Cities: Skylines Review

Posted By: Joe "Xirta" - June 11, 2015

Cities:Skylines is a game that is advertised as “A modern take on the classic city simulation”, and at first seems to be just that. After playing it, however, I would describe it more as an advanced and complex modern take on the classic city simulation, as it is so much more than a simple current-day version of this style of game. The roads, the services, the transportation... all these things make this game stand out from the others

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Mirrors Edge: Catalyst to be at E3

Posted By: Gamerdating Team - June 10, 2015

Over the last few weeks we've had further hints and teasers from the Mirrors Edge team, but now they've announced they will be giving us another teaser at E3. Two years ago we revealed that we were making a new Mirror’s Edge™. Last year, we gave you a behind the scenes look into some of the early progress we had made. And though we haven't said much else in all that time, we have been listenin

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Amazon is making a PC Game

Posted By: Gamerdating Team - June 09, 2015

Amazon Game Studios posted on Gamasutra advertising and looking for applicants who use Twitch, AWS and offer technical innovation to radically evolve gameplay. The team is made of former Portal, World of Warcraft and BioShock creators, and we’re building a team of top talent for an ambitious new PC game project using the latest technology. Our team in Seattle has worked on a lot of other great titles like Half Life 2, Left for Dead, Do

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Goliath - Mech survival game

Posted By: Gamerdating Team - June 08, 2015

Goliath is an upcoming survival/action game featuring massive constructs that you develop, build and hop in to combat the dangers of the world, focused on solo and co-operative play. In an exclusive reveal, gameinformer share the premise of this new survival game.  The concept is simple – after an unfortunate jaunt through a mysterious rift, you’re stranded in an unknown world. You have to survive against hordes of s

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Don't Starve Together, free multi-player update

Posted By: Gamerdating Team - June 04, 2015

Don't Starve, has announced their latest update, a multiplayer update, free to all those currently supporting; Don't Starve Together! If you didn't own it previous, you will not have been given the free update, yet the game is still in early access. Since the Early Access launch in December, new "DLC" and patches adding new creatures, new games modes, and added significant improvements to modding with general updates

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Fallout 4 announcement leaked?

Posted By: Gamerdating Team - June 03, 2015

The counter down timer site apparently bugged out and we got to see some early screenshots and the box art potentially confirming Fallout 4. There has a been a lot of hype, and tricks played on the Fallout community over the last few years surrounding Fallout 4, but all these leaks have come straight from Fallout 4 websites and people are stoked! Bethesda has officially revealed Fallout 4 for PC, Xbox One, and PlayStation 4. The game&#

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XCOM 2 Announced

Posted By: Gamerdating Team - June 02, 2015

Yesterday Firaxis announced via IGN the new XCOM 2 teaser trailer, and personally, we are stoked. XCom Enemy Unknown was one of the first games I played with my partner, almost like a game date. We'd play, plan, cheer over victories and lament over the losses. The trailer reveals that the aliens are in control of the Earth, and XCOM has gone underground to fight to overthrow their Advent government. This new guerrilla force

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Project Reality: BF2 v1.3 released (no more BF2!)

Posted By: Gamerdating Team - June 01, 2015

Project Reality was originally a BattleField 2 Modification. A game mode introducing serious teamwork, new play style and objective based missions. PR has gained a large crowd of fans and support over the last 10 years, and now the team have released update 35. For the first time, Project Reality is now standalone! With EA ceasing support of Battlefield 2 and removing it from online stores, the unavailability of the game has proven diffic

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WildStar is going Free-to-play

Posted By: Gamerdating Team - May 29, 2015

WildStar announced with a funky video that Free to Play is confirmed and set to land this fall. Offering people the usual free to play experience with varied limitations and in game purchases covering the cosmetic and convience options, WildStar will join the ranks of teetering on the edge of "Free-to-play or Pay-to-win" debates. Time will tell, but for a in-depth annoucement check out the news post covering all the comparsions be

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Terraria 1.3 announced in teaser video

Posted By: Gamerdating Team - May 28, 2015

Terraria have announced the arrival of a new patch coming June 30th and released this information in a cool little minecart adventure.  We took a bit of time aside to build a showcase for a little something that we knew the instant that we laid eyes on it was far too cool to not share. With this video  teaser we can see straight away that the Underworld has had a visual makeover, and the "Highway to Hell" certainly l

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Counter Strike Go launch Operation Bloodhound

