We Happy Few, new crazy indie title.

Posted By: Gamerdating Team - February 27, 2015

Compulsion games have announced their title: We Happy Few, a game they've been developing since early 2014. With a very special theme and artwork the game feels freaky and I'm eager to get more information! We Happy Few will be at PAX East 2015 with a playable "build" for anyone to have a go. Check out the trailer here, its crazy, awesome and I cannot wait to get my hands on it!

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Warhammer 40,000 announce their PC MOBA

Posted By: Gamerdating Team - February 26, 2015

Games Workshop’s Warhammer 40,000 is at it again, Whitebox Interactive announce their latest game devloping Warhammer 40k: Dark Nexus Arena. Stated to have the heroes such as Space Marines, Orks, and the Tau in an assortment of four vs four player battles. Other races such as the Sisters of Battle, Dark Eldar, Eldar, and Chaos Space Marines will be added in the fullness of time. It is interesting to note the four vs four bat

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GTAV Heists releasing March 10th

Posted By: Gamerdating Team - February 25, 2015

Rockstar Games announced two updates yesterday with a date of March 10th for Online Heists and another delay for the eagerly awaited PC version to be released April 14th. Online Heists We are excited to announce that the launch of Heists for GTA Online is scheduled for March 10th. We know it’s been a wait, and appreciate your patience. Heists will bring a brand new 4-player cooperative gameplay experience to GTA Online, giving pl

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Steam now has over 125 million active accounts

Posted By: Gamerdating Team - February 24, 2015

Steam released a press release with the Steam VR.  GDC 2015 will mark the 13th anniversary of Valve's first public announcement of Steam, which has since become the leading platform for PC, Mac, and Linux games and software.  In the last year, Steam added new services and features - including In-Home Streaming, Broadcasting, Music, and user created stores - as it grew to over 125 million active accounts worldwide.  S

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Updates and Fixes

Posted By: Gamerdating Team - February 23, 2015

Hello all, Thank you for your continued support, reports and emails about errors, bugs and features. We take everything on board and strive to build the best service for all.  We've been busy this last week fixing some glaring bugs involving: Landing page game art. Landing page graphical bugs fixed and load speed improved. Game Library now pulls games correctly. Footer layout bugs fixed. Subscription displaying incorr

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UK's first dedicated eSports arena: The Gfinity Arena revealed

Posted By: Gamerdating Team - February 20, 2015

Next month the UK gets its first dedicated eSports Arena at the Vue Cinema, Fulham Broadway London. Within the Vue Cinema, the Gfinity Arena hosts three custom-built stages with capacity to house over 600 gaming fanatics, offering the comfiest seats found in eSports. Get your tickets through the Vue website when they go on sale, and what a better place to take your special someone on a special date. eSports Arena to watch our f

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GamersGate celebrate 10th Anniversary

Posted By: Gamerdating Team - February 19, 2015

GamersGate are celebrating 10 years of trading with exclusive 48 hours deals. You can pick up Valkyria Chronicles, Company of Heroes 2, Defiance, and Tom Clancy's games for 50-75% off. We always like to see successful gaming ventures last a while, and we'd like to salute GamersGate for 10 years of -as they call it- awesomeness. Some cracking games ideal for co-op play, and some amazing rpgs.

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Grow Home patched

Posted By: Gamerdating Team - February 18, 2015

Grow Home has been one of those games that slips easily under your radar. You play as BUD (Botanical Utility Droid), a robot on a mission to save his home planet by harvesting the seeds of a giant alien plant. Sure, sounds a little... dry, but it's a great 3D platformer with charm, and taste. With the latest update: Some rare flora and fauna has been recently detected on the alien planet. M.O.M has a new side quest for B.U.D to inv

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New Colorblind Support in WoW Patch 6.1

Posted By: Gamerdating Team - February 17, 2015

World of Warcraft patch 6.1 has revealed that you’ll find a new user interface system that we’ve designed to assist players who have common visual issues related to colorblindness. In the new ‘Accessibility’ interface configuration section, you’ll be able to enable both text and color enhancements that may improve your visual experience while playing WoW. ‘Enable UI Colorblind Mode’ (which was pre

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ESL reveals biggest UK tournament for CS:GO and LoL

Posted By: Gamerdating Team - February 16, 2015

The ESL UK Premiership, the company's largest tournament since 2010, has been announced today for Counter-Strike: Global Offensive and League of Legends players to win £12,000. The tournaments will be spread over two months of online brackets to culminate in an offline finals at London MCM Comic Con over the 22-24 May weekend, in front of an expected 110,000 spectators. The first qualifiers are scheduled to begin on 23 February. Y

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Silly Stereotypes that Surround Gamers

Posted By: Melissa - February 15, 2015

When I opened my eyes the other morning to a pounding headache and an empty bed, I was instantly in a grumpy mood. Jordan had been out of bed for a couple hours, from what I could hear, his cough was getting worse. Now, I feared I was in the virus’ sights. Thoughts of having an excuse to make chicken soup would usually at least make me a little happy, but today would be a long day with no extra bandwidth. Sitting up, my fears were confirmed

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Why Super Mario 3D World might quite possibly saved my love life.

