The GamerDating 3.1 Wolf Patch is now live!

Posted By: GamerDating - March 31, 2016

We have been working hard at refining our search options and adding a new, improved matchmaking system. We have taken all your feedback, suggestions and support and plugged it straight into our latest update. Wolf Patch Updates: New user matching Improved profile fields for match  New Discovery Wall Updated user location Updated user search  Site optimisation The new Discovery Wall populates automatically with th

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The Devs Who go Above and Beyond - Stardust Galaxy Warriors

Posted By: GamerDating - March 17, 2016

I was browsing the internet when I came across a steam review, a review which had been crowned as the devs favourite review due to the high number of hours played. However the hours played were nothing to me, it was the message of the review, the story shared by the player which led to a huge wave of respect for the developers. See the review below: The devs read the players plight, who had issues with playing the game due to the lim

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Microsoft Wants PS4 and Xbox One to Connect Online

Posted By: GamerDating - March 14, 2016

Microsoft has announced it will natively support cross-platform play between Xbox One, Windows 10, and other "online multiplayer networks." The move effectively opens the Xbox Live platform so that it can accommodate players on Sony's PlayStation Network, among others.  So will we see finally the forbidden love between PS4 and XBone come together in perfect harmony, of well... Rocket League? Chris Charla, director of

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EVE Online Introduces Project Discovery, Real-World Science In Game

Posted By: GamerDating - March 10, 2016

EVE Online have announced their latest amazing feature. In EVE Online, you can now easily take part in Project Discovery, a unique mini-game that's quick, easy, and rewarding to play which helps contribute to real world science discovery. Project Discovery is run by the Sisters of EVE (SoE). Their project lead, Professor Lundberg, will recruit you and provide a basic tutorial on identifying patterns of protein distribution in h

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Overwatch Open Beta Coming to PC, PS4, and Xbox One

Posted By: GamerDating - March 08, 2016

Want a chance to check out Overwatch™ ahead of its May 24 launch? Form a team of friends and try out the team shooter in the Overwatch Open Beta. As a newly added bonus, if you pre-purchase or preorder Overwatch for any platform at www.buyoverwatch.com, you'll also get early access to the Open Beta for you and a friend from May 3–4. After that, everyone will have a chance to play free during an all-access Open Be

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Cities: Skylines Available with our 4 Month Subscription

Posted By: GamerDating - March 03, 2016

Have you played Cities: Skylines? Our team loves it and you can get a key for free, bundled with a gold subscription on GamerDating. Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience. With a very positive score on Steam and 8.9 met

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The Division Had The Biggest Ever Beta For a New IP On PS4 And Xbox One

Posted By: GamerDating - February 23, 2016

Ubisoft has shared a final update for Tom Clancy’s The Division‘s open beta, as they tracked down the numbers for the final day. More than 6.4 million people took part in the open beta for The Division over the weekend, publisher Ubisoft has announced. The company adds that this makes it the largest beta for a new IP to date on PlayStation 4 and Xbox One. Agents successfully accomplished 17 million extra

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Ten Reasons Everyone Should Be and Date a Gamer

Posted By: Melissa - February 14, 2016

Happy Valentine's Day, gamers!  As per usual, there is a lot of talk going on about dating; why one is single, how to not be anymore, who should date who and why seem to be the topics most discussed. The entire thing can get a bit overwhelming when you’re just wanting to scroll through your social media without being reminded of your single-ness.  Before I found my Player 2, this “holiday” felt like it was fi

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Happy Valentine's Day! Five Days of Free Messaging For All

Posted By: The GamerDating Team - February 12, 2016

Hi Gamers! We are closing in on singles awareness day Valentine’s Day and the team was thinking this would be a perfect time for a free weekend. It is important to us that you find someone who will love you in game and out — we wouldn’t be here otherwise! With this weekend being so focused on romance, maybe it will be the perfect time for you to meet that perfect Player 2. Our community director, Melissa (add her to chat!)

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Just Announced Total War: Attila DLC Could Be Free

Posted By: The GamerDating Team - February 10, 2016

New DLC for Total War: Attila has been announced on Steam and there is a possibility it will be free. The Slavic Nations Culture pack adds three new playable factions to the game: The Anteans, Scavenians and Venedians. They will all be playable in Single or Multiplayer Campaign modes as well as Custom and Multiplayer battles. A hardy and mobile people, The Slavs range far and wide across the blasted Steppe to recolonise and bring new life

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Happy 25th Blizzard!

Posted By: The GamerDating Team - February 08, 2016

Today is the 25th anniversary of Blizzard Entertainment. On February 8th, 1991, Mike Morhaime, Frank Pearce, and Allen Adham, all recent graduates of UCLA, founded Silicon & Synapse - the precursor to our beloved Blizzard. Through extremely hard work and fantastic creativity, they grew a company that would change the currents of gaming and many of the players who enjoy them. It would be hard to miss how much we love Blizzard. We

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The Overwatch Closed Beta is Recruiting

Posted By: The GamerDating Team - February 05, 2016

This has been a great week for fans of first person shooters, and it looks like the energy is going to keep going for some. The Overwatch Closed Beta returns on February 9th after an extended break. If you were like us and didn’t get in to the first round of the beta, make sure you’ve opted in (you can do that here) as Blizzard says they are looking to recruit more players. They haven’t released full notes for this recent

