Cities: Skylines Review

Posted By: Joe "Xirta" - June 11, 2015

Cities:Skylines is a game that is advertised as “A modern take on the classic city simulation”, and at first seems to be just that. After playing it, however, I would describe it more as an advanced and complex modern take on the classic city simulation, as it is so much more than a simple current-day version of this style of game. The roads, the services, the transportation... all these things make this game stand out from the others

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Mirrors Edge: Catalyst to be at E3

Posted By: Gamerdating Team - June 10, 2015

Over the last few weeks we've had further hints and teasers from the Mirrors Edge team, but now they've announced they will be giving us another teaser at E3. Two years ago we revealed that we were making a new Mirror’s Edge™. Last year, we gave you a behind the scenes look into some of the early progress we had made. And though we haven't said much else in all that time, we have been listenin

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Amazon is making a PC Game

Posted By: Gamerdating Team - June 09, 2015

Amazon Game Studios posted on Gamasutra advertising and looking for applicants who use Twitch, AWS and offer technical innovation to radically evolve gameplay. The team is made of former Portal, World of Warcraft and BioShock creators, and we’re building a team of top talent for an ambitious new PC game project using the latest technology. Our team in Seattle has worked on a lot of other great titles like Half Life 2, Left for Dead, Do

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Goliath - Mech survival game

Posted By: Gamerdating Team - June 08, 2015

Goliath is an upcoming survival/action game featuring massive constructs that you develop, build and hop in to combat the dangers of the world, focused on solo and co-operative play. In an exclusive reveal, gameinformer share the premise of this new survival game.  The concept is simple – after an unfortunate jaunt through a mysterious rift, you’re stranded in an unknown world. You have to survive against hordes of s

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Don't Starve Together, free multi-player update

Posted By: Gamerdating Team - June 04, 2015

Don't Starve, has announced their latest update, a multiplayer update, free to all those currently supporting; Don't Starve Together! If you didn't own it previous, you will not have been given the free update, yet the game is still in early access. Since the Early Access launch in December, new "DLC" and patches adding new creatures, new games modes, and added significant improvements to modding with general updates

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Fallout 4 announcement leaked?

Posted By: Gamerdating Team - June 03, 2015

The counter down timer site apparently bugged out and we got to see some early screenshots and the box art potentially confirming Fallout 4. There has a been a lot of hype, and tricks played on the Fallout community over the last few years surrounding Fallout 4, but all these leaks have come straight from Fallout 4 websites and people are stoked! Bethesda has officially revealed Fallout 4 for PC, Xbox One, and PlayStation 4. The game&#

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XCOM 2 Announced

Posted By: Gamerdating Team - June 02, 2015

Yesterday Firaxis announced via IGN the new XCOM 2 teaser trailer, and personally, we are stoked. XCom Enemy Unknown was one of the first games I played with my partner, almost like a game date. We'd play, plan, cheer over victories and lament over the losses. The trailer reveals that the aliens are in control of the Earth, and XCOM has gone underground to fight to overthrow their Advent government. This new guerrilla force

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Project Reality: BF2 v1.3 released (no more BF2!)

Posted By: Gamerdating Team - June 01, 2015

Project Reality was originally a BattleField 2 Modification. A game mode introducing serious teamwork, new play style and objective based missions. PR has gained a large crowd of fans and support over the last 10 years, and now the team have released update 35. For the first time, Project Reality is now standalone! With EA ceasing support of Battlefield 2 and removing it from online stores, the unavailability of the game has proven diffic

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WildStar is going Free-to-play

Posted By: Gamerdating Team - May 29, 2015

WildStar announced with a funky video that Free to Play is confirmed and set to land this fall. Offering people the usual free to play experience with varied limitations and in game purchases covering the cosmetic and convience options, WildStar will join the ranks of teetering on the edge of "Free-to-play or Pay-to-win" debates. Time will tell, but for a in-depth annoucement check out the news post covering all the comparsions be

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Terraria 1.3 announced in teaser video

