Heat Signature’s Fair Points Update: Reacting To Good Reviews

Posted By: GamerDating - November 23, 2017

Heat Signature, made by two-man dev team Suspicious Developments came out 21st of September 2017. The devs, well followed and liked had made the previous title Gun Point which was also a well-received indie game. Heat Signature took you into space, playing a contractor, fighting for the universe, in space, hijacking ships, assassinating big targets, CEOs and rescuing captured agents. The game features top down views, procedural gener

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StarCraft II is Now Free 2 Play With Patch 4.0

Posted By: GamerDating - November 15, 2017

Starcraft II goes Free-To-Play, bringing one of the best RTS games to your door. I mean, it's very likely you already have it. BUT if you do not, it is an awesome time to hop on and play.  SCII will be giving F2P access to Wings of Liberty campaign, Multiplayer, and some awesome Co-op gameplay, perfect for you game date ;) Beginning November 14, players around the world will get free access to the full award-winning Wings of L

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Blizzcon Overwatch Animated Short, New Hero, and Early Dev Footage

Posted By: GamerDating - November 06, 2017

The weekend saw one of the best animations, awesome eSport event, new awesome hero and some brilliant panels across Blizzcon 2017. While we saw awesome announcements, new World of Warcraft Expansion, Classic Servers to come, Heroes of the Storm Hanzo and new Healer; Moira for Overwatch. Overwatch was one of the fan favourites and the new 7 minute animated short "Honor And Glory" provoked more reactions from the crowds (check it ou

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Total War: WARHAMMER II - Mortal Empires Free DLC Available

Posted By: GamerDating - October 27, 2017

When Creative Assembly, Developers of Total War made TW: Medieval I turned to my friends and exclaimed: "If only they'd team up with Games Workshop and make Warhammer". We all laughed, what a dream that would be. Now, years later, after mods, support, and game accessibility the right people. at some point. got together and heard my pleas.  When they announced Total War: WARHAMMER I eagerly snatched it up. I missed t

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Destiny 2 - PC Launch Information

Posted By: GamerDating - October 17, 2017

Destiny 2 launched last month for consoles and is set to launch next week for PC. PC is going to be able to run Destiny 2 at 4K resolution with an uncapped framerate (if you rig can handle it) and they've released a trailer showcasing some beautiful graphics, check it out below. The beta was a fun little play, and I know a lot of people are excited to get involved. It's been a month since launch, so you can check out some youtub

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Loot Boxes Are Killing Games - The Backlash Begins

Posted By: GamerDating - October 10, 2017

It has been a long time coming with season passes, launch DLC, pre-orders and loot boxes slowly eroding the market and dropping those Triple AAA titles to yet another half-cocked content grab game. Thanks to the Star Wars BattleFront 2 Beta that passed us we saw some horrific Loot Box practices and it started a massive community backlash. OpenCritic announced in a tweet they were taking a stand against these practices, and are looking at in

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Star Wars BattleFront II Open Beta

Posted By: GamerDating - October 03, 2017

Star Wars Battlefront II Restricted Beta kicks off this week in two stages. October 4th for those who have pre-ordered the game, whether they did so online or in-store. It'll go live tomorrow, at the following times: PDT: 1am EDT: 4am BST: 9am CEST: 10am The next stage opens the beta up to everyone else, kicking off on Friday, October 6th at the same times listed above. It’ll run until 09:00 PDT (17:00 BST

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Perfect Profile: How To Improve Your Profile - The Words

Posted By: GamerDating - September 25, 2017

The profile can be one of the most daunting first impression someone will have about you. The photo, the words.  Here are some top tips how to fill out your profile to get the best engagement. First of all, and most importantly, FILL OUT YOUR PROFILE.  Having a blank or near-blank profile is just as bad as not uploading a profile picture. No one is going to try to contact you because no one will know anything about yo

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Nintendo Switch gets Doom and Wolfenstein II: The New Colossus

Posted By: GamerDating - September 14, 2017

Bethesda released in a surprise announcement today. Doom and the upcoming shooter Wolfenstein II: The New Colossus is coming to the Nintendo Switch alongside Skyrim. Doom is intended to release this Christmas. Wolfenstein 2: The New Colossus will be out late on the Switch in 2018. Bethesda also confirmed the date for Skyrim, which is out on November 17th. Seeing Bethesda turn to the Switch and start releasing games is a mas

