Gamers for Gamers: Jes and Andrew Henninger

Posted By: Melissa - November 12, 2015

Dating is not easy for anyone. Many will say that the dating game is one of the most frustrating humanity plays. It should be; if finding someone who fits our individual brand of crazy were easy, wouldn’t that mean we are actually pretty dull? It is important to remember that like any game worth playing, the dating game takes time and a considerable amount of leveling up before you are ready to face the final boss. We want to share stori

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BlizzCon 2015 Wrap Up

Posted By: Melissa - November 10, 2015

This last weekend’s BlizzCon was, as expected, jammed packed with announcements about some of our favorite franchises. Here are the major things you should know about BlizzCon 2015. Warcraft Blizzard debuted the opening cinematic for WoW: Legion, which was beautifully done. It  features Varian Wrynn and Sylvanas Windrunner fighting side-by-side against the Burning Legion. If you haven’t yet, it is definitely worth the four

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Exciting Changes Coming to LoL

Posted By: The GamerDating Team - November 05, 2015

It is no secret that the members of GamerDating are in to League of Legends. It is one of the most added games to libraries and we talk about it pretty regularly. The other day, Riot released an update for the community about the changes coming to LoL before the next season. There is a lot of information to slog through, so we will give you the highlights and if you want to know more details, give Riot’s update page a read. Preseason

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Announcing new features and improvements: galleries, search and notifications

Posted By: GamerDating Team - November 05, 2015

In our quest to help you search for love, we have listened to your feedback and improved the speed of our search engine feature, offering not only matching, but also locational searches. You can now search for potential Player 2s in your local vicinity using your postcode/zipcode. We also heard your requests to see more of your potential Player 2 and have added a gallery feature to your profile where you can uploa

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Epic Games Announces Paragon

Posted By: The GamerDating Team - November 03, 2015

Epic Games, the makers of Unreal Engine and the Gears of War series, quietly announced their next release on Twitter earlier today. PlayParagon.com — Epic Games (@EpicGames) November 3, 2015 The web address takes you to a landing page which tells you to “prepare for victory” and that a new hero will be shared with us every week. This week is a cyborg named Twinblast. He has two guns and his motto is “Go in. Bo

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The Winners of The Golden Joystick Awards 2015

Posted By: The GamerDating Team - October 30, 2015

The Golden Joystick Awards, the world’s largest video game award show in terms of voting base, has concluded its 2015 show in London. Millions of votes were cast by gamers in the United Kingdom to determine the people’s favorites over the past year. The games nominated for the most awards are Bloodborne with nine nominations, Her Story with eight, and Batman: Arkham Knight and Life Is Strange with seven each. The sweeping winner th

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Steam Sales Are Spooky (For Our Wallets)

Posted By: The GamerDating Team - October 29, 2015

Of course we are excited for Halloween. Sure, there is the candy the kids don’t get and the opportunity to break out a cosplay. The really exciting thing to us is that it is another excuse for Steam to have a sale. Not that any of us have the time to play all the games we have in our queue already but there are a ton of titles we have been meaning to get. We can justify a few…just a few… Here are some of the games we recomm

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PS4 Exclusive Detroit: Become Human Announced

Posted By: The GamerDating Team - October 28, 2015

Did you see the announcement trailer for Detroit: Become Human released yesterday at Paris Games Week? We’ve been eagerly waiting for Quantic Dream to announce their next project and figured it would have something to do with the developer’s 2012 PlayStation 3 tech demo titled Kara (even though CEO David Cage originally said otherwise). Kara is a newly built android who has developed a consciousness she can only assume by the obedi

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Overwatch Beta Now Live

Posted By: The GamerDating Team - October 27, 2015

The Overwatch Beta is starting today, keeping many of us attached to our battle.net accounts and email. For the next twelve hours, waves of testers will be sent invites to give Blizzard’s first team shooter a try.  This is the smaller group of testers, however, so don’t get too upset if you don’t get brought in now.  The larger group for Beta Test Weekends has not been selected or notified. We have yet to see invite

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Updates Tomorrow for Battlefield 4

