Two New Characters Announced for Heroes of the Storm

Posted By: The GamerDating Team - January 21, 2016

Two new characters have been announced for Heroes of the Storm, both hailing from the Diablo universe. Dustin Browder, the game’s director, revealed the additions in an interview with MetaBomb last night. The first was Li Ming, a wizard inspired by Diablo 3. She has three core builds, though of course, players can mix and match to suit their style. Magic Missile “is a good midrange build” according to Browder. The Arcane Orb

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Prison Architect Coming to Consoles

Posted By: The GamerDating Team - January 20, 2016

Good news console gamers! The developers of Prison Architect have announced that a version for Xbox One, Xbox 360 and PlayStation 4 is on its way for this spring. Each version has been tailored specifically for its platform, with exclusive features designed for the different controllers. We have been watching Prison Architect since it first showed up on Steam Early Access and are very excited the console gamers on the team will have a chance to e

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Pre-Orders for The Witness are Now Open

Posted By: The GamerDating Team - January 19, 2016

We only have another week to wait for Jonathan Blow’s follow-up to Braid, a massive puzzle game called The Witness for PS4 and PC. Preorders went live today on Steam for $40 and the Humble Store with one of the best pre-order bonuses we have seen yet; Pre-orderers will have the pleasure of getting “the warm and fuzzy feeling” you get when you buy a game early. Blow adds, “it’s exactly the same as buying the game

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PC Gamers Top Most Important Games for PC of All Time

Posted By: GamerDating - January 18, 2016

PCGamer released their Top 50 Most Important Games of All Time. A huge list going from the beginning of gaming in 1962, all the way up to 2015.  Posing questions how games have influenced the gaming world, for good, or worse throughout the years: Imagine PC gaming today without Doom. Would we still be playing first-person shooters? Probably. But who knows what they would look like? Without Doom, an entire decade of gaming would'v

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BioShock Infinite Now Available With 2 Month Subscription

Posted By: The GamerDating Team - January 15, 2016

Hi Gamers! We’re pretty stoked to be adding another game to our Silver bundles: this one is from a series very close to our hearts. BioShock Infinite is now available as a Silver game. This means you can get it with either a Silver subscription or with a Gold subscription and a second Silver game. What seems like forever ago(it was, in fact, six years ago) a proud gamer named James met a closet gamer named Melissa at university. He

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Five Nights at Freddy's RPG Gets Release Date

Posted By: The GamerDating Team - January 14, 2016

In a short and sweet update post to the Five Nights at Freddy’s 4 Steam page, Scott Cawthon gave fans a date for the release of the latest in the franchise, an RPG called FNaF World. On February 19th, PC gamers will be let in to Freddy’s world. Android and iPhone versions will release “in the following weeks.” From Cawthon’s September 15th post,  It's very important for me to say again that there wil

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Total War: Attila Available with Gold Bundle on GamerDating

Posted By: The GamerDating Team - January 13, 2016

At least one title in the Total War series is on every member of the GamerDating team’s list of awesome games.  Maybe you’ve noticed our excitement over Total War: Warhammer? We love the combination of strategy and history, merged with ever-evolving gameplay and increasingly great graphics. If you haven’t had a chance to explore these fantastic strategy games, perhaps now is the time! We are excited to be able to offer y

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Release Day Review: Pocket Mortys

Posted By: Melissa - January 13, 2016

Hi Gamers! We don’t usually spend a lot of time on mobile games, but when the majority of the team is excited for a release, it is more than worthy of a mention.  Adult Swim Games released Pocket Mortys today, a day earlier than expected. It was pretty adorable, their Twitter profile polled followers about the change and, of course, the overwhelming response was “YES”. I downloaded the game and played for about an hou

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EA Announces PC Subscription

Posted By: The GamerDating Team - January 12, 2016

EA has announced an extension to Origin - a subscription service, called Origin Access.  You may be familiar with EA Access, the subscription for Xbox One. This is essentially the PC version. Members can play a library of games for their $4.99/month subscription, as well as recieve a 10% discount on Origin Store purchases and pre-release access to upcoming EA titles.  The Vault is starting with 15 games, including some exclus

