Two New Characters Announced for Heroes of the Storm

Posted By: The GamerDating Team - January 21, 2016

Two new characters have been announced for Heroes of the Storm, both hailing from the Diablo universe. Dustin Browder, the game’s director, revealed the additions in an interview with MetaBomb last night. The first was Li Ming, a wizard inspired by Diablo 3. She has three core builds, though of course, players can mix and match to suit their style. Magic Missile “is a good midrange build” according to Browder. The Arcane Orb

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Prison Architect Coming to Consoles

Posted By: The GamerDating Team - January 20, 2016

Good news console gamers! The developers of Prison Architect have announced that a version for Xbox One, Xbox 360 and PlayStation 4 is on its way for this spring. Each version has been tailored specifically for its platform, with exclusive features designed for the different controllers. We have been watching Prison Architect since it first showed up on Steam Early Access and are very excited the console gamers on the team will have a chance to e

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Pre-Orders for The Witness are Now Open

Posted By: The GamerDating Team - January 19, 2016

We only have another week to wait for Jonathan Blow’s follow-up to Braid, a massive puzzle game called The Witness for PS4 and PC. Preorders went live today on Steam for $40 and the Humble Store with one of the best pre-order bonuses we have seen yet; Pre-orderers will have the pleasure of getting “the warm and fuzzy feeling” you get when you buy a game early. Blow adds, “it’s exactly the same as buying the game

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PC Gamers Top Most Important Games for PC of All Time

Posted By: GamerDating - January 18, 2016

PCGamer released their Top 50 Most Important Games of All Time. A huge list going from the beginning of gaming in 1962, all the way up to 2015.  Posing questions how games have influenced the gaming world, for good, or worse throughout the years: Imagine PC gaming today without Doom. Would we still be playing first-person shooters? Probably. But who knows what they would look like? Without Doom, an entire decade of gaming would'v

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BioShock Infinite Now Available With 2 Month Subscription

Posted By: The GamerDating Team - January 15, 2016

Hi Gamers! We’re pretty stoked to be adding another game to our Silver bundles: this one is from a series very close to our hearts. BioShock Infinite is now available as a Silver game. This means you can get it with either a Silver subscription or with a Gold subscription and a second Silver game. What seems like forever ago(it was, in fact, six years ago) a proud gamer named James met a closet gamer named Melissa at university. He

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Five Nights at Freddy's RPG Gets Release Date

Posted By: The GamerDating Team - January 14, 2016

In a short and sweet update post to the Five Nights at Freddy’s 4 Steam page, Scott Cawthon gave fans a date for the release of the latest in the franchise, an RPG called FNaF World. On February 19th, PC gamers will be let in to Freddy’s world. Android and iPhone versions will release “in the following weeks.” From Cawthon’s September 15th post,  It's very important for me to say again that there wil

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Total War: Attila Available with Gold Bundle on GamerDating

Posted By: The GamerDating Team - January 13, 2016

At least one title in the Total War series is on every member of the GamerDating team’s list of awesome games.  Maybe you’ve noticed our excitement over Total War: Warhammer? We love the combination of strategy and history, merged with ever-evolving gameplay and increasingly great graphics. If you haven’t had a chance to explore these fantastic strategy games, perhaps now is the time! We are excited to be able to offer y

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Release Day Review: Pocket Mortys

Posted By: Melissa - January 13, 2016

Hi Gamers! We don’t usually spend a lot of time on mobile games, but when the majority of the team is excited for a release, it is more than worthy of a mention.  Adult Swim Games released Pocket Mortys today, a day earlier than expected. It was pretty adorable, their Twitter profile polled followers about the change and, of course, the overwhelming response was “YES”. I downloaded the game and played for about an hou

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EA Announces PC Subscription

Posted By: The GamerDating Team - January 12, 2016

EA has announced an extension to Origin - a subscription service, called Origin Access.  You may be familiar with EA Access, the subscription for Xbox One. This is essentially the PC version. Members can play a library of games for their $4.99/month subscription, as well as recieve a 10% discount on Origin Store purchases and pre-release access to upcoming EA titles.  The Vault is starting with 15 games, including some exclus

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Gamers Raise Over $1.2 MILLION for Cancer Research

