Heart of the Swarm 3.0 Patch

Posted By: The GamerDating Team - October 07, 2015

Blizzard released three prologue missions that tie together StarCraft2’s expansion Heart of the Swarm to the newest installment (available November 10), Legacy of the Void - for free.  Patch 3.0 gives players access to “Whispers of Oblivion,” “the beginning of the end through the eyes of Zeratul as he searches the galaxy in an effort to prevent impending doom.” To play these, go to battle.net and install the

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Tips for Writing a Great 'About Me' Section

Posted By: Melissa - October 06, 2015

You’ve made the first step on your quest for love and joined GamerDating. You’ve uploaded a picture and added some of your favorite games to your library, now it is time to fill in your profile information. Your ‘About Me’ section is one of the most important, and sometimes intimidating, pieces of an online dating profile.   It is difficult to sum ourselves up in a hundred or so words. We’ve ga

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Grand Ages: Medieval Now Available Bundled With Gold Membership

Posted By: The GamerDating Team - October 06, 2015

We’ve added another Gold Membership Bundle! Gaming Minds Studios released Grand Ages: Medieval about a week ago and anyone who knows our team personally has been surprised that we are still working.  We sort of have a thing for strategy games - and by sort of I mean put one in front of any of us and watch as we put up blinders for hours while conquering. Gamers, we need your help.   We have a big update coming for GamerDa

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Super Mario Maker Hits 1M in Sales

Posted By: The GamerDating Team - September 30, 2015

Today, Nintendo announced via the Nintendo America Twitter account that Super Mario Maker has sold over one million units.   The game has been on sale for just under three weeks.  Already there are more than 2.2 million created and these combined have been played over 75 million times. Great timing as Super Smash Bros. added a Super Mario Maker stage to their DLC today (3DS: $2.49, Wii U: $2.49: 3DS/W

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WildStar is Now Free to Play

Posted By: The GamerDating Team - September 29, 2015

WildStar: Reloaded launched today making the MMORPG free to play.  There are also some changes and improvements made to the game; as described by Team WildStar on their site: WildStar: Reloaded includes BIG changes to core game systems; a new character creation and intro experience; improvements to dungeons, itemization, tradeskills, world bosses and group content; a class stat revamp; new quality of life features, bonus events, the Cos

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Total War: Attila Now Available With Gold Subscription

Posted By: The GamerDating Team - September 28, 2015

Although we haven’t been together for all of it, the GamerDating team has been playing the Total War series for the entire 15 years.  We love the combination of strategy and history, merged with ever evolving gameplay and increasingly great graphics. The Total War series has been one of our favorites. We are excited to be able to offer you the latest title, Total War: Attila, as a Gold Member package.   In 2016 we are gettin

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Announcements from TwitchCon Keynote

Posted By: The GamerDating Team - September 25, 2015

During today’s TwitchCon keynote, CEO Emmett Shear announced a major change to the platform: soon users will be able to upload pre-edited video to their channels.  We are looking forward to watching the war between them and YouTube. Also announced was a viewing app coming for PlayStation 4 next month and Playstation 3 and Vita soon to follow.  The app, which gives PlayStation users the ability to watch any stream

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Minecraft Coming to Oculus Rift

Posted By: The GamerDating Team - September 24, 2015

At today’s Oculus Connect 2, Palmer Luckey announced that the Windows 10 version of Minecraft will be compatible with the Oculus Rift headset.  There aren’t many details as yet - the deal was apparently only confirmed early this morning.  What we have been told is that the game will be available some time in spring 2016.  The consumer version of the Rift hits retail shelves at some point in 'Q1' but no official

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Horror Game Iron Fish Gets New Release Date

Posted By: The GamerDating Team - September 23, 2015

Iron Fish is a horror-action game for those of us who grew up with the vision of an angler fish swimming in their back of their minds whenever they approached an ocean.  The player takes on the roll of Cerys, a deep sea investigator for an elite British Naval group who has access to all sorts of great technology that was made for the exploration of the 5% of the ocean we have seen.  Iron Fish will be released for PC via Steam some

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Mega Man Legends Being Rereleased

Posted By: The GamerDating Team - September 23, 2015

Today Capcom announced that Mega Man Legends, the classic PS1 game, will be available in the PlayStation store next Tuesday, September 29th.  This rerelease will be playable on PlayStation 3 and Vita.

