Dragon Age Inquisition - The return of the Demo?

Posted By: Gamerdating Team - July 15, 2015

Has the demo returned!? Origin has popped up a trial mode for Dragon Age Inquisition allowing you to download the game, play unlimited multiplayer and have access to 6 hours playthrough of the single-player campaign. Oh I hope this will set a trend, we need demos, not pre-orders, but... that is for another deeper topic to talk about. So essentially the Dragonslayer DLC Multiplayer, with weekend events, for free? Six hours of the single-p

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Thank you, Mr. Iwata

Posted By: Melissa - July 14, 2015

Hey Gamers, This is a pretty personal post for me and I think a lot of us out there.  The world lost a huge influence the other day, Satoru Iwata, the CEO of Nintendo, and many of us are reeling from the news.  He believed in gaming together and that the joy of playing is what makes a great game.  All over the world, gamers are in mourning.  Including this one. When Iwata started as CEO, I was graduating high school.&nbs

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This Navi finally gets her Link - Gaming Couples Cosplay

Posted By: Melissa - July 13, 2015

Growing up, I thought to be or date a gamer girl was simply socially unacceptable.  In direct opposition to what the stereotype of the response to gamer girls claims, all I got was “friend-zoned”.  In high school, I wanted to date and specifically wanted to date a gamer so that I wouldn’t have to worry about all of the traditional date night rigamarole - the nails, the hair, the small talk, the stress of coming up with

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Witcher 3 The Wild Hunt Review

Posted By: Michael Zarwalski - July 10, 2015

I recently had the opportunity to experience the hype of The Witcher 3: The Wild Hunt firsthand, and take an in-depth look into its vast expanse of gameplay, its massive open world and its breath-taking story. The Witcher 3 once again follows Geralt, this time on his quest to destroy the Wild Hunt, a group of spectres that remind me of the four horsemen of the apocalypse (they are even referred to as the “Red Riders”). As well as t

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Darkest Dungeon Patch "The Hound and Corpse"

Posted By: GamerDating Team - July 09, 2015

Darkest Dungeon is an early access game which has made a splash in the dungeon crawlers. Darkest Dungeon is introducing its latest patch July 15th bringing a new class, the Houndmaster, new features, integrations and constant ongoing balances. After the July update, the next stop for us will be the Cove, a completely new dungeon with it’s own bosses, monsters, curios, traps, and obstacles! If things weren’t salty enough, get

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Games Are The Solution, Not the Problem

Posted By: Melissa - July 08, 2015

“Video games ruined my last relationship.” Working for a gamer dating site, gaming guilt comes up all the time.  It breaks my heart to hear the repeated stories of normal relationship challenges being misconstrued as the inevitable fault of video games when it is the games that can help us through those tough situations.  To date a gamer is the same as dating anyone who has a passion for something and there are even a few

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The Witcher 3 Patch 1.07 coming soon!

Posted By: Gamerdating Team - July 07, 2015

The Witcher 3 have released information on the next big patch. Patch 1.07 is bringing: A new, alternative (optional) movement response mode for Geralt. A player stash for storing items, available in various locations throughout the game. Stash locations are marked on the player's map. Crafting and alchemy components no longer add to the overall inventory weight. Books are now placed in a dedicat

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Update 2.3 - Optimisation and fixes!

Posted By: Gamerdating Team - July 01, 2015

GamerDating goes mobile with full optimisation in version 2.3. We are pleased to announce GamerDating version 2.3 which brings full mobile optimisation on both Android and IOS. We’ve resolved those annoying bugs with the cache for both Firefox and Chrome making the site faster and more reliable, as well as improved the UX in certain places. This patch has many improvements including: Game Library has improved system of searching, s

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Total War: Warhammer Information

Posted By: Gamerdating Team - June 30, 2015

Total War: Warhammer is coming, and the hype is growing. I personally (Alex) cannot wait for the release and I wait with hope, and fear I will be disappointed. Yet here I am watching videos, reading interviews and getting even more hyped. If you've yet to see the scripted battle of Total War: Warhammer check out the cinematic announcement trailer over on the Total War Youtube Channel which introduces the armies available.  I've