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Gamers Raise Over $1.2 MILLION for Cancer Research

Posted By: The GamerDating Team - January 11, 2016

Another Awesome Games Done Quick event has wrapped up, this one bringing in at least $1.2 million dollars for the Prevent Cancer Foundation from 30,575 donations. The largest was over $18k which is amazing enough on its own, but what really warms our hears is the just under $40 average per person. We love seeing things like this as Gamers support several gaming marathons for charity throughout the year, and Games Done Quick’s bi-annual even

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Scam Alert! Fake Minecraft App Found in Apple App Store

Posted By: The GamerDating Team - January 07, 2016

Late last night, Reddit user verynayce brought Minecraft II, a mobile app available on iOS, to the attention of the /r/gaming subreddit. This app claims to be the sequel to the wildly popular and currently first place app, Minecraft: Pocket Edition. It lists for the same price, $10.99 in the US, and is somehow all the way up at number four on the Top Charts despite a one star rating and clear reviews that say this is a scam. The app isn’

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Riot Releases Trailer For New Hero

Posted By: The GamerDating Team - January 06, 2016

We thought Riot Games had finally stopped teasing. We thought that when they released a video of their newest champion, it was a minute and some odd seconds before we knew more about what we have been being stoke up about. Not so much. It is beautiful, intriguing and devoid of details.. The video, titled “Mind of a Virtuoso”, plays more like what we would guess mixing every psychedelic looks like than the typical hero i

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The White March Part 2 Release Date Announced

Posted By: The GamerDating Team - January 05, 2016

Obsidian Entertainment and Paradox Interactive announced that the second expansion for Pillars of Eternity, The White March Part 2, will be released on February 16th. That is a little bit of a delay, it was planned for the end of January, but with the date only being a tad over a month away, we are willing to forgive them. The trailer, released today on Paradox Interactive's YouTube channel, gives us only a little glimpse of the game's de

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Oculus Announces The Rift Pre-Order

Posted By: The GamerDating Team - January 04, 2016

Ever since the approach of Back to the Future Day (October 21, 2015 in case you haven’t watched that film franchise a million times) the jokes about the differences between our reality and the movie’s idea of where we would be by now have been flying. While we are still waiting for our hover boards (and please please please let there never be a Jaws 19), at least gamers can be assured that we are finally going to see virtual real

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Valve Addresses The Christmas Day Issue

Posted By: The GamerDating Team - December 30, 2015

On Christmas day, a ton of Steam users logged on to the platform and found other people’s personal information displayed. It has taken five days for Valve to to make a statement and we have seen many people more upset about the lag time than the effects of the attack. We've never been through something on that scale, but we are sure it is a massive pain in the side and urge everyone ot have a little bit of Christmas spirit toward Valve.

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Two New Characters Announced for Battleborn

Posted By: The GamerDating Team - December 29, 2015

IGN had the pleasure of introducing two more characters for the upcoming first-person shooter Battleborn by Gearbox Software today and they are both integral parts of the game’s story. According to Creative Director Randy Varnell, the earned characters get unlocked “pretty quickly”. “We want you to encounter them first interacting with you about the story, then later you get to unlock them and make them your own.&rdqu

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Free DLC for Splatoon Coming Tonight

Posted By: The GamerDating Team - December 28, 2015

Earlier today, Nintendo announced via Twitter that they are releasing new DLC for Splatoon this evening. A new map called Piranha Plant will be available after 7 pm PST/10 pm EST (3 am GMT for our European friends).  This new map is expected to be one of the last pieces of DLC for Splatoon. Earlier this month, co-director Yusuke Amano told Game Informer that the free DLC campaign for the game will fun until January 2016 and there aren&rsq

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The Final Nintendo Download Update Before Christmas

Posted By: Melissa - December 24, 2015

I know I'm not the only one who has fond memories of tearing into a suspiciously correctly sized box on Christmas to gleefully find a Nintendo console. This year, I'm sure there are thousands of kids doing just as I did on Christmas eve: scoping out the boxes under the tree and just slightly lifting certain shaped ones to check their weight. Since ours is already hooked up to the TV, instead of snooping under the tree, I ge

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Changes Coming to Diablo III Seasons

Posted By: The GamerDating Team - December 23, 2015

We are sure this comes as a huge surprise to anyone who has seen the site: we love Diablo III. There are a ton of new features coming with this next patch, an entire new zone, several new monsters as well as Set Dungeons amongst other things. This patch will also bring changes to Seasons just in time for the new one to start. For the full details, check out the First Look - Season 5 post on battle.net - we’ll give you the overview below.