Posted By: The GamerDating Team - October 26, 2015

Battlefield 4 will get major overhauls tomorrow when the Community Operations DLC & Fall Updates roll out.  Players can expect improvements in weapons, vehicles, classes, team/objective play and a new map called Operation Outbreak.  These are two different updates, so don’t forget to download both.   From the Battlelog: The Fall Update will be deployed on Tuesday, October 27th across all platforms with the fo

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First DOOM Closed Alpha Starts Tomorrow

Posted By: The GamerDating Team - October 22, 2015

The first DOOM Multiplayer Closed Alpha begins tomorrow, Friday, October 23 at 12:01 ET and runs through Sunday, October 25 at 11:59 ET.  Bethesda uploaded a video of gameplay to their YouTube earlier today if you, like us, don’t have a chance for access.  This first Closed Alpha is available through Steam on PC, PlayStation 4 and Xbox One for those who have been chosen.       •    

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'Warhammer: End Times - Vermintide' Releases in Two Days

Posted By: The GamerDating Team - October 21, 2015

With only two days before the launch of their co-op action first person shooter and melee combat adventure, Warhammer: End Times - Vermintide, Fatshark has released a new game trailer. Our team gets pretty excited about anything Warhammer so we didn’t need the extra hype, but waiting has been agonizing.  We will happily take anything to ease the pain. A little about the game from the Steam page: Vermintide takes place in and ar

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Co-Op RPG 'Forced' Released on PS4

Posted By: The GamerDating Team - October 20, 2015

Today, Forced: Slightly Better Edition released on PlayStation 4.  Usually we don’t get that worked up about two-year-old games getting updated releases on different platforms, but this is a fantastic 1-4 player co-op game. We think any co-op news is great news! Made by Copenhagen based developer team Beta Dwarf Entertainment while still in university (their story of living in their school for 7 months to work on the game is pretty awe

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The Conclusion of Life is Strange Releases Tomorrow

Posted By: The GamerDating Team - October 19, 2015

The final episode of Life is Strange, titled Polarized, will release on PS3, PS4, Xbox One, Xbox 360 and Windows PCs tomorrow.  For anyone who hasn’t been playing the Square Enix graphic adventure game, the story follows a high-school senior named Max who has found out she has the ability to rewind time.  As one can imagine, the butterfly effect is not easy to control or predict the effects of making for a series filled with plot

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Batman: Arkham Knight DLC Schedule Announced

Posted By: The GamerDating Team - October 16, 2015

Rocksteady announced the full schedule for the Batman: Arkham Knight Season Pass content as well as the features and content they will release for the remainder of the year. It is an extensive list of Batmobile tracks, skins and missions:  OCTOBER     •    Batman Classic TV Series Batmobile Pack     •    Batmobile Track #1: Batcave Set     &

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Have You Signed Up For The Overwatch Beta?

Posted By: The GamerDating Team - October 15, 2015

Have you signed up for the Overwatch beta yet?  Yesterday, Blizzard announced on battle.net that the public beta for their team-based shooter will open on October 27th.  There are two groups: The Closed Beta group will be the core testers and there will be a number of Beta Test Weekends who will help stress test the servers. The beta will be Windows-only.  You’ll need to have the battle.net desktop app installed.  Onc

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Guild Wars 2 is Going Pro

Posted By: The GamerDating Team - October 14, 2015

A few months ago, AreaNet announced at the Guild Wars 2: World Tournament Series at Gamescom that they were adding seasonal PvP leagues to Heart of Thorns. It seems that they were only just getting warmed up. Today they announced a partnership with Electronic Sports League to create the ESL Guild Wars 2 Pro League. Some details from their announcement: In the ESL Guild Wars 2 Pro League, eight teams from each region

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10 Things You Can Do To Get The Most Out of Your Profile

Posted By: Melissa - October 13, 2015

Many of us hate writing about ourselves; we’ve all seen those profiles that simply say, “I don’t like doing this so just ask me something”. The problem is, those profiles have a much lower chance of attracting someone who will be interested enough to want to ask further questions. Writing about ourselves is all part of the territory of online dating, and you can greatly increase the likelihood of somebody taking notice and

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Halo 5 Goes Gold, Gets "Gameplay" Trailer

