Heat Signature’s Fair Points Update: Reacting To Good Reviews

Posted By: GamerDating - November 23, 2017

Heat Signature, made by two-man dev team Suspicious Developments came out 21st of September 2017. The devs, well followed and liked had made the previous title Gun Point which was also a well-received indie game. Heat Signature took you into space, playing a contractor, fighting for the universe, in space, hijacking ships, assassinating big targets, CEOs and rescuing captured agents. The game features top down views, procedural gener

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StarCraft II is Now Free 2 Play With Patch 4.0

Posted By: GamerDating - November 15, 2017

Starcraft II goes Free-To-Play, bringing one of the best RTS games to your door. I mean, it's very likely you already have it. BUT if you do not, it is an awesome time to hop on and play.  SCII will be giving F2P access to Wings of Liberty campaign, Multiplayer, and some awesome Co-op gameplay, perfect for you game date ;) Beginning November 14, players around the world will get free access to the full award-winning Wings of L

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Blizzcon Overwatch Animated Short, New Hero, and Early Dev Footage

Posted By: GamerDating - November 06, 2017

The weekend saw one of the best animations, awesome eSport event, new awesome hero and some brilliant panels across Blizzcon 2017. While we saw awesome announcements, new World of Warcraft Expansion, Classic Servers to come, Heroes of the Storm Hanzo and new Healer; Moira for Overwatch. Overwatch was one of the fan favourites and the new 7 minute animated short "Honor And Glory" provoked more reactions from the crowds (check it ou

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Total War: WARHAMMER II - Mortal Empires Free DLC Available

Posted By: GamerDating - October 27, 2017

When Creative Assembly, Developers of Total War made TW: Medieval I turned to my friends and exclaimed: "If only they'd team up with Games Workshop and make Warhammer". We all laughed, what a dream that would be. Now, years later, after mods, support, and game accessibility the right people. at some point. got together and heard my pleas.  When they announced Total War: WARHAMMER I eagerly snatched it up. I missed t

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Destiny 2 - PC Launch Information

Posted By: GamerDating - October 17, 2017

Destiny 2 launched last month for consoles and is set to launch next week for PC. PC is going to be able to run Destiny 2 at 4K resolution with an uncapped framerate (if you rig can handle it) and they've released a trailer showcasing some beautiful graphics, check it out below. The beta was a fun little play, and I know a lot of people are excited to get involved. It's been a month since launch, so you can check out some youtub

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Loot Boxes Are Killing Games - The Backlash Begins

Posted By: GamerDating - October 10, 2017

It has been a long time coming with season passes, launch DLC, pre-orders and loot boxes slowly eroding the market and dropping those Triple AAA titles to yet another half-cocked content grab game. Thanks to the Star Wars BattleFront 2 Beta that passed us we saw some horrific Loot Box practices and it started a massive community backlash. OpenCritic announced in a tweet they were taking a stand against these practices, and are looking at in

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Star Wars BattleFront II Open Beta

Posted By: GamerDating - October 03, 2017

Star Wars Battlefront II Restricted Beta kicks off this week in two stages. October 4th for those who have pre-ordered the game, whether they did so online or in-store. It'll go live tomorrow, at the following times: PDT: 1am EDT: 4am BST: 9am CEST: 10am The next stage opens the beta up to everyone else, kicking off on Friday, October 6th at the same times listed above. It’ll run until 09:00 PDT (17:00 BST

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Perfect Profile: How To Improve Your Profile - The Words

Posted By: GamerDating - September 25, 2017

The profile can be one of the most daunting first impression someone will have about you. The photo, the words.  Here are some top tips how to fill out your profile to get the best engagement. First of all, and most importantly, FILL OUT YOUR PROFILE.  Having a blank or near-blank profile is just as bad as not uploading a profile picture. No one is going to try to contact you because no one will know anything about yo

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Nintendo Switch gets Doom and Wolfenstein II: The New Colossus

Posted By: GamerDating - September 14, 2017

Bethesda released in a surprise announcement today. Doom and the upcoming shooter Wolfenstein II: The New Colossus is coming to the Nintendo Switch alongside Skyrim. Doom is intended to release this Christmas. Wolfenstein 2: The New Colossus will be out late on the Switch in 2018. Bethesda also confirmed the date for Skyrim, which is out on November 17th. Seeing Bethesda turn to the Switch and start releasing games is a mas