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Awesomenauts Announces Expansion Coming Soon

Posted By: The GamerDating Team - December 22, 2015

Awesomenauts, the 2-D side scrolling MOBA, has announced an update that will be released in early 2016. While the user base of the game is smaller than its free-to-play counterparts, this one is definitely worth a try for anyone who isn’t a habitual MOBA player as well as those who enjoy the typical Dota format. The update will bring three new characters: time-travelling inventor Professor M. Yoolip, hyperbike-riding bounty hunter Chucho

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Sparklite Review: Roguelike

Posted By: Ryan - January 10, 2020

Game

A fun, casual roguelike with a few things to be hammered out.

Where does Sparklite fit within the roguelike genre? The press release I was given described it as ‘a unique blend of approachable roguelike elements’, and I’d agree with that. This is definitely at the easier end of the roguelike spectrum, thanks to its short length and forgiving design, and that’s no bad thing.

Sparklite has the casual roguelike feel

Everything is there to see, but nothing seems more important than anything else.

ver the nine or so hours it took me to finish the PC version, I was treated to a story which didn’t wear out its welcome, and did a decent job of creating an interesting, if shallow, world. There were no mind-blowing revelations (by which I mean anyone paying attention to the lore as it unfolds will stand a good chance of seeing the twist before it happens) but the story served its purpose and got me from area to area on a coherent path. That’s all well and good you might be thinking, but we’re not here for a discussion about the game’s story, what about the actual gameplay?

Sparklite is a good casual rogue-like

Let’s tackle the obvious first. This is a roguelike, so what does that actually mean for the game? Every time you die, the world changes. The game does a pretty good job of giving this an in-world explanation, but in its purest form this means that the labyrinth you’ve explored is re-arranged; some geo-tiles are swapped out, others are moved around and any progress you’ve made in terms of exploration is reset. So far, so roguelike.

That unique blend though? Whenever you die, you are brought back to the Refuge, a floating city, where you can spend the sparklite (both a currency and a fuel source) that you collected during your previous life. Sparklite can be spent on upgrading a handful of buildings, to purchase a series of upgrades for your character, Ada, and to construct the items you find scattered throughout the game-world in a metroidvania-esque series of dungeons. Some items are ranged weapons and serve as a limited-resource-based alternative to the wrench that Ada carries as her main weapon, whilst others allow you to overcome environmental obstacles and progress to new areas.

From such small beginnings….

 

The upgrades themselves cover the standard array (damage, defence, health, map, etc.) and are slotted into an expandable grid meaning you have to pick and choose which you want. Get two of the same level and you can fuse them together to free up space (for a fee, of course). The amount of patches available means you are free to tailor your playstyle to your preferences and desired difficulty. I opted for damage, defence and health over anything else, but there were other options tied to consumable items, extra attack options and the like.

You’re also free to join another player in local ‘assistive co-op’, although this feature is only unlocked after beating the first boss, in which the second player takes control of Ada’s robotic companion, Wingnut, to solve puzzles and dig up treasures. Whilst useful, it’s not critical to the game. With the press of a button, or key (the game can be played with a controller or the keyboard, although the devs recommend a controller), a solo player assumes control of Wingnut, leaving Ada in an idle animation.

Yes, its an Indie Roguelike game but it is no Binding of Issac.

The core gameplay loop, though simple like most roguelikes, served its purpose. It kept me coming back for just one more run, tempting me to challenge the next boss before shutting the game down. The bosses are varied, if few. With one per biome (plus the final boss), the devs weren’t forced to stretch to any odd attack patterns and none of them have any cheap attacks. Each felt distinct and I was happy with the number of attacks each possessed, meaning I couldn’t just recycle the strategy I’d used on the previous one.

