The GamerDating 3.1 Wolf Patch is now live!

Posted By: GamerDating - March 31, 2016

We have been working hard at refining our search options and adding a new, improved matchmaking system. We have taken all your feedback, suggestions and support and plugged it straight into our latest update. Wolf Patch Updates: New user matching Improved profile fields for match  New Discovery Wall Updated user location Updated user search  Site optimisation The new Discovery Wall populates automatically with th

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The Devs Who go Above and Beyond - Stardust Galaxy Warriors

Posted By: GamerDating - March 17, 2016

I was browsing the internet when I came across a steam review, a review which had been crowned as the devs favourite review due to the high number of hours played. However the hours played were nothing to me, it was the message of the review, the story shared by the player which led to a huge wave of respect for the developers. See the review below: The devs read the players plight, who had issues with playing the game due to the lim

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Microsoft Wants PS4 and Xbox One to Connect Online

Posted By: GamerDating - March 14, 2016

Microsoft has announced it will natively support cross-platform play between Xbox One, Windows 10, and other "online multiplayer networks." The move effectively opens the Xbox Live platform so that it can accommodate players on Sony's PlayStation Network, among others.  So will we see finally the forbidden love between PS4 and XBone come together in perfect harmony, of well... Rocket League? Chris Charla, director of

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EVE Online Introduces Project Discovery, Real-World Science In Game

Posted By: GamerDating - March 10, 2016

EVE Online have announced their latest amazing feature. In EVE Online, you can now easily take part in Project Discovery, a unique mini-game that's quick, easy, and rewarding to play which helps contribute to real world science discovery. Project Discovery is run by the Sisters of EVE (SoE). Their project lead, Professor Lundberg, will recruit you and provide a basic tutorial on identifying patterns of protein distribution in h

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Overwatch Open Beta Coming to PC, PS4, and Xbox One

Posted By: GamerDating - March 08, 2016

Want a chance to check out Overwatch™ ahead of its May 24 launch? Form a team of friends and try out the team shooter in the Overwatch Open Beta. As a newly added bonus, if you pre-purchase or preorder Overwatch for any platform at www.buyoverwatch.com, you'll also get early access to the Open Beta for you and a friend from May 3–4. After that, everyone will have a chance to play free during an all-access Open Be

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Cities: Skylines Available with our 4 Month Subscription

Posted By: GamerDating - March 03, 2016

Have you played Cities: Skylines? Our team loves it and you can get a key for free, bundled with a gold subscription on GamerDating. Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience. With a very positive score on Steam and 8.9 met

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The Division Had The Biggest Ever Beta For a New IP On PS4 And Xbox One

Posted By: GamerDating - February 23, 2016

Ubisoft has shared a final update for Tom Clancy’s The Division‘s open beta, as they tracked down the numbers for the final day. More than 6.4 million people took part in the open beta for The Division over the weekend, publisher Ubisoft has announced. The company adds that this makes it the largest beta for a new IP to date on PlayStation 4 and Xbox One. Agents successfully accomplished 17 million extra

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Ten Reasons Everyone Should Be and Date a Gamer

Posted By: Melissa - February 14, 2016

Happy Valentine's Day, gamers!  As per usual, there is a lot of talk going on about dating; why one is single, how to not be anymore, who should date who and why seem to be the topics most discussed. The entire thing can get a bit overwhelming when you’re just wanting to scroll through your social media without being reminded of your single-ness.  Before I found my Player 2, this “holiday” felt like it was fi

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Happy Valentine's Day! Five Days of Free Messaging For All

Posted By: The GamerDating Team - February 12, 2016

Hi Gamers! We are closing in on singles awareness day Valentine’s Day and the team was thinking this would be a perfect time for a free weekend. It is important to us that you find someone who will love you in game and out — we wouldn’t be here otherwise! With this weekend being so focused on romance, maybe it will be the perfect time for you to meet that perfect Player 2. Our community director, Melissa (add her to chat!)

