Updates to come

Posted By: Gamerdating Team - February 14, 2015

Hello, Welcome to our first version of GamerDating, we have loads of updates, changes and new features to add as we progress.  We will be fixing and updating any bugs, issues and features daily. During your time if you encounter any bugs, please provide as much information as possible with screenshots. Every bug you report which leads to a fix you can earn free membership and time on your account because we know communities grow

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Subscription Rewards

Posted By: Gamerdating Team - February 14, 2015

Online dating can often be a long, daunting quest and we want to reward you for your valor. We are gamers, we LOVE games so we figured we could offer games for free in our paid subscriptions. This can do two things: Share and offer our favorite games Support and promote indie games, devs and spread beta access Regrettably the majority of offered games are for the PC, due to the nature of online keys.  We are always looking fo

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Albion Online - We came, claimed and conquered.

Posted By: Alexander Brown - February 14, 2015

We came. We claimed. We conquered. Albion Online is a Free-to-Play game in its alpha-testing stage which offers a cross-platform sandbox MMO on Windows, Mac, Linux, Android and iOS. Think of it as a living world with no NPC vendors, no questlines and no NPCs to report to. Instead you, your guild and your friends decide who owns what: it is an entirely player-driven economy with full-loot hardcore PvP. Towns, buildings and regions can all be co

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Mortal Kombat X will take more realistic approach to female form

Posted By: Gamerdating Team - February 14, 2015

Female characters in Mortal Kombat X will be more realistically proportioned than in previous games.   "The mantra for this game has always been realism, heading towards a more realistic look," production manager Spiro Anagnostakos said, as reported by GameSpot. "So the same thing applies to the proportions where we try to bring things back in per se to where they should be." It is nice to see some positive actio

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Apple Promoting “Great Games with No In-App Purchases” on App Store Front Page

Posted By: Gamerdating Team - February 14, 2015

Apple has started promoting games that don't have any In-App Purchases on the front page of the App Store. Currently featured in the UK App Store, the section is called 'Pay Once & Play' and it showcases “great games” that don't require users to pay for extra content through IAPs.   It’s been a long time coming for Apps to provide the old fashion, and simple “here is a game, now play it&rdquo

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Caribbean RPG Release Date!

Posted By: Gamerdating Team - February 14, 2015

‘Caribbean!’ is going to be released on February 20th 2015.   Here’s what’s going into the release version: Naval battles — significantly changed based on players’ feedback. Boarding fights. Brand new economy and production system. New ranking system. Completely reworked quest model. Field artillery. Order and control system for armies in battl

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Paradox celebrates 3 years of Crusader Kings II, largest playtime on record is 10,500 hours.

Posted By: Gamerdating Team - February 14, 2015

The dedication to games is sometimes admirable, especially when it comes to Crusader Kings II.   While the average playtime of Crusader Kings II is 99 hours, with around 10,700 players scheming each month, someone has clocked an impressive 10,500 hours. The highest number of players in a month was 104,000.   Over 1.1 million units have sold since early 2012, with more than 2.5 million expansions bought. Check out the infogra

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CnC Tiberian Dawn - Community Power!

Posted By: Gamerdating Team - February 14, 2015

A small fan group has taken it upon themselves to gather over six hundred fan-created missions for CnC Tiberian Dawn. It's been a labor of love for the group and the mods run from 1996 all the way through this year's most current missions.   Once again we see the community and passion behind it driving forward to provide endless hours and support to one another. You just gotta love gamers! <3 Check out the massive Cn

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Battletoads 2020 - Hopping Mad Review

Posted By: Ryan - September 28, 2020

Game

With a hop, skip and jump into the absurd, Battletoads is the game we need right now.

And really, why wouldn’t it be? At its core, this is a very simple game and that has allowed the developers to polish it. The UI, such as it is, conveys all it needs to: remaining health, remaining ammunition and (if you are doing poorly) the respawn time. At any point, you can check the top of the screen to see how each toad is doing and, with three playable toads, that is incredibly useful.

Battletoads 2020 offers multiplayer and solo play

I only played in solo for my first run throughs. Some levels that shine with coop are obvious.

Playing solo, like I did, gives you the option to swap between the toads on the fly (get it?) in order to extend your combos and each toad has their own health bar which makes health management, on Normal difficulty and above, incredibly important. Whilst I played the game through solo, the expectation of co-op play is fairly obvious. The difficulty levels show you what makes them so difficult (enemy health, strength and respawn times are all affected) so it never feels unfair but the difficulty is such that only the most hardcore of solo players will succeed at the highest level.