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Episode 5 Release Date Announced

Posted By: The GamerDating Team - September 21, 2015

In the spirit of Max’s birthday, Dontnod Entertainment decided to announce the projected release date for Life is Strange: Episode 5, Polarized.  They are “aiming to release” on October 20th.  This is a little longer than players have been waiting in between previous episodes - there is extra care being taken with the finale. Life is Strange follows Max, an 18 year old photography student who has gained the ability

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New Rocket League DLC Announced

Posted By: The GamerDating Team - September 18, 2015

Only a week after the first big patch for Rocket League, developer Psyonix has announced plans for the second DLC release.  Looking back fondly on their previous “football-game-without-feet,” Supersonic Actrobatic Rocket-Powered Battle Cars, the team put together the Revenge of the Battle-Cars DLC that will be available in October.  No exact date as yet. From their Steam announcement: Revenge of the Battle-Cars has a

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The Witness Finally Gets a Release Date

Posted By: The GamerDating Team - September 17, 2015

In 2009 after the success of his first game, Braid, Jonathan Blow announced that his next game, The Witness, would be released ‘Christmas 2011’. Blow told Polygon: "I thought it was going to be a much smaller game at the time, so when I announced it.  Of course, the reaction on the internet was, ‘Oh my god, that's so far in the future. Why are they even bothering announcing it two years ahead of time?' Now

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Meet the New League of Legends Champion: Kindred

Posted By: The GamerDating Team - September 15, 2015

Riot Games, makers of League of Legends, announced their newest champion today - Kindred, the Eternal Hunters.  These marksmen are are fragile but powerful and designed for life in the jungle.   From Riot Games:  Kindred prowls through camps, marking enemy champions for death and permanently growing in strength if they’re able to carry out the promised sentence. But just as Kindred brings death, so can they delay it.

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Legacy of the Void Release Date Announced

Posted By: The GamerDating Team - September 14, 2015

StarCraft II: Legacy of the Void, the standalone expansion pack that is the third and final part of the StarCraft II trilogy got a release date and cinematic trailer yesterday at the WCS Season 3 finals in Krakow.  Legacy of the Void will be available on November 10th. The StarCraft II trilogy revolves around three species: the Terrans, human exiles; the Zerg, a super-species of assimilated life forms; and the Protoss, an advanced spec

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No 9 Day Wait For Items

Posted By: The GamerDating Team - September 11, 2015

Super Mario Maker released today with a patch available to remove the item-unlock delay. There has been a lot of commentary on the nine day, five minutes a day regimen required to unlock all of the items and it seems that Nintendo listened.  There aren’t any details on exactly what the requirements are to unlock everything.  Players say the unlocked content becomes available if you wait between fifteen minutes and two hours.&nb

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80 Days is Coming to Desktop

Posted By: The GamerDating Team - September 10, 2015

Inkle Studios announced today that 80 Days, their award winning interactive fiction game previously only available on mobile devices, has been rebuilt “from the ground up” in collaboration with Cambridge-based studio Cape Guy.  The game will be available on September 29th on Steam, GoG and Humble. 80 Days is loosely based on Jules Verne’s novel Around the World in Eighty Days.  The player controls Phileas Fogg&rsquo

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Hearts of Stone Expansion Release Date Announced

Posted By: The GamerDating Team - September 09, 2015

Hearts of Stone, the first expansion to The Witcher 3: Wild Hunt will be released on October 13th.  This adds over 10 hours of gameplay, introduces new characters, monsters, “unique romance” and a new storyline shaped by your choices.  There is also a brand new system of Runewords that significantly affect different aspects of in-game mechanics.  These allow players to experiment with various tactics and strategies.