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Just Announced Total War: Attila DLC Could Be Free

Posted By: The GamerDating Team - February 10, 2016

New DLC for Total War: Attila has been announced on Steam and there is a possibility it will be free. The Slavic Nations Culture pack adds three new playable factions to the game: The Anteans, Scavenians and Venedians. They will all be playable in Single or Multiplayer Campaign modes as well as Custom and Multiplayer battles. A hardy and mobile people, The Slavs range far and wide across the blasted Steppe to recolonise and bring new life

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Happy 25th Blizzard!

Posted By: The GamerDating Team - February 08, 2016

Today is the 25th anniversary of Blizzard Entertainment. On February 8th, 1991, Mike Morhaime, Frank Pearce, and Allen Adham, all recent graduates of UCLA, founded Silicon & Synapse - the precursor to our beloved Blizzard. Through extremely hard work and fantastic creativity, they grew a company that would change the currents of gaming and many of the players who enjoy them. It would be hard to miss how much we love Blizzard. We

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The Overwatch Closed Beta is Recruiting

Posted By: The GamerDating Team - February 05, 2016

This has been a great week for fans of first person shooters, and it looks like the energy is going to keep going for some. The Overwatch Closed Beta returns on February 9th after an extended break. If you were like us and didn’t get in to the first round of the beta, make sure you’ve opted in (you can do that here) as Blizzard says they are looking to recruit more players. They haven’t released full notes for this recent

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Doom Reboot Announces a Release Date and Collector's Edition

Posted By: The GamerDating Team - February 04, 2016

id Software and Bethesda announced via a gore and demon-packed YouTube video that the long awaited reboot of the Doom franchise will be released on May 13th.  It has been over twenty years since the first release ushered the FSP genre into the spotlight. Since then, community after community has popped up to share their stories of playing the game and mods of the original source code. There are a lot of game franchises that would like to

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Get Orcs Must Die! for Free With GamerDating

Posted By: The GamerDating Team - February 03, 2016

Have you played Orcs Must Die? Our team loves it and you can get a key for free, bundled with a silver subscription on GamerDating. For those of us who are avid followers of tower defense games, this was a breath of fresh air. Yes, there are fortresses to defend, and plenty of enemies to slay but the genre-atypical third person view gives the game a fast paced, action game feeling. While many in the genre have the player control entire armies,

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Time Warping FPS Superhot Release Date Announced

Posted By: The GamerDating Team - February 01, 2016

For all of you lovers of FPS, some great news today. Superhot, the IGF finalist shooter where “Time moves when you move,” will be released on Windows, Mac and Linux on February 25. There will also be an Xbox One version to follow “just a few weeks later.”  It isn’t often that we see real innovation in the FPS genre. Let’s face it, there is only so much a dev can do with the format. Characters, setting a

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Get In On Rocket League's Second Season, Free With GamerDating Subscription

Posted By: The GamerDating Team - January 29, 2016

Rocket League is starting a second season in February and if you haven’t given it a shot yet (pun intended), you can get the game with a Gold subscription bundle on GamerDating. We are all about games that you can play on a couch, next to your perfect Player 2, and this one has taken the sports game world by storm. In case you have been under a rock for the last seven months or so, Rocket League is the insane vehicle soccer (football, da

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GoG Launches Games In Development

Posted By: The GamerDating Team - January 28, 2016

GoG.com enters the early access market, promising “excellent hand-picked games, 14-day refund policy, always DRM-free.” The early access thing has been an interesting ride for gamers. Many of us are Steam users and have had more than a few intense conversations about the pros and cons of their services. Don’t get us wrong, we love Steam, however, their early access program has been marred by lack of careful curation and a few

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Evo 2016 Games Line Up Announced

Posted By: The GamerDating Team - January 27, 2016

Last night, in an announcement stream on the redbullesports Twitch channel, co-founder of Evo, Joey Cuellar announced the line up of this year’s event and discussed why each of the games was included.  The talk last night confirmed that Street Fighter 5 will be replacing Street Fighter IV - a move which has been hotly debated since the SF5’s release. Also joining the list for the first year is Pokken Tournament, the new Bandai

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Build Your XCOM Skills Before Sequel's Release - Free With Silver Bundle