Due to the way the system generates the map though, I did encounter a few problems. On one occasion, I entered a small cave and found an enemy trapped in a wall where I couldn’t get to it, and on a few others one of the hidden chests with a damage increase inside kept respawning, allowing me to collect the upgrade at will (which I didn’t). The biggest issue I had though was one memorable occasion when, in an area where everything must be killed to progress, an enemy jumped out of bounds and slid away, forcing me to restart the game and lose all progress up until that point.

 

I don’t think they’re supposed to be there.

 

With each biome came a new palette and new enemies (recorded in a late-game building you can construct to gain a small damage buff). I was pleased to see few instances of palette-swapping; for the most part, creatures of the same type resemble each other but are visually distinct. This was a good way of tying enemies to the area of the world they belonged in (virulent green creatures in the Acid Bog, for example) whilst giving a rough idea of what they would do.

You can certainly add this to the roguelike games list of switch must plays

The vibrant, pixel-based art style was complemented by a soothing, almost lo-fi soundtrack that was almost completely at odds with the tension inherent in the roguelike genre. Don’t get me wrong, the music picked up during the boss fights but there was no one track which grabbed me as a standout. I haven’t found myself humming anything from the game since I completed it although I might boot it up every now and then to get lost in the relaxing music for a short while.

This is my main niggle with the game’s presentation generally: it works but there are no real standout features. The UI is minimal and conveys precisely the information you need and nothing more. It does everything it has to, and it does it with style and charm, but is largely lost among the bright colours of the game itself.

 

Buzz, buzz buzz

Those colours are bold, vivid and, on several occasions, lead to my death. I considered putting this with the discussion of gameplay, but I think it fits here better and works as a segue into the other niggles I have about Sparklite. For a genre relying on easy-to-read and clearly-defined attacks and enemy movement, there were a few stumbling blocks.

The enemy sprites, as gorgeous as they are, possess collision after death, leading to me getting caught on them a few times which, in turn, resulted in my own demise. More annoyingly however, is that the attack sprites (weapon swings, lightning bolts etc.) themselves had a hitbox. Whilst fighting the final boss, I found myself taking damage from the top of the lightning bolt where it extended outside of the clearly-defined attack circle on far too many occasions, and don’t get me started on those instances when the trail of a hammer swing hit me, rather than the hammer itself.

But if you can get over these problems (map generation bugs, sprite/hitbox issues and the lack of standout presentation) how long is the game? As I said, I beat it in around nine hours (three of which were attempts on the final boss spread between grinding for and purchasing upgrading) and I felt that I’d seen everything the game had to offer. There were a few side-quests I could have done before the final boss to improve my chances, and these would have added a large amount of time to my gameplay, but I didn’t feel the need to.

Sparklite can be picked up on Steam, Switch and PS4

For those who like collecting things though, there is at least one NPC in each biome to find, each of which gives you something for rescuing them. Two explorers will give you map patches to reveal parts of the map (although I only found I needed the first patch, as the first biome was the one I found myself navigating most often), a scientist who unlocks the previously mentioned lab and a couple of other NPCs give you options for quick sparklite generation (including a pirate-themed gameshow). The most useful NPC though was one I didn’t have to find. Hidden throughout the world are small creatures that need returning to the Refuge in order to play a complete song. Every so often, the NPC in charge of them rewarded me with a rare patch for finding a certain number, making my gameplay experience far easier than it might otherwise have been.

That’s it though. Outside of the roguelike loop of earn money, die, buy upgrades (and repeat) there is no real re-playability here other than attempting different character builds, which makes the £19.99 (on Steam) price tag the most I would be happy paying for it. There is a slightly more expensive option which includes the OST and if you do a lot of walking or working for home, you might find it worth the extra cost, but I wouldn’t advise paying more.

Sparklite or Sparklike :D ?

So, if you’re looking for a pleasingly (if vaguely) presented casual roguelike with a surprising variety in boss and enemy design and a story which does a decent job at providing stakes and an explanation for the gameplay systems, Sparklite might be for you. Just be warned that as of the time of writing, enemies can get out of bounds, some chests respawn unintentionally and there is no standout feature.

 

 

This is a unique blend of approachable roguelike elements, but unfortunately they’ve blended too well.

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