Heat Signature’s Fair Points Update: Reacting To Good Reviews

Posted By: GamerDating - November 23, 2017

Heat Signature, made by two-man dev team Suspicious Developments came out 21st of September 2017. The devs, well followed and liked had made the previous title Gun Point which was also a well-received indie game. Heat Signature took you into space, playing a contractor, fighting for the universe, in space, hijacking ships, assassinating big targets, CEOs and rescuing captured agents. The game features top down views, procedural gener

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StarCraft II is Now Free 2 Play With Patch 4.0

Posted By: GamerDating - November 15, 2017

Starcraft II goes Free-To-Play, bringing one of the best RTS games to your door. I mean, it's very likely you already have it. BUT if you do not, it is an awesome time to hop on and play.  SCII will be giving F2P access to Wings of Liberty campaign, Multiplayer, and some awesome Co-op gameplay, perfect for you game date ;) Beginning November 14, players around the world will get free access to the full award-winning Wings of L

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Blizzcon Overwatch Animated Short, New Hero, and Early Dev Footage

Posted By: GamerDating - November 06, 2017

The weekend saw one of the best animations, awesome eSport event, new awesome hero and some brilliant panels across Blizzcon 2017. While we saw awesome announcements, new World of Warcraft Expansion, Classic Servers to come, Heroes of the Storm Hanzo and new Healer; Moira for Overwatch. Overwatch was one of the fan favourites and the new 7 minute animated short "Honor And Glory" provoked more reactions from the crowds (check it ou

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Total War: WARHAMMER II - Mortal Empires Free DLC Available

Posted By: GamerDating - October 27, 2017

When Creative Assembly, Developers of Total War made TW: Medieval I turned to my friends and exclaimed: "If only they'd team up with Games Workshop and make Warhammer". We all laughed, what a dream that would be. Now, years later, after mods, support, and game accessibility the right people. at some point. got together and heard my pleas.  When they announced Total War: WARHAMMER I eagerly snatched it up. I missed t

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Destiny 2 - PC Launch Information

Posted By: GamerDating - October 17, 2017

Destiny 2 launched last month for consoles and is set to launch next week for PC. PC is going to be able to run Destiny 2 at 4K resolution with an uncapped framerate (if you rig can handle it) and they've released a trailer showcasing some beautiful graphics, check it out below. The beta was a fun little play, and I know a lot of people are excited to get involved. It's been a month since launch, so you can check out some youtub

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Loot Boxes Are Killing Games - The Backlash Begins

Posted By: GamerDating - October 10, 2017

It has been a long time coming with season passes, launch DLC, pre-orders and loot boxes slowly eroding the market and dropping those Triple AAA titles to yet another half-cocked content grab game. Thanks to the Star Wars BattleFront 2 Beta that passed us we saw some horrific Loot Box practices and it started a massive community backlash. OpenCritic announced in a tweet they were taking a stand against these practices, and are looking at in

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Star Wars BattleFront II Open Beta

Posted By: GamerDating - October 03, 2017

Star Wars Battlefront II Restricted Beta kicks off this week in two stages. October 4th for those who have pre-ordered the game, whether they did so online or in-store. It'll go live tomorrow, at the following times: PDT: 1am EDT: 4am BST: 9am CEST: 10am The next stage opens the beta up to everyone else, kicking off on Friday, October 6th at the same times listed above. It’ll run until 09:00 PDT (17:00 BST

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Perfect Profile: How To Improve Your Profile - The Words

Posted By: GamerDating - September 25, 2017

The profile can be one of the most daunting first impression someone will have about you. The photo, the words.  Here are some top tips how to fill out your profile to get the best engagement. First of all, and most importantly, FILL OUT YOUR PROFILE.  Having a blank or near-blank profile is just as bad as not uploading a profile picture. No one is going to try to contact you because no one will know anything about yo

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Nintendo Switch gets Doom and Wolfenstein II: The New Colossus

Posted By: GamerDating - September 14, 2017

Bethesda released in a surprise announcement today. Doom and the upcoming shooter Wolfenstein II: The New Colossus is coming to the Nintendo Switch alongside Skyrim. Doom is intended to release this Christmas. Wolfenstein 2: The New Colossus will be out late on the Switch in 2018. Bethesda also confirmed the date for Skyrim, which is out on November 17th. Seeing Bethesda turn to the Switch and start releasing games is a mas

