GDC 2015 hits record attendance with 26,000

Posted By: Gamerdating Team - March 10, 2015

Develop GDC announced that more than 26,000 games industry professionals were in San Francisco for last week's Game Developers Conference hitting an all time record high. GDC 2015 announced some big news with Epic Games and Unreal Engine 4 becoming free to all, and Unity 5 launching. In addition Vale announced their Source 2 engine. Valve hit the virtual reality scene with HTC Vive, and Project Morpheus release some updates, and AM

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Blizzards Overwatch address female diversity

Posted By: Gamerdating Team - March 09, 2015

Ever since Blizzards FPS: Overwatch was announced we've been on the edge of our seats watching the awesome cinematic and arguing over who looks coolest. One issue was raised where it was observed that female characters lacked coverage of all roles. Blizzard has answered with Zarya. Announced at PAX East 2015, Zarya, is a Russian soldier who is one of "world's strongest women.": We've been hearing a lot o

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Valve announce Steam Machine details

Posted By: Gamerdating Team - March 06, 2015

Valve's have announced their new Steam machines, designed in taking PC gaming into the living room and will cost as little as $460 (£302). The Steam Machines have been detailed on the Steam website, and shows multiple suppliers from Alienware, Asus, Gigabyte, Origin, Zotac and more (up to 15).  Does Steam and their design of living room boxes appeal to the average gamer? Will this re-introduce living ro

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Battlefield 4 - Mega patch improvements!

Posted By: Gamerdating Team - March 03, 2015

DICE has released a huge mega patch today, with updates to Battlefield 4 to make the multiplayer experience stellar. Improvements to the netcode have been a welcome bit of news with new game modes, improvements to spawning, combat, health, new graphic updates and ui changes. You can check out the full blog announcment in the battlelog, where you can read all about the PC, Xbox and PS updates.    

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3DRealms is back with Bombshell

Posted By: Gamerdating Team - March 03, 2015

From the creators of Rise of the Triads, Duke Nukem and Max Payne, comes Bombshell, an isometric action role-playing game for PC and consoles. Bomb disposal technician turned mercenary for hire, Shelly "Bombshell" Harrison must strong-arm her way across 4 planets in an Unreal Engine-powered galactic adventure to rescue the president from an apocalyptic alien threat.  The trailer (available on youtube) reminds me of Alien

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We Happy Few, new crazy indie title.

Posted By: Gamerdating Team - February 27, 2015

Compulsion games have announced their title: We Happy Few, a game they've been developing since early 2014. With a very special theme and artwork the game feels freaky and I'm eager to get more information! We Happy Few will be at PAX East 2015 with a playable "build" for anyone to have a go. Check out the trailer here, its crazy, awesome and I cannot wait to get my hands on it!

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Warhammer 40,000 announce their PC MOBA

Posted By: Gamerdating Team - February 26, 2015

Games Workshop’s Warhammer 40,000 is at it again, Whitebox Interactive announce their latest game devloping Warhammer 40k: Dark Nexus Arena. Stated to have the heroes such as Space Marines, Orks, and the Tau in an assortment of four vs four player battles. Other races such as the Sisters of Battle, Dark Eldar, Eldar, and Chaos Space Marines will be added in the fullness of time. It is interesting to note the four vs four bat

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GTAV Heists releasing March 10th

Posted By: Gamerdating Team - February 25, 2015

Rockstar Games announced two updates yesterday with a date of March 10th for Online Heists and another delay for the eagerly awaited PC version to be released April 14th. Online Heists We are excited to announce that the launch of Heists for GTA Online is scheduled for March 10th. We know it’s been a wait, and appreciate your patience. Heists will bring a brand new 4-player cooperative gameplay experience to GTA Online, giving pl

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Steam now has over 125 million active accounts

Posted By: Gamerdating Team - February 24, 2015

Steam released a press release with the Steam VR.  GDC 2015 will mark the 13th anniversary of Valve's first public announcement of Steam, which has since become the leading platform for PC, Mac, and Linux games and software.  In the last year, Steam added new services and features - including In-Home Streaming, Broadcasting, Music, and user created stores - as it grew to over 125 million active accounts worldwide.  S

