Updates to come

Posted By: Gamerdating Team - February 14, 2015

Hello, Welcome to our first version of GamerDating, we have loads of updates, changes and new features to add as we progress.  We will be fixing and updating any bugs, issues and features daily. During your time if you encounter any bugs, please provide as much information as possible with screenshots. Every bug you report which leads to a fix you can earn free membership and time on your account because we know communities grow

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Subscription Rewards

Posted By: Gamerdating Team - February 14, 2015

Online dating can often be a long, daunting quest and we want to reward you for your valor. We are gamers, we LOVE games so we figured we could offer games for free in our paid subscriptions. This can do two things: Share and offer our favorite games Support and promote indie games, devs and spread beta access Regrettably the majority of offered games are for the PC, due to the nature of online keys.  We are always looking fo

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Albion Online - We came, claimed and conquered.

Posted By: Alexander Brown - February 14, 2015

We came. We claimed. We conquered. Albion Online is a Free-to-Play game in its alpha-testing stage which offers a cross-platform sandbox MMO on Windows, Mac, Linux, Android and iOS. Think of it as a living world with no NPC vendors, no questlines and no NPCs to report to. Instead you, your guild and your friends decide who owns what: it is an entirely player-driven economy with full-loot hardcore PvP. Towns, buildings and regions can all be co

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Mortal Kombat X will take more realistic approach to female form

Posted By: Gamerdating Team - February 14, 2015

Female characters in Mortal Kombat X will be more realistically proportioned than in previous games.   "The mantra for this game has always been realism, heading towards a more realistic look," production manager Spiro Anagnostakos said, as reported by GameSpot. "So the same thing applies to the proportions where we try to bring things back in per se to where they should be." It is nice to see some positive actio

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Apple Promoting “Great Games with No In-App Purchases” on App Store Front Page

Posted By: Gamerdating Team - February 14, 2015

Apple has started promoting games that don't have any In-App Purchases on the front page of the App Store. Currently featured in the UK App Store, the section is called 'Pay Once & Play' and it showcases “great games” that don't require users to pay for extra content through IAPs.   It’s been a long time coming for Apps to provide the old fashion, and simple “here is a game, now play it&rdquo

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Caribbean RPG Release Date!

Posted By: Gamerdating Team - February 14, 2015

‘Caribbean!’ is going to be released on February 20th 2015.   Here’s what’s going into the release version: Naval battles — significantly changed based on players’ feedback. Boarding fights. Brand new economy and production system. New ranking system. Completely reworked quest model. Field artillery. Order and control system for armies in battl

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Paradox celebrates 3 years of Crusader Kings II, largest playtime on record is 10,500 hours.

Posted By: Gamerdating Team - February 14, 2015

The dedication to games is sometimes admirable, especially when it comes to Crusader Kings II.   While the average playtime of Crusader Kings II is 99 hours, with around 10,700 players scheming each month, someone has clocked an impressive 10,500 hours. The highest number of players in a month was 104,000.   Over 1.1 million units have sold since early 2012, with more than 2.5 million expansions bought. Check out the infogra

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CnC Tiberian Dawn - Community Power!

Posted By: Gamerdating Team - February 14, 2015

A small fan group has taken it upon themselves to gather over six hundred fan-created missions for CnC Tiberian Dawn. It's been a labor of love for the group and the mods run from 1996 all the way through this year's most current missions.   Once again we see the community and passion behind it driving forward to provide endless hours and support to one another. You just gotta love gamers! <3 Check out the massive Cn

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Moonlighter Loot and Sell - Review

Posted By: Alex - November 19, 2018

Game

Moonlighter is a nifty top-down rogue-like hack and slash with a twist. After each dungeon dive you return to the sleepy town of Rynoka and peddle your wares as Will, the shop owner of Moonlighter.

Will possesses a greatly sought-after pendant that allows you to go dungeon diving in one of the five randomly generated dungeons. As you explore each one, you are pitted against the need and greed of your own personal desires and profit. Dodging, rolling, stabbing, blocking and using a variety of weapons, your initial challenge is to find and collect dungeon loot and escape back to the village to sell it.