Posted By: The GamerDating Team - January 26, 2016

With a sequel coming in less than two weeks, if you haven’t played XCOM: Enemy Unknown, now is a great time to brush up on your turn-based strategy skills. Better yet - you can get the game for free on GamerDating, bundled with a Silver subscription or a Gold subscription AND another silver game. (Might we suggest newly added BioShock Infinite?) Clearly, our team loves video games. We hail from all sectors of the gaming world; PC and con

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FNaF World Pulled From Steam

Posted By: The GamerDating Team - January 25, 2016

After a tumultuous five days, Scott Cawthon has removed Five Nights at Freddy’s World from Steam and GameJolt. The creator said in a message on Steam that while the overall response to the game is showing ‘very positive,’ gamers who regularly play RPGs were not particularly pleased and he “was not satisfied with the reviews and ratings it was getting.” For that reason, I've decided to remove the game fr

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Fort Triumph Review

Posted By: Ryan - December 16, 2020

Game

Rarely do I enjoy physics-based gameplay so much.

As 4X, tactics games go, Fort Triumph is a largely enjoyable entry to the genre. Before going into the meat of the review, I want to state something straight away: this is NOT the game for you if you’re interested in a serious, expansive game in the same vein as the XCOM series. If you’re interested in a more light-hearted, but still challenging, take on the genre, this might just be something you want to pick up.

Fort Triumph Gameplay is certainly a treat

From such simple beginnings…

Visually, Fort Triumph is a treat. Lush, almost cartoony visuals are full of vivid colours and everything, for the most part, is easy to distinguish at a glance. The four main character classes are visually distinct from each other and retain enough traits when spread across the various factions that I rarely struggled to tell what abilities an enemy was likely to have at a glance based on previous experience or my knowledge of what my heroes could do.

Both the overworld map, itself full of points of interest, and the tactical map of the quests are easily understood for the most part (importantly it is VERY easy to tell where cover is, the direction of physics abilities and the areas affected by area-of-effect abilities) and cutscenes are presented as easy-to-read text with character portraits indicating the speaker. Unfortunately, the bright art style can contribute to some confusion. Key information, like which enemy unit is currently highlighted or which square is selected for an attack or movement action, can be lost among the visual clash between bright models, animations and gameplay indicators. On more than a few occasions I found myself selecting the wrong target because I didn’t have exactly the right camera angle to tell what I had selected.

You will randomly be treated to close up murder.

Where the visuals aim for a fantasy comic/cartoon feel, the audio is much more traditional fare: rousing action music and evocative weapon/movement sounds. Nothing really stands out as truly impressive, save for perhaps the unsettling spider movement noise, but nothing was a low point either. The music was good, if not particularly memorable.

The same could also be said for the UI and UX of the game. Obviously, there is little room for innovation within both the UI and UX of this style of game and Fort Triumph uses those who went before to great effect. The left-hand side of the screen shows your units, their health and their remaining Action Points (most abilties cost at least one Action Point), the bottom shows the abilities of the currently selected unit and the right-hand side shows the enemies visible to your heroes.

You can click on a unit card to select it and you can hover over enemy cards to see where that particular enemy is, something that is very useful when combined with the fact that the game shows the ‘to hit’ chance of each enemy when an offensive ability is selected, as well as any effects currently active on the units present on the map. Rather, it WOULD be useful if the red highlight the game applies to the unit whose card you are hovering over were easier to see. As hostile units have a red outline when they are behind cover, or otherwise obscured from the camera, the effect used to show the unit tied to that card is too subtle to easily see and I frequently gave up using it mid-quest and manually selected each enemy in turn to find the one I wanted. I also felt that the controls for selecting and using abilities could have been redesigned: a left-click selects an ability, but a right-click activates it. I found myself right-clicking to cancel an ability too often in the opening hours of the game and accidentally consuming the ability. This is, perhaps, entirely down to how my own brain works though, so your mileage may vary.

Fort Triumph steam gameplay showing the mid game

It looks like there is a lot going on here, but it’s easy to pick up on what’s really important.