Battletoads 2020 still rocking puns

Even if you do die though, the death screens are amusing enough that it doesn’t feel like you’ve wasted anything.

What of the game itself though?

It is… difficult to describe and I’m going to have to settle for ‘hybrid’. It starts out as a beat ‘em up, during which you are encouraged to scour the background for hidden collectables and ways to progress, but changes genre a few times. It took almost four hours for me to beat the story (an hour of which is cutscene) and during that time I played a beat ‘em up, an infinite runner, a 2D platformer and a shoot ‘em up, all liberally sprinkled with minigames (largely consisting of quick-time events).

Beat-em-up 2D platformer or shoot em up?

Battletoads has 2D platforming beatem ups, shooting, racing, minigames. And plenty of narrative.

It strikes a good balance of gameplay styles and no one type of experience outstays its welcome; just be aware that you might stumble upon something you wouldn’t usually play. For me, it was the shoot ‘em up sections, but I know people who don’t really like 2D platformers and would be dismayed if I told them that no single game style lasts noticeably longer than the others (I’d hazard a guess that there is a slight bias towards the beat ‘em up section but it’s only slight) with the exception of the two ‘infinite’ running sequences which are very short. Each gameplay change is associated with a story beat, allowing one diverging plot thread to tell its own story without repeating the experiences of the other.

Whilst short, this selection of mini-games was one of my favourite parts of the game.

I was impressed with the sheer amount of variety the developers managed to cram into their game. Each toad plays differently (in terms of combos available, damage done and movement speed) and each of the many hand-drawn attack animations is crisp, easy to read and oh-so-satisfying to pull off (my personal favourites involve a fish and a rubber chicken).

The two running sections are very distinct; the first has a focus on matching the button prompt to the surface you are running on and the other features both a wall of death constantly following you as well as some puzzle elements. Even the shoot ‘em up sections distinguish themselves with different enemy types and bosses. Perhaps it would be worth thinking about Battletoads as a collection of small games linked with a cohesive, enjoyable story rather than a single game.

Is the Battletoads reboot any good?

This feels like I should be playing with friends who have information I can’t see á la Keep Talking and Nobody Explodes.

That said, I had a few problems with some of the choices made: a handful of enemy types were annoying in that they either interrupted the flow of the game by blocking whenever they weren’t throwing things at me from the edges of the screen or had attacks that I lost amid everything else (this was more prevalent in the shoot ‘em sequences). I should also point out that, for people who are easily overstimulated visually, one of the early game bosses may present a problem in terms of parsing the information on screen.

The last niggle I had was standard platformer stuff: collectables hidden in what seem like death pits. This isn’t a new problem in gaming, and it won’t go away any time soon, just know that whilst most of the collectables are easy enough to find (shoot a background element, solve a puzzle, fly into the floating golden thing) you may have push up against every wall and try every pit in the platforming section. Thankfully, the checkpoint system works wonderfully.

Battletoads 2D Coop gets a bit visual heavy

There is too much going on here for me to properly process.

Aside from that, there is little to say about the game play as its mostly genre-standard fare: the combos and health pickups the game opens with are replaced with weapon powerups and spike pits as it progresses. As lean as the game is though, it is polished (as I’ve mentioned); not once did I feel like I had died unfairly or encounter any noticeable bugs (aside from the flies you have to eat to restore the toads’ health).

This may, obviously, be attributed to its short length; at nearly four hours on Easy (as a newcomer to the genre [and a solo player], I was intimidated by the harder difficulties and my concern was warranted when I started again on Normal) the longevity here is mostly around replaying the game. Each level DOES have a handful of collectables plus a bonus objective to complete, as well as a score system, but if you aren’t driven by numbers you’re only going to be coming back to experience the enjoyable moment-to-moment gameplay if you have nothing else to do.

It’s easy enough to see what you’re missing on each level from the pause screen.

However, the game is only £14.99/$19.99 (at time of writing) and is available through Game Pass, which makes its short length suddenly seem more reasonable (as an aside, I’ve played similarly short games at this price point that have far more bugs in them) and I would be hard pressed to not recommend Battletoads. Please do bear in mind though, some of the humour here could be termed immature but is entertaining enough for the most part.

Clean animation is hard to pull off with such heavy effects.

A good summary of the game: wanton destruction, clean animation, puns and surprisingly wholesome moments.

Really though, if you don’t care about short game experiences (or are at least interested in replaying the game) and immature humour, grab your partner, or partners, and enjoy the three-player couch co-op. You almost certainly won’t be disappointed!

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