Dragon Age Inquisition - The return of the Demo?

Posted By: Gamerdating Team - July 15, 2015

Has the demo returned!? Origin has popped up a trial mode for Dragon Age Inquisition allowing you to download the game, play unlimited multiplayer and have access to 6 hours playthrough of the single-player campaign. Oh I hope this will set a trend, we need demos, not pre-orders, but... that is for another deeper topic to talk about. So essentially the Dragonslayer DLC Multiplayer, with weekend events, for free? Six hours of the single-p

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Thank you, Mr. Iwata

Posted By: Melissa - July 14, 2015

Hey Gamers, This is a pretty personal post for me and I think a lot of us out there.  The world lost a huge influence the other day, Satoru Iwata, the CEO of Nintendo, and many of us are reeling from the news.  He believed in gaming together and that the joy of playing is what makes a great game.  All over the world, gamers are in mourning.  Including this one. When Iwata started as CEO, I was graduating high school.&nbs

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This Navi finally gets her Link - Gaming Couples Cosplay

Posted By: Melissa - July 13, 2015

Growing up, I thought to be or date a gamer girl was simply socially unacceptable.  In direct opposition to what the stereotype of the response to gamer girls claims, all I got was “friend-zoned”.  In high school, I wanted to date and specifically wanted to date a gamer so that I wouldn’t have to worry about all of the traditional date night rigamarole - the nails, the hair, the small talk, the stress of coming up with

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Witcher 3 The Wild Hunt Review

Posted By: Michael Zarwalski - July 10, 2015

I recently had the opportunity to experience the hype of The Witcher 3: The Wild Hunt firsthand, and take an in-depth look into its vast expanse of gameplay, its massive open world and its breath-taking story. The Witcher 3 once again follows Geralt, this time on his quest to destroy the Wild Hunt, a group of spectres that remind me of the four horsemen of the apocalypse (they are even referred to as the “Red Riders”). As well as t

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Darkest Dungeon Patch "The Hound and Corpse"

Posted By: GamerDating Team - July 09, 2015

Darkest Dungeon is an early access game which has made a splash in the dungeon crawlers. Darkest Dungeon is introducing its latest patch July 15th bringing a new class, the Houndmaster, new features, integrations and constant ongoing balances. After the July update, the next stop for us will be the Cove, a completely new dungeon with it’s own bosses, monsters, curios, traps, and obstacles! If things weren’t salty enough, get

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Games Are The Solution, Not the Problem

Posted By: Melissa - July 08, 2015

“Video games ruined my last relationship.” Working for a gamer dating site, gaming guilt comes up all the time.  It breaks my heart to hear the repeated stories of normal relationship challenges being misconstrued as the inevitable fault of video games when it is the games that can help us through those tough situations.  To date a gamer is the same as dating anyone who has a passion for something and there are even a few

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The Witcher 3 Patch 1.07 coming soon!

Posted By: Gamerdating Team - July 07, 2015

The Witcher 3 have released information on the next big patch. Patch 1.07 is bringing: A new, alternative (optional) movement response mode for Geralt. A player stash for storing items, available in various locations throughout the game. Stash locations are marked on the player's map. Crafting and alchemy components no longer add to the overall inventory weight. Books are now placed in a dedicat

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Update 2.3 - Optimisation and fixes!

Posted By: Gamerdating Team - July 01, 2015

GamerDating goes mobile with full optimisation in version 2.3. We are pleased to announce GamerDating version 2.3 which brings full mobile optimisation on both Android and IOS. We’ve resolved those annoying bugs with the cache for both Firefox and Chrome making the site faster and more reliable, as well as improved the UX in certain places. This patch has many improvements including: Game Library has improved system of searching, s

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Total War: Warhammer Information

Posted By: Gamerdating Team - June 30, 2015

Total War: Warhammer is coming, and the hype is growing. I personally (Alex) cannot wait for the release and I wait with hope, and fear I will be disappointed. Yet here I am watching videos, reading interviews and getting even more hyped. If you've yet to see the scripted battle of Total War: Warhammer check out the cinematic announcement trailer over on the Total War Youtube Channel which introduces the armies available.  I've

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Guild Wars 2 Review

Posted By: Joe "Xirta" - June 29, 2015

Guild Wars 2 is an immersive, fantasy-based MMORPG which allows the player to progress in their own story-based solo play in a persistent world whilst also allowing the addition of missions and events that can be played solo or with others (called “instances”). The story of Guild Wars 2 revolves around dragons, which are bad, corrupted beings that like to raise undead and corrupt the land. These dragons threaten the world of Tyria,

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XCom 2 Gameplay Trailer

Posted By: Gamerdating Team - June 26, 2015

Firaxis Games brought a demo of XCOM 2 to E3 and we saw a quick overview of the video with commentary. Now they have released the short gameplay video.  The single mission comes across as a great interactive cinematic where the story picks up from 10 years after the time humanity surrendered to the alien invasion. With full interaction of the previous Xcom games combined with more cutscenes and an ever evolving narrative it

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Drink Water, RedBull and get DLC