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Stellaris: Synthetic Dawn Feature Breakdown

Posted By: GamerDating - September 07, 2017

Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series created Stellaris, a mix of grand strategy genre with space exploration at its core. With deep strategic gameplay, masses of alien races and an awesome emergent story, the interstellar exploration as you build your empire across space is brilliant. Now after the success of the initial launch and expansion Utopia, Stellaris boasts the new AI. Ste

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Destiny 2 - New Legends will Rise

Posted By: GamerDating - September 01, 2017

This week we've seen Destiny 2 open beta hit Blizzard Battle Net and opened up to millions of gamers to try out Bungie's follow up to the successful Destiny. Bungie has confirmed the servers go live 6th September, at 12am (of your country).  Bungie also confirmed when Destiny 2's first Nightfall strikes, Raid, and Trials will begin. The Nightfall strikes will be available right away, while the Raid kicks off at 10 AM PT / 1

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Rainbow Six Siege Free Weekend on PC, PS4 and XBone!

Posted By: GamerDating - August 23, 2017

Rainbox Six Siege is a FPS, team tactical shooter where you play a role of agents with all differing skills to rescue hostages, disarm bombs and be bad ass special forces. R6 launched at the end of Decemeber 2015, has had 6 expansions (DLC's) release (free) with the next expansion set to hit very soon. This weekend, PC, PlayStation®4, and Xbox One you will be able to play Rainbow Six Siege, for free!  Hav

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Destiny 2 PC Beta Coming in 2 Weeks

Posted By: GamerDating - August 17, 2017

Destiny 2 PC Beta is just around the corner and you can already pre-order via Blizzard Battle.net Do make sure you are eligible for beta on your Blizzard Batte.net account, and then get ready for the Open Beta hitting at the end of the month. You can pre-order to get in early, but hey, I wouldn't pre-order even if its Blizzard. Destiny 2 Open Beta opens on the 29th August and closes on the 31st, so it's only for the weekend! C

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No Man's Sky Update 1.3 - Atlas Rises!

Posted By: GamerDating - August 11, 2017

It has been a while since Hello Games, Devs of the colossal flop No Man's Sky spoke publicly. First we saw the Pathfinder and Foundation updates earlier in the year but now, on the one year anniversary, we see the latest update. Update 1.3 - Atlas Rises. Atlas Rises brings a brand new and overhauled central storyline, portals, a new procedural mission system, trade improvements, system economics, and multiplayer exploration. Sto

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Tom Clancy’s Ghost Recon® Wildlands Release 5 Hours Free!

Posted By: GamerDating - August 07, 2017

Tom Clancy’s Ghost Recon® Wildlands is a military shooter in a massive open world that you can play entirely solo or in four-player co-op. While they claim a unique play experience it is the standard ubisoft open world experience, with a modern military twist with an awesome 4 player coop bolted on. The Free Trial will provide you with full access to the content of the main game until you reach 5 hours of playtime. Once you hit this

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PLAYERUNKNOWN'S BATTLEGROUNDS Monthly Update 4

Posted By: GamerDating - August 01, 2017

PLAYERUNKNOWN'S BATTLEGROUNDS has been steadily praised, worshipped and already crowned as one of the great Early Access games, with a solid team and developers pushing the game to be great. Their communication, development schedule and acceptance for feedback for future patches has put similar games to shame. Since the launch of Early Access, PUBG has since climbed to the highest played non-valve game on Steam, knocking Fallout 4 fromitss

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TitanFall 2 Coop Horde Mode Live - Operation Frontier Shield

Posted By: GamerDating - July 26, 2017

The latest DLC for Titanfall 2 is now available as FREE DLC. You can download the Operation Frontier Shield pack on PlayStation 4, Xbox One, and PC. The main focus of Operation Frontier Shield pack is the mode "Frontier Defense", a four-player cooperative horde mode where you and your buddies defend against waves. Frontier Defense is the only way to get a new ranking, Aegis Rank, which can be used to get Titan upgrades. The DLC

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Albion Online Launching This Week

Posted By: GamerDating - July 18, 2017

Albion Online is a sandbox MMORPG set in a medieval fantasy world, in which you get to write your own story instead of just following a laid-out path. Explore Albion's vast open world, consisting of five different and unique biomes, with a focus on using gear, rather than innate skills. Spells, Movesets and abilities all rely upon gear allowing you switch out to play anything you fancy. We at GamerDating checked out Albion Online back in 2

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40,000 Steam User Banned!

