Updates to come

Posted By: Gamerdating Team - February 14, 2015

Hello, Welcome to our first version of GamerDating, we have loads of updates, changes and new features to add as we progress.  We will be fixing and updating any bugs, issues and features daily. During your time if you encounter any bugs, please provide as much information as possible with screenshots. Every bug you report which leads to a fix you can earn free membership and time on your account because we know communities grow

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Subscription Rewards

Posted By: Gamerdating Team - February 14, 2015

Online dating can often be a long, daunting quest and we want to reward you for your valor. We are gamers, we LOVE games so we figured we could offer games for free in our paid subscriptions. This can do two things: Share and offer our favorite games Support and promote indie games, devs and spread beta access Regrettably the majority of offered games are for the PC, due to the nature of online keys.  We are always looking fo

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Albion Online - We came, claimed and conquered.

Posted By: Alexander Brown - February 14, 2015

We came. We claimed. We conquered. Albion Online is a Free-to-Play game in its alpha-testing stage which offers a cross-platform sandbox MMO on Windows, Mac, Linux, Android and iOS. Think of it as a living world with no NPC vendors, no questlines and no NPCs to report to. Instead you, your guild and your friends decide who owns what: it is an entirely player-driven economy with full-loot hardcore PvP. Towns, buildings and regions can all be co

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Mortal Kombat X will take more realistic approach to female form

Posted By: Gamerdating Team - February 14, 2015

Female characters in Mortal Kombat X will be more realistically proportioned than in previous games.   "The mantra for this game has always been realism, heading towards a more realistic look," production manager Spiro Anagnostakos said, as reported by GameSpot. "So the same thing applies to the proportions where we try to bring things back in per se to where they should be." It is nice to see some positive actio

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Apple Promoting “Great Games with No In-App Purchases” on App Store Front Page

Posted By: Gamerdating Team - February 14, 2015

Apple has started promoting games that don't have any In-App Purchases on the front page of the App Store. Currently featured in the UK App Store, the section is called 'Pay Once & Play' and it showcases “great games” that don't require users to pay for extra content through IAPs.   It’s been a long time coming for Apps to provide the old fashion, and simple “here is a game, now play it&rdquo

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Caribbean RPG Release Date!

Posted By: Gamerdating Team - February 14, 2015

‘Caribbean!’ is going to be released on February 20th 2015.   Here’s what’s going into the release version: Naval battles — significantly changed based on players’ feedback. Boarding fights. Brand new economy and production system. New ranking system. Completely reworked quest model. Field artillery. Order and control system for armies in battl

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Paradox celebrates 3 years of Crusader Kings II, largest playtime on record is 10,500 hours.

Posted By: Gamerdating Team - February 14, 2015

The dedication to games is sometimes admirable, especially when it comes to Crusader Kings II.   While the average playtime of Crusader Kings II is 99 hours, with around 10,700 players scheming each month, someone has clocked an impressive 10,500 hours. The highest number of players in a month was 104,000.   Over 1.1 million units have sold since early 2012, with more than 2.5 million expansions bought. Check out the infogra

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CnC Tiberian Dawn - Community Power!

Posted By: Gamerdating Team - February 14, 2015

A small fan group has taken it upon themselves to gather over six hundred fan-created missions for CnC Tiberian Dawn. It's been a labor of love for the group and the mods run from 1996 all the way through this year's most current missions.   Once again we see the community and passion behind it driving forward to provide endless hours and support to one another. You just gotta love gamers! <3 Check out the massive Cn

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We're Back4Blood - Review

Posted By: James - October 11, 2021

Game

Is Back 4 Blood good?

I played a lot of Left 4 Dead. I mean, a lot, back in 2008, and you're 21 years old, and this game comes out that blows everything dead including the pun. That game was stellar, and the thing over all these years that still makes it playable is - guess what - the PVP.

The PVP in that L4D was and is some of the best PVP you'll ever play, and long in the tooth has the industry been to not take that incredible 4v4 model of people versus undead and plough it into something new.

L4D Back 4 Blood Vermintide all have their door.

A familar safe room door, the genre makes them so comforting.

There have certainly been some contenders, lets talk Vermintide. A brilliant PVE experience, very enjoyable, but Fat Shark are just that, Fat Sharks. I can't count the time's my hopes have been raised and dashed at the thought of actual PVP, and to this day for about 3-4 years now, there is a forgotten splash page explaining to the community that PVP is coming. And guess what? It didn't. And they burned bridged with a lot of my friends after that, because we bought the game seeking our Left 4 Dead hit. Straight up, the promise of PVP Versus was a lie, and it still remains uncoded and uncared for.

