Our September rewards for you

Posted By: GamerDating Team - September 12, 2018

Cuphead, Wolfenstein II: The New Colossus (uncut), Spellforce 3, and we've got Civilization 6 Each week we add more and more new games that are available with your subscription. With every first sign up you get to select a game or games to bundle in with you premium access. We offer 2 or 4 month subscriptions which allows you to read messages from free users, allow free users to read your messages and at the same time we chuck in a game

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GamerDating Patch September 6 - Easy Login and Views!

Posted By: GamerDating Team - September 06, 2018

GREETINGS PROGRAMS! (That's my classic Tron reference for the year lol) This update we have some much needed quality of life changes for you guys, particularly focusing around the need to tell you whos checking you out, and to get back into the site quickly and easily when this has occurred (No more boring login information and passwords required). We've added a quick way for you to log straight in via any of the links in our em

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Battlefield V Open Beta and Release Date

Posted By: GamerDating Team - September 04, 2018

The Battlefield V Beta has Started After their initial alphas and betas, EA DICE had a lot of feedback which led them to face facts - They needed more time. With new updates and fixes from the previous beta, the beta launched today will be giving us a new version to play with. Open Beta Details The Open Beta opens to the public on September 6 and runs until September 11. Pre-load starts on September 3. Want in early and get a full wee

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Our August rewards for you

Posted By: GamerDating Team - August 26, 2018

Icewind Dale (Enhanced Edition), Warhammer: Vermintide 2, Frostpunk and Titanfall 2 Each week we add more and more new games that are available with your subscription. With every first sign up you get to select a game or games to bundle in with you premium access. We offer 2 or 4 month subscriptions which allows you to read messages from free users, allow free users to read your messages and at the same time we chuck in a game to say "

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First Contact, or: The Horror of Being First to Reach Out

Posted By: Silja - August 21, 2018

First Contact Or: The Horror of Being First to Reach Out. It’s a day like any other, you are idly browsing through GamerDating when a profile catches your attention: a good-looking individual who plays the same games, has a funny yet smart blurb and lives in the same area as you? Ok, it’s on. Donkey Kong is not a good role model for starting relationships especially with budding princesses You find yourself smiling

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Fallout 76 Multiplayer "Let's Work with Others" Trailer

Posted By: GamerDating Team - August 15, 2018

Fallout 76 releases "Let’s Work with Others!" Video In typical hilarity Bethesda has released a new stylistic info video about Multiplayer, and while details still remain largely sparse, it does highlight multiplayer over solo play. We already know that "Fallout 76 is entirely online" - Todd Howard Moving from a solo player experience of story driven rpg, it is a big gamble so it is no surprise that they continu

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Call of Duty: Black Ops 4 Beta Dates and Information

Posted By: GamerDating Team - July 31, 2018

Black Ops 4 beta dates, access and beta rewards Call of Duty: Black Ops 4 is launching it's mulltiple beta's across all platforms. Initally the first beta will cover the standard multiplayer mode - featuring six maps, six game modes and ten Specialists. The first beta will kick off first on PS4 then rolling out to Xbox One and PC: Black Ops 4 PS4 dates: August 3rd to August 6th Black Ops 4 PS4 & Xbox One dates: August 10

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Fallout: Miami a fanmade Mod is coming soon!

Posted By: GamerDating Team - July 25, 2018

Fallout: Miami is an upcoming mod for Fallout 4. The unofficial mod has been led by Milan Brajkovic with a great cast of fans and volunteers. The game has been developed with the "Creator's Network" a community that supports mods and creations. The Sole Survivor journeys to the sunny South, following the promise of a well-paid job, but ends up embroiled in a conflict between various groups, some vying for power, others f

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GamerDating Patch July 19 - Icons, Clarity, UX and Messages!

