GDC 2015 hits record attendance with 26,000

Posted By: Gamerdating Team - March 10, 2015

Develop GDC announced that more than 26,000 games industry professionals were in San Francisco for last week's Game Developers Conference hitting an all time record high. GDC 2015 announced some big news with Epic Games and Unreal Engine 4 becoming free to all, and Unity 5 launching. In addition Vale announced their Source 2 engine. Valve hit the virtual reality scene with HTC Vive, and Project Morpheus release some updates, and AM

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Blizzards Overwatch address female diversity

Posted By: Gamerdating Team - March 09, 2015

Ever since Blizzards FPS: Overwatch was announced we've been on the edge of our seats watching the awesome cinematic and arguing over who looks coolest. One issue was raised where it was observed that female characters lacked coverage of all roles. Blizzard has answered with Zarya. Announced at PAX East 2015, Zarya, is a Russian soldier who is one of "world's strongest women.": We've been hearing a lot o

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Valve announce Steam Machine details

Posted By: Gamerdating Team - March 06, 2015

Valve's have announced their new Steam machines, designed in taking PC gaming into the living room and will cost as little as $460 (£302). The Steam Machines have been detailed on the Steam website, and shows multiple suppliers from Alienware, Asus, Gigabyte, Origin, Zotac and more (up to 15).  Does Steam and their design of living room boxes appeal to the average gamer? Will this re-introduce living ro

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Battlefield 4 - Mega patch improvements!

Posted By: Gamerdating Team - March 03, 2015

DICE has released a huge mega patch today, with updates to Battlefield 4 to make the multiplayer experience stellar. Improvements to the netcode have been a welcome bit of news with new game modes, improvements to spawning, combat, health, new graphic updates and ui changes. You can check out the full blog announcment in the battlelog, where you can read all about the PC, Xbox and PS updates.    

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3DRealms is back with Bombshell

Posted By: Gamerdating Team - March 03, 2015

From the creators of Rise of the Triads, Duke Nukem and Max Payne, comes Bombshell, an isometric action role-playing game for PC and consoles. Bomb disposal technician turned mercenary for hire, Shelly "Bombshell" Harrison must strong-arm her way across 4 planets in an Unreal Engine-powered galactic adventure to rescue the president from an apocalyptic alien threat.  The trailer (available on youtube) reminds me of Alien

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We Happy Few, new crazy indie title.

Posted By: Gamerdating Team - February 27, 2015

Compulsion games have announced their title: We Happy Few, a game they've been developing since early 2014. With a very special theme and artwork the game feels freaky and I'm eager to get more information! We Happy Few will be at PAX East 2015 with a playable "build" for anyone to have a go. Check out the trailer here, its crazy, awesome and I cannot wait to get my hands on it!

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Warhammer 40,000 announce their PC MOBA

Posted By: Gamerdating Team - February 26, 2015

Games Workshop’s Warhammer 40,000 is at it again, Whitebox Interactive announce their latest game devloping Warhammer 40k: Dark Nexus Arena. Stated to have the heroes such as Space Marines, Orks, and the Tau in an assortment of four vs four player battles. Other races such as the Sisters of Battle, Dark Eldar, Eldar, and Chaos Space Marines will be added in the fullness of time. It is interesting to note the four vs four bat

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GTAV Heists releasing March 10th

Posted By: Gamerdating Team - February 25, 2015

Rockstar Games announced two updates yesterday with a date of March 10th for Online Heists and another delay for the eagerly awaited PC version to be released April 14th. Online Heists We are excited to announce that the launch of Heists for GTA Online is scheduled for March 10th. We know it’s been a wait, and appreciate your patience. Heists will bring a brand new 4-player cooperative gameplay experience to GTA Online, giving pl

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Steam now has over 125 million active accounts

Posted By: Gamerdating Team - February 24, 2015

Steam released a press release with the Steam VR.  GDC 2015 will mark the 13th anniversary of Valve's first public announcement of Steam, which has since become the leading platform for PC, Mac, and Linux games and software.  In the last year, Steam added new services and features - including In-Home Streaming, Broadcasting, Music, and user created stores - as it grew to over 125 million active accounts worldwide.  S

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Updates and Fixes

Posted By: Gamerdating Team - February 23, 2015

Hello all, Thank you for your continued support, reports and emails about errors, bugs and features. We take everything on board and strive to build the best service for all.  We've been busy this last week fixing some glaring bugs involving: Landing page game art. Landing page graphical bugs fixed and load speed improved. Game Library now pulls games correctly. Footer layout bugs fixed. Subscription displaying incorr