Please someone, devs, someone make a new L4D.

It's probably easier to leave the awful AI bots trapped.

There have been some interestingly bad decisions from game's company's in the FPS genre recently, my most recent dead lover being of course the now infamous Battlefield 5. Oh lord, how I loved that game, still to this day pining over when they didn't change the perfect time to kill settings in what is now a legacy of idiocy from Dice as well. You play an FPS because it feels good, if you change the feel of the FPS - it feels different.

There is an immediacy that FPS players get in their veins when picking up a new shooter, the responsiveness, the control sensitivity, the customization, how the guns feel, how they sound, how dynamically can I run/play/think/shoot/co-ordinate - Suffice to say, it is a genre I have adored since the first sights of a gun I looked down back in Call of Duty (1). Infinity Ward, you have alot to answer for.

Oh how I lament FPS.

Experienced FPS Gamers are incredibly tactile when it comes to game engines.

But what is this Back 4 Blood thing then? Why you talking about all these other games James? Well dear reader, because I love this genre, I'm pretty damn good at it, and over many years I've taken the screenshots to prove it. Now I won't regale you with my tales of grandeur, we're here to talk about a new game. But, it's important we put this into perspective for the reveal, that's an important part of story telling, otherwise this becomes just another review.

Let me talk about FPS properly.

I can tell you now succinctly, after playing 6 hours of the Back 4 Blood beta last night, that this game - bug ridden that it is - has the bones of a giant. I - loved - playing this game. It is a brilliant first-person shooter, and if you're a fan of 4 player co-op shooters, the devs have done a fantastic job from the variety of weapons, iron sight shooting, re-jigged "down" mechanics from left4dead with some twists and a bunch of really nasty buggers that hurt like hell on harder difficulties.

I feel that this will be a giant on harder difficulties

We loved playing L4D on hardest mode to train for Versus mode, and B4B can go hard.

I enjoyed the special infected, the new mutated classes offer extra sophisticated gameplay. They can really stack up in crazy ways against your team and need to be handled with care, the mini-bosses are a nice addition that really pile on the pressure as well.

But you know what I was looking forward to most? The multiplayer, because I loved me some 4v4 multiplayer in L4D 1&2. And that dear reader, after months of hype, is where our fairy tale ends.

I love multiplayer, in particular 4v4... and B4B fails hard.

The multiplayer of this game is for want of a better word, tacked on garbage. And I love the team behind this game, but just like Evolve, they've totally missed what makes these games replayable - It's the damn PVP. And the PVP, is a joke.

I feel that this will be a giant on harder difficulties

Just imagine the campaign levels with versus mode, and B4B would be a hit.

Imagine a tiny little arena where 4 players fight against 4 other players who spawn in a tiny little arena. Your job is to survive for about 3-4 minutes as the survivors. And then it's the other teams turn. To really compound the issue of dragging it out, there is loading, reloading and an added 1 minute timer in between where you can call get setup. Which honestly takes seconds.

Sound fun? NO!? That's because it isn't, it's absolute garbage, it feels like someone took all the effort from the beautiful main campaign, and looked at the multiplayer, and said "yeah we aint got time to convert this, what do people like? I know ARENA!" And lo, we have a true abomination of a multiplayer game, which has left a real sour taste in my mouth for this title.

Just look, it could have been so good!

It offers so many improvements, but then takes it's own legs away with awful PVP.

Why so sour? Because of my gushing above, I love this genre, I love co-op shooters, and the best iterations of them ever were L4D1&2, why? Because of PVP. PVP made the games. 4v4 shooters are incredible, but there is only one, it has not yet re-entered it's grave, and unfortunately it's name is not Back for Blood, it is called Left 4 Dead.

I love this genre, and Back 4 Blood has left a real sour taste.

So bitter-sweet were my experiences, if you love co-op shooter - Pick it up immediately, on that front it's game of the year.

If you were expecting the same polished beautiful experience of a PVP Versus 4v4 that Left4Dead made you sink 1000 hours of your life into...Well, not yet my dear reader, not just yet.

Will the team put it in? Let's see, I, for one, think the damage has been done, particularly from a team that so heavily marketed this product as PVP. Look, it just aint.

 

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