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Stellaris: Synthetic Dawn Feature Breakdown

Posted By: GamerDating - September 07, 2017

Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series created Stellaris, a mix of grand strategy genre with space exploration at its core. With deep strategic gameplay, masses of alien races and an awesome emergent story, the interstellar exploration as you build your empire across space is brilliant. Now after the success of the initial launch and expansion Utopia, Stellaris boasts the new AI. Ste

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Destiny 2 - New Legends will Rise

Posted By: GamerDating - September 01, 2017

This week we've seen Destiny 2 open beta hit Blizzard Battle Net and opened up to millions of gamers to try out Bungie's follow up to the successful Destiny. Bungie has confirmed the servers go live 6th September, at 12am (of your country).  Bungie also confirmed when Destiny 2's first Nightfall strikes, Raid, and Trials will begin. The Nightfall strikes will be available right away, while the Raid kicks off at 10 AM PT / 1

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Rainbow Six Siege Free Weekend on PC, PS4 and XBone!

Posted By: GamerDating - August 23, 2017

Rainbox Six Siege is a FPS, team tactical shooter where you play a role of agents with all differing skills to rescue hostages, disarm bombs and be bad ass special forces. R6 launched at the end of Decemeber 2015, has had 6 expansions (DLC's) release (free) with the next expansion set to hit very soon. This weekend, PC, PlayStation®4, and Xbox One you will be able to play Rainbow Six Siege, for free!  Hav

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Destiny 2 PC Beta Coming in 2 Weeks

Posted By: GamerDating - August 17, 2017

Destiny 2 PC Beta is just around the corner and you can already pre-order via Blizzard Battle.net Do make sure you are eligible for beta on your Blizzard Batte.net account, and then get ready for the Open Beta hitting at the end of the month. You can pre-order to get in early, but hey, I wouldn't pre-order even if its Blizzard. Destiny 2 Open Beta opens on the 29th August and closes on the 31st, so it's only for the weekend! C

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No Man's Sky Update 1.3 - Atlas Rises!

Posted By: GamerDating - August 11, 2017

It has been a while since Hello Games, Devs of the colossal flop No Man's Sky spoke publicly. First we saw the Pathfinder and Foundation updates earlier in the year but now, on the one year anniversary, we see the latest update. Update 1.3 - Atlas Rises. Atlas Rises brings a brand new and overhauled central storyline, portals, a new procedural mission system, trade improvements, system economics, and multiplayer exploration. Sto

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Tom Clancy’s Ghost Recon® Wildlands Release 5 Hours Free!

Posted By: GamerDating - August 07, 2017

Tom Clancy’s Ghost Recon® Wildlands is a military shooter in a massive open world that you can play entirely solo or in four-player co-op. While they claim a unique play experience it is the standard ubisoft open world experience, with a modern military twist with an awesome 4 player coop bolted on. The Free Trial will provide you with full access to the content of the main game until you reach 5 hours of playtime. Once you hit this

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PLAYERUNKNOWN'S BATTLEGROUNDS Monthly Update 4

Posted By: GamerDating - August 01, 2017

PLAYERUNKNOWN'S BATTLEGROUNDS has been steadily praised, worshipped and already crowned as one of the great Early Access games, with a solid team and developers pushing the game to be great. Their communication, development schedule and acceptance for feedback for future patches has put similar games to shame. Since the launch of Early Access, PUBG has since climbed to the highest played non-valve game on Steam, knocking Fallout 4 fromitss

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TitanFall 2 Coop Horde Mode Live - Operation Frontier Shield

Posted By: GamerDating - July 26, 2017

The latest DLC for Titanfall 2 is now available as FREE DLC. You can download the Operation Frontier Shield pack on PlayStation 4, Xbox One, and PC. The main focus of Operation Frontier Shield pack is the mode "Frontier Defense", a four-player cooperative horde mode where you and your buddies defend against waves. Frontier Defense is the only way to get a new ranking, Aegis Rank, which can be used to get Titan upgrades. The DLC

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Albion Online Launching This Week

Posted By: GamerDating - July 18, 2017

Albion Online is a sandbox MMORPG set in a medieval fantasy world, in which you get to write your own story instead of just following a laid-out path. Explore Albion's vast open world, consisting of five different and unique biomes, with a focus on using gear, rather than innate skills. Spells, Movesets and abilities all rely upon gear allowing you switch out to play anything you fancy. We at GamerDating checked out Albion Online back in 2

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40,000 Steam User Banned!

