Updates to come

Posted By: Gamerdating Team - February 14, 2015

Hello, Welcome to our first version of GamerDating, we have loads of updates, changes and new features to add as we progress.  We will be fixing and updating any bugs, issues and features daily. During your time if you encounter any bugs, please provide as much information as possible with screenshots. Every bug you report which leads to a fix you can earn free membership and time on your account because we know communities grow

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Subscription Rewards

Posted By: Gamerdating Team - February 14, 2015

Online dating can often be a long, daunting quest and we want to reward you for your valor. We are gamers, we LOVE games so we figured we could offer games for free in our paid subscriptions. This can do two things: Share and offer our favorite games Support and promote indie games, devs and spread beta access Regrettably the majority of offered games are for the PC, due to the nature of online keys.  We are always looking fo

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Albion Online - We came, claimed and conquered.

Posted By: Alexander Brown - February 14, 2015

We came. We claimed. We conquered. Albion Online is a Free-to-Play game in its alpha-testing stage which offers a cross-platform sandbox MMO on Windows, Mac, Linux, Android and iOS. Think of it as a living world with no NPC vendors, no questlines and no NPCs to report to. Instead you, your guild and your friends decide who owns what: it is an entirely player-driven economy with full-loot hardcore PvP. Towns, buildings and regions can all be co

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Mortal Kombat X will take more realistic approach to female form

Posted By: Gamerdating Team - February 14, 2015

Female characters in Mortal Kombat X will be more realistically proportioned than in previous games.   "The mantra for this game has always been realism, heading towards a more realistic look," production manager Spiro Anagnostakos said, as reported by GameSpot. "So the same thing applies to the proportions where we try to bring things back in per se to where they should be." It is nice to see some positive actio

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Apple Promoting “Great Games with No In-App Purchases” on App Store Front Page

Posted By: Gamerdating Team - February 14, 2015

Apple has started promoting games that don't have any In-App Purchases on the front page of the App Store. Currently featured in the UK App Store, the section is called 'Pay Once & Play' and it showcases “great games” that don't require users to pay for extra content through IAPs.   It’s been a long time coming for Apps to provide the old fashion, and simple “here is a game, now play it&rdquo

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Caribbean RPG Release Date!

Posted By: Gamerdating Team - February 14, 2015

‘Caribbean!’ is going to be released on February 20th 2015.   Here’s what’s going into the release version: Naval battles — significantly changed based on players’ feedback. Boarding fights. Brand new economy and production system. New ranking system. Completely reworked quest model. Field artillery. Order and control system for armies in battl

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Paradox celebrates 3 years of Crusader Kings II, largest playtime on record is 10,500 hours.

Posted By: Gamerdating Team - February 14, 2015

The dedication to games is sometimes admirable, especially when it comes to Crusader Kings II.   While the average playtime of Crusader Kings II is 99 hours, with around 10,700 players scheming each month, someone has clocked an impressive 10,500 hours. The highest number of players in a month was 104,000.   Over 1.1 million units have sold since early 2012, with more than 2.5 million expansions bought. Check out the infogra

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CnC Tiberian Dawn - Community Power!

Posted By: Gamerdating Team - February 14, 2015

A small fan group has taken it upon themselves to gather over six hundred fan-created missions for CnC Tiberian Dawn. It's been a labor of love for the group and the mods run from 1996 all the way through this year's most current missions.   Once again we see the community and passion behind it driving forward to provide endless hours and support to one another. You just gotta love gamers! <3 Check out the massive Cn

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Mushroom Wars 2 Review for Nintendo Switch

Posted By: Alex - July 13, 2018

Game

Mushroom Wars RTS on Switch

Last week we got our hands on Mushroom Wars 2 for the Nintendo Switch. As one of the only RTS games on Switch we were excited to get our hands on the game and play.

Mushroom Wars 2 has a beautiful art style with some fantastic mushroom-themed characters, pretty loading screens and lovely cut scenes of static images. The game was pulling my heart strings with the stylistically cute character imagery and supporting sound effects and music. I was instantly prepared to get behind the story and lore.

