Minecraft Will Be The First Crossplay Game Between Xbox One And Ps4

Posted By: GamerDating - September 27, 2016

Minecraft has released a nice steady amount of information these last few days. Information about Minecon patch notes on the stream sharing new information on blocks, mobs, items and generation.  In addition the new Minecraft Realms for PC and Mac gives you even more control over your world and how you play and your friends up to 10 people. Start fresh on a brand-new world, upload an existing map, or get inspired by one of ou

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Rocket League Introduce Aquadome!

Posted By: GamerDating - September 22, 2016

Rocket League is at it again, and this October, they are releasing a brand new arena (for free of course) themed around the Ocean at the bottom of the sea. In addition Rocket League are introducing two premium aquatic-themed Battle-Cars, Triton and Proteus (USD $1.99 DLC) which will be available alongside the aquadome release.     Inspired by the seven seas, the creatures beneath the waves, and the machines we use to

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Star Wars Battlefront Death Star Launches Today

Posted By: GamerDating - September 20, 2016

The Death Star Expansion Pack takes the battle to space with a new game mode along with Chewbacca, Bossk and a collection of new weapons and powerups. Today those early DLC earns will have access, 2 weeks before everyone else, to the new DLC including space battles. “That’s no moon!” One of the deadliest weapons in the galaxy makes its debut in the Star Wars™ Battlefront™ Death Star digital expansion. Ta

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My First Date Was a Video Game - Relationship Stories

Posted By: Guest Writer - Emily Toye - September 15, 2016

You know that you’ve struck gold with someone when the first date they take you on is in a video game. I’ve been a gamer for most of my life, discovering new titles and series in the PC gaming area, as well as dabbling in a few console games here and there. Gaming is a big part of my life and it is a goal of mine to work in the gaming music industry. So I thought it would be perfect to have a Player 2 who also had a similar level o

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Battlefield 4 Opens All Expansions for Free - Road to Battlefield 1

Posted By: GamerDating - September 15, 2016

Battlefield™ 1 is coming next month, and DICE have decided to encourage some love by keeping the action going in Battlefield 4™ and Battlefield™ Hardline. For the past few months they've been giving away previously released expansion packs for both games to anyone playing on Xbox One, Xbox 360, Origin for PC, PlayStation 4, and PlayStation 3. There are also new Community Missions and a whole lot more to get ex

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FIFA 17 Demo Release Date

Posted By: GamerDating - September 12, 2016

The EA SPORTS™ FIFA 17 Demo will be released on September 13 on Xbox One, Playstation 4, and PC. This will be your first chance to experience The Journey and Own Every Moment with FIFA 17 Gameplay before the game launches on September 27.  You'll be able to experience a live story journey featuring Alex Hunter. The demo will limit your experience to Manchester United. While matches load the demo will feature 4 single

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Pokémon Sun and Pokémon Moon Will Take Place During Different Times of Day

Posted By: GamerDating - September 07, 2016

Pokémon revealed in the Japanese trailer and following English trailer that Sun and Moon will have towns progressing through the day, evening and night cycle. In addition the Moon and Sun versions of Pokémon will start with adjusted times of 12 hours: The two worlds of Pokémon Sun and Pokémon Moonare 12 hours apart and are tied to the actual time in real life. Pokémon Sun op

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Eve Online Introduces Free 2 Play Version

Posted By: GamerDating - September 02, 2016

CCP Developers, arguably the best developers of the best sandbox game, Eve Online, have announced a new type of gameplay experience. While not strictly Free 2 Play, the new clone system introduces a limited access game experience.  The full normal subscribed experience is still available and is known as the Omega Clone State. The new limited un-subscribed experience limits you to tech one Frigates, Destroyer and Cruisers allowing a

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Battlefield 1 Open Beta Kicks Off

Posted By: GamerDating - August 30, 2016

Battlefield 1 will be entering an open beta phase on August 31 for PS4, Xbox One, and PC. Dice has not yet confirmed when the beta will finish. Confirmed on the Battlefield Twitter account earlier today, players on the PS4 won't need a PS Plus subscription. Xbox One players will need to have Xbox Live Gold for multiplayer.  Those who signed up for the free Battlefield Insider program will receive codes to start playing a day e

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Titanfall 2 Developers Respond To Feedback

Posted By: GamerDating - August 25, 2016

Titanfall 2 hit the PS4 and Xbone last weekend as the mutliplayer tech test was released and the criticism just did not stop rolling in. Titans are harder to get, and they aren't as powerful or fun. Taking down Titans isn't as interesting or fun with the tier step approach. The AI soldiers have been removed from most game types, removing that elite feel. The mobility options feel more limited and feel slower due to the map design.&nb

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Rocket League Season 2 Kicking Off - Get In With GamerDating!