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Guild Wars 2 Review

Posted By: Joe "Xirta" - June 29, 2015

Guild Wars 2 is an immersive, fantasy-based MMORPG which allows the player to progress in their own story-based solo play in a persistent world whilst also allowing the addition of missions and events that can be played solo or with others (called “instances”). The story of Guild Wars 2 revolves around dragons, which are bad, corrupted beings that like to raise undead and corrupt the land. These dragons threaten the world of Tyria,

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XCom 2 Gameplay Trailer

Posted By: Gamerdating Team - June 26, 2015

Firaxis Games brought a demo of XCOM 2 to E3 and we saw a quick overview of the video with commentary. Now they have released the short gameplay video.  The single mission comes across as a great interactive cinematic where the story picks up from 10 years after the time humanity surrendered to the alien invasion. With full interaction of the previous Xcom games combined with more cutscenes and an ever evolving narrative it

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Drink Water, RedBull and get DLC

Posted By: Gamerdating Team - June 25, 2015

Recently RedBull and Destiny paired up in a marketing move which sent ripples across the web. In a move seen as a joke, the dark times and a good idea has set off varying responses and some are just brilliant. Destiny is a PS4 Exclusive FPSMMO and RedBull are offering cans which you can buy, get codes and redeem your in game products. RedBull is offering a "Focused Light" a one-time consumable Bonus XP buff which increases all

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Terraria 1.3 Official Trailer

Posted By: Gamerdating Team - June 24, 2015

Terraria is only a week away, and even though the development team did not have time to make a video, the community yet again stepped up and worked with the team to create the next official trailer. Terraria is a shining success in the sea of early access crowd funded games which can show that developers can succeed. With each patch comes new features, new improved functionality and at times feels like an entirely new improved game. Check o

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Albion Online New Trailer and Summer Alpha

Posted By: Gamerdating Team - June 23, 2015

The big Summer Alpha will finally start on the 29th June. The world of Albion will open its ports for both seasoned and first-time settlers to populate it and experience the vast amount of new features and improvements implemented since the last Winter Alpha in January/February. You can our experience when Pyran went an experienced the game fulltime in our early experiences. Monday, the 29th of June Albion Online is a Free-to-Play

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Call of Duty Black Ops III E3 Co-operative gameplay

Posted By: Gamerdating Team - June 22, 2015

Call of Duty: Black Ops 3 cooperative campaign has been shared online, the cooperative tutorial seen at the E3 Sony Playstation booth is now available for a gander. Call of Duty: Black Ops 3 seems to touch more into the dark side of the future with technology lending a serious hand to the full on combat. What is cool is the game seems to be designed for four-player online co-op or solo play.  Players will encounter epic cin

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E3 Thursday Recap and End!

Posted By: Gamerdating Team - June 19, 2015

This is the last recap of E3 and for more indepth E3 news check out the E3 Expo site. E3 has been an interesting array of announcements, rehashes, promises and full fledged marketing. However amongst all the announcements we've had some great news. Destiny's The Taken King expansion with a continued story. Interesting talk with GameSpot and the creator of the Oculus about the future of VR. To take some of the pret

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E3 Wednesday Recap

Posted By: Gamerdating Team - June 18, 2015

E3 brought us some interesting trailers, announcements, and confirmations about games yesterday, the features and DLC have continued to take E3 as a strong exciting year. We saw more information on Horizon: Zero Dawn, an APRG featuring a female protagonist. An AWESOME trailer for Kingdom Come: Deliverance something which you can tell is something I'm interested in personally! (Alex) A very nice gameplay demo of Metal Gear Solid

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E3 Tuesday Recap

Posted By: Gamerdating Team - June 17, 2015

E3 Officially kicked off today and released a torrent of great news from Nintendo, Square Enix and some cool bits of news about Star Wars Battlefront. Many news sites are now sharing their hands on experience with multiple games as the show floors have opened up. GameSpot has been reporting and these are few of the top bits of news: The Wii U Star Fox was officially named as Star Fox Zero, Super Mario Maker is coming in

