Updates to come

Posted By: Gamerdating Team - February 14, 2015

Hello, Welcome to our first version of GamerDating, we have loads of updates, changes and new features to add as we progress.  We will be fixing and updating any bugs, issues and features daily. During your time if you encounter any bugs, please provide as much information as possible with screenshots. Every bug you report which leads to a fix you can earn free membership and time on your account because we know communities grow

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Subscription Rewards

Posted By: Gamerdating Team - February 14, 2015

Online dating can often be a long, daunting quest and we want to reward you for your valor. We are gamers, we LOVE games so we figured we could offer games for free in our paid subscriptions. This can do two things: Share and offer our favorite games Support and promote indie games, devs and spread beta access Regrettably the majority of offered games are for the PC, due to the nature of online keys.  We are always looking fo

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Albion Online - We came, claimed and conquered.

Posted By: Alexander Brown - February 14, 2015

We came. We claimed. We conquered. Albion Online is a Free-to-Play game in its alpha-testing stage which offers a cross-platform sandbox MMO on Windows, Mac, Linux, Android and iOS. Think of it as a living world with no NPC vendors, no questlines and no NPCs to report to. Instead you, your guild and your friends decide who owns what: it is an entirely player-driven economy with full-loot hardcore PvP. Towns, buildings and regions can all be co

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Mortal Kombat X will take more realistic approach to female form

Posted By: Gamerdating Team - February 14, 2015

Female characters in Mortal Kombat X will be more realistically proportioned than in previous games.   "The mantra for this game has always been realism, heading towards a more realistic look," production manager Spiro Anagnostakos said, as reported by GameSpot. "So the same thing applies to the proportions where we try to bring things back in per se to where they should be." It is nice to see some positive actio

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Apple Promoting “Great Games with No In-App Purchases” on App Store Front Page

Posted By: Gamerdating Team - February 14, 2015

Apple has started promoting games that don't have any In-App Purchases on the front page of the App Store. Currently featured in the UK App Store, the section is called 'Pay Once & Play' and it showcases “great games” that don't require users to pay for extra content through IAPs.   It’s been a long time coming for Apps to provide the old fashion, and simple “here is a game, now play it&rdquo

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Caribbean RPG Release Date!

Posted By: Gamerdating Team - February 14, 2015

‘Caribbean!’ is going to be released on February 20th 2015.   Here’s what’s going into the release version: Naval battles — significantly changed based on players’ feedback. Boarding fights. Brand new economy and production system. New ranking system. Completely reworked quest model. Field artillery. Order and control system for armies in battl

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Paradox celebrates 3 years of Crusader Kings II, largest playtime on record is 10,500 hours.

Posted By: Gamerdating Team - February 14, 2015

The dedication to games is sometimes admirable, especially when it comes to Crusader Kings II.   While the average playtime of Crusader Kings II is 99 hours, with around 10,700 players scheming each month, someone has clocked an impressive 10,500 hours. The highest number of players in a month was 104,000.   Over 1.1 million units have sold since early 2012, with more than 2.5 million expansions bought. Check out the infogra

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CnC Tiberian Dawn - Community Power!

Posted By: Gamerdating Team - February 14, 2015

A small fan group has taken it upon themselves to gather over six hundred fan-created missions for CnC Tiberian Dawn. It's been a labor of love for the group and the mods run from 1996 all the way through this year's most current missions.   Once again we see the community and passion behind it driving forward to provide endless hours and support to one another. You just gotta love gamers! <3 Check out the massive Cn

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Cities: Skylines Review

Posted By: Joe "Xirta" - June 11, 2015

Cities:Skylines is a game that is advertised as “A modern take on the classic city simulation”, and at first seems to be just that. After playing it, however, I would describe it more as an advanced and complex modern take on the classic city simulation, as it is so much more than a simple current-day version of this style of game. The roads, the services, the transportation... all these things make this game stand out from the others of its kind. They make it unique and make you want to sit down and enjoy building the city that you imagine, be it powered with natural power or using the fuels of the world you have picked, a city made for industry alone or made with an appreciation of beauty and natural surroundings mixed in with modern society. Every step made in the game is your choice alone.

 

One thing I really like about this game is its attention to detail, enhanced by its graphics. At the most zoomed out view you see it as just a map of the city, which is a nice look when you are trying to plan your city and its future expansion; when you zoom in you see the fine detail of each building . It’s nothing game changing, but it is a nice thing that if you wish you could experience the look and feel first-hand of your city. I was rather amazed at this when I first looked into it because of the level of detail: the windows even show reflections, and you can click on each person to see their name, their occupation, the name of their residence and even what is on their agenda currently.