Posted By: Gamerdating Team - June 25, 2015

Recently RedBull and Destiny paired up in a marketing move which sent ripples across the web. In a move seen as a joke, the dark times and a good idea has set off varying responses and some are just brilliant. Destiny is a PS4 Exclusive FPSMMO and RedBull are offering cans which you can buy, get codes and redeem your in game products. RedBull is offering a "Focused Light" a one-time consumable Bonus XP buff which increases all

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Terraria 1.3 Official Trailer

Posted By: Gamerdating Team - June 24, 2015

Terraria is only a week away, and even though the development team did not have time to make a video, the community yet again stepped up and worked with the team to create the next official trailer. Terraria is a shining success in the sea of early access crowd funded games which can show that developers can succeed. With each patch comes new features, new improved functionality and at times feels like an entirely new improved game. Check o

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Albion Online New Trailer and Summer Alpha

Posted By: Gamerdating Team - June 23, 2015

The big Summer Alpha will finally start on the 29th June. The world of Albion will open its ports for both seasoned and first-time settlers to populate it and experience the vast amount of new features and improvements implemented since the last Winter Alpha in January/February. You can our experience when Pyran went an experienced the game fulltime in our early experiences. Monday, the 29th of June Albion Online is a Free-to-Play

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Call of Duty Black Ops III E3 Co-operative gameplay

Posted By: Gamerdating Team - June 22, 2015

Call of Duty: Black Ops 3 cooperative campaign has been shared online, the cooperative tutorial seen at the E3 Sony Playstation booth is now available for a gander. Call of Duty: Black Ops 3 seems to touch more into the dark side of the future with technology lending a serious hand to the full on combat. What is cool is the game seems to be designed for four-player online co-op or solo play.  Players will encounter epic cin

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E3 Thursday Recap and End!

Posted By: Gamerdating Team - June 19, 2015

This is the last recap of E3 and for more indepth E3 news check out the E3 Expo site. E3 has been an interesting array of announcements, rehashes, promises and full fledged marketing. However amongst all the announcements we've had some great news. Destiny's The Taken King expansion with a continued story. Interesting talk with GameSpot and the creator of the Oculus about the future of VR. To take some of the pret

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E3 Wednesday Recap

Posted By: Gamerdating Team - June 18, 2015

E3 brought us some interesting trailers, announcements, and confirmations about games yesterday, the features and DLC have continued to take E3 as a strong exciting year. We saw more information on Horizon: Zero Dawn, an APRG featuring a female protagonist. An AWESOME trailer for Kingdom Come: Deliverance something which you can tell is something I'm interested in personally! (Alex) A very nice gameplay demo of Metal Gear Solid

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E3 Tuesday Recap

Posted By: Gamerdating Team - June 17, 2015

E3 Officially kicked off today and released a torrent of great news from Nintendo, Square Enix and some cool bits of news about Star Wars Battlefront. Many news sites are now sharing their hands on experience with multiple games as the show floors have opened up. GameSpot has been reporting and these are few of the top bits of news: The Wii U Star Fox was officially named as Star Fox Zero, Super Mario Maker is coming in

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E3 Monday Recap

Posted By: Gamerdating Team - June 16, 2015

E3 continued on Monday, and after following the slam dunk of Bethesda it was a hard gig to headline. Collecting the information from E3 again we list the top news here: The next Gear of War was confirmed. Sony confirmed The Last Guardian will release next year. Call of Duty will have DLC debut on PlayStation. The next Mass Effect has a name and it's Andromeda. Dark Souls 3 will be the last one in the ser

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E3 Kick off and Sunday Recap

Posted By: Gamerdating Team - June 15, 2015

E3 kicked off yesterday and continues over the next few days to bring us new releases, announcements and games. Straight from E3's own mouth we have gathered the list of the top announcements, reveals and hot news straight from E3's Sunday. Dishonored 2 was officially revealed and it looks awesome, especially with the protagonist. Doom showed off plenty of gameplay. Fallout 4 announced to be coming a lot sooner than

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Ori and the Will of the Wisps Review

Posted By: Ryan - March 20, 2020

Game

It has beauty, it has grace, it will punch you in the face.

 

Ori and the Will of the Wisps is a charming, if mildly unforgiving, follow-up to Ori and the Blind Forest. I never played the first game much, metroidvanias aren’t usually my thing, but I continued to be intrigued by the art style and that intrigue led me to try out the sequel at launch on the Xbox One X, here is our Ori and the Will of the Wisps review.

Vibrant colours and a clearly defined palette help to distinguish all of the game's many areas from each other, as well as distinguishing a unique art style. The almost complete lack of spot colouring (specifically white) meant that it was a rare occasion indeed when I lost track of Ori among everything else on screen. Speaking of such, there were instances where foreground elements obscured my view of what was going on for few moments and only a handful where all of the on-screen particle effects taxed my ability to keep up with what was going on, although I do admit to having a problem with being easily overstimulated visually.