Posted By: GamerDating Team - July 19, 2018

PATCH COMPLETE Harvesting Coolant Systems.... Reticulating splines....Update complete. This update we have released a huge list of minor UI and UX updates, all from your feedback! Thank you to everyone who continues to offer feedback, advice and ideas to help better our community and shared place to make it a better environment to find your special player 2. Incase you're wondering, what does messages mean? Basically we overhauled

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Mushroom Wars 2 Review for Nintendo Switch

Posted By: Alex - July 13, 2018

Mushroom Wars RTS on Switch Last week we got our hands on Mushroom Wars 2 for the Nintendo Switch. As one of the only RTS games on Switch we were excited to get our hands on the game and play. Mushroom Wars 2 has a beautiful art style with some fantastic mushroom-themed characters, pretty loading screens and lovely cut scenes of static images. The game was pulling my heart strings with the stylistically cute character imagery and supporting

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Emotional Intelligence and Gaming

Posted By: Silja - July 11, 2018

Emotional Intelligence – the Secret Formula of a Successful Relationship Emotions aren’t talked a lot about in game, it’s a toughy. Games are mostly competitive, but even co-op at times can become heated right? Ever wondered why some people react differently compared to others? How about why you were totally level headed in one situation, while your co-op partner lost it? Hopefully this short read will give you some insigh

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Warframe teases Codename: Railjack update

Posted By: Alex - July 09, 2018

The new Warframe update looks amazing! Warframe | Codename: Railjack is one of the latest updates that was teased about a year ago but now announced at TennoCon 2018 alongside the new open Landscape of Venus, coming in the Fortuna update later in 2018! The latest updated named "Fortuna" has had one specific update aside from the hoverboards and new open world, an update that has been turning heads. SPACE COMBAT. Warframe is

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Moonlighter Roadmap update, awesome little game

Posted By: GamerDating Team - July 05, 2018

Moonlighter is a clever mix of RPG story and rogue-like dungeon crawling. It has a very nice pixel art game and launched last month across Steam, GoG, PS4, Xbox, Switch and Humble Store. It follows a guy called Will, a shopkeeper who wants to be a hero. The game got my interest because of the unique approach to story mixed with the responsive feel of arcade like action (check out the trailer below). In the day you shopkeep like a go

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July rewards for you

Posted By: GamerDating Team - July 02, 2018

SuperHot, Northgard, Agony and Mass Effect Trilogy and more, available! As always each month we add more games available with any subscription. With every first sign up you get to select a game or games to bundle in with you premium access. We offer 2 or 4 month subscriptions which allow you to read messages from any users (paid or free), allows free users to read and respond to your messages and at the same time we toss in a game to say th

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Fallout 76 DLC, Multiplayer and C.A.M.P Information

Posted By: Alex - June 28, 2018

Fallout 76 has been met with an excited murmur of hope and fear. Will the game be good? Will it be plagued with microtranscations and horse armour? Will the multiplayer only vibe with no npcs work? Will it actually be a RPG? Slowly after the teases at E3 we've had a collection of videos and information coming out. DLC The new business model which Bethesda is adopting for Fallout 76 means that all DLC for the upcoming game will be fre

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GamerDating Updates - Messages, Email settings, views and more!

Posted By: Alex - June 22, 2018

WE DID THE THING! This latest update introduced a new range of improvements to ensure you all have the best experience. Message System Updated now allows premium users to message anyone, this stops penalising paid members and allows you to trust that when you send a message that user will see your sweet sweet words. Email system revamped so you won't get notified so much. We underestimated the eagerness of those special player 2

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Spam Wars 2018! (The death of the fake profile)

Posted By: James - June 18, 2018

1 2 3 4, I declare a Spam war! Hey gamers, this is an article to do a couple of things, first to tell you that everyone who's experiencing any spam right now, either from emails or fake profiles, we are on it! We've got 2 new updates coming out to address spammers and the multiple emails being sent to some users which is really annoying them. The first of which is being rolled out tomorrow which will stop the extreme level of spam e

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E3 2018 Highlights Monday and Tuesday

Posted By: GamerDating - June 14, 2018

We saw the Electronic Entertainment Expo aka E3 hit the gaming scene and its gooOOOoood. We've already covered some highlights of Saturday and Sunday. Now we checkout Monday and Tuesday. Monday, June 11th Monday kicked off with Square Enix showcase which kicked off instantly with little gumf and chatter and gave us some wonderful trailers such as the Dragon Quest 11: Echoes of an Elusive Age, Kingdom Hearts 3 which isset to come out in

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Unveiling of the Avatar

Posted By: Silja - June 14, 2018

How much can you and can’t you hide behind your avatar? A few years ago, I walked into the room with my partner playing a video game (I think it was Tomb Raider actually now I come to think about it). The noise was deafening: grenades, machine-gun staccato, the groaning of the dying enemy. You know - fun. In the midst of all that glorious violence, a buff, yet slim female soldier was chopping and shooting her way in a dance of death thro

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E3 2018 Highlights Saturday and Sunday

Posted By: GamerDating - June 12, 2018

Each year we see the Electronic Entertainment Expo aka E3 hit the gaming scene with announcements which dwarf gaming news across all channels, and for good reason. Lined up are announcements which bring cheers, excitement, huge hype and sometimes just a sprinkle of dissappointment. Saturday, June 9th The event got started with a conference by Electronic Arts (EA) which gave us a better Battlefield V Trailer, information about how Battle Roy

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Vaporum: Lockdown Review - Steampunk Dungeon Crawler

Posted By: Ryan - October 26, 2020

Game

Dark, grimy and constricting, take a break from all of the problems of real life in this polished dungeon-crawler.