Posted By: GamerDating - July 11, 2017

At the end of the 2017 Steam Summer Sale the Valve Anti-Cheat banhammer was swung. BOOM, the day after 40,000 steam users were banned, and what a beautiful day to ban them. Sweet, sweet, tears rain down in the hacking world as 40,000 kids cried out in pain after literally paying for a sweet tasty ban. As you can tell from the writing, we hate hackers, and do not see merit in gamers who choose to hack for whatever reason. Still, ov

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Evil Genius 2 Officially Announced Now In Development At Rebellion

Posted By: GamerDating - July 06, 2017

As a nice surprise to the start of this month, Rebellion snuck in an announcement in an E3 video. Evil Genius 2 is coming! 13 years ago, Evil Genius released a game where you would build your base and try and stop heroes sneaking in and ruining your plans. Very similar to the Dungeon Keeper games, and widely loved. Everybody wants to rule the world! Achieve global power with EVIL GENIUS, the one and only complete world domination sim

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Resident Evil 4: Remake Review

Posted By: Ryan - April 19, 2023

Game

The best video game of a generation remade for modern audiences.

Resident Evil 4 is commonly agreed to be one of the best survival horror games of all time.

Originally launching in 2005, this classic action horror experience has been remastered many times, and ported to more consoles than I care to list, but it has taken until now for Capcom to fully remake it. I’ve never played the original beyond its opening few hours, so I approached the remake with no pre-conceived notions. For those who care about such things, I played through Resident Evil 4 (2023) (RE4R) on the Xbox Series X.

Graphically, anyone who has played any of the recent Resident Evil titles will know what to expect. The RE Engine continues to be a reliable way of merging photorealistic textures and lighting in the environment with slightly less photorealistic character models. Don’t misunderstand me, the models are good, and the attention to detail on Leon’s skin goes beyond anything it needed to, but the people never seem to quite match the world perfectly.

Something that did bug me was that, as far as I could tell, all the female character models seemed to have pore-less, airbrushed skin, while Leon had easy to see pores. A small thing, but annoying nonetheless as we move away from the sexualisation of female characters.

Resident Evil 4 Remake best survival horror?

It’s refreshing to see a female character whose alternate costumes aren’t revealing.

 

As with every Resident Evil title since 2019’s Resident Evil 2 remake, the attention to detail shown in the textures and character models extends to the sound design. Nothing here is over the top, each sound and voice line is crisp, easily distinguished, and feels a part of the world. Guns are satisfying to fire, the environmental sound effects are a quiet counterpoint that provide an almost contemplative backdrop for Leon’s journey, and the score is there to highlight and supplement what is happening as it fades in and out to accompany climactic moments.

That minimalism extends to other aspects of the game’s design as well. Interactive objects don’t shine or flicker as they have in other games in the series, although they do appear on the map if you miss them with your initial visual pass, and small objects like eggs, crossbow bolts, and money pouches are highlighted in the game world with a small pillar of light because they’re difficult to see otherwise.

Leon looks great in Resident Evil 4

Thank you for showing me where my crossbow bolts are with a red column of light, game. I appreciate it.

 

Yellow paint is splashed liberally throughout the game world to indicate breakable objects and serves as a gentle, if incongruous, prompt during the game’s many puzzle sections. None of these are terribly difficult, but the yellow paint does rather stand out and provide more of a hint than might be needed. The HUD itself is tiny, and can’t be scaled, but the ‘Evade’ prompt that flashes in response to some attacks appears in the centre of the screen, making itself difficult to miss.

Happily, objects vital to side-quests are equally as difficult to miss.