If you die, you are ported back to town and the majority of your stash is scattered across the dungeon floor, lost forever. As you go deeper into the dungeon and step into each room, you are sealed in with randomly generated enemies. You have to clear the room before you are able to continue. I often found myself full of stash wondering if I should gamble stepping into the next room – I might die and lose all my loot or I might find rare materials for advanced gear.

 

Battling monsters in your dungeon run.

 

The game has a subtle and pleasing challenge rating, with the first few tasks giving you a chance to understand the fundamental controls of combat, which don't alter much throughout the game. You can dodge and roll, which is used in combat and to traverse pits and holes; you can attack quickly or charge weapons up, as well as changing between two sets to allow you to tackle a variety of enemies.

At first you loot everything you see, collecting shards, seeds, branches and other junk loot. Moonlighter does not reward you with finished items, but reagents and ingredients to sell to the customers in the town. Over time you collect extra functions, like a hand mirror that allows you to break down items in your inventory for a severely reduced gold exchange rate.

The game also adds a unique inventory management challenge, where some items will warp and change into other items if placed in a certain pattern or adjacent to one another. This adds another element to the game and the way you manipulate your loot.

 

Inventory adds further challenges with loot that effects other loot, such as "delete to the right"

 

This dungeon diving rogue-like game is a rewarding experience, with the standard and expected enemies blasting in attack patterns and varied behaviours. Once you complete the dungeon you are teleported out for free. If you want to teleport out early (such as if you are full of loot), you can use your pendant to do so, which consumes a chunk of your gold.

When you return with your loot, you place it out on your table in the shop, set the prices and start selling. Each time a customer purchases or looks at an item, a speech bubble will appear with reactions ranging across four moods – from "outrage at a price" to "ha ha I have a bargain". That smiling, golden-eyed face is an infuriating one, as it highlights that you lost out on potential money. You can adjust and adapt the prices as each day goes by, and prices fluctuate with supply and demand.

 

Selling items in your shop requires careful monitoring of prices and reactions to make the most profit.

 

The shop management screen was surprisingly in-depth, with logs for each item, price records and descriptions. At first, I was fairly unimpressed by the shop mechanic, as I found it frustrating to start with no idea or expectation of prices, resulting in me setting prices blindly. When I started upgrading the town and investing in the re-opening of shops, the interaction with prices grew on me as I hustled my items and juggled what I'd use for myself and weapon and item upgrades, and what I'd sell to the customers of the town.

The shop is only open in the day, and after your first thief you watch all customers, judging prices, adjusting prices and looking at every customer with suspicion. As your gold stash grows you can upgrade your shop, making it hold more tables, making it wider and larger, and adding potted plants and decorations to improve its affluence. Eventually, you can hire a shopkeeper to stay in and run the shop while you constantly dungeon dive.

 

After investing in the town, I was able to get potion sellers and blacksmiths.

 

The game has a night and day cycle: sell your wares in the day and sleep or dungeon dive at night. The dungeons are empowered at night, offering a greater challenge for better loot, but you can opt to go dungeon diving in the day for an easier time. This was useful for me at the start, when I was still learning and needed a quick cash grab.

The game has a pleasing art style, which focuses on imparting an ambience and vibe with pleasant animations and smooth physics. The opening scenes and the town before and after upgrades do an incredible job of changing a sleepy, tired town into a bustling, live metropolitan city with subtle graphics and tone changes. In addition, the music is soft and enjoyable and I did not end up turning it down.

 

These are the dungeons that unlock as you progress, do you dare tackle the most deadly?

 

The controls of Moonlighter were a little challenging at first, as I struggled with the trigger buttons on my Switch, but after a few hours I had no problems. I often found myself taking the Switch out of the dock to continue playing, as I could fit in a quick dungeon or item management in quiet moments of my day. Moonlighter is the only game on the Switch so far that I have played until the battery died.

Moonlighter is continually being improved by the wizards of 11 bit studios (who are also the creators of This War of Mine, Beat Cop, Anomaly and FrostPunk): last month saw the introduction of the New Game + mode, pirate weapons, new amulets and a quick-sell mirror. The roadmap states that future developments will bring pet familiars, mini-bosses and expanded items.

Check out the trailer below for Moonlighter.

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