Ori and the Will of the Wisps Review

Posted By: Ryan - March 20, 2020

It has beauty, it has grace, it will punch you in the face.   Ori and the Will of the Wisps is a charming, if mildly unforgiving, follow-up to Ori and the Blind Forest. I never played the first game much, metroidvanias aren’t usually my thing, but I continued to be intrigued by the art style and that intrigue led me to try out the sequel at launch on the Xbox One X, here is our Ori and the Will of the Wisps review. Vibrant col

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Gamers, join the fight against Coronavirus with your GPUs

Posted By: GamerDating Team - March 14, 2020

Coronavirus specific GPU projects are now available at folding@home. Last month Greg Bowman, CEO of Folding@Home stepped up and started adding research projects using the Folding at Home software. Folding@home is joining researchers around the world working to better understand the 2019 Coronavirus (2019-nCoV) to accelerate the open science effort to develop new life-saving therapies. By downloading Folding@Home, you can donate your unuse

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Our March rewards for you!

Posted By: GamerDating Team - March 13, 2020

Temtem, Warhammer: Vermintide 2, Curse of the Dead Gods (early access), and due to popular demand we now have Ori and the Blind Forest: Definitive Edition It's that time again! Each week we add more new games that are available with your subscription. With every first subscription you get to select a game, gift cards or games to bundle with your premium access. This month we've added even more games, restocked nearly all our previous c

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Our February rewards for you!

Posted By: GamerDating Team - February 18, 2020

No Man's Sky, Jurassic World Evolution, Hellblade: Senua's Sacrifice, Star Wars: Battlefront II, Monster Hunter: World, Darkest Dungeon and Ori and the Blind Forest It's that time again! Each week we add more new games that are available with your subscription. With every first subscription you get to select a game, gift cards or games to bundle with your premium access. This month we've added even more games, restocked nearly all our

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Pokémon Home brings you cloud trading for all games

Posted By: GamerDating Team - January 28, 2020

New Pokémon Cloud Service App Can Manage Collection of Pokémon across Multiple Games   Today, The Pokémon Company International and Nintendo announced more details for the new cloud service app Pokémon HOME. The app enables Trainers to continue their Pokémon adventures beyond a single game system and manage their collection of Pokémon across many of their games.   Pokémon HOME w

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Sparklite Review: Roguelike

Posted By: Ryan - January 10, 2020

A fun, casual roguelike with a few things to be hammered out. Where does Sparklite fit within the roguelike genre? The press release I was given described it as ‘a unique blend of approachable roguelike elements’, and I’d agree with that. This is definitely at the easier end of the roguelike spectrum, thanks to its short length and forgiving design, and that’s no bad thing. Everything is there to see, but nothing

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Our December rewards for you!

Posted By: GamerDating Team - December 18, 2019

Grand Theft Auto V and Online, Plague Inc: Evolved, Kingdom: New Lands, Stellaris and every game we've had before in this huge festive feast of games! It's that time again! Each week we add more new games that are available with your subscription. With every first subscription you get to select a game, gift cards or games to bundle with your premium access. This month we've added even more games, restocked nearly all our previous choic

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Help us Un-Single your Friends, and Win an Nvidia RTX 2080ti, Xbox 1 and PS4 with $200 worth of games with GamerDating.com!

Posted By: James - December 12, 2019

Help us find dates for your friends! You're still in with a chance for 1 more month to win, one of GamerDating's launch prizes! We're trying to un-single every gamer. And that includes your friends! To say thanks for your help in this, we're still giving everyone a chance to win one of our massive launch prizes for the next month only! We ran the competition on launch and it was so popular we had to extend it just a few m

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Search and Find a Date Hotfix

Posted By: Alex - December 03, 2019

Whoops, we broke the search but we've fixed it! Last month we rolled out an improvement for the backend of our search and Find a Date feature. The update fine tuned our results to produce faster results and helped tackle spammers and bots in sign up. This removed "blank" fields from Signup, to stop people from erroring out and signing up too fast and spamming others. However.... (And we don't give game devs hassle for fixi

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Our November rewards for you!