Posted By: GamerDating - August 22, 2016

A few weeks ago the first Rocket League Championship Series came to a close with over one million viewers tuning in to watch. The next season is ready to kick off but with new changes and we at GamerDating have you covered. A perfect time to grab Rocket League! Rocket League Season 2 will have a streamlined process. Gone will be the two-split system and the weighted points, and moving to something a little more standard. He

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World of Warcraft 7.1 Legion Patch: Return to Karazhan!

Posted By: GamerDating - August 18, 2016

Gamescon keeps on giving, as livestreamer Slootbag had a small interview with Ion Hazikostas about the first patch for Legion. Patch 7.1 will be titled Return to Karazhan and it will hit the PTR shortly after Legion releases featuring: Karazhan will be a large 5-man dungeon, almost a 5-player raid with 9+ bosses. The old raid will still remain, they do not want to remove that piece of history from the game. A small raid between

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High Bandwidth Servers Rollout In Progress

Posted By: GamerDating - August 15, 2016

Overwatch launched with a very low 21 updates per second, one of the lowest in the FPS competitive scene. Blizzard responded with introducing a custom mode game with 63 updates per second which was met with a fairly good response. Now this has now been announced as the standard for all and will be rolled out over the next few weeks..  In Overwatch, our high bandwidth option adjusts the game’s client update rate (the freq

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Witcher 3 Game of the Year Edition Release Date Announced

Posted By: GamerDating - August 11, 2016

CD Projekt Red has confirmed the release date for The Witcher 3: Wild Hunt - Game of the Year Edition as 30th August. The Witcher 3: Wild Hunt Game of the Year edition brings together the base game and all the additional content released to date. Hinting that the package comes with the expansions Hearts of Stone and Blood and Wine. Also reportedly included in the bundle are the 16 free DLC offerings that CD Projek

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Dota 2 - The International 2016 Starts With $20,000,000 Prize Pool

Posted By: GamerDating - August 09, 2016

Yesterday the main event day 1 kicked off, DOTA 2's main major tournament with daily matches till the 13th August. The International - Main Event is at the Key Arena in Seattle, with a HUGE $20,148,430 prize pool. Meaning the first prize will be taking just under $9.000.000 for the first place spot. Check out the prizepool here. The first BO3 matches yesterday kicked off with OG and MVP Phoneix. The matches are

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Evolve Stage 2 (F2P) Release: Quantum Caira

Posted By: GamerDating - August 04, 2016

Evolve Stage 2 Beta, Free 2 Play was launched and has had a spike of players return as Turtle Rock Studio announce 1 million players jumping on and hunter, or monstering their way to success. While only on PC, Turtle Rock have confirmed that once the beta period is over on the PC, they'll roll out the Free 2 Play version to consoles. A new patch was release today, announcing the patch "Shear Madness: Quantum Caira" T

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Olympic Themed Overwatch Skins

Posted By: GamerDating - August 02, 2016

Olympic themed Overwatch skins were leaked today on Reddit, with a line of text which has sparked questions from all. "There are more than 90 Summer Games items to collect -- they're not available to purchase with in-game credits...Loot Boxes are the only way to get them! The Olympic themed skins are available only for a short period of time, and you can only earn them by opening Loot Boxes, in which you have a random

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Albion Online - The Final Beta 1st August

Posted By: GamerDating - July 27, 2016

Albion Online is a player driven, PVP dominated MMO with crafting, gathering, and full loot based around guilds and territory. Some call it a spiritual successor to early Ulitma Online, and it does not pull any punches. You can read our early impressions from last year here. The Final Beta for Albion Online will start 1st August for those early backers and founder packs. The Final Beta introduces 2 new worlds, 4 new biomes, core system

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Starbound - Leaving Orbit with Version 1.0

Posted By: GamerDating - July 25, 2016

Starbound has been in the making for a long 5 years and we at GamerDating backed the early announcement and followed its early access releases in waves. Starbound is a 2D action, adventure, sandbox builder. Similar to Terarria and even named as it's spiritual sucessor. Starbound has come from an almost carbon copy to a self standing title.  The latest version, the launch, the big version 1.0 introduces, stories, improved planet genera

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GamerDating Update - Introducing Free Explore and Fix Mix.