Posted By: Gamerdating Team - May 28, 2015

Terraria have announced the arrival of a new patch coming June 30th and released this information in a cool little minecart adventure.  We took a bit of time aside to build a showcase for a little something that we knew the instant that we laid eyes on it was far too cool to not share. With this video  teaser we can see straight away that the Underworld has had a visual makeover, and the "Highway to Hell" certainly l

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Counter Strike Go launch Operation Bloodhound

Posted By: Gamerdating Team - May 27, 2015

Now available to all CounterStrike:GO players, Operation Bloodhound introduces 6 community maps to official matchmaking, as well as all-new XP-driven profile Ranks--rank up by scoring in your favorite game modes and get a decorated weapon as a reward for your first Rank each week. It is said some of the maps are repeats, back by popular demand. The Operation Bloodhound pass awards 62 new campaign maissions, new Falchion Weapons Case and o

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The Witcher 3: Wild Hunt biggest launch of 2015

Posted By: Gamerdating Team - May 26, 2015

Witcher 3: Wild Hunt, by CD Projekt RED hit the charts in week one making it the biggest launch of the year so far, 2015. In fact, the launch was so good it trumped Battlefield Hardline week one sales by 53%.  While the launch of Witcher has been met with varying degrees of cheer or sneer with the whole Nvidia and AMD debate. Witcher 3 has been widely met with great cheer. Cheer, which is not echoed in its dark, and sick

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60fps Live Streaming on YouTube in HTML5

Posted By: Gamerdating Team - May 22, 2015

Since Amazon purchased Twitch earlier this year, there has been rumours, speculation and questions who will next step up against the giant. It seems YouTube is finally edging into the arena. YouTube have announced their new 60fps live streaming. A few months ago, they release 60fps playback, and now the new HTML5 streaming allowing 720p60 and 1080p60, which means silky smooth playback for gaming and other fast-action videos. We know

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This War of Mine available in the silver package

Posted By: Gamerdating Team - May 21, 2015

This War Of Mine is not really a game which you can sit down with your game date and say, "hey lets play this together and be all fuzzy" But, who am I to judge? Maybe you'd enjoy playing together, as it is a dark, but perfectly legit experience of war seen from an entirely new angle. You don't play as a soldier, rather a group of civilians trying to survive in a besieged city. During the day snipers outside stop you from leaving y

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Dying Light now available in the gold package

Posted By: Gamerdating Team - May 20, 2015

Dying Light, announced today that its been one hundred days since the outbreak in Harran and already 4,5 million survivors trapped inside. That is 4.5 million unique players are in Harran. Do you want to join them? With our gold package you get 12 months subscription of full sitewide access enabling you to communicate with that special someone all on our gamer dating site. Plus it helps support GamerDating to bring you new features and as

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Cities: Skylines updates with the European Theme

Posted By: Gamerdating Team - May 19, 2015

Paradox Interactive have announced their latest patch for Cities: Skylines 1.1.0  named the  European Theme. This update is, as promised, totally free to all players - current and future.  The update includes: Over 50 European style buildings Wall-to-wall buildings enabling players to build those European streets and neighbourhoods Three new starter maps Tunnels, one of the community’s most requested

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Update 2.2.1 - Fixes and Optimisation

Posted By: Gamerdating Team - May 15, 2015

We are proud to announce the latest feedback has been processed, bugs have been reported, found and fixed and we wish to thank all of you for your support. Patch 2.2.1 has fixed a bunch of bugs and optimised the search engine and many more including: Landing Page reworked and seperated to pages. Added news and articles on Landing page. Improved the matches panel on the dashboard.     Click the mushroom to add the

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Divinity: Original Sin Enhanced Edition announced

Posted By: Gamerdating Team - May 15, 2015

Larian Studios have announced a FREE new version for PS4 and Xbox One as well as PC, Mac, SteamOS and Linux. Divinity: Original Sin Enhanced Edition they make an important distinction that this is not an update, but a new version! As Larian stated "As a gift for the fans" check out their Youtube announcement. Local co-op, split screen and controller support, the Enhanced Edition also features: All characters are now fully vo

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The Witcher 3: Wild Hunt Teaser Trailer

Posted By: Gamerdating Team - May 14, 2015

The Witcher 3: Wild Hunter Hype is Real as we have a mere 5 days to go. As a teaser they have release "A Night to Remember", The Witcher 3: Wild Hunt launch cinematic and it looks gorgeous. Feast your eyes on a gripping portrayal what The Witcher 3: Wild Hunt is all about and step into the shoes of professional monster hunter Geralt of Rivia in this gorgeous launch cinematic.