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Stellaris: Synthetic Dawn Feature Breakdown

Posted By: GamerDating - September 07, 2017

Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series created Stellaris, a mix of grand strategy genre with space exploration at its core. With deep strategic gameplay, masses of alien races and an awesome emergent story, the interstellar exploration as you build your empire across space is brilliant. Now after the success of the initial launch and expansion Utopia, Stellaris boasts the new AI. Ste

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Destiny 2 - New Legends will Rise

Posted By: GamerDating - September 01, 2017

This week we've seen Destiny 2 open beta hit Blizzard Battle Net and opened up to millions of gamers to try out Bungie's follow up to the successful Destiny. Bungie has confirmed the servers go live 6th September, at 12am (of your country).  Bungie also confirmed when Destiny 2's first Nightfall strikes, Raid, and Trials will begin. The Nightfall strikes will be available right away, while the Raid kicks off at 10 AM PT / 1

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Rainbow Six Siege Free Weekend on PC, PS4 and XBone!

Posted By: GamerDating - August 23, 2017

Rainbox Six Siege is a FPS, team tactical shooter where you play a role of agents with all differing skills to rescue hostages, disarm bombs and be bad ass special forces. R6 launched at the end of Decemeber 2015, has had 6 expansions (DLC's) release (free) with the next expansion set to hit very soon. This weekend, PC, PlayStation®4, and Xbox One you will be able to play Rainbow Six Siege, for free!  Hav

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Destiny 2 PC Beta Coming in 2 Weeks

Posted By: GamerDating - August 17, 2017

Destiny 2 PC Beta is just around the corner and you can already pre-order via Blizzard Battle.net Do make sure you are eligible for beta on your Blizzard Batte.net account, and then get ready for the Open Beta hitting at the end of the month. You can pre-order to get in early, but hey, I wouldn't pre-order even if its Blizzard. Destiny 2 Open Beta opens on the 29th August and closes on the 31st, so it's only for the weekend! C

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No Man's Sky Update 1.3 - Atlas Rises!

Posted By: GamerDating - August 11, 2017

It has been a while since Hello Games, Devs of the colossal flop No Man's Sky spoke publicly. First we saw the Pathfinder and Foundation updates earlier in the year but now, on the one year anniversary, we see the latest update. Update 1.3 - Atlas Rises. Atlas Rises brings a brand new and overhauled central storyline, portals, a new procedural mission system, trade improvements, system economics, and multiplayer exploration. Sto

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Tom Clancy’s Ghost Recon® Wildlands Release 5 Hours Free!

Posted By: GamerDating - August 07, 2017

Tom Clancy’s Ghost Recon® Wildlands is a military shooter in a massive open world that you can play entirely solo or in four-player co-op. While they claim a unique play experience it is the standard ubisoft open world experience, with a modern military twist with an awesome 4 player coop bolted on. The Free Trial will provide you with full access to the content of the main game until you reach 5 hours of playtime. Once you hit this

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PLAYERUNKNOWN'S BATTLEGROUNDS Monthly Update 4

Posted By: GamerDating - August 01, 2017

PLAYERUNKNOWN'S BATTLEGROUNDS has been steadily praised, worshipped and already crowned as one of the great Early Access games, with a solid team and developers pushing the game to be great. Their communication, development schedule and acceptance for feedback for future patches has put similar games to shame. Since the launch of Early Access, PUBG has since climbed to the highest played non-valve game on Steam, knocking Fallout 4 fromitss

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TitanFall 2 Coop Horde Mode Live - Operation Frontier Shield

Posted By: GamerDating - July 26, 2017

The latest DLC for Titanfall 2 is now available as FREE DLC. You can download the Operation Frontier Shield pack on PlayStation 4, Xbox One, and PC. The main focus of Operation Frontier Shield pack is the mode "Frontier Defense", a four-player cooperative horde mode where you and your buddies defend against waves. Frontier Defense is the only way to get a new ranking, Aegis Rank, which can be used to get Titan upgrades. The DLC

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Albion Online Launching This Week

Posted By: GamerDating - July 18, 2017

Albion Online is a sandbox MMORPG set in a medieval fantasy world, in which you get to write your own story instead of just following a laid-out path. Explore Albion's vast open world, consisting of five different and unique biomes, with a focus on using gear, rather than innate skills. Spells, Movesets and abilities all rely upon gear allowing you switch out to play anything you fancy. We at GamerDating checked out Albion Online back in 2

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40,000 Steam User Banned!