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UK's first dedicated eSports arena: The Gfinity Arena revealed

Posted By: Gamerdating Team - February 20, 2015

Next month the UK gets its first dedicated eSports Arena at the Vue Cinema, Fulham Broadway London. Within the Vue Cinema, the Gfinity Arena hosts three custom-built stages with capacity to house over 600 gaming fanatics, offering the comfiest seats found in eSports. Get your tickets through the Vue website when they go on sale, and what a better place to take your special someone on a special date. eSports Arena to watch our f

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GamersGate celebrate 10th Anniversary

Posted By: Gamerdating Team - February 19, 2015

GamersGate are celebrating 10 years of trading with exclusive 48 hours deals. You can pick up Valkyria Chronicles, Company of Heroes 2, Defiance, and Tom Clancy's games for 50-75% off. We always like to see successful gaming ventures last a while, and we'd like to salute GamersGate for 10 years of -as they call it- awesomeness. Some cracking games ideal for co-op play, and some amazing rpgs.

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Grow Home patched

Posted By: Gamerdating Team - February 18, 2015

Grow Home has been one of those games that slips easily under your radar. You play as BUD (Botanical Utility Droid), a robot on a mission to save his home planet by harvesting the seeds of a giant alien plant. Sure, sounds a little... dry, but it's a great 3D platformer with charm, and taste. With the latest update: Some rare flora and fauna has been recently detected on the alien planet. M.O.M has a new side quest for B.U.D to inv

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New Colorblind Support in WoW Patch 6.1

Posted By: Gamerdating Team - February 17, 2015

World of Warcraft patch 6.1 has revealed that you’ll find a new user interface system that we’ve designed to assist players who have common visual issues related to colorblindness. In the new ‘Accessibility’ interface configuration section, you’ll be able to enable both text and color enhancements that may improve your visual experience while playing WoW. ‘Enable UI Colorblind Mode’ (which was pre

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ESL reveals biggest UK tournament for CS:GO and LoL

Posted By: Gamerdating Team - February 16, 2015

The ESL UK Premiership, the company's largest tournament since 2010, has been announced today for Counter-Strike: Global Offensive and League of Legends players to win £12,000. The tournaments will be spread over two months of online brackets to culminate in an offline finals at London MCM Comic Con over the 22-24 May weekend, in front of an expected 110,000 spectators. The first qualifiers are scheduled to begin on 23 February. Y

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Silly Stereotypes that Surround Gamers

Posted By: Melissa - February 15, 2015

When I opened my eyes the other morning to a pounding headache and an empty bed, I was instantly in a grumpy mood. Jordan had been out of bed for a couple hours, from what I could hear, his cough was getting worse. Now, I feared I was in the virus’ sights. Thoughts of having an excuse to make chicken soup would usually at least make me a little happy, but today would be a long day with no extra bandwidth. Sitting up, my fears were confirmed

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Why Super Mario 3D World might quite possibly saved my love life.

Posted By: Lacey - February 15, 2015

My husband doesn’t get me. I’ve known this… I’m a complicated stress ball of a woman and at times a bit demanding. Like any woman I appreciate romantic gestures or thoughtful gifts. Which is why last Christmas when my husband gifted me with a Wii U I was honestly a little confused. Please don’t get me wrong I knew how great of a gift it was! But I don’t game… I should have kept my confusion to myself

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GamerDating Launch

Posted By: Gamerdating Team - February 15, 2015

GamerDating has launched, congratulations and welcome to GamerDating.  To get started fill in your profile to reflect you, the person behind the screen. Hang up your gaming persona, because here we are all gaming fanatics, but we are people! Once you've finished filling in your profile (and remember the more detail, the more success), search the matching system for like minded people. If you like the look of someone, get in touc

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Why you need a picture

Posted By: Gamerdating Team - February 15, 2015

Yes, you will need to upload a picture of real-life you. Because you are awesome. Because you are beautiful. Because real people have real faces. Because relationships happen between people, not avatars. We created GamerDating.com with one goal in mind: to help gamers find other gamers to love them in game and out. To achieve this goal, we feel it is important that our community be made up not of anonymous avatars, but the amazing

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Ian's Story Part 1 - Success of Online Dating