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Updates and Fixes

Posted By: Gamerdating Team - February 23, 2015

Hello all, Thank you for your continued support, reports and emails about errors, bugs and features. We take everything on board and strive to build the best service for all.  We've been busy this last week fixing some glaring bugs involving: Landing page game art. Landing page graphical bugs fixed and load speed improved. Game Library now pulls games correctly. Footer layout bugs fixed. Subscription displaying incorr

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UK's first dedicated eSports arena: The Gfinity Arena revealed

Posted By: Gamerdating Team - February 20, 2015

Next month the UK gets its first dedicated eSports Arena at the Vue Cinema, Fulham Broadway London. Within the Vue Cinema, the Gfinity Arena hosts three custom-built stages with capacity to house over 600 gaming fanatics, offering the comfiest seats found in eSports. Get your tickets through the Vue website when they go on sale, and what a better place to take your special someone on a special date. eSports Arena to watch our f

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GamersGate celebrate 10th Anniversary

Posted By: Gamerdating Team - February 19, 2015

GamersGate are celebrating 10 years of trading with exclusive 48 hours deals. You can pick up Valkyria Chronicles, Company of Heroes 2, Defiance, and Tom Clancy's games for 50-75% off. We always like to see successful gaming ventures last a while, and we'd like to salute GamersGate for 10 years of -as they call it- awesomeness. Some cracking games ideal for co-op play, and some amazing rpgs.

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Grow Home patched

Posted By: Gamerdating Team - February 18, 2015

Grow Home has been one of those games that slips easily under your radar. You play as BUD (Botanical Utility Droid), a robot on a mission to save his home planet by harvesting the seeds of a giant alien plant. Sure, sounds a little... dry, but it's a great 3D platformer with charm, and taste. With the latest update: Some rare flora and fauna has been recently detected on the alien planet. M.O.M has a new side quest for B.U.D to inv

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New Colorblind Support in WoW Patch 6.1

Posted By: Gamerdating Team - February 17, 2015

World of Warcraft patch 6.1 has revealed that you’ll find a new user interface system that we’ve designed to assist players who have common visual issues related to colorblindness. In the new ‘Accessibility’ interface configuration section, you’ll be able to enable both text and color enhancements that may improve your visual experience while playing WoW. ‘Enable UI Colorblind Mode’ (which was pre

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ESL reveals biggest UK tournament for CS:GO and LoL

Posted By: Gamerdating Team - February 16, 2015

The ESL UK Premiership, the company's largest tournament since 2010, has been announced today for Counter-Strike: Global Offensive and League of Legends players to win £12,000. The tournaments will be spread over two months of online brackets to culminate in an offline finals at London MCM Comic Con over the 22-24 May weekend, in front of an expected 110,000 spectators. The first qualifiers are scheduled to begin on 23 February. Y

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Silly Stereotypes that Surround Gamers

Posted By: Melissa - February 15, 2015

When I opened my eyes the other morning to a pounding headache and an empty bed, I was instantly in a grumpy mood. Jordan had been out of bed for a couple hours, from what I could hear, his cough was getting worse. Now, I feared I was in the virus’ sights. Thoughts of having an excuse to make chicken soup would usually at least make me a little happy, but today would be a long day with no extra bandwidth. Sitting up, my fears were confirmed

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Why Super Mario 3D World might quite possibly saved my love life.