Posted By: GamerDating - July 11, 2017

At the end of the 2017 Steam Summer Sale the Valve Anti-Cheat banhammer was swung. BOOM, the day after 40,000 steam users were banned, and what a beautiful day to ban them. Sweet, sweet, tears rain down in the hacking world as 40,000 kids cried out in pain after literally paying for a sweet tasty ban. As you can tell from the writing, we hate hackers, and do not see merit in gamers who choose to hack for whatever reason. Still, ov

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Evil Genius 2 Officially Announced Now In Development At Rebellion

Posted By: GamerDating - July 06, 2017

As a nice surprise to the start of this month, Rebellion snuck in an announcement in an E3 video. Evil Genius 2 is coming! 13 years ago, Evil Genius released a game where you would build your base and try and stop heroes sneaking in and ruining your plans. Very similar to the Dungeon Keeper games, and widely loved. Everybody wants to rule the world! Achieve global power with EVIL GENIUS, the one and only complete world domination sim

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Sparklite Review: Roguelike

Posted By: Ryan - January 10, 2020

Game

A fun, casual roguelike with a few things to be hammered out.

Where does Sparklite fit within the roguelike genre? The press release I was given described it as ‘a unique blend of approachable roguelike elements’, and I’d agree with that. This is definitely at the easier end of the roguelike spectrum, thanks to its short length and forgiving design, and that’s no bad thing.

Sparklite has the casual roguelike feel

Everything is there to see, but nothing seems more important than anything else.

ver the nine or so hours it took me to finish the PC version, I was treated to a story which didn’t wear out its welcome, and did a decent job of creating an interesting, if shallow, world. There were no mind-blowing revelations (by which I mean anyone paying attention to the lore as it unfolds will stand a good chance of seeing the twist before it happens) but the story served its purpose and got me from area to area on a coherent path. That’s all well and good you might be thinking, but we’re not here for a discussion about the game’s story, what about the actual gameplay?

Sparklite is a good casual rogue-like

Let’s tackle the obvious first. This is a roguelike, so what does that actually mean for the game? Every time you die, the world changes. The game does a pretty good job of giving this an in-world explanation, but in its purest form this means that the labyrinth you’ve explored is re-arranged; some geo-tiles are swapped out, others are moved around and any progress you’ve made in terms of exploration is reset. So far, so roguelike.

That unique blend though? Whenever you die, you are brought back to the Refuge, a floating city, where you can spend the sparklite (both a currency and a fuel source) that you collected during your previous life. Sparklite can be spent on upgrading a handful of buildings, to purchase a series of upgrades for your character, Ada, and to construct the items you find scattered throughout the game-world in a metroidvania-esque series of dungeons. Some items are ranged weapons and serve as a limited-resource-based alternative to the wrench that Ada carries as her main weapon, whilst others allow you to overcome environmental obstacles and progress to new areas.

From such small beginnings….

 

The upgrades themselves cover the standard array (damage, defence, health, map, etc.) and are slotted into an expandable grid meaning you have to pick and choose which you want. Get two of the same level and you can fuse them together to free up space (for a fee, of course). The amount of patches available means you are free to tailor your playstyle to your preferences and desired difficulty. I opted for damage, defence and health over anything else, but there were other options tied to consumable items, extra attack options and the like.

You’re also free to join another player in local ‘assistive co-op’, although this feature is only unlocked after beating the first boss, in which the second player takes control of Ada’s robotic companion, Wingnut, to solve puzzles and dig up treasures. Whilst useful, it’s not critical to the game. With the press of a button, or key (the game can be played with a controller or the keyboard, although the devs recommend a controller), a solo player assumes control of Wingnut, leaving Ada in an idle animation.

Yes, its an Indie Roguelike game but it is no Binding of Issac.

The core gameplay loop, though simple like most roguelikes, served its purpose. It kept me coming back for just one more run, tempting me to challenge the next boss before shutting the game down. The bosses are varied, if few. With one per biome (plus the final boss), the devs weren’t forced to stretch to any odd attack patterns and none of them have any cheap attacks. Each felt distinct and I was happy with the number of attacks each possessed, meaning I couldn’t just recycle the strategy I’d used on the previous one.

