GDC 2015 hits record attendance with 26,000

Posted By: Gamerdating Team - March 10, 2015

Develop GDC announced that more than 26,000 games industry professionals were in San Francisco for last week's Game Developers Conference hitting an all time record high. GDC 2015 announced some big news with Epic Games and Unreal Engine 4 becoming free to all, and Unity 5 launching. In addition Vale announced their Source 2 engine. Valve hit the virtual reality scene with HTC Vive, and Project Morpheus release some updates, and AM

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Blizzards Overwatch address female diversity

Posted By: Gamerdating Team - March 09, 2015

Ever since Blizzards FPS: Overwatch was announced we've been on the edge of our seats watching the awesome cinematic and arguing over who looks coolest. One issue was raised where it was observed that female characters lacked coverage of all roles. Blizzard has answered with Zarya. Announced at PAX East 2015, Zarya, is a Russian soldier who is one of "world's strongest women.": We've been hearing a lot o

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Valve announce Steam Machine details

Posted By: Gamerdating Team - March 06, 2015

Valve's have announced their new Steam machines, designed in taking PC gaming into the living room and will cost as little as $460 (£302). The Steam Machines have been detailed on the Steam website, and shows multiple suppliers from Alienware, Asus, Gigabyte, Origin, Zotac and more (up to 15).  Does Steam and their design of living room boxes appeal to the average gamer? Will this re-introduce living ro

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Battlefield 4 - Mega patch improvements!

Posted By: Gamerdating Team - March 03, 2015

DICE has released a huge mega patch today, with updates to Battlefield 4 to make the multiplayer experience stellar. Improvements to the netcode have been a welcome bit of news with new game modes, improvements to spawning, combat, health, new graphic updates and ui changes. You can check out the full blog announcment in the battlelog, where you can read all about the PC, Xbox and PS updates.    

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3DRealms is back with Bombshell

Posted By: Gamerdating Team - March 03, 2015

From the creators of Rise of the Triads, Duke Nukem and Max Payne, comes Bombshell, an isometric action role-playing game for PC and consoles. Bomb disposal technician turned mercenary for hire, Shelly "Bombshell" Harrison must strong-arm her way across 4 planets in an Unreal Engine-powered galactic adventure to rescue the president from an apocalyptic alien threat.  The trailer (available on youtube) reminds me of Alien

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We Happy Few, new crazy indie title.

Posted By: Gamerdating Team - February 27, 2015

Compulsion games have announced their title: We Happy Few, a game they've been developing since early 2014. With a very special theme and artwork the game feels freaky and I'm eager to get more information! We Happy Few will be at PAX East 2015 with a playable "build" for anyone to have a go. Check out the trailer here, its crazy, awesome and I cannot wait to get my hands on it!

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Warhammer 40,000 announce their PC MOBA

Posted By: Gamerdating Team - February 26, 2015

Games Workshop’s Warhammer 40,000 is at it again, Whitebox Interactive announce their latest game devloping Warhammer 40k: Dark Nexus Arena. Stated to have the heroes such as Space Marines, Orks, and the Tau in an assortment of four vs four player battles. Other races such as the Sisters of Battle, Dark Eldar, Eldar, and Chaos Space Marines will be added in the fullness of time. It is interesting to note the four vs four bat

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GTAV Heists releasing March 10th

Posted By: Gamerdating Team - February 25, 2015

Rockstar Games announced two updates yesterday with a date of March 10th for Online Heists and another delay for the eagerly awaited PC version to be released April 14th. Online Heists We are excited to announce that the launch of Heists for GTA Online is scheduled for March 10th. We know it’s been a wait, and appreciate your patience. Heists will bring a brand new 4-player cooperative gameplay experience to GTA Online, giving pl

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Steam now has over 125 million active accounts

Posted By: Gamerdating Team - February 24, 2015

Steam released a press release with the Steam VR.  GDC 2015 will mark the 13th anniversary of Valve's first public announcement of Steam, which has since become the leading platform for PC, Mac, and Linux games and software.  In the last year, Steam added new services and features - including In-Home Streaming, Broadcasting, Music, and user created stores - as it grew to over 125 million active accounts worldwide.  S

