We Happy Few, new crazy indie title.

Posted By: Gamerdating Team - February 27, 2015

Compulsion games have announced their title: We Happy Few, a game they've been developing since early 2014. With a very special theme and artwork the game feels freaky and I'm eager to get more information! We Happy Few will be at PAX East 2015 with a playable "build" for anyone to have a go. Check out the trailer here, its crazy, awesome and I cannot wait to get my hands on it!

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Warhammer 40,000 announce their PC MOBA

Posted By: Gamerdating Team - February 26, 2015

Games Workshop’s Warhammer 40,000 is at it again, Whitebox Interactive announce their latest game devloping Warhammer 40k: Dark Nexus Arena. Stated to have the heroes such as Space Marines, Orks, and the Tau in an assortment of four vs four player battles. Other races such as the Sisters of Battle, Dark Eldar, Eldar, and Chaos Space Marines will be added in the fullness of time. It is interesting to note the four vs four bat

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GTAV Heists releasing March 10th

Posted By: Gamerdating Team - February 25, 2015

Rockstar Games announced two updates yesterday with a date of March 10th for Online Heists and another delay for the eagerly awaited PC version to be released April 14th. Online Heists We are excited to announce that the launch of Heists for GTA Online is scheduled for March 10th. We know it’s been a wait, and appreciate your patience. Heists will bring a brand new 4-player cooperative gameplay experience to GTA Online, giving pl

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Steam now has over 125 million active accounts

Posted By: Gamerdating Team - February 24, 2015

Steam released a press release with the Steam VR.  GDC 2015 will mark the 13th anniversary of Valve's first public announcement of Steam, which has since become the leading platform for PC, Mac, and Linux games and software.  In the last year, Steam added new services and features - including In-Home Streaming, Broadcasting, Music, and user created stores - as it grew to over 125 million active accounts worldwide.  S

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Updates and Fixes

Posted By: Gamerdating Team - February 23, 2015

Hello all, Thank you for your continued support, reports and emails about errors, bugs and features. We take everything on board and strive to build the best service for all.  We've been busy this last week fixing some glaring bugs involving: Landing page game art. Landing page graphical bugs fixed and load speed improved. Game Library now pulls games correctly. Footer layout bugs fixed. Subscription displaying incorr

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UK's first dedicated eSports arena: The Gfinity Arena revealed

Posted By: Gamerdating Team - February 20, 2015

Next month the UK gets its first dedicated eSports Arena at the Vue Cinema, Fulham Broadway London. Within the Vue Cinema, the Gfinity Arena hosts three custom-built stages with capacity to house over 600 gaming fanatics, offering the comfiest seats found in eSports. Get your tickets through the Vue website when they go on sale, and what a better place to take your special someone on a special date. eSports Arena to watch our f

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GamersGate celebrate 10th Anniversary

Posted By: Gamerdating Team - February 19, 2015

GamersGate are celebrating 10 years of trading with exclusive 48 hours deals. You can pick up Valkyria Chronicles, Company of Heroes 2, Defiance, and Tom Clancy's games for 50-75% off. We always like to see successful gaming ventures last a while, and we'd like to salute GamersGate for 10 years of -as they call it- awesomeness. Some cracking games ideal for co-op play, and some amazing rpgs.

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Grow Home patched

Posted By: Gamerdating Team - February 18, 2015

Grow Home has been one of those games that slips easily under your radar. You play as BUD (Botanical Utility Droid), a robot on a mission to save his home planet by harvesting the seeds of a giant alien plant. Sure, sounds a little... dry, but it's a great 3D platformer with charm, and taste. With the latest update: Some rare flora and fauna has been recently detected on the alien planet. M.O.M has a new side quest for B.U.D to inv

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New Colorblind Support in WoW Patch 6.1

Posted By: Gamerdating Team - February 17, 2015

World of Warcraft patch 6.1 has revealed that you’ll find a new user interface system that we’ve designed to assist players who have common visual issues related to colorblindness. In the new ‘Accessibility’ interface configuration section, you’ll be able to enable both text and color enhancements that may improve your visual experience while playing WoW. ‘Enable UI Colorblind Mode’ (which was pre

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ESL reveals biggest UK tournament for CS:GO and LoL

Posted By: Gamerdating Team - February 16, 2015

The ESL UK Premiership, the company's largest tournament since 2010, has been announced today for Counter-Strike: Global Offensive and League of Legends players to win £12,000. The tournaments will be spread over two months of online brackets to culminate in an offline finals at London MCM Comic Con over the 22-24 May weekend, in front of an expected 110,000 spectators. The first qualifiers are scheduled to begin on 23 February. Y

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Silly Stereotypes that Surround Gamers

Posted By: Melissa - February 15, 2015

When I opened my eyes the other morning to a pounding headache and an empty bed, I was instantly in a grumpy mood. Jordan had been out of bed for a couple hours, from what I could hear, his cough was getting worse. Now, I feared I was in the virus’ sights. Thoughts of having an excuse to make chicken soup would usually at least make me a little happy, but today would be a long day with no extra bandwidth. Sitting up, my fears were confirmed

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Why Super Mario 3D World might quite possibly saved my love life.