Posted By: The GamerDating Team - October 12, 2015

Halo 5: Guardians went gold last week so 343 Industries and Microsoft celebrated by releasing a trailer today. It is nearly 3 minutes and listed as a “gameplay trailer” but mostly includes in-game cut scenes - notably a confrontation between Master Chief and Spartan Locke. No spoilers in the trailer - but watch out, Eurogamer is reporting that they are out there already. Oddly, the most talked about part of the trailer in

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Fallout 4 Release Date and System Requirements

Posted By: The GamerDating Team - October 08, 2015

Bethesda announced today that Fallout 4 is almost here! On November 10 at 12:01 EST in North America and 12:01 local time in Europe we will all finally be able to feast our eyes on the new wasteland. The screenshots look fantastic! PC Systems Requirements (Requires Internet Connection and Free Steam Account to Activate) Minimum Windows 7/8/10 (64-bit OS required) Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equ

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Pupperazzi, cute game of dog photography

Posted By: Ryan - January 26, 2022

Game

A wholesome, casual video game for lovers of dogs and photography everywhere.

This review was written based on my experiences playing the Xbox Game Pass version on an Xbox One X.

Pupperazzi has a simple premise: take pictures of adorable dogs. That’s it. There’s no overarching story, there’s barely any lore to speak of, and that’s okay. The world has been a dark place in the past few years and sometimes it’s nice to sit down for a few hours, walk around a handful of small locations and take pictures of dogs.

Considering the game is built around a visual medium, it should be no surprise that how it looks is where a lot of the focus seems to have been spent. Colours and textures are smooth, almost cartoonish, the 3D models are simple but varied and the colour palette changes to suit the time of day (more on that later). Everything here is simple, basic, and, above all, clean. A lot of indie games find their own graphical niche and style, and Pupperazzi is no different. Most everything in the game world is easy to identify from a distance, many different breeds of dogs can be found in the humanless world the game takes place in and, perhaps most importantly, there is very little screen clutter to distract from the UI, such as it is.

Pupperazi is kinda like Pokemon Snap

The currency scattered around isn’t always so… obvious.

 

The UI itself is a treat (pun not intended). It would have been too easy for the developers, Sundae Month, to clutter the screen with the various different prompts, options, and variables available in a game entirely about photography. Instead, by burying those option in a menu, you are presented with only the details you need at any one time: how many more photographs you can take before the film runs out, what film you have selected, and whether or not you can interact with something. When you switch to camera mode, the screen also displays the control prompts you need to swap between portrait and landscape and how to zoom in and out, as well the zoom level itself.

The downside to this means that all of the many film and lens options, each of which allows you to alter the colour balance of your photographs or apply a variety of graphical filters, are kept in a menu interface designed for mouse and keyboard. On several occasions, I found the input from my controller was either dropped or duplicated. Whilst hardly a game-ruining experience, it was slightly annoying and spoke to an implied assumption about the platform Pupperazzi would be played on. The interface itself is serviceable and easy to understand, just clunky on the platform I was using.

‘Clunky’ can best sum up the UX as well. Due to the necessities of the control scheme on a controller, the B button cancels all the menus but not the camera mode. All too often I would habitually press B to lower the camera and crouch instead. The controls are fine, if a little floaty, and you have the basics here: a sprint, a jump, and a crouch. The game world is simple enough that I never got lost or trapped, although some surfaces function as bounce pads without the game telling you so, and you are never told you can walk on water although it is necessary to do so.

I present: the Visible Invisible Wall!

The lack of tutorial means you can spend more time petting dogs.

The best of the UX for me was how Pupperazzi presents its objectives. Each map has four different versions, based on different times of day, and each version has different objectives presented as requests from fans of your dogNET account—a social media site built around dog pictures, surprisingly. For some reason I cannot work out, the developers chose to make some of these objectives hidden until you select them without requiring any extra effort than pressing your platform’s select button, whilst others need to be picked up in the world. Most objectives, whilst clearly displayed in the request list, provide some context about why a certain character wants them which is displayed over two text boxes. If you navigate to the hidden request and press the select button to reveal it, it will proceed to the second text box; the first is readable as soon as you highlight the objective, even if the objective itself isn’t. It’s clunky and served as a minor irritant throughout my time with the game.