Posted By: GamerDating Team - November 11, 2019

NiOh: Complete Edition, Tom Clancy's Ghost Recon: Wildlands, A Fistful of Gun, and Heroes of Might and Magic 3: Complete. It's that time again! Each week we add more new games that are available with your subscription. With every first subscription you get to select a game, gift cards or games to bundle with your premium access. This month we've added even more games, restocked some popular choices and added over ten new options availa

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Stranded Sails: Explorers of the Cursed Islands - Survival Game with a twist.

Posted By: Jennifer - November 01, 2019

Stranded Sails a new take on wilderness survival.   Grab your backpack, unfurl your map, and keep your sword at the ready. Here be monsters! Stranded Sails is a bright, fun, relaxed single-player adventure, with an intriguing story and compelling characters that will keep you coming back for more. Gather your crew and set sail for a lively adventure into the unknown!   Stranded Sails Yar Har!   From the first

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Our October rewards for you

Posted By: GamerDating Team - October 01, 2019

ABZU, Book of Demons, Spellforge 3, and A Way Out It's that time again! Each week we add more new games that are available with your subscription. With every first subscription you get to select a game, gift cards or games to bundle with your premium access. This month we've added even more games, restocked some popular choices and added over ten new options available for you! We offer 2 or 4-month subscriptions which allow you to r

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Why do I get bored so Fast?

Posted By: Silja - September 23, 2019

Dopamine and Attachment Anxiety - How to avoid relationship Desert Bus. Ah, that new relationship feeling, its like what you have with a new game, but way better. You have butterflies while chatting to them. You can’t wait until the next time you see them and can’t seem to hide your excitement when you do. They’re constantly on your mind and you never feel like you’ve had your fill. Its like when PubG came out, long bef

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Our August rewards for you

Posted By: GamerDating Team - August 21, 2019

Starbound, Absolver, Bannermen, Battlefield V, GTA V and now Nintendo eShop Gift Cards! It's that time again! Each week we add more new games that are available with your subscription. With every first subscription you get to select a game, gift cards or games to bundle with your premium access. This month we've added even more games, restocked some popular choices and added over ten new options available for you! We offer 2 or 4-mo

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World of Warcraft: Classic - All you need to know

Posted By: GamerDating Team - August 09, 2019

It's coming. It's around the corner. World of Warcraft came out back in 2004, and following that nearly every two years Blizzard rolled out expansions and updates changing World of Warcraft to become an entirely different game, some bits for good, some bits for bad. Regardless of the current state people remembered the fond memory of the original experience. For over a decade, players have been asking Blizzard to release a version o

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Our July rewards for you

Posted By: GamerDating Team - July 24, 2019

Monster Hunter: World, Age of Empires II HD, The Banner Saga 2, Legends of Eisenwald and The Sims 4. It's that time again! Each week we add more new games that are available with your subscription. With every first subscription you get to select a game, gift cards or games to bundle with your premium access. This month we've added even more games and restocked some popular choices like Borderlands 2 GOTY! We offer 2 or 4-month subsc

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They are Billions PS4 Review - Zombies will Zomb.

Posted By: Craig - July 04, 2019

They are Billions bringing steampunk zombie apolcalypse to consoles.   Real Time Strategy games are one of those genres that I’ve always enjoyed but have never really been that good at. I’d panic at the first site of a Zerg rush, I’d play on Easy in Dawn of War, I’d absolutely never play an RTS online against another human and I’m the sort of person who would always use the car cheat in Age of Empires becaus

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GamerDating Patch - Advanced Matchmaking!