Posted By: Ian - February 15, 2015

Hello, My name is Ian, and happily married to my wife Anne, whom I met through online dating. If you had of asked me some five or six years ago about online dating I may have scoffed at the idea and said it was for either sleazy men and desperate old women. However, times have changed and I now believe it to be one of the best ways to meat like minded individuals and some genuinely nice people. I've never been one for night clubs and

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Battlefleet Gothic: Armada 2 - Grim Dark Review

Posted By: Dan - January 26, 2019

Game

As a twenty year fan of the Warhammer 40k universe, It was with great pleasure and excitement that I was recently offered the chance to write a review on the upcoming release of Battlefleet Gothic: Armada 2. Whilst I never had the pleasure of playing the tabletop version of Battlefleet Gothic, the upcoming PC game is, as expected set in the same rich, gritty dark and terrifying universe as the parent tabletop miniature wargame from which it evolved.
 

Starting with the tutorial I was immediately struck by the sense of vastness to the field of play. You have a warship (or several, later on). In the 'immediate' area (is there such a thing in the vastness of space?) there is some sort of gargantuan structure surrounding the area of battle. I'm not sure what it is, even with my familiarity with the setting, but it wasn't necessary; the vastness of this structure dwarfing your warship, a huge vessel in itself gives you a firm idea of just how big the Warhammer 40k universe is and illustrates just how small and insignificant human life is in this setting. I won't spend too much time talking about this, but it is an important and subtle point being made about the setting the game is in. Life is cheap, war is everywhere and worse than Hell.
 

The campaign medu is tastefully organised into trading card like sections.

The game starts as you might expect by teaching you the basic manoeuvres and actions that can be performed by one of your ships. The ships have 4 basic modes of movement which are – standard speed, 'burn retros' (shut off the engines), perform a sharp turn and full speed ahead. The functions here appear simple, but I could tell there was a strategic nuance to them which would become apparent through tactical planning and timing when commanding your ships, especially when under fire and time is against you to either destroy the enemy ship or get your own to safety.

You might imagine that a battlefield in space would be relatively devoid of features, and whilst it's fair to say that the battleground is a little more bare than traditional land based war games, there are still interesting terrain features present in game that are both helpful and harmful such as asteroid fields that can hide your ship from the enemy, but cause damage to the ship's hull as you fly through, and gas clouds that conceal your ships from the enemy unless they perform a scan of the area.
 


A common theme in many strategy games old and new, strategy points must be seized to control areas of space on some battle maps.

The first enemy ship came into sight and as expected of a tutorial was something of a pushover. Another thought that struck me, was the similarity in the pace of gameplay and the tactical style between this and naval combat in games such as Empire: Total War and Napoleon: Total War. Ships move relatively slowly to the player's eye by comparison to land based troops in most conventional strategy games, and to render an enemy ship defenceless or destroyed using a single ship can take quite a bit of time. From this, I could tell this was a game that would require some patience from its players in order to win battle as cleanly as possible and with the fewest casualties possible.

I was playing the second mission of the game for quite some time. As I mentioned, combat moves at quite a slow pace, yet somehow maintains tension throughout the engagement. On completion of this I was presented with a long and beautiful cut scene, and I realised that I had only just completed the prologue!
 

This little guy just told Admiral Spire he would take his skull this day. Admiral Spire - lol nub

I was starting to realise there was far more complexity to controlling the ships in battle than I had first thought, and that far more ships would be present in battle than I had anticipated. This was both exciting and daunting. The tutorial had given me a good basic knowledge of moving and fighting with various Imperial warships, but I was left in the dark as to the finer points of certain special abilities, and where it was appropriate to use them. Further, I wondered how much these abilities would influence the outcome of battles as when I had used them in the prologue they had not seemed to have had an effect worth writing home about. For all my doubts about my ability to command more than a few ships at a time to any great effect, I was excited at the prospect of seeing huge space battles unfolding before me and pressed on into the main part of the first campaign : The Imperium.

Battlefleet Gothic: Armada 2 offers campaigns with the Imperium, Necrons and the Tyranids, and in Skirmish/Battle mode you can play anything right off the bat.