Posted By: GamerDating - July 11, 2017

At the end of the 2017 Steam Summer Sale the Valve Anti-Cheat banhammer was swung. BOOM, the day after 40,000 steam users were banned, and what a beautiful day to ban them. Sweet, sweet, tears rain down in the hacking world as 40,000 kids cried out in pain after literally paying for a sweet tasty ban. As you can tell from the writing, we hate hackers, and do not see merit in gamers who choose to hack for whatever reason. Still, ov

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Evil Genius 2 Officially Announced Now In Development At Rebellion

Posted By: GamerDating - July 06, 2017

As a nice surprise to the start of this month, Rebellion snuck in an announcement in an E3 video. Evil Genius 2 is coming! 13 years ago, Evil Genius released a game where you would build your base and try and stop heroes sneaking in and ruining your plans. Very similar to the Dungeon Keeper games, and widely loved. Everybody wants to rule the world! Achieve global power with EVIL GENIUS, the one and only complete world domination sim

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Resident Evil 3 Remake and Resistance Review - Two games, each a mirror of the other. For better or worse.

Posted By: Ryan - April 17, 2020

Game

Two games, each a mirror of the other. For better or worse.

 

Make no mistake, Resident Evil is here to stay. At least, that’s what Capcom wants us to think. After a dearth of high quality, AAA survival horror games in recent years, the Resident Evil 3 (RE3) / Resident Evil: Resistance (RE:R) double-pack could not have come out at a better time.

 

Riding the coat-tails of last year’s excellent Resident Evil 2 remake (RE2R) (being released a mere 15 months later), this was a targeted, highly-anticipated product, which sort of does what I can only imagine Capcom wanted it to do.

I should preface this review by saying that eight-year-old me never played Resident Evil 3: Nemesis when it came out in 1999, barely 18 months after Resident Evil 2, so I am hampered neither by nostalgia nor preconceived expectations. I will also be reviewing both games together as they were released as one product.

Jiill Valentine is back and the remake looks slick.

You can certainly see the graphics revamp are well received and look good.

Both games use the RE engine (unsurprisingly) which makes for a slick, nearly photo-realistic experience of deep shadows, largely well-designed character models, floating dust and almost palpable atmosphere. Cutscenes are a treat to watch and animations flow naturally; zombies stumble believably, fire wreaks (static) havoc in the environment and the sewers are a cesspool of questionably-coloured liquids offset by glistening brickwork.

Both games also retain the same basic UI as RE2R: an over-the-shoulder camera, a limited, but easily read, inventory and small prompts that hover interactive items when you get close enough. In RE3, as in RE2R before it, this works to the game’s advantage. Why spoil the creepy atmosphere by showing you too much of the environment or by flashing giant hints about the items scattered around?

Image of Resident Evil 3 single player and Resident evil resistance multiplayer has some great characters

Jill Valentine and the model design is certainly impressive. It is a shame the UI struggles.

In RE:R, however, the UI is often at odds with the gameplay. Whilst the specifics will be discussed below, you need to know two things about RE:R in relation to the UI. The first is that it is an asymmetrical, 4 vs. 1 survival horror game and the second is that it borrows liberally from the hero shooter genre.

In many co-op games, there are cues about where your partners are, whether through visible outlines showing through walls, the flashes of a torchlight/gunfire nearby or a level design which encourages you to stick together through (mostly) linear levels. Not so here. If you are not paying attention, or lost to the whims of lag, be prepared to do one of two things: give up all hope of finding a partner within the next ten seconds through anything short of a miracle in the (cramped) maze-like maps or (and this is the option I chose) play with the map permanently on. The map isn’t mentioned in the ‘Survivor’ tutorial (at least, at the time of writing), in fact I only discovered it was accessible after getting frustrated trying to find my way back to the objective and pressing the same button it is assigned to in RE3, but it does reveal the location and facing of other player characters, as well as important objects in the environment.

Image of the map of Resident Evil 3 remake on pc

Get used to seeing both the map and that message.

As for the hero shooter elements, the bottom right corner of the UI displays icons intended to reflect your character’s unique abilities. Mostly these are easy to understand after a few games, but, at a glance, can be a bit opaque. Fortunately, the cooldown representation IS easy to track.