Posted By: Gamerdating Team - May 27, 2015

Now available to all CounterStrike:GO players, Operation Bloodhound introduces 6 community maps to official matchmaking, as well as all-new XP-driven profile Ranks--rank up by scoring in your favorite game modes and get a decorated weapon as a reward for your first Rank each week. It is said some of the maps are repeats, back by popular demand. The Operation Bloodhound pass awards 62 new campaign maissions, new Falchion Weapons Case and o

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The Witcher 3: Wild Hunt biggest launch of 2015

Posted By: Gamerdating Team - May 26, 2015

Witcher 3: Wild Hunt, by CD Projekt RED hit the charts in week one making it the biggest launch of the year so far, 2015. In fact, the launch was so good it trumped Battlefield Hardline week one sales by 53%.  While the launch of Witcher has been met with varying degrees of cheer or sneer with the whole Nvidia and AMD debate. Witcher 3 has been widely met with great cheer. Cheer, which is not echoed in its dark, and sick

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60fps Live Streaming on YouTube in HTML5

Posted By: Gamerdating Team - May 22, 2015

Since Amazon purchased Twitch earlier this year, there has been rumours, speculation and questions who will next step up against the giant. It seems YouTube is finally edging into the arena. YouTube have announced their new 60fps live streaming. A few months ago, they release 60fps playback, and now the new HTML5 streaming allowing 720p60 and 1080p60, which means silky smooth playback for gaming and other fast-action videos. We know

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This War of Mine available in the silver package

Posted By: Gamerdating Team - May 21, 2015

This War Of Mine is not really a game which you can sit down with your game date and say, "hey lets play this together and be all fuzzy" But, who am I to judge? Maybe you'd enjoy playing together, as it is a dark, but perfectly legit experience of war seen from an entirely new angle. You don't play as a soldier, rather a group of civilians trying to survive in a besieged city. During the day snipers outside stop you from leaving y

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Dying Light now available in the gold package

Posted By: Gamerdating Team - May 20, 2015

Dying Light, announced today that its been one hundred days since the outbreak in Harran and already 4,5 million survivors trapped inside. That is 4.5 million unique players are in Harran. Do you want to join them? With our gold package you get 12 months subscription of full sitewide access enabling you to communicate with that special someone all on our gamer dating site. Plus it helps support GamerDating to bring you new features and as

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Cities: Skylines updates with the European Theme

Posted By: Gamerdating Team - May 19, 2015

Paradox Interactive have announced their latest patch for Cities: Skylines 1.1.0  named the  European Theme. This update is, as promised, totally free to all players - current and future.  The update includes: Over 50 European style buildings Wall-to-wall buildings enabling players to build those European streets and neighbourhoods Three new starter maps Tunnels, one of the community’s most requested

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Update 2.2.1 - Fixes and Optimisation

Posted By: Gamerdating Team - May 15, 2015

We are proud to announce the latest feedback has been processed, bugs have been reported, found and fixed and we wish to thank all of you for your support. Patch 2.2.1 has fixed a bunch of bugs and optimised the search engine and many more including: Landing Page reworked and seperated to pages. Added news and articles on Landing page. Improved the matches panel on the dashboard.     Click the mushroom to add the

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Divinity: Original Sin Enhanced Edition announced

Posted By: Gamerdating Team - May 15, 2015

Larian Studios have announced a FREE new version for PS4 and Xbox One as well as PC, Mac, SteamOS and Linux. Divinity: Original Sin Enhanced Edition they make an important distinction that this is not an update, but a new version! As Larian stated "As a gift for the fans" check out their Youtube announcement. Local co-op, split screen and controller support, the Enhanced Edition also features: All characters are now fully vo

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The Witcher 3: Wild Hunt Teaser Trailer

Posted By: Gamerdating Team - May 14, 2015

The Witcher 3: Wild Hunter Hype is Real as we have a mere 5 days to go. As a teaser they have release "A Night to Remember", The Witcher 3: Wild Hunt launch cinematic and it looks gorgeous. Feast your eyes on a gripping portrayal what The Witcher 3: Wild Hunt is all about and step into the shoes of professional monster hunter Geralt of Rivia in this gorgeous launch cinematic.