Posted By: The GamerDating Team - January 11, 2016

Another Awesome Games Done Quick event has wrapped up, this one bringing in at least $1.2 million dollars for the Prevent Cancer Foundation from 30,575 donations. The largest was over $18k which is amazing enough on its own, but what really warms our hears is the just under $40 average per person. We love seeing things like this as Gamers support several gaming marathons for charity throughout the year, and Games Done Quick’s bi-annual even

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Scam Alert! Fake Minecraft App Found in Apple App Store

Posted By: The GamerDating Team - January 07, 2016

Late last night, Reddit user verynayce brought Minecraft II, a mobile app available on iOS, to the attention of the /r/gaming subreddit. This app claims to be the sequel to the wildly popular and currently first place app, Minecraft: Pocket Edition. It lists for the same price, $10.99 in the US, and is somehow all the way up at number four on the Top Charts despite a one star rating and clear reviews that say this is a scam. The app isn’

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Riot Releases Trailer For New Hero

Posted By: The GamerDating Team - January 06, 2016

We thought Riot Games had finally stopped teasing. We thought that when they released a video of their newest champion, it was a minute and some odd seconds before we knew more about what we have been being stoke up about. Not so much. It is beautiful, intriguing and devoid of details.. The video, titled “Mind of a Virtuoso”, plays more like what we would guess mixing every psychedelic looks like than the typical hero i

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The White March Part 2 Release Date Announced

Posted By: The GamerDating Team - January 05, 2016

Obsidian Entertainment and Paradox Interactive announced that the second expansion for Pillars of Eternity, The White March Part 2, will be released on February 16th. That is a little bit of a delay, it was planned for the end of January, but with the date only being a tad over a month away, we are willing to forgive them. The trailer, released today on Paradox Interactive's YouTube channel, gives us only a little glimpse of the game's de

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Oculus Announces The Rift Pre-Order

Posted By: The GamerDating Team - January 04, 2016

Ever since the approach of Back to the Future Day (October 21, 2015 in case you haven’t watched that film franchise a million times) the jokes about the differences between our reality and the movie’s idea of where we would be by now have been flying. While we are still waiting for our hover boards (and please please please let there never be a Jaws 19), at least gamers can be assured that we are finally going to see virtual real

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Valve Addresses The Christmas Day Issue

Posted By: The GamerDating Team - December 30, 2015

On Christmas day, a ton of Steam users logged on to the platform and found other people’s personal information displayed. It has taken five days for Valve to to make a statement and we have seen many people more upset about the lag time than the effects of the attack. We've never been through something on that scale, but we are sure it is a massive pain in the side and urge everyone ot have a little bit of Christmas spirit toward Valve.

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Two New Characters Announced for Battleborn

Posted By: The GamerDating Team - December 29, 2015

IGN had the pleasure of introducing two more characters for the upcoming first-person shooter Battleborn by Gearbox Software today and they are both integral parts of the game’s story. According to Creative Director Randy Varnell, the earned characters get unlocked “pretty quickly”. “We want you to encounter them first interacting with you about the story, then later you get to unlock them and make them your own.&rdqu

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Free DLC for Splatoon Coming Tonight

Posted By: The GamerDating Team - December 28, 2015

Earlier today, Nintendo announced via Twitter that they are releasing new DLC for Splatoon this evening. A new map called Piranha Plant will be available after 7 pm PST/10 pm EST (3 am GMT for our European friends).  This new map is expected to be one of the last pieces of DLC for Splatoon. Earlier this month, co-director Yusuke Amano told Game Informer that the free DLC campaign for the game will fun until January 2016 and there aren&rsq

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The Final Nintendo Download Update Before Christmas

Posted By: Melissa - December 24, 2015

I know I'm not the only one who has fond memories of tearing into a suspiciously correctly sized box on Christmas to gleefully find a Nintendo console. This year, I'm sure there are thousands of kids doing just as I did on Christmas eve: scoping out the boxes under the tree and just slightly lifting certain shaped ones to check their weight. Since ours is already hooked up to the TV, instead of snooping under the tree, I ge

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Changes Coming to Diablo III Seasons

Posted By: The GamerDating Team - December 23, 2015

We are sure this comes as a huge surprise to anyone who has seen the site: we love Diablo III. There are a ton of new features coming with this next patch, an entire new zone, several new monsters as well as Set Dungeons amongst other things. This patch will also bring changes to Seasons just in time for the new one to start. For the full details, check out the First Look - Season 5 post on battle.net - we’ll give you the overview below.

