The character models are cute, the overworld is full of stuff to bounce off like a pinball, but when all of this is compared with the fact that each mission is just challenging enough to feel almost impossible as you head into the later game there is some dissonance;  without the light-hearted tone, however, I honestly don’t think Fueled Up would be as fun as it is.

As with many games in the genre, each level sees you completing a series of varied tasks to reach an end goal: in this case, making sure the ship isn’t destroyed before you get back home.

None of the tasks are little more than take item A to point A and repeat until the problem is solved, but the number, and diversity, of tasks – as well as the incredible variety of level design and environmental challenges – means that no two levels feel alike.

Local multiplayer will always be sovereign, but online is an option.

Jenny and I found ourselves splitting up the burdens on some levels – she would get the fuel while I dealt with generator fires, for example – while on others we’d move between duties as required, all the while repairing hull breaches to ensure the ship didn’t explode.

Communication is obviously key in games like this, and it does benefit from couch co-op play.

Online multiplayer is supported, but I think I’d rather the two players, one controller option purely because games like this hit differently when played in person.

Fueled Up alternatives such as overcooked vibe in a similar fashion

You always know what you’re going into, at least.

 

It's also far easier to apologise for a raised voice or poorly chosen word in person than it is over the internet when the other players may not be able to see you.

By this point of the review, you could be forgiven for thinking that there isn’t all that much innovative here and, truthfully, there isn’t. But it is, for the most part, polished and a nice refinement of the formula.

Ideal for people with neurodivergences

Being able to focus on discrete, unchanging tasks allows people with our neurodivergences to play the game without getting overwhelmed and the most annoying environmental effects – smoke and wormholes, in our opinion – were minor frustrations to be coped with at best, not game-ending difficulty spikes.

In fact, the only real problem we encountered was that some things are just too small to make out easily among the mass of visual information. Batteries and fuel crystals are illuminated but their receptacles are not, making figuring out where they go frustrating on occasion.

This may have been a consequence of playing on a television on the other side of the room, and the larger your display, the better you will likely find this aspect of the game.

Another thing to note is that on one level, a narrow metal bridge blends in a little too well with the purple goo it hangs above, making it difficult to tell at a glance if you’re about to walk off of it.

A game for Neurodivergent people

With hints like that, how can you fail?

 

It is worth noting that your score is reduced whenever the ship’s engines are offline. This is a conscious decision that does feel a little disheartening as you will likely be feeling overwhelmed by the point that happens, but the game does make you aware of it.

These are little problems and can be overcome, and there’s plenty of time to figure out ways to deal with them. A casual playthrough will likely take you no longer than ten hours at the outside, depending on experience and party size.

This is a very generous estimate, and most players will be able to complete the game a lot earlier. Replayability comes from each level having a score system – which is not used as a level gate, fortunately – and secondary objectives.

With two players, you will likely struggle to both reach the three-star threshold and complete the secondary objectives, but you can still have fun with the game.

Hours of cheap co-operative video game fun is yours for the taking.

Fueled Up sells for around £16 and, honestly, that’s a fair price. I would be reticent to pay more for it, but you’ll get hours of chaotic fun for a relatively low entry price, marred only by the odd quirk.

Affordable coop game offering heaps of fun

Cosmetics, score thresholds, bonus objectives. It seems like a lot, and it can be with only two players.

 

Ultimately, as with many games in this genre, you will either really like Fueled Up or hate it. We recommend this game and believe that many people out there will enjoy the cosy, chaotic sci-fi shenanigans that play out over the course of its missions

 

Look at the void isn't it gorgeous?

Sometimes you’ve just got to take in the view, you know?

 

With everything above in mind, we wholeheartedly give Fueled Up an 8/10. It’s not perfect, but it’s a lot of a fun, and it’s a great way to spend an hour or two with friends. Just make sure they’re still your friends after you get sucked out the airlock for the fifth time.

 

Fueled Up - 8/10

 

Check out the trailer below:

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