Posted By: Lacey - February 15, 2015

My husband doesn’t get me. I’ve known this… I’m a complicated stress ball of a woman and at times a bit demanding. Like any woman I appreciate romantic gestures or thoughtful gifts. Which is why last Christmas when my husband gifted me with a Wii U I was honestly a little confused. Please don’t get me wrong I knew how great of a gift it was! But I don’t game… I should have kept my confusion to myself

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GamerDating Launch

Posted By: Gamerdating Team - February 15, 2015

GamerDating has launched, congratulations and welcome to GamerDating.  To get started fill in your profile to reflect you, the person behind the screen. Hang up your gaming persona, because here we are all gaming fanatics, but we are people! Once you've finished filling in your profile (and remember the more detail, the more success), search the matching system for like minded people. If you like the look of someone, get in touc

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Why you need a picture

Posted By: Gamerdating Team - February 15, 2015

Yes, you will need to upload a picture of real-life you. Because you are awesome. Because you are beautiful. Because real people have real faces. Because relationships happen between people, not avatars. We created GamerDating.com with one goal in mind: to help gamers find other gamers to love them in game and out. To achieve this goal, we feel it is important that our community be made up not of anonymous avatars, but the amazing

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Ian's Story Part 1 - Success of Online Dating

Posted By: Ian - February 15, 2015

Hello, My name is Ian, and happily married to my wife Anne, whom I met through online dating. If you had of asked me some five or six years ago about online dating I may have scoffed at the idea and said it was for either sleazy men and desperate old women. However, times have changed and I now believe it to be one of the best ways to meat like minded individuals and some genuinely nice people. I've never been one for night clubs and

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Updates to come

Posted By: Gamerdating Team - February 14, 2015

Hello, Welcome to our first version of GamerDating, we have loads of updates, changes and new features to add as we progress.  We will be fixing and updating any bugs, issues and features daily. During your time if you encounter any bugs, please provide as much information as possible with screenshots. Every bug you report which leads to a fix you can earn free membership and time on your account because we know communities grow

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Subscription Rewards

Posted By: Gamerdating Team - February 14, 2015

Online dating can often be a long, daunting quest and we want to reward you for your valor. We are gamers, we LOVE games so we figured we could offer games for free in our paid subscriptions. This can do two things: Share and offer our favorite games Support and promote indie games, devs and spread beta access Regrettably the majority of offered games are for the PC, due to the nature of online keys.  We are always looking fo

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Albion Online - We came, claimed and conquered.

Posted By: Alexander Brown - February 14, 2015

We came. We claimed. We conquered. Albion Online is a Free-to-Play game in its alpha-testing stage which offers a cross-platform sandbox MMO on Windows, Mac, Linux, Android and iOS. Think of it as a living world with no NPC vendors, no questlines and no NPCs to report to. Instead you, your guild and your friends decide who owns what: it is an entirely player-driven economy with full-loot hardcore PvP. Towns, buildings and regions can all be co

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Mortal Kombat X will take more realistic approach to female form

Posted By: Gamerdating Team - February 14, 2015

Female characters in Mortal Kombat X will be more realistically proportioned than in previous games.   "The mantra for this game has always been realism, heading towards a more realistic look," production manager Spiro Anagnostakos said, as reported by GameSpot. "So the same thing applies to the proportions where we try to bring things back in per se to where they should be." It is nice to see some positive actio

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Apple Promoting “Great Games with No In-App Purchases” on App Store Front Page

Posted By: Gamerdating Team - February 14, 2015

Apple has started promoting games that don't have any In-App Purchases on the front page of the App Store. Currently featured in the UK App Store, the section is called 'Pay Once & Play' and it showcases “great games” that don't require users to pay for extra content through IAPs.   It’s been a long time coming for Apps to provide the old fashion, and simple “here is a game, now play it&rdquo

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No Longer Home - Review

Posted By: Ryan - July 30, 2021

Game

Bittersweet, creative and all too human

No Longer Home is one of the best LGBTQIA+ games I have ever played. Really, I could just leave the review there, but where’s the fun that? Before going any further, I should say two things: much like the developers of No Longer Home, I am non-binary (my pronouns are they/them, thank you for asking), and I will try my hardest to avoid being overly poetical.

As an aside, it made my heart happy to play a game where the characters are both openly non-binary and it’s just accepted by their friends. They/them pronouns are used throughout but I doubt anyone, however cynical, would be able to say that this game beats the player over the head, so to speak, concerning non-binary gender identities.