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GoG "Unchain" five titles DRM free on offer

Posted By: Gamerdating Team - May 11, 2015

GOG.com working with Deep Silver and Nordic Games have announced a batch of five major releases, completely DRM-free for the very first time. The releases get rolling with five celebratory discounts up to 75% off until May 18th The five titles unchained today are: Metro: Last Light Redux (-50%) - The 2014 remastered re-release of the blockbuster horror/FPS set in post-apocalyptic Moscow. Saints Row 2 (-60%) - The surprise cult hi

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Vaporum: Lockdown Review - Steampunk Dungeon Crawler

Posted By: Ryan - October 26, 2020

Game

Dark, grimy and constricting, take a break from all of the problems of real life in this polished dungeon-crawler.

All joking aside, the rather well-timed, in the UK at least, release of Vaporum: Lockdown proves there is still life in the niche dungeon-crawling genre.

Eschewing the usual confines of the dungeons from which the genre gets its name, Vaporum: Lockdown is a prequel to 2017’s Vaporum and, as such, requires no previous knowledge of the series. Where other dungeon-crawlers may have you exploring dark stone tunnels or crypts full of undead monsters, Vaporum: Lockdown instead embraces the steampunk aesthetic and has you explore a warren of tiled, pipelined corridors where the bloom of electric lighting reflects from almost every surface to some degree. Visually, this game is a delight to look at and draws immediate comparisons with Bioshock.

Loading Screens of Vaporum

I think Hydroponics, with its white aesthetic, was my favourite area to explore.

Level elements are clearly distinguished (once upping the brightness on my monitor, at least) and the creature design is spot on; whether it is mutated rats, errant drones or twisted test-subjects, there is something to delight any fan of gorgeously-modelled NPCs. Everything that you are intended to see is distinct, eye-catching and well-rendered. The numerous hidden switches, puzzle hints and breakable walls on the other hand are not, and will require some careful exploration on your part if you want to a) progress at certain points or b) find everything Vaporum: Lockdown has to offer. The eye for detail presented here is impressive and each different level of the tower you are trapped in during the titular lockdown is visually distinct, whilst also retaining enough unifying elements to construct a believably connected ‘dungeon’.

It is a shame, therefore, that this attention to detail didn’t carry over to the sound design. At best, I would describe it as serviceable, at worst as headache-inducing or distracting. The music is atmospheric, full of danger and warning, whilst the ambient sounds are layered in such a way that you will generally be able to hear, and identify, any NPCs approaching you before they become a problem. With the exception of some sound effects, the audio is good but ultimately not memorable. Believe me when I say that those effects that have stayed with me, have stayed with me for the wrong reasons.

Something about the sound used for fire hits just the wrong pitch and lingers in the ear far longer than it ought, resulting in several puzzles that left me with a headache entirely from the audio effects alone. Several of the traps found throughout also made use of similar headache-inducing sounds that, admittedly, did encourage me to solve the puzzle/pass through the area as swiftly as I could. I should, however, point out that I do have sensitive ears and am prone to sound-related discomfort, and that the game does have a decent audio slider system for tweaking it to your preferences; I just couldn’t find a balance that prevented the headache.

Vaporum Review

This is the one exception to my enjoyment of this game’s visuals. It’s a nightmare to play through this section.

Fortunately, the sound design was the one low-point of the user experience for me. The UI itself is wonderfully minimalist, allowing me to fully immerse myself in the world and check things like health, ammunition or remaining energy only when I wanted to. It’s also easily readable, both in terms of glancing at it for the pertinent information as well as in terms of font size, something that is customisable via the in-game options. You can also turn things like headbob on and off and, for those hardcore veterans of the genre, the game even lets you play without the map, meaning you’ll have to make your own as you go, as in the days of yore. I… well, I didn’t do this and found myself using the in-game map a lot. Fortunately, it’s easy to read, lets you check things on other floors with a couple of clicks and, most importantly, allows you to add a note if you encounter a puzzle you want to return to later.

Believe me, you will be returning to places. If you don’t like backtracking in video games, you might want to stay away from this one as there is a liberal amount of it. I have mixed feelings about the backtracking on display here; on the one hand, the narrative has been constructed such that it feels organic and justified (in a vaguely metroidvania way) but on the other hand, the player character doesn’t move quickly, it’s easy to get lost if you aren’t checking the map after every room and, if you’ve passed through an area more times than the plot expects, there is an eerie emptiness to the dark chambers. Enemies will only reappear when the game requires you to backtrack and you can usually tell if you’ll encounter something on your way back through environmental clues.