The UI, such as it is, is a minimalist wonder. Health and energy are displayed at the bottom of the screen in an easy to read manner, the abilities assigned to shortcuts are displayed between the two, and your money-equivalent flashes up when you collect it but fades from view when not needed, allowing you to fully lose yourself in the aforementioned painting-like backgrounds. All of this is set to a wonderful, extremely emotive score. Seriously, this is a game where the OST is better than the moment-to-moment gameplay and you owe it to yourself to check out the music if nothing else.

 

I kept getting lost in the background art. Hopefully, you can see why.

 

Obviously, graphics and audio aren’t everything when it comes to gaming and no review is complete without actually mentioning the gameplay itself. As I opened with, Ori and the Will of the Wisps is a metroidvania-style game with all that that entails: platforming, backtracking, puzzle-solving and combat. The map itself felt big without being too big and easily the standout feature for me was the ease of movement. I’m a sucker for games which just feel good to move around in and, even from the start, Ori was fluid and responsive to control.

I should re-iterate I was playing with a controller but there is enough care put into the rest of the game that I imagine keyboard controls to feel equally as fluid.

For this entry into the series, Ori is no longer alone. A large cast of supporting characters have been added, each one lovingly designed and animated. Whilst most belong to a cat-like species called the Moki, there is enough variety that remembering who wants which item for a side-quest doesn’t become a problem. There are a decent amount of side-quests, from rebuilding a village to a game-long trade-quest, each of which brings a different part of the world to life in the two or three text boxes that scroll through the start and the end of the quest. At their core though, all of these quests boil down to ‘ go and find something for me’, albeit pointing you in shadowed corners of the gorgeous map.

 

They aren’t asking for much, are they?

 

On top of the amazing movement, the game boasts an impressive amount of customisation in the form of many upgradable ‘shards’ which can be equipped through one of the game’s three (gorgeous) menus. You start out being able to equip only three, but can increase this capacity through optional combat arenas, and each modifies your playstyle in some way: for example, one offers reduced damage whilst another (which feels almost mandatory) offers a triple jump. At no point did I feel like I was forced into a certain loadout though.

 

This brings me onto combat and puzzle-solving. I played through on Easy for the first time. I’m not familiar with the genre and I wanted to complete the entire game without getting frustrated, but I did go back and play the opening hours on Normal and I’ll tell you now, after the halfway point Easy is VERY easy. If you’ve found many of the health and energy upgrades you’ll be able to tank boss fights (all of which are pleasantly varied) easily and the only real dangers will be instant-kill areas (although the game does tell you when your timer is running out and it is about to kill you). Normal is a nice challenge requiring some thought about in-combat movement and attack choices (sword, hammer, bow etc.) and is how I will play the game for any future playthroughs.

 

A beautiful game for this Ori sequel

 

The puzzles themselves were… okay. At no point did I feel like I couldn’t complete one, but several times it seemed possible to solve a puzzle in a variety of ways only to realise that I had been overthinking it because the game hadn’t taught me, or wasn’t even hinting at, the actual solution. Several times the breakable wall textures changed, or I was called upon to use one specific ability to interact with objects with no real clue as to which ability it was short of trying everything.

It was during some of the platforming puzzles where I got most frustrated as the fluid controls proved themselves to be too loose and led to me having to complete the lengthy puzzle set-up over and over again. Also, be warned that the latter half of the game has many, MANY spike pits that it is VERY difficult to leave if you happen to end up in them.

 

Some of the early game puzzles, like this one, are classics. Later ones are not.



These two things, long reset times for puzzles and inescapable spike pits, are my main niggles. Sure, I encountered some bugs and glitches, but what game launches without them these days? Nothing I encountered was game breaking, mostly confined to visual problems with animations and, on one occasion, an extended hitbox on a climbable object, with the most annoying thing being the lag when opening the map after I’d filled in a lot of it. Nothing here is problematic though and those things I did find were mild annoyances at worst and nothing really to complain about.

You can even get a plushie now

What I did like, in terms of polish, was the option to leave the escape sequences that Ori and the Blind Forest was famous for. These are prolonged chase segments of tight platforming that, if you slow down too much, will kill you and send you back to the start. I never felt the need to abandon the challenge, but I appreciated the option to back out and return later after exploring the map a bit more.

That’s really the nub of the problem here for me. I think the game is pretty well priced at £24.99 on Windows and Xbox One, and there is enough content to bring me back for more (mostly to try out different shard combinations) but I would dearly hope that by the time I come back to it those minor annoyances are ironed out because taken as a whole they did detract from the game.

 

You can also grab this beautiful art on Xbox Pass if you are that way inclined.

 

This is a game where the art style, soundtrack and (largely) well-written narrative set-up an atmosphere of wistful melancholy but where the puzzles/environmental design, challenging combat (on Normal and with nothing at the start of the game, at least) and brutal escape sequences yank you out of that and replace it with a teeth-grinding frustration.

If you want a largely enjoyable, 10–15-hour game that is both a visual and auditory treat, I would say check this out; but be wary of the obscure/missing environmental clues and tedious puzzle design.

Ori and the Will of the Wisps release date was 11 March 2020, so you can get playing now on Switch, Steam or Xbox.

 

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