All joking aside, the rather well-timed, in the UK at least, release of Vaporum: Lockdown proves there is still life in the niche dungeon-crawling genre.

Eschewing the usual confines of the dungeons from which the genre gets its name, Vaporum: Lockdown is a prequel to 2017’s Vaporum and, as such, requires no previous knowledge of the series. Where other dungeon-crawlers may have you exploring dark stone tunnels or crypts full of undead monsters, Vaporum: Lockdown instead embraces the steampunk aesthetic and has you explore a warren of tiled, pipelined corridors where the bloom of electric lighting reflects from almost every surface to some degree. Visually, this game is a delight to look at and draws immediate comparisons with Bioshock.

Loading Screens of Vaporum

I think Hydroponics, with its white aesthetic, was my favourite area to explore.

Level elements are clearly distinguished (once upping the brightness on my monitor, at least) and the creature design is spot on; whether it is mutated rats, errant drones or twisted test-subjects, there is something to delight any fan of gorgeously-modelled NPCs. Everything that you are intended to see is distinct, eye-catching and well-rendered. The numerous hidden switches, puzzle hints and breakable walls on the other hand are not, and will require some careful exploration on your part if you want to a) progress at certain points or b) find everything Vaporum: Lockdown has to offer. The eye for detail presented here is impressive and each different level of the tower you are trapped in during the titular lockdown is visually distinct, whilst also retaining enough unifying elements to construct a believably connected ‘dungeon’.

It is a shame, therefore, that this attention to detail didn’t carry over to the sound design. At best, I would describe it as serviceable, at worst as headache-inducing or distracting. The music is atmospheric, full of danger and warning, whilst the ambient sounds are layered in such a way that you will generally be able to hear, and identify, any NPCs approaching you before they become a problem. With the exception of some sound effects, the audio is good but ultimately not memorable. Believe me when I say that those effects that have stayed with me, have stayed with me for the wrong reasons.

Something about the sound used for fire hits just the wrong pitch and lingers in the ear far longer than it ought, resulting in several puzzles that left me with a headache entirely from the audio effects alone. Several of the traps found throughout also made use of similar headache-inducing sounds that, admittedly, did encourage me to solve the puzzle/pass through the area as swiftly as I could. I should, however, point out that I do have sensitive ears and am prone to sound-related discomfort, and that the game does have a decent audio slider system for tweaking it to your preferences; I just couldn’t find a balance that prevented the headache.

Vaporum Review

This is the one exception to my enjoyment of this game’s visuals. It’s a nightmare to play through this section.

Fortunately, the sound design was the one low-point of the user experience for me. The UI itself is wonderfully minimalist, allowing me to fully immerse myself in the world and check things like health, ammunition or remaining energy only when I wanted to. It’s also easily readable, both in terms of glancing at it for the pertinent information as well as in terms of font size, something that is customisable via the in-game options. You can also turn things like headbob on and off and, for those hardcore veterans of the genre, the game even lets you play without the map, meaning you’ll have to make your own as you go, as in the days of yore. I… well, I didn’t do this and found myself using the in-game map a lot. Fortunately, it’s easy to read, lets you check things on other floors with a couple of clicks and, most importantly, allows you to add a note if you encounter a puzzle you want to return to later.

Believe me, you will be returning to places. If you don’t like backtracking in video games, you might want to stay away from this one as there is a liberal amount of it. I have mixed feelings about the backtracking on display here; on the one hand, the narrative has been constructed such that it feels organic and justified (in a vaguely metroidvania way) but on the other hand, the player character doesn’t move quickly, it’s easy to get lost if you aren’t checking the map after every room and, if you’ve passed through an area more times than the plot expects, there is an eerie emptiness to the dark chambers. Enemies will only reappear when the game requires you to backtrack and you can usually tell if you’ll encounter something on your way back through environmental clues.