Vaporum and the inventory

Look at all those numbers!

It is, of course, impossible to talk about enemies in a video game without talking about the combat in said game. Combat here is simple, if tactically challenging at higher difficulty levels. As this a grid-based dungeon-crawler, you can attack in, and be attacked from, four directions by enemies that follow the grid as you must. This produces a predictable movement pattern that, combined with easy to read animations, can be exploited when facing small numbers of enemies. The actual mechanics of fighting for survival are tied to weapon stats.

Each has a cooldown that affects all your weapons (so no switching out to refresh cooldowns), as well as a range (displayed in tiles), ammunition or energy cost (for ranged weapons) and, of course, a damage number. Throughout my exploration I found many weapons with additional abilities (typically these would apply an elemental effect for increased enemy cooldowns, decreased damage taken or damage over time, for example) and I would highly recommend taking the time to find these weapons and the armour pieces scattered throughout the world. This is definitely a game for people who like to tinker with stats; my build revolved around dealing extra damage based on missing health and lowering the damage output of enemies, for example.

Character progression is tied mostly to gathering fumium, a rare element being used in experiments taking place in the facility the game is set in. Fumium is generally gained from defeating enemies but I found a rifle that gave me a small amount of it whenever I hit an enemy and items are hidden throughout that permanently increase one of your base stats. Whenever you reach a certain amount of fumium, you gain a circuit with which to upgrade your exorig (your armour). The whole system is simple and clean, each rank you put into a skill gives you a bonus, until you max out that skill. Fortunately, I realised that the last rank is a choice of two options that you will only be able to make once (meaning you’ll only be able to gain the benefit of one of the two perks) before I clicked accept, but that should be something to bear in mind on your own playthrough.

Rig Choice

At the start of the game, you are required to choose your base armour. This will affect the rest of your gameplay in minor ways.

Story progression is tied, as far as I could tell, exclusively to map progression and not character level, and is pretty well done, if not terribly original. It won’t take long to realise that it’s based on experimenting with something that shouldn’t be experimented with, and is delivered through first person cutscenes (with some pretty good voice acting and camera direction), as well as through notes and audio diaries scattered around the environment (some of which you’ll have to hunt for if you want the full picture). Each is well written and brings the author to life, letting you get a feel for the disparate personalities trapped in the tower before things went south, and some provide clues about certain enemies or puzzle solutions. Even better, however, is the ability to re-read/listen to them at will, although you do need to know which in-game character wrote the entry to make sense of the game’s indexing. Overall, though, the writing brings this small slice of steampunk, morally-grey science to life pretty well.

Button Puzzle or puzzle choice?

You won’t find any overt solutions to the puzzles here, all I can recommend is pay close attention to the environment and read the notes you find carefully.

I’m happy to say that I didn’t encounter any bugs during my time with Vaporum: Lockdown, none that I noticed anyway. The main things that I felt could do with more polish were the puzzles, but this might be something that is a genre-staple, and not specific to this game. With the limitations, and simple mechanics, of the genre, the puzzles here are little more than push buttons in the right sequence, push blocks around, or time your dash between traps perfectly. Occasionally, pressure plates are involved (these come in two varieties: one you can weigh down with anything and on that you have stand on/weigh down with a block) but the complexity here largely comes down to the length of time it takes to solve a puzzle. Having figured out the solution to a puzzle in the latter half of the game (complete with note-taking), I reloaded a save to try it again and, even with the solution, it still took over five minutes for me to solve. This is also where the headache came from; one puzzle involves three flame turrets and the cacophony from all three was such that I decided to skip it after twenty minutes of both button pushing and block moving.

All that said, Vaporum: Lockdown is currently £14.99 on Steam and I feel that’s a good price. Depending on your desire to find everything the game has, it’ll likely take you around 10–15 hours (I’m not getting any more specific than that for my playtime), possibly more if you are intent on finding the myriad secrets yourself. The puzzles are, mostly, entertaining to think through and the world itself is a treat to explore and learn about through the environmental clues of hidden diaries and propaganda posters plastered everywhere.

Poster

Each area has its own spin on propaganda and they’re usually worth checking out.

Would I recommend this game? Sure, there is enough imaginative world-building, well-delivered lore and beautiful environments that I would, but with the caveat that it is slow-paced, requires a lot of backtracking and does feel a little padded towards the end. It is also probably not for you if you want puzzles that take only a few minutes to solve.

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