 


In space no-one can hear you scream

Leaping into the Imperium campaign the cut scene details a mighty invasion of the 'fortress world' Cadia. For those of you familiar with other games with the 40k setting, I will point out here that the storytelling does an excellent job of making the forces of Chaos seem terrifying without ever showing us a single daemon or suit of spiked power armour. There is a sense of the unknown about the invading navy, and the fact that nobody seems to know exactly what they're up to at any given time makes them seem so much more threatening than in other computer games set in the 40k universe(let's face it, Chaos have been the main antagonists in most of them). The scene follows a female commodore leading her 'small' fleet through the space just outside of Cadia. She launches what she soon comes to realise was a suicidal attack against the enemy forces. The ship's computer reads a damage report, the last part detailing that the crew has sustained an estimated 65,000 casualties across all decks. This drives home hard that the ships that appear small on screen are in fact enormous machines of war with screws equivalent to the population of a small city, and the lives of those aboard are like so many candles easily snuffed out with a few well-placed shells from the enemy vessels.
 

An enemy vessel detonates with cataclysmic forces The Phalanx rams it's gargantuan bulk home into it's black heart.

Whilst the defenders of Cadia struggle to stem the tide of Chaos pouring from the Eye of Terror (a portal to the 'Immaterium'; a Hell-like dimension where anything is possible, and the realm of daemons) the story shifts to the flagship of one Admiral Spire, an Imperial Navy commander who has been trapped in the Immaterium along with his crew for 800 years in pursuit of none other than the superhuman evil leading the invasion – Abaddon the Despoiler. As his ship emerges from this dimension he displays mild surprise that he is now almost a millennium out of his own time and resolves himself to continue his quest to destroy the 'Arch-Traitor' as though 800 years in Hell-Lite was a minor inconvenience. I liked him immediately.

Almost as soon as he exits the Immaterium Spire spots a small (by comparison, it's still a huge vessel) Chaos ship, the commander of which eagerly declares he will take Spire's Skull. Spire calmly identifies himself and his ship and says '...And today I will be your death.' probably whilst pouring himself a brandy or some 41st millennium equivalent. Upon the destruction of this impudent heretic three more Imperial ships join Spire's fledgling fleet and together they destroy several more patrolling Chaos cruisers securing the Belisar planetary system for the Imperium. Spire's crusade to cleanse Cadian space of the Chaos menace begins... (I can tell Dan was really getting into playing this game – Ed)

Upon completion of the first mission, I was taken to a turn based strategy map not dissimilar from that of Epic 40k : Final Liberation (for those of you who may remember it!) or a Total War title. I realised I'd just been introduced to an entire new layer of Battlefleet Gothic: Armada 2 that I hadn't even realised was present through the previous few hours of gameplay. From here you can manage the fleets you control, repair and upgrade ships and manage (and annex) other planetary systems. Your fleets have an upkeep per turn offset against planetary systems currently under your control. You can deploy minefields to defend systems, set up networks through which ships and resources move safely.
 

The Belisar system is liberated, and Admiral Spire's crusade begins.

There is a layer of complexity to the campaign map that will appeal to any connoisseur of grand strategy games. For me, the interface felt a little clunky. I can't quite put my finger on why. I found myself squinting at various values and options in the highly detailed menus wondering what I was supposed to be doing despite the numerous tutorial messages coming up at the right of the screen.
 

Experience is earned through combat, bringing an RPG element to the game.

Regarding bugs, the game even in beta is incredibly tight. There appear to be no noticeably hindering bugs during gameplay either in battle or in campaign. The only bug I noticed was the aforementioned save-game crash, but to be fair that's a biggy. In fairness, we were informed of a save-game bug in the beta notes (saving games with '!' in the file name will crash them) but considering how smooth and tight the game is overall I have no doubt that the developers will get that ironed out before release.
 

Fighters scramble to assault the enemy ship.

Hopefully the bugs won’t spoil too many new players experience.

The music was thematically appropriate. In particular when you hit the in game battle soundtrack. It's EPIC. Music, at least for me is a hugely important part of any computer game, be it a horror game, a strategy game or an action shooter.

As gamers, we all have memories of our favourite computer game soundtracks, from the police station main hall in Resident Evil 2, to the foreboding tune ('Destiny' by Jeff Van Dyk) that played before a battle in Medieval 2: Total War. Music is a critical part of any game aiming to be a masterpiece and Battlefleet Gothic: Armada 2 certainly steps up to the mark.
 

If you are a fan of the Warhammer 40k universe, a fan of the Battlefleet Gothic table top game, or a fan of grand strategy games, Battlefleet Gothic: Armada 2 is a must. If you're a fan of all three of these then to fail to buy it is a crime against the Imperium and you can expect a fleet of Inquisition warships knocking at the door! (Not really, just buy it if you love 40k, it's awesome.)

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