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Updates and Fixes

Posted By: Gamerdating Team - February 23, 2015

Hello all, Thank you for your continued support, reports and emails about errors, bugs and features. We take everything on board and strive to build the best service for all.  We've been busy this last week fixing some glaring bugs involving: Landing page game art. Landing page graphical bugs fixed and load speed improved. Game Library now pulls games correctly. Footer layout bugs fixed. Subscription displaying incorr

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UK's first dedicated eSports arena: The Gfinity Arena revealed

Posted By: Gamerdating Team - February 20, 2015

Next month the UK gets its first dedicated eSports Arena at the Vue Cinema, Fulham Broadway London. Within the Vue Cinema, the Gfinity Arena hosts three custom-built stages with capacity to house over 600 gaming fanatics, offering the comfiest seats found in eSports. Get your tickets through the Vue website when they go on sale, and what a better place to take your special someone on a special date. eSports Arena to watch our f

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GamersGate celebrate 10th Anniversary

Posted By: Gamerdating Team - February 19, 2015

GamersGate are celebrating 10 years of trading with exclusive 48 hours deals. You can pick up Valkyria Chronicles, Company of Heroes 2, Defiance, and Tom Clancy's games for 50-75% off. We always like to see successful gaming ventures last a while, and we'd like to salute GamersGate for 10 years of -as they call it- awesomeness. Some cracking games ideal for co-op play, and some amazing rpgs.

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Grow Home patched

Posted By: Gamerdating Team - February 18, 2015

Grow Home has been one of those games that slips easily under your radar. You play as BUD (Botanical Utility Droid), a robot on a mission to save his home planet by harvesting the seeds of a giant alien plant. Sure, sounds a little... dry, but it's a great 3D platformer with charm, and taste. With the latest update: Some rare flora and fauna has been recently detected on the alien planet. M.O.M has a new side quest for B.U.D to inv

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New Colorblind Support in WoW Patch 6.1

Posted By: Gamerdating Team - February 17, 2015

World of Warcraft patch 6.1 has revealed that you’ll find a new user interface system that we’ve designed to assist players who have common visual issues related to colorblindness. In the new ‘Accessibility’ interface configuration section, you’ll be able to enable both text and color enhancements that may improve your visual experience while playing WoW. ‘Enable UI Colorblind Mode’ (which was pre

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ESL reveals biggest UK tournament for CS:GO and LoL

Posted By: Gamerdating Team - February 16, 2015

The ESL UK Premiership, the company's largest tournament since 2010, has been announced today for Counter-Strike: Global Offensive and League of Legends players to win £12,000. The tournaments will be spread over two months of online brackets to culminate in an offline finals at London MCM Comic Con over the 22-24 May weekend, in front of an expected 110,000 spectators. The first qualifiers are scheduled to begin on 23 February. Y

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Silly Stereotypes that Surround Gamers

Posted By: Melissa - February 15, 2015

When I opened my eyes the other morning to a pounding headache and an empty bed, I was instantly in a grumpy mood. Jordan had been out of bed for a couple hours, from what I could hear, his cough was getting worse. Now, I feared I was in the virus’ sights. Thoughts of having an excuse to make chicken soup would usually at least make me a little happy, but today would be a long day with no extra bandwidth. Sitting up, my fears were confirmed

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Why Super Mario 3D World might quite possibly saved my love life.

Posted By: Lacey - February 15, 2015

My husband doesn’t get me. I’ve known this… I’m a complicated stress ball of a woman and at times a bit demanding. Like any woman I appreciate romantic gestures or thoughtful gifts. Which is why last Christmas when my husband gifted me with a Wii U I was honestly a little confused. Please don’t get me wrong I knew how great of a gift it was! But I don’t game… I should have kept my confusion to myself

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GamerDating Launch

Posted By: Gamerdating Team - February 15, 2015

GamerDating has launched, congratulations and welcome to GamerDating.  To get started fill in your profile to reflect you, the person behind the screen. Hang up your gaming persona, because here we are all gaming fanatics, but we are people! Once you've finished filling in your profile (and remember the more detail, the more success), search the matching system for like minded people. If you like the look of someone, get in touc