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GoG "Unchain" five titles DRM free on offer

Posted By: Gamerdating Team - May 11, 2015

GOG.com working with Deep Silver and Nordic Games have announced a batch of five major releases, completely DRM-free for the very first time. The releases get rolling with five celebratory discounts up to 75% off until May 18th The five titles unchained today are: Metro: Last Light Redux (-50%) - The 2014 remastered re-release of the blockbuster horror/FPS set in post-apocalyptic Moscow. Saints Row 2 (-60%) - The surprise cult hi

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>Observer_ Review

Posted By: Ryan - March 21, 2019

Game

>observer_ is a cyberpunk marvel built on the little stories of its all too human cast. Told through the eyes of KPD officer Daniel Lazarski (voiced by none other than Rutger Hauer himself), >observer_ is a short horror game drenched in the atmosphere one would expect from the minds behind Layers of Fear.

The 8 or so hours it took me to complete the main story (as well as some side cases) raised many questions concerning the nature of humanity, the lengths to which people will go to be happy in their own skin and the effects that our choices have on others.

As with Bloober Team’s well-known Layers of Fear, >observer_ is told entirely through first person exploration gameplay. Gone are the wood panelled halls haunted by memories of a family now lost, in their place are grime drenched, neon lit corridors. Holes are torn into the walls to make doorways, cables snake along the floor, powering the video intercoms attached to each door and the many advertisements hanging from the walls.

This is definitely a game to play docked. Whilst the handheld mode holds up, Unreal Engine 4 makes mincemeat of the Switch’s battery life (around 2 and a half hours) and many of the prompts presented in the near invisible UI are very difficult to see on the tiny screen. Docked, however, dust motes hang in the air of every cramped, concrete hallway illuminated by the bright teal glow that serves as the main accent for most of the game. Playing in docked mode also gives your screen the real estate to properly display the lavish visual effects, strobing and digital artefacting (the latter a sign that Daniel’s medication is running low) that are deployed to keep you on the edge of your seat.

 

Enjoy the view, you won’t be seeing it much


 On top of the visual treat, heavily inspired by films such as Blade Runner, a stellar soundtrack accompanies Daniel’s investigation into a series of murders perpetrated in a single apartment block in the late 21st century. Footsteps echo from the cracked concrete, or splash through the thick mud of the basement. NPCs, with the exception of a few characters, are spoken to through the doors of their sealed apartments and are a joy to talk with via >observer_’s simple dialogue trees. Even though no NPC (with the exception of two) is spoken to more than once, the handful of minutes the game devotes to each is more than enough to convey a compelling narrative. Many times, I found myself wanting to find out more about each character (especially the self-aware sexbot), only to get caught up in the next mini-drama played out in dialogue only.

Now, it’s probably worth stating that this isn’t a game for everybody. If you aren’t overly enamoured with “walking simulators” or games which use environmental hints to contribute to the narrative, this probably isn’t for you. As previously mentioned, Daniel’s solo jaunt through the building is broken only by the occasional conversation through a door (or face to face in a handful of cases), or a handful of stealth segments, leaving the main bulk of the story to be told through protracted memory sequences, Daniel’s inner monologue, or items scattered throughout the environment.

Exploration for said items is rewarded with extra objectives, interactions with NPCs who would otherwise brush you off or one of the sixty-nine collectibles to be found (on one memorable occasion, my exploration yielded a code to a locked door which I opened to reveal a P.T. easter egg complete with bleeding walls, looping hallway and freaky posters). That’s not to say the entire game is a permanent treasure hunt (although there are a handful of crime scenes you are encouraged to investigate to their fullest).