My First Few Hours.

The story fell a bit flat with a basic approach, but this is something I can forgive as it was the gameplay that lifted my hopes high.

Initially I jumped into the campaign, and was met with a lovely tutorial which slowly introduced me to the concepts. I felt the initial levels did the game a disservice, as after my first 12 matches I had still only had a basic introduction to the movement and initial three build types. It was in the twelfth mission where the terrain started to look interesting and I began to develop an understanding of how to employ different building types.

After this I was introduced to Morale and Powers, which rekindled my excitement for the game. Something needed to seperate it from feeling like a simple mobile game and make it feel more like a game with strategy.

Gameplay

The basic concept is simple: you have mushroom people, and your opponent has mushroom people. You capture buildings to generate more mushroom people. Some buildings increase the value of said mushroom people by a percentage, some are turrets that shoot mushroom people, and you have powers which can do unique abilities on a cooldown timer.

It breaks down to a numbers game, where 20 mushroom people will beat up 10 mushroom people, and suffers from a snowball effect, where if you are winning there is no comeback room... unless you employ a sneaky well-timed hero power.  Buildings can be upgraded, abilities and units can be manipulated, and the game quickly melts into quick reactions and attacking and sending hordes of mushrooms to the right place at the right time. I learnt quickly how to react and move about the targeting cursor.

The campaign was fairly interactive, taking me through various battles against the AI, introducing me and allowing me to replay the levels on harder difficulities to earn more stars. The campaign map was a simple road with the occasional branches off for extra tutorials and information. As I mentioned before, It took me 12 missions before I started getting shown more interesting maps and being introduced to more concepts. I think the campaign suffered a little from bloat.

The level types came in three modes: Conquest, where it was about killing everything and capturing everything on the map, Domination, where special buildings were key strategic points, and King of the Hill, where you take mushroom buildings and earn points. First to X points wins.

Another fun part was the crazy maps with "monsters" or "bosses", which changed the battlefield by adding a third-party challenge, such as huge frogs that sat on the map slurping up mushrooms and causing the entire map to suffer attrition. This was a great addition that kept the game fresh and reduced the repetitiveness of play.

The multiplayer mode offered both random matches and ranked play, which quickly revealed to me the tactics, tricks and mind games you could play against your opponent in the form of movement, heroes and planning, such as baiting the enemy to send their shrooms out in a panic reaction while planning a multi swift attack across all buildings.

I thouroughly enjoyed my online matches, but must admit I lost more than I won as I went through my learning process of heroes, abilities and what to expect. You can play 1v1, 1v1v1, 2v2 and free-for-all 4-player. What i enjoyed most was the free-for-all 4-player games where chaos reigned.

Most games rotated around careful planning, building as many mushroom minions as possible and timing an attack to take out a building and expand. As you claim more buildings, you have a larger cap for more minions, which allows you to defend more places at once but also creates a snowball effect to win the game. Get the leverage, win the game.

Each game loads a varied map, and you can jump into games with ease.

Sounds and Graphics

I admit that I love the artwork of this game. I love the beautiful design based on mushrooms and the characters stand out as unique and fun avatars.

The gameplay screen is simplistic and clean. At a glance I can see what I need to know; with a few extra buttons I can see what I need for the game (like numbers and menus). The battlefields, layouts and buildings of different heroes all add a bit more to the world.

The sound effects are fun – they remind me of the early days of playing worms, but with less individual character and sass, and that's okay. The screams and shouts of all my mushrooms marching into war is almost soothing, and the pulsating sounds when you capture buildings make the sound support the gameplay and offer a thematic backdrop without being over-the-top.

The music was fun at first, but like all games when I play, it gets a bit much and, although I loved the music, I did end up turning it off.

Conclusion

Mushroom Wars 2 is a game I'd wholeheartdly recommend. It suffers from its hand-holding introduction and slow exposure to depth, but it charms almost instantly. If you are new to Mushroom Wars, get past the start, enjoy the campaign and prepare for the mind games of multiplayer.

See you on the battlefield!

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