Posted By: Lacey - February 15, 2015

My husband doesn’t get me. I’ve known this… I’m a complicated stress ball of a woman and at times a bit demanding. Like any woman I appreciate romantic gestures or thoughtful gifts. Which is why last Christmas when my husband gifted me with a Wii U I was honestly a little confused. Please don’t get me wrong I knew how great of a gift it was! But I don’t game… I should have kept my confusion to myself

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GamerDating Launch

Posted By: Gamerdating Team - February 15, 2015

GamerDating has launched, congratulations and welcome to GamerDating.  To get started fill in your profile to reflect you, the person behind the screen. Hang up your gaming persona, because here we are all gaming fanatics, but we are people! Once you've finished filling in your profile (and remember the more detail, the more success), search the matching system for like minded people. If you like the look of someone, get in touc

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Why you need a picture

Posted By: Gamerdating Team - February 15, 2015

Yes, you will need to upload a picture of real-life you. Because you are awesome. Because you are beautiful. Because real people have real faces. Because relationships happen between people, not avatars. We created GamerDating.com with one goal in mind: to help gamers find other gamers to love them in game and out. To achieve this goal, we feel it is important that our community be made up not of anonymous avatars, but the amazing

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Ian's Story Part 1 - Success of Online Dating

Posted By: Ian - February 15, 2015

Hello, My name is Ian, and happily married to my wife Anne, whom I met through online dating. If you had of asked me some five or six years ago about online dating I may have scoffed at the idea and said it was for either sleazy men and desperate old women. However, times have changed and I now believe it to be one of the best ways to meat like minded individuals and some genuinely nice people. I've never been one for night clubs and

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Updates to come

Posted By: Gamerdating Team - February 14, 2015

Hello, Welcome to our first version of GamerDating, we have loads of updates, changes and new features to add as we progress.  We will be fixing and updating any bugs, issues and features daily. During your time if you encounter any bugs, please provide as much information as possible with screenshots. Every bug you report which leads to a fix you can earn free membership and time on your account because we know communities grow

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Subscription Rewards

Posted By: Gamerdating Team - February 14, 2015

Online dating can often be a long, daunting quest and we want to reward you for your valor. We are gamers, we LOVE games so we figured we could offer games for free in our paid subscriptions. This can do two things: Share and offer our favorite games Support and promote indie games, devs and spread beta access Regrettably the majority of offered games are for the PC, due to the nature of online keys.  We are always looking fo

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Albion Online - We came, claimed and conquered.

Posted By: Alexander Brown - February 14, 2015

We came. We claimed. We conquered. Albion Online is a Free-to-Play game in its alpha-testing stage which offers a cross-platform sandbox MMO on Windows, Mac, Linux, Android and iOS. Think of it as a living world with no NPC vendors, no questlines and no NPCs to report to. Instead you, your guild and your friends decide who owns what: it is an entirely player-driven economy with full-loot hardcore PvP. Towns, buildings and regions can all be co

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Mortal Kombat X will take more realistic approach to female form

Posted By: Gamerdating Team - February 14, 2015

Female characters in Mortal Kombat X will be more realistically proportioned than in previous games.   "The mantra for this game has always been realism, heading towards a more realistic look," production manager Spiro Anagnostakos said, as reported by GameSpot. "So the same thing applies to the proportions where we try to bring things back in per se to where they should be." It is nice to see some positive actio

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Apple Promoting “Great Games with No In-App Purchases” on App Store Front Page

Posted By: Gamerdating Team - February 14, 2015

Apple has started promoting games that don't have any In-App Purchases on the front page of the App Store. Currently featured in the UK App Store, the section is called 'Pay Once & Play' and it showcases “great games” that don't require users to pay for extra content through IAPs.   It’s been a long time coming for Apps to provide the old fashion, and simple “here is a game, now play it&rdquo

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Book of Demons - Papercuts and Dungeon Runs - Review

Posted By: Lily - January 18, 2019

Game

Book of Demons, Smarter than the Average ARPG

Recently out of early access (December 13th). Book of demons is an interesting take on the hack and slash genre, where equipment, spells and abilities come in the form of upgradable cards that you find as treasure as you progress through the game. This mix of deck building, hack and slash and roguelike elements gives Book of Demons its unique selling point.

The story sees yourself, a veteran adventurer, returning home to see it practically empty, and a mysterious evil lurking in the town cathedral. With no one else around, you see it as your duty to purge the cathedral and go deeper and deeper unearthing its secrets and of course getting loot along the way.