But playing with the map (or otherwise easily losing your team-mates and becoming easy prey) and constantly checking an extremely video-game-y element do detract from the (hopefully) intended tense atmosphere created by the constantly shrinking time-limit displayed prominently at the top of the UI.

Resident Evil's sound design is on point.

 

Negativity aside, RE:R and RE3 both boast largely well-delivered acting and sound design. Footfalls are crisp, the different enemy types are mostly distinguishable based on audio cues alone and the music feels (in the majority of cases) spot on. The worst aspect as far as I’m concerned are the weapon noises, which sometimes felt a bit flat compared to the weighty animations and effects shown in-game.

Those animations and effects can be misleading though. Both games seem to have retained the random critical chance from RE2R with most zombies requiring a variable number of headshots to put down. I played through the six-hour RE3 campaign on the easier two difficulties and, whilst ammunition rarely became a problem in either, there was a noticeable bullet sponge effect in my Standard playthrough. Actually, that’s probably my main gripe with RE3 in general. The writing is good, the tutorials (disguised as in-world memos and loading screen tooltips) are mostly clear (please see the exception below), although some core mechanics are never explained, and the game, whilst short, is pretty well paced. It’s also as subtle as a brick. This is an action game with survival horror elements, so people expecting another game in the style of RE2R should look elsewhere.

 

Your browser does not support the video tag.

I’m a simple person, when told to keep moving, I will keep heading the direction I was facing.

Jill, the main protagonist, feels lighter and more fluid to control than either Leon or Claire from RE2R and she’s been given a dodge-roll (which, if timed perfectly, gives you a few seconds of slow-mo and auto-aim if you hold the aim button) to help avoid certain situations. The other playable character, Carlos, has a punch in place of the perfectly timed dodge-roll, which came as a surprise the first time I tried to dodge away from danger and did a short, much more sluggish shoulder-barge instead. This lead to a few instances of falling prey to one-hit kill attacks which are largely well telegraphed but annoying to encounter, especially when you can’t skip the sometimes lengthy death animations (and don’t get me started on basic zombies taking me from Caution to dead in one go).

RE:R though…. RE:R is a mess of ideas. It retains the same basic combat loop as RE2R (pressing the dodge/punch button activates one of your character’s skills instead, something I forgot many times), namely slow-moving playable characters, careful conservation of resources and an emphasis on environmental exploration, but adds RE3’s more action-oriented gameplay and the unpredictability of a human-controlled antagonist.

The Four VS One multiplayer format is thrilling with a meta to yet to be defined.

 

For context: the four survivors have to make their way through three maps (although the pool of available maps is small, there are semi-random elements to increase replayability), completing the required objective on each map to progress before, hopefully, escaping. The objective of map one, no matter the actual map, is always the same, as are the objectives for maps two and three, which I enjoyed as it meant I always knew what I was supposed to be doing. This all takes place in a background of narrow corridors/small rooms in which the human player, the Mastermind, can spawn zombies and traps by using a slowly generating resource.

All too often I found that it was easy for the Mastermind to take advantage of chokepoints and separated players (which the Mastermind can create by locking doors) by spawning a group of zombies, or even a bioweapon (the nature of which changes based upon the Mastermind’s chosen villain), to take them down. Dead players will respawn at the start of the level but each death incurs a 30 second time penalty that, considering the time it can take to find your allies again, quickly stacks up as the smaller group of allies gets overwhelmed, or the bioweapon uses its (almost) guaranteed-to-kill attack (that itself has a lengthy animation), resulting in more time lost etc.

The ideas here are sound, but the execution makes for an infuriating experience where the end of a game, whether win or lose, is a relief.

image of the casino while throwing rocks to trash the infuriating aspects

Martin throwing rocks at the casino, totally not a reflection of throwing rocks at the loot box and economy within Resident Evil.

Combine this with an in-match economy similar to Killing Floor’s (finding money scattered around allows you to buy new weapons/items) and a menu that is so slow to navigate that it isn’t worth using in the moment-to-moment gameplay (seriously, if you have an item that isn’t assigned to a shortcut, forget about getting to it in time) and you get an almost stop-motion experience. I found myself pausing mid-match to re-open the map (which closes between rounds and whenever you’re downed) or to check my inventory shortcuts when I SHOULD have been looking for the next objective.

When it worked, the gameplay was fun; when it didn’t, the mishmash of ideas was noticeable.

 

This is all without mentioning the stereotyping of the characters or the inconsistent quality of the voice acting.