Posted By: Lacey - February 15, 2015

My husband doesn’t get me. I’ve known this… I’m a complicated stress ball of a woman and at times a bit demanding. Like any woman I appreciate romantic gestures or thoughtful gifts. Which is why last Christmas when my husband gifted me with a Wii U I was honestly a little confused. Please don’t get me wrong I knew how great of a gift it was! But I don’t game… I should have kept my confusion to myself

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GamerDating Launch

Posted By: Gamerdating Team - February 15, 2015

GamerDating has launched, congratulations and welcome to GamerDating.  To get started fill in your profile to reflect you, the person behind the screen. Hang up your gaming persona, because here we are all gaming fanatics, but we are people! Once you've finished filling in your profile (and remember the more detail, the more success), search the matching system for like minded people. If you like the look of someone, get in touc

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Why you need a picture

Posted By: Gamerdating Team - February 15, 2015

Yes, you will need to upload a picture of real-life you. Because you are awesome. Because you are beautiful. Because real people have real faces. Because relationships happen between people, not avatars. We created GamerDating.com with one goal in mind: to help gamers find other gamers to love them in game and out. To achieve this goal, we feel it is important that our community be made up not of anonymous avatars, but the amazing

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Ian's Story Part 1 - Success of Online Dating

Posted By: Ian - February 15, 2015

Hello, My name is Ian, and happily married to my wife Anne, whom I met through online dating. If you had of asked me some five or six years ago about online dating I may have scoffed at the idea and said it was for either sleazy men and desperate old women. However, times have changed and I now believe it to be one of the best ways to meat like minded individuals and some genuinely nice people. I've never been one for night clubs and

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Mothergunshipped off - Core gameplay cycles

Posted By: James - September 17, 2018

Game

It’s fair to say that Mothergunship was not what I was expecting. So what went wrong?

 

I wanted to start this review off with something really simple; An analysis of gameplay cycles. That's probably the least simple thing that you can do when it comes to a video game, but I'm gonna try my best because I think that when it comes to modern gaming a lot of games regardless of the amount of effort that's been put in, really fall down when it comes to keeping a player engaged within what should be the most important part of any game: your core gameplay cycle

Let's take something really simple, lets take something like Super Mario, in Super Mario you've got a really simple gameplay cycle; Avoid all the obstacles and enemies, find one ups to get more lives to enable you to have more chances of completing the game, get to the end of the level, run up the steps and jump on the flag.

 

Endgame rescue the princess, end.

Now the bit that keeps you engaged is distractingly simple, it's the bit in the middle where you have to avoid all the obstacles. Now why is that important? Multiple reasons really, but there's a really simple explanation behind why the “in the middle where all the detail is” part which is avoiding the obstacles to get to the end, is the most important part; because it's the part you spend most of your time, and in a video game the part where you spend most of your time has to be the part where you have all the fun. And if not all the fun, then 95% of the fun!

 

So we can boil core gameplay cycles down to this: If I have to keep doing something repetitively, is the action I'm completing fun?

 

If the action isn't fun, you don't have a good core gameplay cycle.

So let's move on to Mothergunship let's start with a really simple example, the first thing Mothergunship wants you to do is build a gun, it's part of their core gameplay mechanics – this is different from the cycle of course but it’s a cool mechanic, it’s worth mentioning. You build a great big gun and you shoot a lot of stuff. The action ramps up quickly and the difficulty ramps up in turn so there is more stuff to shoot but you will have larger guns therefore the difficulty should be relatively linear as it increases. Shoot all the stuff, moveon to next area - mainly.

 

And for sure the first two levels I played of Mothergunship were fun. But an area in a level on Mothergunship is about 60 seconds sometimes which will you get onto a new area. The exploration which is another core gameplay mechanic in many FPS therefore is also extremely boring. Because levels look pretty much the same, pretty nut and bolt standard, pretty damn boring to put it in plain old English.

 

However, the difficulty on Mothergunship is not a linear experience at all, while this may be fun in games with core gameplay cycles that are really fun to play like Super Mario, in a game where the linear suddenly jumps up to nonlinear levels of cliff like proportions it makes progressing in the game absolutely grinding.

 

So you've got your great big gun that you've made and enter an area that you walk into through a very brief piece of story exposition with your typical characters, and I call them typical first because they don't have names, they have names like "The General" for example, who to be fair to the voice actor behind him is giving his best Cave Johnson impression ever. But there's just something a little soulless about the whole experience, while it does it's best to regale you with in jokes with your computers sometimes getting infected by “space spam” which is for the moment quite amusing from time to time, there’s just something about this game I can't put my finger on .