Not that this really hinders the gameplay in any meaningful way. That is, largely, tried and true 4X, tactics gameplay. A couple of viewers who caught the streams live as I played through the main campaign for this review remarked that it reminded them of the Heroes of Might and Magic series and  a small amount of research revealed that there are similarities. Broadly speaking, the game is split into two distinct portions: the overworld and the quests. The overworld features a large-ish map full of random encounters, decisions to make for rewards and resources, and is played out in a turn-based fashion.

Each ‘turn’ is termed a day and at the start of every week your home base(s) are refilled with new heroes to hire to fill out your adventuring parties (you can have up to three parties of five heroes each). The start of each week also sees the hostile units on the map get stronger. When the player turn is complete, the AI then has a turn in which is claims resources and its own armies/groups move (sometimes absorbing the static units on the map and thus growing stronger). If one of your parties encounters a static unit, one of the enemy’s armies/groups or assaults an opponent’s base, the game switches over to the tactical system described previously.

Fort Triumph xcom fantasy with bodily physics

You’ll find a lot of things like this scattered around the overworld.

The main thing setting the tactical segments of the game apart from other games in the genre are the physics-based effects. Explosives can still destroy walls but more importantly, terrain objects can be manipulated to move cover or, in a more enjoyable manner, flatten enemies. If more tactical considerations are your concern, you can push certain pieces of the environment into enemies to stun them and cause damage, as well as pushing them backwards. It is very possible to chain stun in this way by cannoning enemies into each other/the environment and each class has a way of interacting with the map to unleash physics-based carnage/hilarity. It’s always worth remembering that whatever you can do, the AI can do as well so you should ALWAYS be prepared for one of your units to be stunned at the wrong moment.

This never gets old.

It is also worth noting that you can change the colour palette and name of your characters at any point and that they gain experience for taking part in quests. At certain levels, three abilities are randomly generated (mostly from the class but occasionally those from another class will appear and allow you to make flexible character builds) from which you can choose one, and each ability has a couple of upgrades to unlock when levelling. This results in a flexible character advancement system that means you can make the characters you want to use, rather than be forced into a specific class build. The various buildings available in your home base(s) also unlock passive abilities, but these, somewhat annoyingly, reset between each of the game’s three Acts.

Fort Triumph Character sheet

Whilst you can see your hero’s various ability scores here, you can (more importantly) customise their appearance.

All of the above is framed by a narrative worthy of Sir Terry Pratchett’s Discworld books. This is a game that doesn’t take itself seriously and is full of humorous conversations, oddball characters and moments of reflection that I believe many people would benefit from. The story itself is nothing spectacular, although I would rate it as above average, but its delivery is wonderful and is built around the randomly generated characters in a mostly seamless manner (I remember only one instance of an incorrect pronoun being used). The characters, both player and non-player, are well-written and I genuinely enjoyed every line of dialogue. If the main campaign isn’t your thing, however, you can create skirmishes (both with local co-op and without) to explore the overworld maps and the tactical side of things at your pace without having to follow a narrative. If you choose to do this, you can play as any of the game’s four factions (each of which has access to unique passive abilities), instead of being locked into playing as human characters.

Fort Triumph offering sage advice to help you with your gamedates...  I think?

It’s important to now how to skulk properly.

Aside from the issues explained above, I found little else that affected my enjoyment of the game. It’s reasonably well-polished (the AI made questionable decisions a few times during my playthrough) and I found nothing that seemed to be a bug other than (occasionally) excessively long enemy turns whilst the AI decided what actions to take. There was certainly nothing that put me off returning to Fort Triumph after the 15 or so hours it took beat the main campaign (on Normal difficulty) and I can easily see myself playing many, many hours of the Skirmish mode against bots. At £19.49 on Steam (at the time of writing), I would whole-heartedly say that there is value for money here. Technically the game is endless, but even on the merits of the campaign alone I would say that the variety of difficulty levels, sheer number of ability options and enjoyable writing make the price point perfect.

Where are you going?!

Ultimately, of course, it’s up to you as the reader to make your decision but if you’re looking a fun, light-hearted tactics game with an enjoyable story and enough variety in its factions and enemy types to overlook the annoying soft reset of progression between Acts and the sometimes unclear visual presentation of the gameplay, you will not go wrong by buying Fort Triumph.

In the language of the internet: YEET! But strategically.

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