 

All these factors weave together to make a game that is all about style. The original game was a departure from the series’ survival horror roots, and that has been continued here. Darkened caves, hallways that echo only with the sound of Leon’s footsteps, and the creeping dread of something being around the next corner are still here, but are all mixed in with open areas that invite a stealth-based approach or a more bombastic section that is all about the gunplay.

Where the Resident Evil 2 and 3 remakes were all about the personal horror of being trapped in Raccoon City, this game knows that its hero has survived worse than what this small village can throw at him and embraces that.

Survival horror and action have always been uneasy friends.

The minimalism inherent throughout everything discussed so far combines into a fractured whole as the game progresses. I cannot speak for the original, although I imagine it likely faced a similar problem, but the merging of survival horror and cinematic action doesn’t work very well. At least, not as it is presented here.

The slow, methodical controls of the previous remakes mesh poorly with the focus on gunplay, larger open spaces, and an increased number of enemies. At several points in the game, Leon endures horde events where the goal is simply to survive long enough that a timer runs out or all the enemies are killed. These sections grate against the more measured pace of the horror aspects that the game indulges in, a situation worsened by a few stealth sections that feel tacked on for the sake of gameplay variation.

Resident Evil 4 Map of Items is great

Items that you miss in the environment are revealed on your map.

 

And where there is stealth, there are stealth kills. Among Leon’s arsenal are a variety of knives and a bolt-thrower (crossbow). The latter functions as a silent gun that deals less damage than most of the other guns in the game, but has ammunition that can be recovered from corpses or turned into a proximity mine. The former are found throughout the environment as each use of a knife, including to instantly escape a grapple or dispatch a downed enemy, reduces its durability.

Leon has a personal knife that can be upgraded and repaired – other knives can be used to craft crossbow bolts – but the entire system can leave you without a defensive item if you are grabbed or without easy means to kill a hostile NPC mutating on the ground, if you aren’t careful. On paper, it sounds like an excellent balancing mechanic, in practice is feels like it was thrown into the game as something else to spend your in-game currency on.

RE4 Map and Inventory is a good improvement

The number of bolts you can make depends on the durability of the knife being sacrificed.

 

And you’ll end up with a lot of that for one simple reason: you can’t buy ammunition. The currency is used to buy, and upgrade, weapons, as well as a small selection of other items including crafting resources. Crafting items is easy, although each resource takes up space in your limited inventory, but feels superfluous and the ammo droughts that you will encounter regularly throughout the game feel designed to force you into crafting ammunition.

I understand that being able to buy ammunition would detract from the horror atmosphere, but there are few things more tedious than reloading a checkpoint – because you don’t have the right ammunition to clear an action-heavy section of the game – for the third or fourth time. I don’t mind the crafting in the other recent Resident Evil games, but it just doesn’t feel like it fits properly with RE4R’s emphasis on cinematic set pieces and willingness to throw larger numbers of enemies at you.

This eclectic mash up of genres and gameplay styles extends to the story as well. Characters are introduced and then killed almost immediately afterwards despite reading as Tyrant-style threats, the game’s third act is infamous and remains a bizarre counterpoint of bullet-sponge induced frustration to the first two acts, and very little time is spent on character motivations. RE4R has far more characters with intelligence than the previous remakes and I can’t help but feel that the development team were constrained by the limits of the original in terms of what they could and could not do.

Ganados: smart enough to lay traps, not smart enough to avoid them.

 

This is all without even mentioning Leon’s (the main character) complete lack of agency. He bounces from plot point to plot point, being told what to do and never being given a chance to choose anything. Something that is mirrored in the forced stealth and horde sections that are clearly designed to be climactic moments but fall flat as they have no real emotional weight to them.

Certainly, I’m led to believe that the plot this time around is slightly more cohesive, and several characters more fleshed out, but there’s a definite feel that each speaking character is simply there to progress the plot, rather than be a whole person with their own motivations and desires. For what it’s worth, the plot itself is serviceable but nothing spectacular.

Leon takes a breather from killing and seeks hard to find things out

Not everything is as easy to find as the Merchant’s side quests.