I think in reality there are a lot of games where I have allowed story elements to slide because the gameplay has just been stellar; those experiences stay with you for a long time. This game isn't one of them, because quite frankly the core gameplay cycle is really really boring.

 

Build a gun bigger than any gun you've ever built before which is a fun mechanic in a first person shooter and I did enjoy that - for about 5 minutes - until it became overwhelmingly obvious that building a gun that I want to build on every level won't be possible, because you're not given the full range of mechanics, weapons attachments and connectors that you were given in the previous level in every new level.

 

This leads to some really boring levels, where you're given really crappy guns that you have to bolt together into really crappy ways, but sometimes you can't even bolt them together because you're not given enough connectors which means firing at the stupid enemies in level before where you had let's say 4 blasters that fire in nice linear paths towards your targets, and do extreme amounts of damage.

 

However, there were some levels where you're given basically enemies floating en masse around the screen, filling your fucking screen with enemies, absolutely swarming with things to kill, flying around in the air coming at you, from underneath and above with Super Mario Bullet Bills (which is the only way I can describe them) shoving your screen with crap, while at the same time having to avoid all of this stuff, shoot your underwhelming underpowered slow performing guns that have an energy bar (by the way) and sometimes without particular energy-efficiency attachments you're not given automatically, you will be waiting half the time for your weapons to recharge and shooting the other half of the time.

This leads to a feeling of absolute frustration when all you want to be doing is returning in kind the clusterfuck of bullets that are coming towards you at any one time but instead you are left with a wilting excuse for a weapon which sometimes you're not even given in your other hand, the hand which can also shoot and build weapons from but is 90% of the time empty because you need to have your main hand weapon as overpowered as you can possibly get it get through a simple level without dying from the cacophony of crap being fired at you.

 

Suffice to say in a nutshell the lack of credible storyline that I find interesting, the exposition of constant jokes are in themselves amusing but taken as a whole can just be read as filler, this leads to a sense of complete detachment from the whole game.

 

Mothergunship’s only interesting feature is the fact that you're building a motherfucker of a gun, and perhaps if they'd had some larger environments for example like Serious Sam, this would work amazingly. Serious Sam gets this very very right, Painkiller is another great example, large open form massive environments with large numbers of, to begin with, low challenging enemies for you to deal with and then steadily ranking up the difficulty as you're introduced to larger and larger weapons and as your skill level increases and you become familiar with the game. The last great example of an indie game that you should definitely pick up instead of this one if you want an interesting linearly progressive first person shooter loaded full of enemies on screen for you to kill and high paced action is Dusk. I played this badboy through on 1 shot 1 kill mode, and it was still just possible, but damn it was fun, even if I did die 100 times per level in the process, you just instantly started again, which made dying part of the learning process rather than a hassle + a loading screen.



Dying in Mothergunship and being booted out to the menu screen every single time you die – Which is the worse indignity of it all to be honest, is one of the most frustrating experiences I’ve had in an FPS in a long time.


"You will die, and you will suffer the loading screen, I have foreseen it - EuhuhHAHAHAAH" - Palpatine no doubt

What happens if I died in Dusk? The level restarts, try again. 0 loading involved. No clicking, no stupid score screen telling me how I died with some snarky comment like:

 

“Never mind recruit, we didn’t think we’d see you dying so often, but then again we had high hopes for you when you joined! Not really, your IQ is lower than the average bison’s after all, but try again!” (I wrote that one lol) ad infinitum.

 

So I have to leave this review with one thing, I applaud the developers for a really interesting mechanic around building great big guns, bolting them all together and making guns that feel genuinely interesting to fire and play with - when you've got the pieces to make them, which is basically never - however the feeling of randomness connected with the pieces of guns that you collect, and the overwhelmingly boring environments and enemies that you have to slog through in order to progress (Honestly levels out of the 1990s were better), simply leaves this game feeling in a really simple term, boring.

 

 

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