Due to the way the system generates the map though, I did encounter a few problems. On one occasion, I entered a small cave and found an enemy trapped in a wall where I couldn’t get to it, and on a few others one of the hidden chests with a damage increase inside kept respawning, allowing me to collect the upgrade at will (which I didn’t). The biggest issue I had though was one memorable occasion when, in an area where everything must be killed to progress, an enemy jumped out of bounds and slid away, forcing me to restart the game and lose all progress up until that point.

 

I don’t think they’re supposed to be there.

 

With each biome came a new palette and new enemies (recorded in a late-game building you can construct to gain a small damage buff). I was pleased to see few instances of palette-swapping; for the most part, creatures of the same type resemble each other but are visually distinct. This was a good way of tying enemies to the area of the world they belonged in (virulent green creatures in the Acid Bog, for example) whilst giving a rough idea of what they would do.

You can certainly add this to the roguelike games list of switch must plays

The vibrant, pixel-based art style was complemented by a soothing, almost lo-fi soundtrack that was almost completely at odds with the tension inherent in the roguelike genre. Don’t get me wrong, the music picked up during the boss fights but there was no one track which grabbed me as a standout. I haven’t found myself humming anything from the game since I completed it although I might boot it up every now and then to get lost in the relaxing music for a short while.

This is my main niggle with the game’s presentation generally: it works but there are no real standout features. The UI is minimal and conveys precisely the information you need and nothing more. It does everything it has to, and it does it with style and charm, but is largely lost among the bright colours of the game itself.

 

Buzz, buzz buzz

Those colours are bold, vivid and, on several occasions, lead to my death. I considered putting this with the discussion of gameplay, but I think it fits here better and works as a segue into the other niggles I have about Sparklite. For a genre relying on easy-to-read and clearly-defined attacks and enemy movement, there were a few stumbling blocks.

The enemy sprites, as gorgeous as they are, possess collision after death, leading to me getting caught on them a few times which, in turn, resulted in my own demise. More annoyingly however, is that the attack sprites (weapon swings, lightning bolts etc.) themselves had a hitbox. Whilst fighting the final boss, I found myself taking damage from the top of the lightning bolt where it extended outside of the clearly-defined attack circle on far too many occasions, and don’t get me started on those instances when the trail of a hammer swing hit me, rather than the hammer itself.

But if you can get over these problems (map generation bugs, sprite/hitbox issues and the lack of standout presentation) how long is the game? As I said, I beat it in around nine hours (three of which were attempts on the final boss spread between grinding for and purchasing upgrading) and I felt that I’d seen everything the game had to offer. There were a few side-quests I could have done before the final boss to improve my chances, and these would have added a large amount of time to my gameplay, but I didn’t feel the need to.

Sparklite can be picked up on Steam, Switch and PS4

For those who like collecting things though, there is at least one NPC in each biome to find, each of which gives you something for rescuing them. Two explorers will give you map patches to reveal parts of the map (although I only found I needed the first patch, as the first biome was the one I found myself navigating most often), a scientist who unlocks the previously mentioned lab and a couple of other NPCs give you options for quick sparklite generation (including a pirate-themed gameshow). The most useful NPC though was one I didn’t have to find. Hidden throughout the world are small creatures that need returning to the Refuge in order to play a complete song. Every so often, the NPC in charge of them rewarded me with a rare patch for finding a certain number, making my gameplay experience far easier than it might otherwise have been.

That’s it though. Outside of the roguelike loop of earn money, die, buy upgrades (and repeat) there is no real re-playability here other than attempting different character builds, which makes the £19.99 (on Steam) price tag the most I would be happy paying for it. There is a slightly more expensive option which includes the OST and if you do a lot of walking or working for home, you might find it worth the extra cost, but I wouldn’t advise paying more.

Sparklite or Sparklike :D ?

So, if you’re looking for a pleasingly (if vaguely) presented casual roguelike with a surprising variety in boss and enemy design and a story which does a decent job at providing stakes and an explanation for the gameplay systems, Sparklite might be for you. Just be warned that as of the time of writing, enemies can get out of bounds, some chests respawn unintentionally and there is no standout feature.

 

 

This is a unique blend of approachable roguelike elements, but unfortunately they’ve blended too well.

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