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New Expansion for Total War: Attila Announced

Posted By: The GamerDating Team - September 08, 2015

Sega announced a new expansion for Total War: Attila today titled The Empire of Sand Culture Pack.  This paid expansion adds three playable factions: Aksum, Himyar, and the Tanukhids.  From Matty on the Total War blog: Hailing from the harsh deserts of Africa and the Middle East, these factions are part of the new Desert Kingdoms cultural group, they bring new campaign and horde gameplay mechanics, events, enhanced religion feature

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Pikmin 4 "very close to completion"

Posted By: The GamerDating Team - September 07, 2015

In an interview with Eurogamer, Nintendo’s Shigeru Miyamoto confirmed that Pikmin 4 is in development and more than that, is “very close to completion.”  He didn’t give any details on when we can expect to see the game or what console it would be on. The last game in the series, Pikmin 3, was released for Wii U in 2013.  Previous titles were released for the GameCube in 2001 and 2004.  You play astronaut

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“Press F to Kick Door” - Door Kickers: Action Squad Review

Posted By: Craig - May 24, 2019

Game

Door Kickers: Action Squad is what I imagine life would be like as an actual SWAT officer, only with less respawns and not in 2D side scrolling pixel art.

 

I want to begin by prefacing that I adore 80s action movies, with the bullets flying, blood splattering and explosions…exploding. So you can understand why I relished the opportunity to review Door Kickers for the site. I watched the trailer and it ticked a lot of boxes for me and my gaming preferences; cheesy 80s nostalgia, check. Cool retro pixel art style, check. Simple interface and a pick up and play approach, check.

This seemed like a very “me” game.

So why don’t I love it?

Don’t get me wrong, I have enjoyed my time with this game, I do like it, but all the pieces should be there for it to go beyond just liking it.

 

“Die Hard is a Christmas movie. Door Kickers: Action Squad is a Christmas game”

 

Let’s start with the looks and sounds. I adore the renaissance of 2D pixel art games that we are seeing on the market these days. My first gaming experience was my brother’s hand-me-down ZX Spectrum + 2 complete with its own tape deck for the games and a whopping 128k of memory! Pixels are my jam.

Door Kickers is one of the latest in a long line of games to keep that soul of old school gaming alive, with its blocky sprites and its exaggerated blood splatters lovingly and liberally gushed across the walls and floors with each kill.

The music of this game is just ugh, *chef kiss*, splendid. It is straight out of the 80s movies that I love so much. Wailing guitar riffs, synthesised drums, and the voice and guns are crisp whilst still having just a muffle of softening on them to emulate that old school gaming vibe.

The HUD is a simple layout, your health, ammo, equipment etc. down at the bottom left, with a special action bar at the top left that gradually fills the more kills and hostage rescues you get, giving you access to power ups or your ultimate ability.

 

Gameplay-wise, again, very smooth and simple controls as the default, R for reload, S for shoot, E for equipment, F for...melee (ok so that starts with M), Left ALT for secondary fire (you’re just being silly now, Game. Left ALT isn’t even a letter!)

The premise is simple too, explore the level, kill the bad guys, rescue the hostages. Sometimes, the hostage are injured cops who will then stick around and shoot bad guys too, which is super useful.

 

“That room beneath is about to get painted red…”

 

However. This is also where the game let me down in some ways.

There is very little in the way of tutorials in this game, so it is very much a figure it out yourself sort of experience other than a quick “push this button to shoot”. It doesn’t even tell you what the jump button is. I had to go into the settings to look at the key bindings just to figure out how to jump. And even then, only through past experiences of games like this did I even think that pressing jump while crouching would get me to a lower platform. The game did not at any point tell me that.

Also, the difficulty doesn’t so much as spike, rather punch you in the face with a lead filled glove from the second level.