I would be remiss if I didn’t briefly discuss the game’s numerous text files. As with previous titles in the series, these are found throughout the game world and add flavour and lore to it, without being required to understand the main plot. Attempts at fleshing out characters are made through these collectibles, but they aren’t terribly successful. They can be read at any time, but I doubt you’ll need to re-read any of them.

How long is Resident Evil 4? Nearly too long.

Due to my extremely methodical playstyle, I took over 20 hours to beat the main game, but most people will probably manage it in around 15 or so. I was entertained for most of that time, but there were a few sections that made me consider abandoning my playthrough: mostly where the game clearly intended me to use stealth, but I am happy I stuck with it, despite the frustration.

This being a Resident Evil game, however, completing the main story is but the tip of the iceberg. A large number of unlockable cosmetics, a handful of new weapons, and an unneeded number of 3D models and concept art pieces are bought from the in-game store with points earned through in-game challenges, and any of the 19 side quests that you miss the first time through can be finished on subsequent New Game Plus playthroughs as the side quest list completely refreshes every time.

An impressive array of unlockables awaits!

 

 Veterans of the series will be happy to know that, as time of writing, the Mercenaries mode has been added to the game, for those of you who enjoy wave-based horde gameplay.

‘Forced’ stealth sections and ammo droughts weren’t my only problems with the game though. The PC version, I’ve discovered, is missing some important key binding information. On the Xbox, for example, you can press X to bring up a chart detailing a money multiplier when adding gems to certain items to increase their worth, or to bring up a weapon comparison screen. This information is present on the PC version, but nowhere does it tell you to press Shift to access it.

Almost as invisible is the parry prompt that allows you to momentarily stun enemies with your knife. The UI is tiny to begin with – and cannot be resized – and the prompt gives a minute flash for a split second. This wouldn’t be all that much of a problem except an entire boss fight is based around parrying an enemy’s attacks.

As a side note, the approach to accessibility here is a mixed bag. Plenty of options exist to make the game more accessible, but the controls themselves, as well as the lack of option to scale the UI or increase the parry prompt window let the game down.

The rise of pre-set accessibility options makes me happy.

 

Worst of all, at the time of writing, this full-priced premium game has microtransactions.

Historically, Capcom has added DLC that provides all the unlockables for a small fee, which I have no problem with as a disabled gamer who will never be able to beat the game’s hardest difficulty. The problem is that the microtransactions aren’t as comprehensive. Each provides the unique upgrade for a single weapon, of which there are 29 in the game, and you can buy them singly, or in packs of three or five. At £50 to begin with, asking for an additional approximately £30 to unlock upgrades that can be gained with the in-game currency comes across as predatory.

RE4 has a cash shop and thats not really ok

I thought the gacha system of case charms for minor bonuses might have been simplified by micro-transactions post-launch. Each charm is found in a capsule unlocked by exchanging silver and gold tokens.

 

Is Resident Evil 4 worth it?

For my part, there is fun to be had here. Most of the game is enjoyable, the environments are a delight to look at, and explore, and the puzzles are fun without being too difficult. I encountered no gameplay breaking glitches or bugs during my playthrough and had a solidly average experience that was drenched in style.

But those niggles that do exist aren’t insignificant. I can count the numbers of times I have wanted to abandon a game due to disliking it on one hand and RE4R very nearly joined that number with its forced stealth sections – although you can get around most of them with a scoped rifle or by stunning enemies before they can raise the alarm by shooting them repeatedly with the bolt-thrower – and the incredibly small UI with its near unnoticeable prompts for a seemingly key feature.

How are things like this still happening in a AAA game from 2023?

 

There is, obviously, a whole discussion we could have about the nature of video game remakes and how far they can stray from the original game, but for me, RE4R is held back by its adherence to a well-regarded game. The blending of survival horror and action never quite works, and the game just feels like it was made to please fans of the original without adding too much into the mix. That’s no bad thing, it just means I’m not the target audience.

Overall, I’m happy to give Resident Evil 4 7/10. It’s an average game whose high points barely outweigh its low, and whose irritating design choices most likely stem from its connection to the past.

If only the attention to detail here extended to every facet of the game.

 

Resident Evil 4 Remake - 7/10

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