Posted By: Alex - June 27, 2019

The Advanced Matchmaking system With our new matchmaking update we have completely refactored the way matches are found, idenfied and presented to you. This was a feature delayed slightly from launch, because we wanted to gauge first: How people were interacting with our old system How many people you want to find every day How often you want to be reminded and emailed about having new matches It turns out, you want to meet as m

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Our June rewards for you

Posted By: GamerDating Team - June 14, 2019

Far Cry 5, Stardew Valley, >observer_, We Happy Few and even more of Borderlands 2 (GOTY edition) because you all love it! It's that time again! Each week we add more new games that are available with your subscription. With every first subscription you get to select a game, gift cards or games to bundle with your premium access. This month we've added even more games, restocked some popular choices like Borderlands 2 that seem

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GamerDating Updates - June Quality of Life

Posted By: GamerDating Team - June 03, 2019

June Update is here! This last month has been a busy one with our launch on May 1st, we had 15,000 people sign up in the first day alone with a steady increase since and your passion has not been unnoticed.   We have taken all your feedback, suggestions and bug reports to review to increase your quality of life when using GamerDating.com. As usual, each week, we take your feedback, bug reports and suggestions and plug them into our

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>Observer_ Review

Posted By: Ryan - March 21, 2019

Game

>observer_ is a cyberpunk marvel built on the little stories of its all too human cast. Told through the eyes of KPD officer Daniel Lazarski (voiced by none other than Rutger Hauer himself), >observer_ is a short horror game drenched in the atmosphere one would expect from the minds behind Layers of Fear.

The 8 or so hours it took me to complete the main story (as well as some side cases) raised many questions concerning the nature of humanity, the lengths to which people will go to be happy in their own skin and the effects that our choices have on others.

As with Bloober Team’s well-known Layers of Fear, >observer_ is told entirely through first person exploration gameplay. Gone are the wood panelled halls haunted by memories of a family now lost, in their place are grime drenched, neon lit corridors. Holes are torn into the walls to make doorways, cables snake along the floor, powering the video intercoms attached to each door and the many advertisements hanging from the walls.

This is definitely a game to play docked. Whilst the handheld mode holds up, Unreal Engine 4 makes mincemeat of the Switch’s battery life (around 2 and a half hours) and many of the prompts presented in the near invisible UI are very difficult to see on the tiny screen. Docked, however, dust motes hang in the air of every cramped, concrete hallway illuminated by the bright teal glow that serves as the main accent for most of the game. Playing in docked mode also gives your screen the real estate to properly display the lavish visual effects, strobing and digital artefacting (the latter a sign that Daniel’s medication is running low) that are deployed to keep you on the edge of your seat.

 

Enjoy the view, you won’t be seeing it much


 On top of the visual treat, heavily inspired by films such as Blade Runner, a stellar soundtrack accompanies Daniel’s investigation into a series of murders perpetrated in a single apartment block in the late 21st century. Footsteps echo from the cracked concrete, or splash through the thick mud of the basement. NPCs, with the exception of a few characters, are spoken to through the doors of their sealed apartments and are a joy to talk with via >observer_’s simple dialogue trees. Even though no NPC (with the exception of two) is spoken to more than once, the handful of minutes the game devotes to each is more than enough to convey a compelling narrative. Many times, I found myself wanting to find out more about each character (especially the self-aware sexbot), only to get caught up in the next mini-drama played out in dialogue only.

Now, it’s probably worth stating that this isn’t a game for everybody. If you aren’t overly enamoured with “walking simulators” or games which use environmental hints to contribute to the narrative, this probably isn’t for you. As previously mentioned, Daniel’s solo jaunt through the building is broken only by the occasional conversation through a door (or face to face in a handful of cases), or a handful of stealth segments, leaving the main bulk of the story to be told through protracted memory sequences, Daniel’s inner monologue, or items scattered throughout the environment.

Exploration for said items is rewarded with extra objectives, interactions with NPCs who would otherwise brush you off or one of the sixty-nine collectibles to be found (on one memorable occasion, my exploration yielded a code to a locked door which I opened to reveal a P.T. easter egg complete with bleeding walls, looping hallway and freaky posters). That’s not to say the entire game is a permanent treasure hunt (although there are a handful of crime scenes you are encouraged to investigate to their fullest).

