Updates to come

Posted By: Gamerdating Team - February 14, 2015

Hello, Welcome to our first version of GamerDating, we have loads of updates, changes and new features to add as we progress.  We will be fixing and updating any bugs, issues and features daily. During your time if you encounter any bugs, please provide as much information as possible with screenshots. Every bug you report which leads to a fix you can earn free membership and time on your account because we know communities grow

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Subscription Rewards

Posted By: Gamerdating Team - February 14, 2015

Online dating can often be a long, daunting quest and we want to reward you for your valor. We are gamers, we LOVE games so we figured we could offer games for free in our paid subscriptions. This can do two things: Share and offer our favorite games Support and promote indie games, devs and spread beta access Regrettably the majority of offered games are for the PC, due to the nature of online keys.  We are always looking fo

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Albion Online - We came, claimed and conquered.

Posted By: Alexander Brown - February 14, 2015

We came. We claimed. We conquered. Albion Online is a Free-to-Play game in its alpha-testing stage which offers a cross-platform sandbox MMO on Windows, Mac, Linux, Android and iOS. Think of it as a living world with no NPC vendors, no questlines and no NPCs to report to. Instead you, your guild and your friends decide who owns what: it is an entirely player-driven economy with full-loot hardcore PvP. Towns, buildings and regions can all be co

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Mortal Kombat X will take more realistic approach to female form

Posted By: Gamerdating Team - February 14, 2015

Female characters in Mortal Kombat X will be more realistically proportioned than in previous games.   "The mantra for this game has always been realism, heading towards a more realistic look," production manager Spiro Anagnostakos said, as reported by GameSpot. "So the same thing applies to the proportions where we try to bring things back in per se to where they should be." It is nice to see some positive actio

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Apple Promoting “Great Games with No In-App Purchases” on App Store Front Page

Posted By: Gamerdating Team - February 14, 2015

Apple has started promoting games that don't have any In-App Purchases on the front page of the App Store. Currently featured in the UK App Store, the section is called 'Pay Once & Play' and it showcases “great games” that don't require users to pay for extra content through IAPs.   It’s been a long time coming for Apps to provide the old fashion, and simple “here is a game, now play it&rdquo

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Caribbean RPG Release Date!

Posted By: Gamerdating Team - February 14, 2015

‘Caribbean!’ is going to be released on February 20th 2015.   Here’s what’s going into the release version: Naval battles — significantly changed based on players’ feedback. Boarding fights. Brand new economy and production system. New ranking system. Completely reworked quest model. Field artillery. Order and control system for armies in battl

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Paradox celebrates 3 years of Crusader Kings II, largest playtime on record is 10,500 hours.

Posted By: Gamerdating Team - February 14, 2015

The dedication to games is sometimes admirable, especially when it comes to Crusader Kings II.   While the average playtime of Crusader Kings II is 99 hours, with around 10,700 players scheming each month, someone has clocked an impressive 10,500 hours. The highest number of players in a month was 104,000.   Over 1.1 million units have sold since early 2012, with more than 2.5 million expansions bought. Check out the infogra

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CnC Tiberian Dawn - Community Power!

Posted By: Gamerdating Team - February 14, 2015

A small fan group has taken it upon themselves to gather over six hundred fan-created missions for CnC Tiberian Dawn. It's been a labor of love for the group and the mods run from 1996 all the way through this year's most current missions.   Once again we see the community and passion behind it driving forward to provide endless hours and support to one another. You just gotta love gamers! <3 Check out the massive Cn

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GTFO Review - Coop or Die

Posted By: James - February 04, 2021

Game

GTFO.. coordinate or die.

Sometimes people can mistake style for substance. It's a really simple mistake to make, you think that the shiny thing will equal some degree of approximation to what you were expecting to take away in value from the idea of the shiny thing in your head.

There's loads of examples of this, like when you rewatch that kids TV series you remember so fondly as an adult only to realise that if you watched anymore than about 20 minutes of Transformers the Movie that most likely you'll have a seizure. But I remember the style, it fitted, it made me want to watch it more and find out more. That's when style morphs into substance, because you can't help be see the value in the orchestrated story world.

GTFO beautiful graphical COOP

The absolutely beautiful lighting really sets the style

And that's the thing about style, Transformers the Movie was goddamn amazing, everything about it was a cacophony of pleasure for your child like senses to absorb. In fact as children's films go, it's a fucking masterpiece, and I've seen it too many times. How many times? That's a question you should ask yourself Megatron.

So why the fuck am I rambling about Transformers. Well, because like Transformers, GTFO has true style. It fits together. What the devs have done is create a story world that is deeply engrossing. And they've gone out of their way to prove this because from the start of this game, you know something is going to be different.

GTFO coop game showing equipment

Style from the get go with the intro screens, menus and lobby screen.