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Awesomenauts Announces Expansion Coming Soon

Posted By: The GamerDating Team - December 22, 2015

Awesomenauts, the 2-D side scrolling MOBA, has announced an update that will be released in early 2016. While the user base of the game is smaller than its free-to-play counterparts, this one is definitely worth a try for anyone who isn’t a habitual MOBA player as well as those who enjoy the typical Dota format. The update will bring three new characters: time-travelling inventor Professor M. Yoolip, hyperbike-riding bounty hunter Chucho

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Fort Triumph Review

Posted By: Ryan - December 16, 2020

Game

Rarely do I enjoy physics-based gameplay so much.

As 4X, tactics games go, Fort Triumph is a largely enjoyable entry to the genre. Before going into the meat of the review, I want to state something straight away: this is NOT the game for you if you’re interested in a serious, expansive game in the same vein as the XCOM series. If you’re interested in a more light-hearted, but still challenging, take on the genre, this might just be something you want to pick up.

Fort Triumph Gameplay is certainly a treat

From such simple beginnings…

Visually, Fort Triumph is a treat. Lush, almost cartoony visuals are full of vivid colours and everything, for the most part, is easy to distinguish at a glance. The four main character classes are visually distinct from each other and retain enough traits when spread across the various factions that I rarely struggled to tell what abilities an enemy was likely to have at a glance based on previous experience or my knowledge of what my heroes could do.

Both the overworld map, itself full of points of interest, and the tactical map of the quests are easily understood for the most part (importantly it is VERY easy to tell where cover is, the direction of physics abilities and the areas affected by area-of-effect abilities) and cutscenes are presented as easy-to-read text with character portraits indicating the speaker. Unfortunately, the bright art style can contribute to some confusion. Key information, like which enemy unit is currently highlighted or which square is selected for an attack or movement action, can be lost among the visual clash between bright models, animations and gameplay indicators. On more than a few occasions I found myself selecting the wrong target because I didn’t have exactly the right camera angle to tell what I had selected.

You will randomly be treated to close up murder.

Where the visuals aim for a fantasy comic/cartoon feel, the audio is much more traditional fare: rousing action music and evocative weapon/movement sounds. Nothing really stands out as truly impressive, save for perhaps the unsettling spider movement noise, but nothing was a low point either. The music was good, if not particularly memorable.

The same could also be said for the UI and UX of the game. Obviously, there is little room for innovation within both the UI and UX of this style of game and Fort Triumph uses those who went before to great effect. The left-hand side of the screen shows your units, their health and their remaining Action Points (most abilties cost at least one Action Point), the bottom shows the abilities of the currently selected unit and the right-hand side shows the enemies visible to your heroes.

You can click on a unit card to select it and you can hover over enemy cards to see where that particular enemy is, something that is very useful when combined with the fact that the game shows the ‘to hit’ chance of each enemy when an offensive ability is selected, as well as any effects currently active on the units present on the map. Rather, it WOULD be useful if the red highlight the game applies to the unit whose card you are hovering over were easier to see. As hostile units have a red outline when they are behind cover, or otherwise obscured from the camera, the effect used to show the unit tied to that card is too subtle to easily see and I frequently gave up using it mid-quest and manually selected each enemy in turn to find the one I wanted. I also felt that the controls for selecting and using abilities could have been redesigned: a left-click selects an ability, but a right-click activates it. I found myself right-clicking to cancel an ability too often in the opening hours of the game and accidentally consuming the ability. This is, perhaps, entirely down to how my own brain works though, so your mileage may vary.

Fort Triumph steam gameplay showing the mid game

It looks like there is a lot going on here, but it’s easy to pick up on what’s really important.