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Why you need a picture

Posted By: Gamerdating Team - February 15, 2015

Yes, you will need to upload a picture of real-life you. Because you are awesome. Because you are beautiful. Because real people have real faces. Because relationships happen between people, not avatars. We created GamerDating.com with one goal in mind: to help gamers find other gamers to love them in game and out. To achieve this goal, we feel it is important that our community be made up not of anonymous avatars, but the amazing

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Ian's Story Part 1 - Success of Online Dating

Posted By: Ian - February 15, 2015

Hello, My name is Ian, and happily married to my wife Anne, whom I met through online dating. If you had of asked me some five or six years ago about online dating I may have scoffed at the idea and said it was for either sleazy men and desperate old women. However, times have changed and I now believe it to be one of the best ways to meat like minded individuals and some genuinely nice people. I've never been one for night clubs and

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Pupperazzi, cute game of dog photography

Posted By: Ryan - January 26, 2022

Game

A wholesome, casual video game for lovers of dogs and photography everywhere.

This review was written based on my experiences playing the Xbox Game Pass version on an Xbox One X.

Pupperazzi has a simple premise: take pictures of adorable dogs. That’s it. There’s no overarching story, there’s barely any lore to speak of, and that’s okay. The world has been a dark place in the past few years and sometimes it’s nice to sit down for a few hours, walk around a handful of small locations and take pictures of dogs.

Considering the game is built around a visual medium, it should be no surprise that how it looks is where a lot of the focus seems to have been spent. Colours and textures are smooth, almost cartoonish, the 3D models are simple but varied and the colour palette changes to suit the time of day (more on that later). Everything here is simple, basic, and, above all, clean. A lot of indie games find their own graphical niche and style, and Pupperazzi is no different. Most everything in the game world is easy to identify from a distance, many different breeds of dogs can be found in the humanless world the game takes place in and, perhaps most importantly, there is very little screen clutter to distract from the UI, such as it is.

Pupperazi is kinda like Pokemon Snap

The currency scattered around isn’t always so… obvious.

 

The UI itself is a treat (pun not intended). It would have been too easy for the developers, Sundae Month, to clutter the screen with the various different prompts, options, and variables available in a game entirely about photography. Instead, by burying those option in a menu, you are presented with only the details you need at any one time: how many more photographs you can take before the film runs out, what film you have selected, and whether or not you can interact with something. When you switch to camera mode, the screen also displays the control prompts you need to swap between portrait and landscape and how to zoom in and out, as well the zoom level itself.

The downside to this means that all of the many film and lens options, each of which allows you to alter the colour balance of your photographs or apply a variety of graphical filters, are kept in a menu interface designed for mouse and keyboard. On several occasions, I found the input from my controller was either dropped or duplicated. Whilst hardly a game-ruining experience, it was slightly annoying and spoke to an implied assumption about the platform Pupperazzi would be played on. The interface itself is serviceable and easy to understand, just clunky on the platform I was using.

‘Clunky’ can best sum up the UX as well. Due to the necessities of the control scheme on a controller, the B button cancels all the menus but not the camera mode. All too often I would habitually press B to lower the camera and crouch instead. The controls are fine, if a little floaty, and you have the basics here: a sprint, a jump, and a crouch. The game world is simple enough that I never got lost or trapped, although some surfaces function as bounce pads without the game telling you so, and you are never told you can walk on water although it is necessary to do so.

I present: the Visible Invisible Wall!

The lack of tutorial means you can spend more time petting dogs.

The best of the UX for me was how Pupperazzi presents its objectives. Each map has four different versions, based on different times of day, and each version has different objectives presented as requests from fans of your dogNET account—a social media site built around dog pictures, surprisingly. For some reason I cannot work out, the developers chose to make some of these objectives hidden until you select them without requiring any extra effort than pressing your platform’s select button, whilst others need to be picked up in the world. Most objectives, whilst clearly displayed in the request list, provide some context about why a certain character wants them which is displayed over two text boxes. If you navigate to the hidden request and press the select button to reveal it, it will proceed to the second text box; the first is readable as soon as you highlight the objective, even if the objective itself isn’t. It’s clunky and served as a minor irritant throughout my time with the game.

You can probably tell by the fact I haven’t yet mentioned it, but the music and sound design is fine. It’s nothing special, but it isn’t bad by any means. It’s a perfect accompaniment for the game, no more and no less.