 

The Lost Woods this isn’t, but there are clues for those who seek to leave the maze


Daniel is a special member of the Krakow Police Department known as an Observer. He is equipped with an augmentation (the usual cyberpunk questions surrounding what is humanity, are augmentations a boon or a bane etc. are definitely being explored by the game) which allows him to plug into the neural jacks of the victims he encounters. Without wishing to delve too deeply into each one, suffice it to say Layers of Fear’s influence is felt strongly during these sequences, played out to a riot of disturbing visual effects, discordant ambience and pulse-pounding soundtrack. The game shows a warning about photo-sensitive seizures every time it is started and it’s warranted. A couple of times I found the visual effects to be too much for me to make any conscious progress and stumbled into the correct level triggers more through intuition and luck than by correctly interpreting the clues seeded throughout the environment (although the developers deserve much credit for the inventiveness of the clues they provide).

 

Everyone needs a Journal

 

This speaks to a lot of the problems I found during my playthrough. Solid ideas were implemented largely successfully, but with just enough niggles to be a problem. Messy visuals, somewhat unclear stealth segments (aided massively by a generous checkpoint system) and a tiny prompt when able to interact with an object caused my progress to stumble a few times (this is all in addition to a minor bug where I couldn’t select a certain object and a few periods of noticeable frame rate loss followed by the game crashing). In the vast majority of cases, I resolved the problem by exploring the same room over and over for a few minutes before finally looking directly at the right spot, or moving through rooms I could barely distinguish through the textures being used to amp up the tension, or, on one memorable occasion, realising I had just completed a stealth section without first noticing it was a stealth section. I largely enjoyed my time with the game, but it meant that when a problem like this came up, I really noticed it.


It’s a shame too, because the stuff Bloober Team experimented with worked really well. As I’ve mentioned, Daniel is reliant on medication to continue functioning and without it his vision starts distorting in a distinctly unhelpful manner (although there doesn’t appear to be any downside, apart from this and an irritating audio prompt, to not taking the meds), which helps build the illusion of a man whose body is fighting against the augmentations which allow him to do his job. Similarly, when his medication is running out, or in times of stress, the Joy-Con’s HD rumble is used to great effect, beating in time with his heart, grounding what in other games would be merely a sound effect, with a tactile, visceral sensation. As the game progresses, this small touch becomes very important, serving as a prominent tool during the stealth sections as a sort of proximity alarm.


I’ve mentioned augmentations a few times now and that’s with good cause. Possibly my favourite feature of the game (aside from the titular observations) are Daniel’s forensic vision modes. Using a combination EM-vision to find electronic clues, Bio-vision to find biological clues and good old-fashioned night-vision (because boy howdy does the game get dark in places), Daniel is perhaps at his best when searching crime scenes for evidence. Few games go into this level of detail and I found myself wishing more would. A clever combination of colour palette changing and the ability to swap with the press of a button really helped nail the feeling of a cybernetic detective doing their job.

 

He’s dead, Jim

 

At £26.99/$29.99, you’re getting a decent amount game for the price.

Sure, it might be short, but I was invested in every minute of playtime, caught up in the atmosphere of a place so similar to our own, yet so alien. The game does boast two endings, and sixty-nine collectibles (of which I found about a quarter), but with no real way to reload the last checkpoint, you’re looking at around 15 hours (or less if you focus on the main story) to see both endings, plus however long it takes to find all the collectibles.

Whilst I feel like the endings will only have slight differences, the branching dialogue trees hold more of my interest and I’m curious to see if several of the conversations I had could have ended differently.

Whilst narrative driven games like this are subjective, I wholeheartedly recommend it. The sub-text ever present in the cyberpunk genre is present (along with no small amount of body horror) and I’m a sucker for any game that has an atmosphere crafted with so much care and attention.

It’s not perfect, but it’s an excellent way to spend a few hours and you might learn something about the human condition along the way.

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