Vaporum and the inventory

Look at all those numbers!

It is, of course, impossible to talk about enemies in a video game without talking about the combat in said game. Combat here is simple, if tactically challenging at higher difficulty levels. As this a grid-based dungeon-crawler, you can attack in, and be attacked from, four directions by enemies that follow the grid as you must. This produces a predictable movement pattern that, combined with easy to read animations, can be exploited when facing small numbers of enemies. The actual mechanics of fighting for survival are tied to weapon stats.

Each has a cooldown that affects all your weapons (so no switching out to refresh cooldowns), as well as a range (displayed in tiles), ammunition or energy cost (for ranged weapons) and, of course, a damage number. Throughout my exploration I found many weapons with additional abilities (typically these would apply an elemental effect for increased enemy cooldowns, decreased damage taken or damage over time, for example) and I would highly recommend taking the time to find these weapons and the armour pieces scattered throughout the world. This is definitely a game for people who like to tinker with stats; my build revolved around dealing extra damage based on missing health and lowering the damage output of enemies, for example.

Character progression is tied mostly to gathering fumium, a rare element being used in experiments taking place in the facility the game is set in. Fumium is generally gained from defeating enemies but I found a rifle that gave me a small amount of it whenever I hit an enemy and items are hidden throughout that permanently increase one of your base stats. Whenever you reach a certain amount of fumium, you gain a circuit with which to upgrade your exorig (your armour). The whole system is simple and clean, each rank you put into a skill gives you a bonus, until you max out that skill. Fortunately, I realised that the last rank is a choice of two options that you will only be able to make once (meaning you’ll only be able to gain the benefit of one of the two perks) before I clicked accept, but that should be something to bear in mind on your own playthrough.

Rig Choice

At the start of the game, you are required to choose your base armour. This will affect the rest of your gameplay in minor ways.

Story progression is tied, as far as I could tell, exclusively to map progression and not character level, and is pretty well done, if not terribly original. It won’t take long to realise that it’s based on experimenting with something that shouldn’t be experimented with, and is delivered through first person cutscenes (with some pretty good voice acting and camera direction), as well as through notes and audio diaries scattered around the environment (some of which you’ll have to hunt for if you want the full picture). Each is well written and brings the author to life, letting you get a feel for the disparate personalities trapped in the tower before things went south, and some provide clues about certain enemies or puzzle solutions. Even better, however, is the ability to re-read/listen to them at will, although you do need to know which in-game character wrote the entry to make sense of the game’s indexing. Overall, though, the writing brings this small slice of steampunk, morally-grey science to life pretty well.

Button Puzzle or puzzle choice?

You won’t find any overt solutions to the puzzles here, all I can recommend is pay close attention to the environment and read the notes you find carefully.

I’m happy to say that I didn’t encounter any bugs during my time with Vaporum: Lockdown, none that I noticed anyway. The main things that I felt could do with more polish were the puzzles, but this might be something that is a genre-staple, and not specific to this game. With the limitations, and simple mechanics, of the genre, the puzzles here are little more than push buttons in the right sequence, push blocks around, or time your dash between traps perfectly. Occasionally, pressure plates are involved (these come in two varieties: one you can weigh down with anything and on that you have stand on/weigh down with a block) but the complexity here largely comes down to the length of time it takes to solve a puzzle. Having figured out the solution to a puzzle in the latter half of the game (complete with note-taking), I reloaded a save to try it again and, even with the solution, it still took over five minutes for me to solve. This is also where the headache came from; one puzzle involves three flame turrets and the cacophony from all three was such that I decided to skip it after twenty minutes of both button pushing and block moving.

All that said, Vaporum: Lockdown is currently £14.99 on Steam and I feel that’s a good price. Depending on your desire to find everything the game has, it’ll likely take you around 10–15 hours (I’m not getting any more specific than that for my playtime), possibly more if you are intent on finding the myriad secrets yourself. The puzzles are, mostly, entertaining to think through and the world itself is a treat to explore and learn about through the environmental clues of hidden diaries and propaganda posters plastered everywhere.

Poster

Each area has its own spin on propaganda and they’re usually worth checking out.

Would I recommend this game? Sure, there is enough imaginative world-building, well-delivered lore and beautiful environments that I would, but with the caveat that it is slow-paced, requires a lot of backtracking and does feel a little padded towards the end. It is also probably not for you if you want puzzles that take only a few minutes to solve.

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