But what about the game itself? By now, you’ve probably figured out the basics. The world map allows you to travel between different areas, each of which (bar one) has four different times of day to choose from. The time of day affects the weather, the dogs’ activity and the objectives you are required to complete. Each map also contains objects you can pick up to help you, and picking one up unlocks it for use in all the maps. Objectives require taking pictures of dogs in specific locations, certain outfits or doing particular things and none are terribly demanding. Fulfil enough objectives, and upload enough pictures to dogNET, and you unlock the next area of the game. As a gameplay loop, it is simple, it has great precedent, and it kept me engaged enough that I didn’t notice the time passing.

Casual game of taking pics of doggos has questionable controls at times

This is the entire game world. Selecting the space shuttle is far harder than it should be with a controller.

 

That was until the crash happened. Somewhere around the 75% complete mark, my game crashed and I lost a lot of progress. Pupperazzi relies on autosaves to keep track of your progress and, for whatever reason, it didn’t work. Luckily, the game is so short, around two to three hours depending on how distracted you get by the adorable dogs, that it took only fifteen minutes or so to get back to where I was, but it still irked me. Fortunately, this was the only time the game crashed during my play session. After finishing, I decided to go back and take a few more pictures to fill out the Puppypedia, a collection of specific photographs that are optional collectibles, and it crashed three times from the main menu. I still don’t have those photographs.

I should point out though, that crashing issue was my main problem and I was playing on the day of release. By the time you read this, it is likely the bug has been fixed, or may not even affect you. Such is the way of software. There were also a few instances of items falling through walls, but I was always able to recover them easily.

Moments before the autosave feature betrayed me.

There are, of course, some nuances to the gameplay beyond merely taking photographs. The dogs react to the items you can pick up: they’ll chase thrown bones or RC cars, sit for treats, and dance next to stereos, for example. You can even, on the Muttropolis map, push a dog in a swing. Perhaps best of all though, is the ability to pet the dogs. If you like a particular dog enough to want to feature it in your photographs, you can pet it and it will follow you around for a short period.

More of a sandbox than an open world, Pupperazzi is a delight to explore.

Writing, as you can probably figure out, isn’t terribly important here. The objectives are easy to understand and the characters providing you with them are all distinct, but that’s really it. That isn’t necessarily a bad thing though, as Sundae Month could just as easily have provided a list of objectives on the HUD and left it at that. There is some sense of progression provided by the barebones writing, although the amount of satisfaction you will get from it is largely down the type of person you are.

If you’re just looking to pet the dogs, this is probably going to work for you. If you want answers about where the humans are, who built the humanorphs (robots) or where the ghost dogs come from, you’re going to leave unsatisfied.

Wholesome options for wholesome games

Thoughtful gestures like this are finding their way into more and more indie games.

 

As mentioned above, the game itself is pretty short in terms of time to complete, but, much like New Pokémon Snap, which I almost got through the entire review without mentioning, the draw here is returning to take more pictures and to see what the random behaviour of the dogs results in. For those who care about such things, the achievements aren’t terribly difficult, mostly they boil down to getting a certain number of photographs at certain time of day or similar. You will likely make good progress towards them purely by playing the game casually.

Games as open-ended as this are always a little difficult to value but I feel the £15.49 price tag on Steam (at time of writing) is a little high if you’re only going to play it through until you finish the objectives and then never return. It is slightly cheaper in the Xbox store, where it is £12.99, but again, that might be a bit more than I would happily play for a single playthrough.

If you’re looking for a relaxing, wholesome experience that asks little of you and presents a bright, aesthetically pleasing world populated almost entirely by adorable dogs, Pupperazzi is for you. If you’re looking for something that tests your brain, is driven by a strong narrative or has large, complex environments to explore, I recommend you look elsewhere.

Pupperazzi knows what it wants to do and, for better or worse, does it pretty heckin’ well.

Petting dogs is the best thing to do :D

Sometimes you have to use your uncomfortably long arm to pet the dog skateboarding into a wall.

Are you barking up the wrong tree with this game?

Is it for you?

If you grab it or try it, share some pics with us on Twitter :D

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