What lies within the abandoned cathedral? With only a few townsfolk around, you must venture forth to find out!

Book of demons is set in a paper world and all the story and action is inside the book. The graphics reflect this, and although simple in nature, really suit the setting of the game. I find the sprites very visually appealing, even with basic animations, it is not jarring. The tilesets are fairly detailed and interesting and it is quite easy to feel immersed in the game. Currently there are 3 quest zones each with their own enemies and tilesets, but would expect to see this expanded later with DLC or the like.

Effects such as being stunned, or frozen are also visually appealing. The entire screen changes depending on different status ailments that are affecting your character. The frozen effect makes the UI icey, being stunned activates a mini-game of mousing over stars to pull yourself together. Poison turns your health orb green and clicking it reduces the amount of damage you take from it.

I feel like I am in an episode of Frozen! It is very pretty though.

Combat and movement is done entirely through the mouse and hotkeys, your character is essentially on a track and can’t be moved off it making movement sometimes feel restrictive and monsters have free movement, this isn’t necessarily a bad thing, and adds challenge to the game, as positioning becomes very important, as if you get surrounded on both sides you are unable to move and likely very much dead. Your character auto attacks very slowly which is helpful when moving. Assuming a monster is in range you character will do a basic attack, this is handy due to basic attacks also being bound to the mouse, and you aren’t completely defenseless.

Right clicking rapidly increases your attack rate and along with your socketed abilities and gear this brings an interesting dynamic of customization. Cards can be changed during encounters so you can personalize gear for different encounters and bosses depending on your situation. Mana is used both for spells and abilities as well as socketing equipment. Equipment reserves mana lowering your pool for use with other skills. This along with the different abilities of each class makes playing through on each individual class feel unique. Initially, you just start with the warrior, your traditional sword and board fighter. I often found myself equipping more gear and using my mana less, though some abilities were very useful situationally (one I used very often was a huge leap that allowed me to get away from packs). Later you unlock the ranger and mage classes, which again fit their traditional archetypes. In many ways, combat feels similar to ARPG combat such as Diablo or Path of Exile which I thoroughly enjoyed.

 

 

Going through the dungeon nets you experience which when you level gives you a slight damage increase and a choice of 2 options. Either gain a health point or gain a mana point. The one you don’t choose goes into a pot. The pot collects these points and other materials you gather on your journey and stores them. The more resources you have the greater the rewards in relation to the number of materials spent. Each time you empty the pot and collect the rewards the cost increases slightly making it more and more expensive each time, however dying whilst loot remains in the pot empties the pot completely. This adds a certain amount of risk/reward to your progression, do you collect the loot now or risk leaving it till later and dying.

Should I collect my prizes now, or risk greater rewards?

Dying on normal gameplay drops your currently held cards on the floor and if you wish to recover them you must reenter with different cards to reclaim what was once yours.

Something that I did find very interesting was its flexible dungeon length. A game designed around the concept of “play when you can” allows you to adjust dungeon size to a play length adjustable to your schedule. Flexiscope learns your play style over time and predicts how long a dungeon will take you. Want a 15 mins break whilst revising for university exams? Sure! Stick in a small dungeon and have a couple rooms whilst you let your brain recharge. Want a gaming binge and have several hours to play? Sure! Play one of the larger dungeons and have an hour long dungeon crawl. I have often found myself playing this between other games when looking for something to do and it fits perfectly in whatever time you have available.

Flexiscope in action, giving me the choice of a quick tea break game, or an epic gaming marathon!

The game also has an endless mode once you have killed the final boss allowing you to continue playing through the procedurally generated dungeons for better loot, and has options to enable roguelike elements such as essentially perm-death. Although I am not a fan of hardcore modes, I do feel this is a good addition for fans of that playstyle. It certainly has a lot of replayability so starting from scratch doesn’t feel like a chore.

The game is fully voice acted, which was something I wasn’t expecting from the game, however the 4 NPCS in town do lack life, and found myself not really caring about what they had to say, skipping most of the dialog. The story is not especially strong and definitely feels second to the gameplay. Beyond go into cathedral, kill bad stuff, there isn’t much story, and couldn’t really tell you much else about it. Definitely one of the weaker aspects of the game, however I do feel a lot of hack and slash games do fall foul at this hurdle, so isn’t just an issue with Book of Demons.

All in all I have enjoyed my time playing Book of Demons. Those familiar with ARPG’s will find most of the controls intuitive and those who aren’t should be able to pick them up fairly quickly. The game is challenging and adaptive to your own playstyle, giving you an enjoyable experience no matter your skill level. With plenty of room for new DLC, such as new cards, classes, bosses and more I hope to see development on this game for the next while at least as I feel it definitely has room to grow. Currently priced £19.99 I definitely think it is worth the price.

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