 

The Lost Woods this isn’t, but there are clues for those who seek to leave the maze


Daniel is a special member of the Krakow Police Department known as an Observer. He is equipped with an augmentation (the usual cyberpunk questions surrounding what is humanity, are augmentations a boon or a bane etc. are definitely being explored by the game) which allows him to plug into the neural jacks of the victims he encounters. Without wishing to delve too deeply into each one, suffice it to say Layers of Fear’s influence is felt strongly during these sequences, played out to a riot of disturbing visual effects, discordant ambience and pulse-pounding soundtrack. The game shows a warning about photo-sensitive seizures every time it is started and it’s warranted. A couple of times I found the visual effects to be too much for me to make any conscious progress and stumbled into the correct level triggers more through intuition and luck than by correctly interpreting the clues seeded throughout the environment (although the developers deserve much credit for the inventiveness of the clues they provide).

 

Everyone needs a Journal

 

This speaks to a lot of the problems I found during my playthrough. Solid ideas were implemented largely successfully, but with just enough niggles to be a problem. Messy visuals, somewhat unclear stealth segments (aided massively by a generous checkpoint system) and a tiny prompt when able to interact with an object caused my progress to stumble a few times (this is all in addition to a minor bug where I couldn’t select a certain object and a few periods of noticeable frame rate loss followed by the game crashing). In the vast majority of cases, I resolved the problem by exploring the same room over and over for a few minutes before finally looking directly at the right spot, or moving through rooms I could barely distinguish through the textures being used to amp up the tension, or, on one memorable occasion, realising I had just completed a stealth section without first noticing it was a stealth section. I largely enjoyed my time with the game, but it meant that when a problem like this came up, I really noticed it.


It’s a shame too, because the stuff Bloober Team experimented with worked really well. As I’ve mentioned, Daniel is reliant on medication to continue functioning and without it his vision starts distorting in a distinctly unhelpful manner (although there doesn’t appear to be any downside, apart from this and an irritating audio prompt, to not taking the meds), which helps build the illusion of a man whose body is fighting against the augmentations which allow him to do his job. Similarly, when his medication is running out, or in times of stress, the Joy-Con’s HD rumble is used to great effect, beating in time with his heart, grounding what in other games would be merely a sound effect, with a tactile, visceral sensation. As the game progresses, this small touch becomes very important, serving as a prominent tool during the stealth sections as a sort of proximity alarm.


I’ve mentioned augmentations a few times now and that’s with good cause. Possibly my favourite feature of the game (aside from the titular observations) are Daniel’s forensic vision modes. Using a combination EM-vision to find electronic clues, Bio-vision to find biological clues and good old-fashioned night-vision (because boy howdy does the game get dark in places), Daniel is perhaps at his best when searching crime scenes for evidence. Few games go into this level of detail and I found myself wishing more would. A clever combination of colour palette changing and the ability to swap with the press of a button really helped nail the feeling of a cybernetic detective doing their job.

 

He’s dead, Jim

 

At £26.99/$29.99, you’re getting a decent amount game for the price.

Sure, it might be short, but I was invested in every minute of playtime, caught up in the atmosphere of a place so similar to our own, yet so alien. The game does boast two endings, and sixty-nine collectibles (of which I found about a quarter), but with no real way to reload the last checkpoint, you’re looking at around 15 hours (or less if you focus on the main story) to see both endings, plus however long it takes to find all the collectibles.

Whilst I feel like the endings will only have slight differences, the branching dialogue trees hold more of my interest and I’m curious to see if several of the conversations I had could have ended differently.

Whilst narrative driven games like this are subjective, I wholeheartedly recommend it. The sub-text ever present in the cyberpunk genre is present (along with no small amount of body horror) and I’m a sucker for any game that has an atmosphere crafted with so much care and attention.

It’s not perfect, but it’s an excellent way to spend a few hours and you might learn something about the human condition along the way.

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