When you begin the game you think “hey, this is rather simple,! Place a little housing there... a little shopping area here... and let’s give them somewhere to work...”, but as the game progresses it increases in complexity as well, and I found it both a challenging and fun thing to have to care about each feature that needs to be in place, in a well-run city: from places to educate inhabitants to places to bury them, all aspects need to be taken into account to make sure your people stay happy and want to live in your city. It might sound easy but you quickly realize that having thousands of people waiting around for a dead person to be picked up can prove fatal for your inhabitants.

 

As you start playing you will realise the choices you need to make and the planning involved. Even simply dealing with the water in your city requires some detailed planning, and this is an example of something this game makes you really think about. It encourages careful thought about in-depth details, including the direction the water is running in the rivers so as to not contaminate your own water supply. It may seem like a minor detail to some, but for me it added a nice realism to this game.

There were few things about this game that annoyed me, but one was the arduous task of trying to connect the transportation (ferries, trains, etc) to the city: sometimes people seemed to go out of their way just to exit the city, re-enter it via a road made for connecting these transportation buildings, and then just travel in circles back into the city just to rejoin the road around again… But why judge my virtual city inhabitants on their hobbies, when here I am having fun trying to build roads for said virtual inhabitants?

 

Cities: Skylines has an in-game version of Twitter called “Chirper”, which provides you with much-needed information regarding things such as services and lack thereof (e.g. power and water), but it can also provide a lot of annoyance because the inhabitants using Chirper often repeat themselves even when the changes are not something you wish to make. The game gives you the function to turn off the messages, but I feel that if I accidently disconnect a part of the city from the powerlines I’m going to need to know that before I lose a section of my populace, so I choose to keep Chirper activated.

You can use “Info views” to change how you see the city, in which you have the ability to check things such as pollution levels, volumes of traffic (which is really handy so you can see which parts of your city need some new roads in order to reduce the congestion and increase the flow of traffic) and which parts of the city are happy/unhappy with the city services. This then allows you to plan the addition of more services into the area, which can result in an instant change so you can actually see the improvements one building has made to the area.

 

One major flaw I experienced, is that when I attempted to “de-zone” an area, be it industrial or residential, it kept resetting to a residential location: a house would just suddenly appear again and paint its squares the green colour (associated with residential zones) it was before I took it away. I had to keep removing it then build a road across it just so it would accept the zone was no longer assigned. This was the only bug I I found, which mean this game is pretty solid.

Whilst we are on the subject of flaws I would like to add my displeasure that more or less everything needs to be built with a road attached to it. For some things I can understand, but I don’t understand why I cannot make a park made from nine attached playgrounds or the like to make it look nice to me, or perhaps a large area of park surrounded on each side by office buildings just like you might get in real life. At the end of the day I want my people to have a green paradise in the centre of modern society.

This game is valued at £22.99, from which I would say I managed to get some 21 hours before I felt the game lost its magic for me, but  for most of those hours I found myself attached and did not want to stop: my mind was filled with road plans, new energy networks and the like. When I write about planning major highways and intersections it may not sound that interesting, but when the city’s inhabitants demand raw resources then – by gosh –I am going to completely restructure a road that will go under the land or over a river and connect them to the place they need shipments from! Because this aspect of the game was really fun.

 

The thing that does increase the value of Cities: Skylines is that it is played via Steam. This means that you have the Steam workshop available, which gives you access to download mods that give it a new fresh feeling again, or simply might include more types of roads for those that are serious about road planning and wish to get some extra road types or some more fancy intersections.

The game comes with the functions to modify maps or assets, so you can tailor the game to your own liking even more, which can potentially prolong a game’s play time a lot! Some other nice functions I found are the ability to turn on infinite money or make it so every progression goal is unlocked, meaning you can just build your perfect city without the challenge, which can be rather relaxing if you want to play more for the creation of the city than the creation of a living city. What I find scary is that there is a mode to make the game even more challenging. This is the first time I think I can say there must be some hardcore building gamers out there!

So I’m going to list out some of the pros and cons of this game.

Pros:

  • Excellent road planning challenge.
  • Nice environment details such as water levels, flows and better wind areas.
  • Choices between fossil fuel or green energy.
  • Ability to play for a casual fun city build or the complex runnings of an industrial city.
  • Easy modding.
  • Great interface to see different types of information.

Cons:

  • Restricted building to roadsides
  • Driving in circles unless created so it cannot happen.

 

Overall I very much enjoyed this game, and by no means am I solely a sim player, yet it appealed to me very much. This game is one that can be played in small or large amounts and is easy to just open and play from when you last saved. I think the kinds of people that would get the most from this game are those who really get the fun from creating a plan inside their mind and being able to recreate it, but at the same time even if you just wish to build whatever makes you happy it also gives you that ability by giving you the money and all the buildings to just paint the land with whatever you have imagined for it.

Thank you to Xirta for his reivew. If interested in Cities Skyline, you can pick up Cities Skylines for free in our subscription packages for GamerDating.com

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