Posted By: GamerDating - July 19, 2016

With our latest GamerDating update, we have resolved a few bugs related to the design and have fixed those mailing issues to ensure you get matches reliably. Free Explore Want a few days to explore GamerDating? As a free member you can fill in your profile entirely, complete with photos and even get sent a few matches to see if those player 2's tick your boxes. We know it can take a little while to build up the courage to

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Vaporum: Lockdown Review - Steampunk Dungeon Crawler

Posted By: Ryan - October 26, 2020

Game

Dark, grimy and constricting, take a break from all of the problems of real life in this polished dungeon-crawler.

All joking aside, the rather well-timed, in the UK at least, release of Vaporum: Lockdown proves there is still life in the niche dungeon-crawling genre.

Eschewing the usual confines of the dungeons from which the genre gets its name, Vaporum: Lockdown is a prequel to 2017’s Vaporum and, as such, requires no previous knowledge of the series. Where other dungeon-crawlers may have you exploring dark stone tunnels or crypts full of undead monsters, Vaporum: Lockdown instead embraces the steampunk aesthetic and has you explore a warren of tiled, pipelined corridors where the bloom of electric lighting reflects from almost every surface to some degree. Visually, this game is a delight to look at and draws immediate comparisons with Bioshock.

Loading Screens of Vaporum

I think Hydroponics, with its white aesthetic, was my favourite area to explore.

Level elements are clearly distinguished (once upping the brightness on my monitor, at least) and the creature design is spot on; whether it is mutated rats, errant drones or twisted test-subjects, there is something to delight any fan of gorgeously-modelled NPCs. Everything that you are intended to see is distinct, eye-catching and well-rendered. The numerous hidden switches, puzzle hints and breakable walls on the other hand are not, and will require some careful exploration on your part if you want to a) progress at certain points or b) find everything Vaporum: Lockdown has to offer. The eye for detail presented here is impressive and each different level of the tower you are trapped in during the titular lockdown is visually distinct, whilst also retaining enough unifying elements to construct a believably connected ‘dungeon’.

It is a shame, therefore, that this attention to detail didn’t carry over to the sound design. At best, I would describe it as serviceable, at worst as headache-inducing or distracting. The music is atmospheric, full of danger and warning, whilst the ambient sounds are layered in such a way that you will generally be able to hear, and identify, any NPCs approaching you before they become a problem. With the exception of some sound effects, the audio is good but ultimately not memorable. Believe me when I say that those effects that have stayed with me, have stayed with me for the wrong reasons.

Something about the sound used for fire hits just the wrong pitch and lingers in the ear far longer than it ought, resulting in several puzzles that left me with a headache entirely from the audio effects alone. Several of the traps found throughout also made use of similar headache-inducing sounds that, admittedly, did encourage me to solve the puzzle/pass through the area as swiftly as I could. I should, however, point out that I do have sensitive ears and am prone to sound-related discomfort, and that the game does have a decent audio slider system for tweaking it to your preferences; I just couldn’t find a balance that prevented the headache.

Vaporum Review

This is the one exception to my enjoyment of this game’s visuals. It’s a nightmare to play through this section.

Fortunately, the sound design was the one low-point of the user experience for me. The UI itself is wonderfully minimalist, allowing me to fully immerse myself in the world and check things like health, ammunition or remaining energy only when I wanted to. It’s also easily readable, both in terms of glancing at it for the pertinent information as well as in terms of font size, something that is customisable via the in-game options. You can also turn things like headbob on and off and, for those hardcore veterans of the genre, the game even lets you play without the map, meaning you’ll have to make your own as you go, as in the days of yore. I… well, I didn’t do this and found myself using the in-game map a lot. Fortunately, it’s easy to read, lets you check things on other floors with a couple of clicks and, most importantly, allows you to add a note if you encounter a puzzle you want to return to later.

Believe me, you will be returning to places. If you don’t like backtracking in video games, you might want to stay away from this one as there is a liberal amount of it. I have mixed feelings about the backtracking on display here; on the one hand, the narrative has been constructed such that it feels organic and justified (in a vaguely metroidvania way) but on the other hand, the player character doesn’t move quickly, it’s easy to get lost if you aren’t checking the map after every room and, if you’ve passed through an area more times than the plot expects, there is an eerie emptiness to the dark chambers. Enemies will only reappear when the game requires you to backtrack and you can usually tell if you’ll encounter something on your way back through environmental clues.