I like difficult games. I eat, sleep and breathe Dark Souls. So when I say this game gave me a hard time, that is no small statement.

 

I can’t comment on the co-op because, well, I have no friends to play Local co-op with and every time I tried to get into a game of the online co-op I was staring at this for 20 minutes:

 

 

I’m sure there are players out there playing this online, but apparently not when I was trying to. Though I’m sure a second player might make the difficulty of this game a little more manageable, two heads being better than one and all that, plus working out the interesting synergies between the different characters.

 

There is a mode in this game called the Infinity Tower which, as you might guess, is an infinite run to see how long you can last in a procedurally generated building climb.

One room. I died, repeatedly, in the first room.

Now, in my defence, I tried this mode at a very low level with my character (and we’ll get on to those in just a second) so I was horribly underpowered and came across bad guys with weapons I hadn’t even seen in the main game so far, so I’ll give that a pass, but even still, the main game itself ramps up horrifically. One false move and you’re either dead, or you’ve accidentally killed a hostage or two so kiss that perfect 3 star level rating goodbye (and you use these stars to buy better equipment, so you kinda want those perfect scores).

 

So, the characters. I went into this game knowing that there were multiple characters, each with their own unique weapons, skills and playstyles.

Does the game tell you how to change your character or equipment? No!

I spent hours going through the main mode with the basic Assaulter character, with his basic weapon and no upgrades or equipment until I accidentally figured out that I could use the arrow keys on the character select screen before a mission. Again, this could have been easily fixed with a simple text box in a corner or something.

Plus, there is a cover mechanic in this game. Does the game tell you this? No. How did I learn this? When I eventually figured out how to level up my skills and Assaulter has a skill that gives him lower recoil while in cover. Cover, it turns out, is the slightly glowing crates, barrels and furniture in the levels, which you need to be practically inside of before you crouch for it to register you’re in the cover.

 

By this point, some hours in, I was already levelled in the early teens with my Assaulter, so I begrudged going back and trying different characters but did so to give them a try and see if I preferred any of their abilities better than Assaulter’s Aimed Shot which, to be honest, I never used.

Two characters stood out to me in particular.

Shield is a lot of fun. As her name suggests, she has a massive shield and a pistol. She can take a metric ton of gunfire before her shield breaks, but is weak against melee attacks. She’s great. I love her. I’d have loved to have played her from the beginning!

Then there’s Breacher. Now. Breacher is a lot of fun. Breacher has a shotgun, which is great for clearing out rooms of bad guys. But, you know what’s not great for hostage situations? Spread weapons. Hoo boy did I accidentally kill a lot of hostages while playing as Breacher…

 

“A shotgun to make even George Ezra proud.”

 

Special mention to Agent Fergie who is a no nonsense FBI Agent who takes no crap. She has the ultimate ability of…another gun! That’s right. She pulls out a second pistol and goes all guns blazing, pistols akimbo for a while and it is adrenaline fuelled hilarity!

 

Door Kickers is a fun game. As I said at the start, I do want to stress that, please do not misunderstand me. But, I do think that there is a lot that the developers could include just bring that little bit of extra polish to it. While not a buggy game at all (in my entire play time, I have encountered zero bugs or errors) I feel it could just use a little bit more insight as to how things are done, to make the game that bit more accessible, more tooltips or heads up tutorials or something, because there is far too much in this game that you are left as a player to figure out for yourself.

 

Door Kickers: Action Squad is available on Steam at the moment for $13.99 and this feels like a good price for what you do get. It is an easy game to drop in and out of. It does have a large difficulty curve, but that is what I found brought me back after rage quitting a session; the urge to beat a level that was giving me trouble previously. This is how I approach hard games. I take breaks, I come back refreshed, I learn. It works with Dark Souls and it works here too… sometimes.

Overall, it is a solid game, it is a heartfelt head nod to 80s action nostalgia and it does get your blood pumping and it does satisfy that tactical itch.

Issues aside, I do like this game, a lot. But I just can’t love it.

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