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E3 Monday Recap

Posted By: Gamerdating Team - June 16, 2015

E3 continued on Monday, and after following the slam dunk of Bethesda it was a hard gig to headline. Collecting the information from E3 again we list the top news here: The next Gear of War was confirmed. Sony confirmed The Last Guardian will release next year. Call of Duty will have DLC debut on PlayStation. The next Mass Effect has a name and it's Andromeda. Dark Souls 3 will be the last one in the ser

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E3 Kick off and Sunday Recap

Posted By: Gamerdating Team - June 15, 2015

E3 kicked off yesterday and continues over the next few days to bring us new releases, announcements and games. Straight from E3's own mouth we have gathered the list of the top announcements, reveals and hot news straight from E3's Sunday. Dishonored 2 was officially revealed and it looks awesome, especially with the protagonist. Doom showed off plenty of gameplay. Fallout 4 announced to be coming a lot sooner than

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Settlers in Space! The Colonists - Review

Posted By: Dan - October 24, 2018

Game

Excuse the title, but as an old fan of The Settlers series, right back to The Settlers 2, I was excited for the opportunity to review The Colonists.

As the name suggests, the game focuses around a group of colonists and building up their settlement from scratch, but with a twist; The "Colonists" themselves are all tiny robots with their own names, unique functions and adorable little computer screen faces, created to simulate human needs and behaviours, however they grow tired of their human creators and blast off into space to make a life for themselves on a distant planet. That's where you come in (as usual - ed) as their omnipresent guiding hand.



Curses_They_built_a_watchtower_along_an_undefended_border_capturing_my_mothership._Game_over

Curses They built a watchtower along an undefended border capturing my mothership. Game over


When you start the game the colony ship lands on the planet with the door opening to reveal a curious bot looking outside. They will then perform a short dance of joy (AI are a funny lot... - ed), the steps of the ship descend and you're ready to go. The game eases you in with a step by step tutorial in order to get the most basic functions of your colony up and running. You start by building a lumberjack hut, followed by a residence, a well and some form of food production from which the industrious little bots will create batteries to power themselves. The batteries are apparently created from combining food and water.

 

A_new_colony_begins_to_take_shape_as_the_basic_essentials_are_put_in_place

A new colony begins to take shape as the basic essentials are put in place


It soon becomes apparent that the bots want more from life than simple sustenance and you press on to your next location for colonisation with the bots deciding to build a monument to celebrate. The responsibility of gathering the natural resources to build such a monument of course falls to you. The bots will need iron. But first they will need stone, they will need workshops to research the technology required for the construction of the monument and a number of other basics that would normally be an essential to human civilization.



A_watchtower_opens_fire_on_the_enemy_with_freshly_manufactured_arrows

A watchtower opens fire on the enemy with freshly manufactured arrows


The interface is simple to use. In some case perhaps even a little too simple (I've taken myself back to the main menu several times by accidentally clicking the 'main menu' as there is no 'are you sure?' message). The icons and menus are all relatively clearly marked, though there has been a little head scratching in some cases as to what exactly each menu symbol is, and I have simply memorised them due to the requirement to keep going back and checking things, such as production and colony requirements as well as help and advice. For a beginner, the game does offer an abundance of advice early on, telling you exactly what you should be doing with your colony to meet the mission objectives. The game seems to utilise several graphs and percentages to keep the player updated as to the overall productivity and requirements of the colony. Personally I have never been very good at reading graphs so these are of little help to me, though I can fully appreciate their utility.



Workshops_are_essential_to_researching_technological_advances_for_your_colony_but_make_sure_the_techbot_has_batteries_and_resources_or_she_ll_fall_asleep

Workshops are essential to researching technological advances for your colony but make sure the techbot has batteries and resources or she ll fall asleep


The game is aesthetically pleasing in a clean, smooth way, and the screen at no point feels crowded even when the colony starts increasing in size. Nor does it feel sparse, and overly simplified The graphics are smooth and should be easily accommodated even by  ageing or lower end PCs. The soundtrack as well as the graphical style I find to be very reminiscent of something you might play on a Nintendo Wii. The music certainly bears a resemblance to the Wii menu screen in the tones you can hear. Overall, this gives the game a relaxing feel. If you've been hammering away at a fast paced action shooter recently, and you want to kick back with something far more chilled, then I don't think games come much more chilled than The Colonists. On the other hand, I couldn't help notice that there are inventory slots in your colony ship's(warehouse) hold for arrows and cannon balls. And I get the feeling there's a good reason that the guard towers you use to expand your borders (A la early settlers titles) have hit points. I pressed on to find out what could possibly want to threaten these adorable little robots simply looking for a peaceful new life.