Vaporum and the inventory

Look at all those numbers!

It is, of course, impossible to talk about enemies in a video game without talking about the combat in said game. Combat here is simple, if tactically challenging at higher difficulty levels. As this a grid-based dungeon-crawler, you can attack in, and be attacked from, four directions by enemies that follow the grid as you must. This produces a predictable movement pattern that, combined with easy to read animations, can be exploited when facing small numbers of enemies. The actual mechanics of fighting for survival are tied to weapon stats.

Each has a cooldown that affects all your weapons (so no switching out to refresh cooldowns), as well as a range (displayed in tiles), ammunition or energy cost (for ranged weapons) and, of course, a damage number. Throughout my exploration I found many weapons with additional abilities (typically these would apply an elemental effect for increased enemy cooldowns, decreased damage taken or damage over time, for example) and I would highly recommend taking the time to find these weapons and the armour pieces scattered throughout the world. This is definitely a game for people who like to tinker with stats; my build revolved around dealing extra damage based on missing health and lowering the damage output of enemies, for example.

Character progression is tied mostly to gathering fumium, a rare element being used in experiments taking place in the facility the game is set in. Fumium is generally gained from defeating enemies but I found a rifle that gave me a small amount of it whenever I hit an enemy and items are hidden throughout that permanently increase one of your base stats. Whenever you reach a certain amount of fumium, you gain a circuit with which to upgrade your exorig (your armour). The whole system is simple and clean, each rank you put into a skill gives you a bonus, until you max out that skill. Fortunately, I realised that the last rank is a choice of two options that you will only be able to make once (meaning you’ll only be able to gain the benefit of one of the two perks) before I clicked accept, but that should be something to bear in mind on your own playthrough.

Rig Choice

At the start of the game, you are required to choose your base armour. This will affect the rest of your gameplay in minor ways.

Story progression is tied, as far as I could tell, exclusively to map progression and not character level, and is pretty well done, if not terribly original. It won’t take long to realise that it’s based on experimenting with something that shouldn’t be experimented with, and is delivered through first person cutscenes (with some pretty good voice acting and camera direction), as well as through notes and audio diaries scattered around the environment (some of which you’ll have to hunt for if you want the full picture). Each is well written and brings the author to life, letting you get a feel for the disparate personalities trapped in the tower before things went south, and some provide clues about certain enemies or puzzle solutions. Even better, however, is the ability to re-read/listen to them at will, although you do need to know which in-game character wrote the entry to make sense of the game’s indexing. Overall, though, the writing brings this small slice of steampunk, morally-grey science to life pretty well.

Button Puzzle or puzzle choice?

You won’t find any overt solutions to the puzzles here, all I can recommend is pay close attention to the environment and read the notes you find carefully.

I’m happy to say that I didn’t encounter any bugs during my time with Vaporum: Lockdown, none that I noticed anyway. The main things that I felt could do with more polish were the puzzles, but this might be something that is a genre-staple, and not specific to this game. With the limitations, and simple mechanics, of the genre, the puzzles here are little more than push buttons in the right sequence, push blocks around, or time your dash between traps perfectly. Occasionally, pressure plates are involved (these come in two varieties: one you can weigh down with anything and on that you have stand on/weigh down with a block) but the complexity here largely comes down to the length of time it takes to solve a puzzle. Having figured out the solution to a puzzle in the latter half of the game (complete with note-taking), I reloaded a save to try it again and, even with the solution, it still took over five minutes for me to solve. This is also where the headache came from; one puzzle involves three flame turrets and the cacophony from all three was such that I decided to skip it after twenty minutes of both button pushing and block moving.

All that said, Vaporum: Lockdown is currently £14.99 on Steam and I feel that’s a good price. Depending on your desire to find everything the game has, it’ll likely take you around 10–15 hours (I’m not getting any more specific than that for my playtime), possibly more if you are intent on finding the myriad secrets yourself. The puzzles are, mostly, entertaining to think through and the world itself is a treat to explore and learn about through the environmental clues of hidden diaries and propaganda posters plastered everywhere.

Poster

Each area has its own spin on propaganda and they’re usually worth checking out.

Would I recommend this game? Sure, there is enough imaginative world-building, well-delivered lore and beautiful environments that I would, but with the caveat that it is slow-paced, requires a lot of backtracking and does feel a little padded towards the end. It is also probably not for you if you want puzzles that take only a few minutes to solve.

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