You can probably tell by the fact I haven’t yet mentioned it, but the music and sound design is fine. It’s nothing special, but it isn’t bad by any means. It’s a perfect accompaniment for the game, no more and no less.

But what about the game itself? By now, you’ve probably figured out the basics. The world map allows you to travel between different areas, each of which (bar one) has four different times of day to choose from. The time of day affects the weather, the dogs’ activity and the objectives you are required to complete. Each map also contains objects you can pick up to help you, and picking one up unlocks it for use in all the maps. Objectives require taking pictures of dogs in specific locations, certain outfits or doing particular things and none are terribly demanding. Fulfil enough objectives, and upload enough pictures to dogNET, and you unlock the next area of the game. As a gameplay loop, it is simple, it has great precedent, and it kept me engaged enough that I didn’t notice the time passing.

Casual game of taking pics of doggos has questionable controls at times

This is the entire game world. Selecting the space shuttle is far harder than it should be with a controller.

 

That was until the crash happened. Somewhere around the 75% complete mark, my game crashed and I lost a lot of progress. Pupperazzi relies on autosaves to keep track of your progress and, for whatever reason, it didn’t work. Luckily, the game is so short, around two to three hours depending on how distracted you get by the adorable dogs, that it took only fifteen minutes or so to get back to where I was, but it still irked me. Fortunately, this was the only time the game crashed during my play session. After finishing, I decided to go back and take a few more pictures to fill out the Puppypedia, a collection of specific photographs that are optional collectibles, and it crashed three times from the main menu. I still don’t have those photographs.

I should point out though, that crashing issue was my main problem and I was playing on the day of release. By the time you read this, it is likely the bug has been fixed, or may not even affect you. Such is the way of software. There were also a few instances of items falling through walls, but I was always able to recover them easily.

Moments before the autosave feature betrayed me.

There are, of course, some nuances to the gameplay beyond merely taking photographs. The dogs react to the items you can pick up: they’ll chase thrown bones or RC cars, sit for treats, and dance next to stereos, for example. You can even, on the Muttropolis map, push a dog in a swing. Perhaps best of all though, is the ability to pet the dogs. If you like a particular dog enough to want to feature it in your photographs, you can pet it and it will follow you around for a short period.

More of a sandbox than an open world, Pupperazzi is a delight to explore.

Writing, as you can probably figure out, isn’t terribly important here. The objectives are easy to understand and the characters providing you with them are all distinct, but that’s really it. That isn’t necessarily a bad thing though, as Sundae Month could just as easily have provided a list of objectives on the HUD and left it at that. There is some sense of progression provided by the barebones writing, although the amount of satisfaction you will get from it is largely down the type of person you are.

If you’re just looking to pet the dogs, this is probably going to work for you. If you want answers about where the humans are, who built the humanorphs (robots) or where the ghost dogs come from, you’re going to leave unsatisfied.

Wholesome options for wholesome games

Thoughtful gestures like this are finding their way into more and more indie games.

 

As mentioned above, the game itself is pretty short in terms of time to complete, but, much like New Pokémon Snap, which I almost got through the entire review without mentioning, the draw here is returning to take more pictures and to see what the random behaviour of the dogs results in. For those who care about such things, the achievements aren’t terribly difficult, mostly they boil down to getting a certain number of photographs at certain time of day or similar. You will likely make good progress towards them purely by playing the game casually.

Games as open-ended as this are always a little difficult to value but I feel the £15.49 price tag on Steam (at time of writing) is a little high if you’re only going to play it through until you finish the objectives and then never return. It is slightly cheaper in the Xbox store, where it is £12.99, but again, that might be a bit more than I would happily play for a single playthrough.

If you’re looking for a relaxing, wholesome experience that asks little of you and presents a bright, aesthetically pleasing world populated almost entirely by adorable dogs, Pupperazzi is for you. If you’re looking for something that tests your brain, is driven by a strong narrative or has large, complex environments to explore, I recommend you look elsewhere.

Pupperazzi knows what it wants to do and, for better or worse, does it pretty heckin’ well.

Petting dogs is the best thing to do :D

Sometimes you have to use your uncomfortably long arm to pet the dog skateboarding into a wall.

Are you barking up the wrong tree with this game?

Is it for you?

If you grab it or try it, share some pics with us on Twitter :D

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