No Longer Home, at first glance, appears to be one of many indie games full of charmingly low-quality graphics and far too much poetry in its storytelling. Textures are clean, colours are soft, barely more than pastels, and the environments you’ll be exploring are small, intricately detailed, and utterly charming. Everything here is simple, refined and dedicated to the storytelling above all else. People and objects you can interact with once you are range of them are highlighted by animated icons that appear above the game space, and each icon is easy to read and understand. Scenes shift and change with the backgrounds moving like flats—pre-painted backdrops—in a theatrical production, interactive objects are surrounded by small flecks of light that subtly draw the eye and really that’s the extent of the UI. Well, except for the text boxes. There is no voice acting here, simply copious text in an easy-to-read font.

No Longer Home is probably the best LGBTQIA+ game to date

Not since Untitled Goose Game have I cared so much about people drawn as simply as this.

Simplicity appears to have been the aim across all aspects of design. The soundtrack is a wonderfully light accompaniment to the gameplay itself. Ever present, yet never distracting, it provides a dream-like quality that amplifies the more impossible aspects of the story. There is no voice acting here, and very little ambient noise, so there is plenty of time to enjoy the music that plays constantly throughout. Whilst it isn’t particularly memorable, it is a perfect fit and that’s what anyone can ask for: the perfect blend of graphics, sound and game.

An atmospheric soundtrack and clean visuals work towards a story that makes you think.

It isn’t the only blend here either. The story is a mixture of the mundane and the magical, a dream-like journey through life as lived by its writers. This is one of those games that is taken up entirely by its story. The point-and-click controls serve as a vehicle to get from point A to point B by clicking furiously on every possible interactive object in between, save for a single segment around the halfway point where the characters play a text adventure that serves both as a game within a game AND a way to explore the personalities of other people in Ao and Bo’s life. Ao and Bo, the ‘protagonists’ serve as stand-ins for the developers in a self-described ‘semi-autobiographical’ story about searching for yourself amidst a period of great, personal change, and both are wonderfully realised through both conversations with others and reflections upon their own behaviour and circumstances.

No Longer Home has a beautiful simple UI.

If only real life were set against a backdrop of stars with floating prompts to tell us what is safe to touch and who is safe to talk to.

The ‘story’ here is less a narrative and more a narration, the constant mono-/duologue highlighting each character’s hopes and fears as they navigate the final few days before moving out of a student flat. The vast majority of the writing is an incredibly personable, and relatable, commentary on life after graduation, the fears of LGBTQIA+ people about family and friends they have never come out to and worries about never seeing university friends again. Each scene explores a different facet of Ao’s or Bo’s relationship and personal troubles, but at no point is an emotional beat repeated or explored for too long. For the most part, the writing is grounded in the mundane world but, every now and then, it steps into the realm of dreams, magic and mysticism in a way that seems completely natural and barely registers.

At its core, No Longer Home is a game about people, relationships and mental health.

During my time with the game, somewhere around two and a half to three hours, I encountered no bugs, glitches or other annoyances. I did have to replay a large section of it due to a deleted save file, but I suspect that was due to the game updating to release code, rather than any problem with the game itself. You will, no doubt, have picked up on the game length at the start of this paragraph. No Longer Home is, in itself, not a long game. What it is, however, is a re-playable one. Aside from exploring every room and interacting with every possible object to discover the secrets of Ao and Bo’s flat, at many points during the game you are called upon to make a choice about what one of the characters in the scenes says. These branching conversations have no lasting effect on the game, as far as I can tell, but they do reveal more about the personalities of those involved and that’s what games like this are all about. There are many such decisions to be made, requiring many playthroughs to fully understand Ao, Bo, and their friends.

As of the time of writing, No Longer Home is not currently available to purchase in my usual currency, but the developers have stated that it will be selling for $14.99, with a deluxe edition that includes the soundtrack for $25. The difficulty with games like this is that they are very hard to quantify. Based on the excellent writing, dream-like visuals and emotional soundtrack I would wholeheartedly say that the game is worth the asking price, but I know there are people out there who would disagree with me, based on the fact that this is the point and click equivalent of a walking simulator. If you think the price seems a little high for the content provided, rest assured that the developers are looking for ways to finance further chapters of the story, something I am very excited about.

No Longer Home made me feel attacked!

Rarely has a game made me feel as attacked as No Longer Home.

No Longer Home is a short, slice of life story about two non-binary people struggling with the future and worrying about their relationship. It is a concern of mine that the writing here will only resonate with those who have lived through similar experiences, those of a recent graduate/LGBTQIA+ people stepping out of their comfort zone, or that there is not enough to the game for those who do not connect with the characters. Whilst it does have a lot of re-playability, the inability to skip through text or cutscenes makes doing so a slight chore. Few chores are set to music as pleasant to listen to though, and each character encountered here feels like a living, breathing person. The flat, the location the game takes place in, is a joy to explore, with new things becoming interactive as the story progresses and the game’s handling of dissociation, mental health issues and the struggle to find oneself in the face of the expectations of others is something that AAA games really need to take note of.

This game hits you in the feels. HARD.

I wholeheartedly recommend you play this game, but be warned: it will feel like it is personally attacking you in places and there is a wistful melancholy to it that will follow you even after the credits roll.

Best LGBTQIA game out there

Can more games do this, please.

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