Not that this really hinders the gameplay in any meaningful way. That is, largely, tried and true 4X, tactics gameplay. A couple of viewers who caught the streams live as I played through the main campaign for this review remarked that it reminded them of the Heroes of Might and Magic series and  a small amount of research revealed that there are similarities. Broadly speaking, the game is split into two distinct portions: the overworld and the quests. The overworld features a large-ish map full of random encounters, decisions to make for rewards and resources, and is played out in a turn-based fashion.

Each ‘turn’ is termed a day and at the start of every week your home base(s) are refilled with new heroes to hire to fill out your adventuring parties (you can have up to three parties of five heroes each). The start of each week also sees the hostile units on the map get stronger. When the player turn is complete, the AI then has a turn in which is claims resources and its own armies/groups move (sometimes absorbing the static units on the map and thus growing stronger). If one of your parties encounters a static unit, one of the enemy’s armies/groups or assaults an opponent’s base, the game switches over to the tactical system described previously.

Fort Triumph xcom fantasy with bodily physics

You’ll find a lot of things like this scattered around the overworld.

The main thing setting the tactical segments of the game apart from other games in the genre are the physics-based effects. Explosives can still destroy walls but more importantly, terrain objects can be manipulated to move cover or, in a more enjoyable manner, flatten enemies. If more tactical considerations are your concern, you can push certain pieces of the environment into enemies to stun them and cause damage, as well as pushing them backwards. It is very possible to chain stun in this way by cannoning enemies into each other/the environment and each class has a way of interacting with the map to unleash physics-based carnage/hilarity. It’s always worth remembering that whatever you can do, the AI can do as well so you should ALWAYS be prepared for one of your units to be stunned at the wrong moment.

This never gets old.

It is also worth noting that you can change the colour palette and name of your characters at any point and that they gain experience for taking part in quests. At certain levels, three abilities are randomly generated (mostly from the class but occasionally those from another class will appear and allow you to make flexible character builds) from which you can choose one, and each ability has a couple of upgrades to unlock when levelling. This results in a flexible character advancement system that means you can make the characters you want to use, rather than be forced into a specific class build. The various buildings available in your home base(s) also unlock passive abilities, but these, somewhat annoyingly, reset between each of the game’s three Acts.

Fort Triumph Character sheet

Whilst you can see your hero’s various ability scores here, you can (more importantly) customise their appearance.

All of the above is framed by a narrative worthy of Sir Terry Pratchett’s Discworld books. This is a game that doesn’t take itself seriously and is full of humorous conversations, oddball characters and moments of reflection that I believe many people would benefit from. The story itself is nothing spectacular, although I would rate it as above average, but its delivery is wonderful and is built around the randomly generated characters in a mostly seamless manner (I remember only one instance of an incorrect pronoun being used). The characters, both player and non-player, are well-written and I genuinely enjoyed every line of dialogue. If the main campaign isn’t your thing, however, you can create skirmishes (both with local co-op and without) to explore the overworld maps and the tactical side of things at your pace without having to follow a narrative. If you choose to do this, you can play as any of the game’s four factions (each of which has access to unique passive abilities), instead of being locked into playing as human characters.

Fort Triumph offering sage advice to help you with your gamedates...  I think?

It’s important to now how to skulk properly.

Aside from the issues explained above, I found little else that affected my enjoyment of the game. It’s reasonably well-polished (the AI made questionable decisions a few times during my playthrough) and I found nothing that seemed to be a bug other than (occasionally) excessively long enemy turns whilst the AI decided what actions to take. There was certainly nothing that put me off returning to Fort Triumph after the 15 or so hours it took beat the main campaign (on Normal difficulty) and I can easily see myself playing many, many hours of the Skirmish mode against bots. At £19.49 on Steam (at the time of writing), I would whole-heartedly say that there is value for money here. Technically the game is endless, but even on the merits of the campaign alone I would say that the variety of difficulty levels, sheer number of ability options and enjoyable writing make the price point perfect.

Where are you going?!

Ultimately, of course, it’s up to you as the reader to make your decision but if you’re looking a fun, light-hearted tactics game with an enjoyable story and enough variety in its factions and enemy types to overlook the annoying soft reset of progression between Acts and the sometimes unclear visual presentation of the gameplay, you will not go wrong by buying Fort Triumph.

In the language of the internet: YEET! But strategically.

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