Neither game is really innovative, although I haven’t personally seen or read anything combining hero shooter and survival horror in quite the same way as RE:R, which made me excited to play it and, as I said above, when it worked, it IS a fun game. The main innovation in RE3 is the ability to pick up items and put them straight into your inventory without having to open it, which is a huge quality of life upgrade from 2019’s RE2R.

Happily, along with the lack of major innovation, both games shipped free of major bugs, glitches or other problems. Certainly, I never encountered anything that I THOUGHT was a bug, which speaks to the polish. RE3 had a minor lip sync issue in some sections, as well as a slight problem with stun-locking (getting stuck in a stagger between enemy attacks), and RE:R had some typical online-only problems (long queue times and poor connections to host resulting in wild lag spikes), but nothing in either game was obviously broken.

 

Your browser does not support the video tag.

The second death is the clearest, non-spoiler example I had of stun-locking outside of the final boss. The first is a warning about not being able to dodge when reloading.

Now we reach the main sticking point.

I’m going to preface this by saying that, at time of review, the games (remember they come bundled together) cost £49.99. In my opinion, wait for a sale. I would happily have paid £39.99 for the bundle, but as they are at time of writing, there are too many problems to believe that is good value for money.

The main problem with RE3 is its length. Artificially padding the game by following a collectible guide took about seven hours, my Standard difficulty playthrough took five. It is not a long game. Longevity is standard Resident Evil fare, play the game to earn unlockable outfits (although there is only one at the time of review) and weapons which help you play the game again on harder difficulties. True, there are a couple of unlockable difficulties (gained by beating the previous difficulty setting) but that’s it. Don’t get me wrong, it’s a fun, well-paced game, but it is very short.

Suffering like Final Fantasy 7 Remake, this remake suffers from game length reduction.

 

I’m not going to beat around the bush here. RE:R has embraced modern multiplayer gaming and does have loot boxes and character levels. Each character (six survivors and four masterminds) has their own individual progression that allows you to equip more, and higher tiers of, passive and active bonuses, as well as (in the masterminds’ case) allowing you to play as other masterminds than Anette Birkin (the only one you can play until you reach level 5 with her). Higher level players will generally have a better time of it than lower level players, leading to an unequal, possibly unwinnable, game, as I found with a high-level survivor on my team against a first level mastermind.

Bonuses, or gear/equipment, are found in loot boxes. Now, the loot boxes ARE obtainable with in-game currency and I was earning enough per couple of matches for the lowest of the three tiers of loot box but beyond that… well, you can buy boosters to increase your in-game currency. These boosters are bought with real world money and, the game warns you, not available in all territories. It’s not pay-to-win, technically, but it’s almost there.

If, like me, you’re more into cosmetics, never fear that cosmetic loot boxes are present as well. It took over six hours of play to earn just over half of what I would need for one, but I COULD buy one if I ground out the games. Alternatively, the game has daily and weekly missions which award you with a cosmetic chest (complete all three dailies for one, complete the weekly for one, etc.) but I found that, in going for these missions, I played in extremely artificial manner. As an example, one mission was to repair a melee weapon 10 times. So, I hit something and then immediately repaired it just to make progress towards the chest.

Resident Evil brings out Loot boxes and can this be free 2 play or pay 2 win

That’s a LOT of cosmetic items to unlock one at a time.

Would I recommend this bundle? On the whole, yes, but with a few caveats.

The first is related to length/replayability. I found RE3 to be an incredibly enjoyable experience and I have no problems replaying it a few times to see what else I can unlock, but RE:R clearly expects hours of daily investment and doesn’t really have anything of substance to make that investment worth it right now.

The second is the price. It’s a full price product and, for me, the only way I’d be getting my money’s worth out of it would be if I were playing RE:R with friends in voice chat. The game does support private games but doesn’t yet (as far as I can tell) have cross-platform play.

Resident Evil 3 is a good game, but a good remake? ehhh

 

Let’s end on a positive though: both games are fun, for the most part, and I would recommend reading more into them to make up your own mind in light of my own opinions. I’m alo impressed enough with RE:R to keep checking it for the promised single-player material (which could go a long way to improving my opinion of).

For now though, I’m going to be returning to Resident Evil 3: Remake and leaving Resident Evil: Resistance behind. Nemesis has a date with my shiny and new infinite ammo rocket launcher.

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