On hitting the menu screen, you're greeted with this delightful movement through the aesthetic of GTFO's expanded universe. Here is a console, and you're some fucking convict convicted for...Well who knows, but whatever version of Justice is in the future, you sure ended up on the worst side of someone. Crowded into what can only be described as a freight elevator to the abyss, you're hooked in with upto 3 other people, arrayed in a circle facing each other, and then propelled into a black hole of nebulous futuristic dystopian pergatory.

l4d or vermintide doesnt match this style

Crowded into what can only be described as a freight elevator to the abyss

How will you escape from this morass? Complete your objectives, because if you die - no one, it is quite apparent is going to care.

Following some very cool future-retro computers and consoles, certainly I was getting distinct Alien vibes, you must find your way around malfunctioning - newly generated per month it seems from the devs - levels, which form new together into new campaigns. These are called "run downs", and you always start from the beginning, and go downward.

G.T.F.O game reminds us of Alien

Awesome consoles and computers that gives that 80s feel.

And GTFO is very fucking hard, enemies will mess you up quickly, performing weird backbreakingly acrobatics around the screen in skittery movements quite unlike enemies I've seen on other sci-fi FPS titles. This is no easy Flood from Halo to be butchered en mass with a shotgun and a few grenades, waking a whole room of whatever these things are will bleed your ammo - and back up isn't coming.

You will have to find your own salvation in the dark misty corridors of GTFO, and that means - if you can sneak the whole thing, then aim for the sneak 1000 my friend, because 4-5 large fights will tear up your extremely limited ammo supply quickly. If you mess up, it's back to the start.

GTFO has intuitive UI

G.T.F.O displays the Co-op information easily and quickly.

And talking of mist, I have to say it, the use of true volumetric fog in this game is fucking gorgeous and is used stupendously well and I also have to say, is one of the first truly modern games to use actual darkness - pitch darkness - so incredibly well. Didn't see that creature because it was in the dark through a patch of fog? Too bad for you, the whole room is now awake, and lumbering shambling things have decided your presence has been tolerated for a few seconds too long. Don't mess up, you must co-ordinate with your team to overcome such odds, and that leads me to where the black fog and prickley sound design is leading to, the stealth.

Fog looks awesome

Volumetric fog in this game is fucking gorgeous

Stealth is a must in GTFO. Yes it's very fun to shoot stuff, and the gun play while a little janky at times can feel rewarding too, it feels as though it's been hammed a little to the point where you're not actually supposed to feel "use" to the guns you're using, because you're probably not an expert. Master Chief you aint, you're just some crim, in the far future, thrown into a hellnest and told to creep through in order to - well live most likely. Is this gun too big? Probably, but it feels like most of your equipment is second rate at best, and why wouldn't it be, you're expendable. Why bother giving them body armour? Someone probably calculated already with the last 50 crims they sent down here, it's an expense too far, in whatever dystopian account book you care to imagine that ledger being kept.

Co-op play looks great

All crowding around to hit all at once... or die.

So yes, co-ordinate with your team mates or die. Areas of the map aren't accessible without killing the sleeping monsters in your way, and you'll have to do it together, or they'll wake one another up. There's a reasonable kill zone around one "thing" you can kill and another one before alerting anymore, but my god the buggers don't like it if you move around too much, and you'll be greeted with a palpable - literally - pulsating alarm blob within a creatures body saying quite clearly "you're too close jack, i'm gonna wake up and murder you".

Atmosphere

Stealth is super important. Sneak everywhere... or die.

How do you get around? Well it's back to basics. Here's your company and your map, if you want to find stuff they can be pinged from a console by typing in something like "find item x", which will then reveal the item you're looking for within a radius, or "find objective ID Y" and objective Y will give a brief ping on your headsup display, likely in some faroff room, through infectious fog (Which will make you cough if you get infected and wake up monsters, as well as lower your health - great...) and past rooms of bloody horrors waiting to wakeup and shred your hapless team mates.

Is there alot to explore here? Probably is the answer I've reached, and that's because I would consider this game pretty damn hardcore, and by that I mean you need a level of commitment to playing this game in order to progress and most likely a regular team who are all on comms. This is something to explore and grow with, and you will need people you trust around you in order to complete those tasks. I remember being able to cheese some aspects of games like Left 4 Dead in the past for example, you aint doing that here, ever. There isn't enough ammo, stuff hits too hard and is too unpredictable, this is most likely the closest I can compare a game to the dark souls of co-op FPS as possible.

GTFO Vermintide L4D Back4Blood coop giants

Downed, dying and praying for your teammates to get you back up.

So so far what are my thought to leave you with on the most recent rundown beta? First of all, I will return when there is more content. Currently it is a playable joy but a bare bones ones. The core gameplay cycle is there and the new rundowns are really enjoyable as they're released - but most crucially, here be a backbone we can build on of what could be on release an exceptional game, I've had alot of fun with this in the beta, and I would recommend this if - and it's a big if - you've got 2-3 friends you can pick this up with and intend to run with it.

Seriously if you have a core team that you want to take out of perhaps Left 4 Dead or Vermintide runs, go ahead and port them over, pick it up now, try and get a good discount for all of you. But if you're planning on picking it up solo, I'd give it a miss for now, lets see if the guys on the devteam have plans for helping out solo quers a little more first, and then most likely they'll hit the sweet spot.

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