best_steps_to_take_towards_making_your_colony_a_success

Advisor menus clearly indicate the best steps to take towards making your colony a success


In the third mission, I was told 'There are familiar faces around and we should expand quickly'. The mission brief had stated there would be some combat. Moving to build my colony quickly and get things flowing as fast as possible I quickly built watchtowers to expand my territorial borders. It wasn't long before I discovered another colony to the north of fairly identical robots with the exception they had red trimmings as opposed to the blue trimmings of my own colonists. I was a little disappointed. I had hoped for perhaps indigenous creatures or possibly humans looking to reclaim their 'property' to fight.



Turns_out_we_re_not_alone_on_this_planet. The_expansion_of_territory_from_a_friendly_watchtower_forces_the_enemy_s_borders_back_destroying_buildings_on_the_way

Turns out we re not alone on this planet. The expansion of territory from a friendly watchtower forces the enemy s borders back destroying buildings on the way


I had noticed in the previous mission in the research panel that it was possible to upgrade your watchtowers to shoot arrows, or cannon balls. This can take a while in game and as such neither your won or your enemy's watch towers can take any form of offensive action. Early game combat becomes a game of territorial push and shove. Since you can only build watchtowers at the edge of your territory, the trick seems to be to build as many watch towers close to the edge of your territory closest to the enemy as possible, filling any gaps in the sides and surrounding them. If they have no watch tower close to their border at the point you build your own, then the expansion of your territory caused by your  watch tower will destroy any enemy buildings in the vicinity. This can lead to a... faintly interesting game of push and shove and resource denial but the interest stops there. After you and your enemy have built so many watchtowers that you cannot push each other's borders back any further, it then seems to be an arms race to see who can get their towers to a level where they can fire arrows or cannon balls at each other.



A_fisherbot_provides_fish_to_be_converted_to_batteries_for_your_industrious_worker_bots

A fisherbot provides fish to be converted to batteries for your industrious worker bots


There is a depth and nuance to this style of combat I can tell, and it matches the relatively sedate feel of the game itself yet there is an underlying urgency. Not the same sort of urgency one might feel playing say Total War: Warhammer where you might be rushing an army to intercept an enemy force about to sack one of your towns. This boils down to positioning your watchtowers and running your economy more efficiently than your opponent, it's a simple as that and it does work. It's not a particularly exciting combat system, but  I don't think that was the intention, and a faster, more adrenaline fuelled style of combat would seem incongruous in this otherwise chilled, pleasing game.



https://res.cloudinary.com/gamerdating-ltd/image/upload/v1540384881/article-images/reviews/thecolonists/The_happy_bots_celebrate_their_success_on_Terra_Firma_with_a_monument._To_themselves_of_course..jpg
The happy bots celebrate their success on Terra Firma with a monument. To themselves of course
 

If, like me you're old enough to remember the early entries in The Settlers series then you will instantly notice in The Colonists the striking similarities to The Settlers. Notably The Settlers 2. The mothership acting as a headquarters that is the beating heart of the settlement, the system of connecting buildings via roads, which are then used by workers to carry goods and produce around the colony, the system of using military buildings to expand territory whilst denying it to opponents and most of all the relaxed, comfy atmosphere the game exudes.  I wouldn't insult the developers by saying that The Colonists is The Settlers 2 reskinned, but I will say that they have taken the core mechanics of what many may consider to be an obsolete system of real time strategy and given it a thorough dusting off with ample application of spit and polish and brought it forward into a game that can quite comfortably considered a 2018 game. If you loved The Settlers 2 then you will love The Colonists. In a gaming world of high octane shoot 'em ups, gore splattered medieval battlefields, and highly competitive multiplayer games, The Colonists is a breath of warm, fuzzy life into modern strategy gaming.


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