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Doom Reboot Announces a Release Date and Collector's Edition

Posted By: The GamerDating Team - February 04, 2016

id Software and Bethesda announced via a gore and demon-packed YouTube video that the long awaited reboot of the Doom franchise will be released on May 13th.  It has been over twenty years since the first release ushered the FSP genre into the spotlight. Since then, community after community has popped up to share their stories of playing the game and mods of the original source code. There are a lot of game franchises that would like to

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Get Orcs Must Die! for Free With GamerDating

Posted By: The GamerDating Team - February 03, 2016

Have you played Orcs Must Die? Our team loves it and you can get a key for free, bundled with a silver subscription on GamerDating. For those of us who are avid followers of tower defense games, this was a breath of fresh air. Yes, there are fortresses to defend, and plenty of enemies to slay but the genre-atypical third person view gives the game a fast paced, action game feeling. While many in the genre have the player control entire armies,

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Time Warping FPS Superhot Release Date Announced

Posted By: The GamerDating Team - February 01, 2016

For all of you lovers of FPS, some great news today. Superhot, the IGF finalist shooter where “Time moves when you move,” will be released on Windows, Mac and Linux on February 25. There will also be an Xbox One version to follow “just a few weeks later.”  It isn’t often that we see real innovation in the FPS genre. Let’s face it, there is only so much a dev can do with the format. Characters, setting a

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Get In On Rocket League's Second Season, Free With GamerDating Subscription

Posted By: The GamerDating Team - January 29, 2016

Rocket League is starting a second season in February and if you haven’t given it a shot yet (pun intended), you can get the game with a Gold subscription bundle on GamerDating. We are all about games that you can play on a couch, next to your perfect Player 2, and this one has taken the sports game world by storm. In case you have been under a rock for the last seven months or so, Rocket League is the insane vehicle soccer (football, da

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GoG Launches Games In Development

Posted By: The GamerDating Team - January 28, 2016

GoG.com enters the early access market, promising “excellent hand-picked games, 14-day refund policy, always DRM-free.” The early access thing has been an interesting ride for gamers. Many of us are Steam users and have had more than a few intense conversations about the pros and cons of their services. Don’t get us wrong, we love Steam, however, their early access program has been marred by lack of careful curation and a few

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Evo 2016 Games Line Up Announced

Posted By: The GamerDating Team - January 27, 2016

Last night, in an announcement stream on the redbullesports Twitch channel, co-founder of Evo, Joey Cuellar announced the line up of this year’s event and discussed why each of the games was included.  The talk last night confirmed that Street Fighter 5 will be replacing Street Fighter IV - a move which has been hotly debated since the SF5’s release. Also joining the list for the first year is Pokken Tournament, the new Bandai

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Build Your XCOM Skills Before Sequel's Release - Free With Silver Bundle

Posted By: The GamerDating Team - January 26, 2016

With a sequel coming in less than two weeks, if you haven’t played XCOM: Enemy Unknown, now is a great time to brush up on your turn-based strategy skills. Better yet - you can get the game for free on GamerDating, bundled with a Silver subscription or a Gold subscription AND another silver game. (Might we suggest newly added BioShock Infinite?) Clearly, our team loves video games. We hail from all sectors of the gaming world; PC and con

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FNaF World Pulled From Steam

Posted By: The GamerDating Team - January 25, 2016

After a tumultuous five days, Scott Cawthon has removed Five Nights at Freddy’s World from Steam and GameJolt. The creator said in a message on Steam that while the overall response to the game is showing ‘very positive,’ gamers who regularly play RPGs were not particularly pleased and he “was not satisfied with the reviews and ratings it was getting.” For that reason, I've decided to remove the game fr

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Pupperazzi, cute game of dog photography

Posted By: Ryan - January 26, 2022

Game

A wholesome, casual video game for lovers of dogs and photography everywhere.

This review was written based on my experiences playing the Xbox Game Pass version on an Xbox One X.

Pupperazzi has a simple premise: take pictures of adorable dogs. That’s it. There’s no overarching story, there’s barely any lore to speak of, and that’s okay. The world has been a dark place in the past few years and sometimes it’s nice to sit down for a few hours, walk around a handful of small locations and take pictures of dogs.

Considering the game is built around a visual medium, it should be no surprise that how it looks is where a lot of the focus seems to have been spent. Colours and textures are smooth, almost cartoonish, the 3D models are simple but varied and the colour palette changes to suit the time of day (more on that later). Everything here is simple, basic, and, above all, clean. A lot of indie games find their own graphical niche and style, and Pupperazzi is no different. Most everything in the game world is easy to identify from a distance, many different breeds of dogs can be found in the humanless world the game takes place in and, perhaps most importantly, there is very little screen clutter to distract from the UI, such as it is.

Pupperazi is kinda like Pokemon Snap

The currency scattered around isn’t always so… obvious.

 

The UI itself is a treat (pun not intended). It would have been too easy for the developers, Sundae Month, to clutter the screen with the various different prompts, options, and variables available in a game entirely about photography. Instead, by burying those option in a menu, you are presented with only the details you need at any one time: how many more photographs you can take before the film runs out, what film you have selected, and whether or not you can interact with something. When you switch to camera mode, the screen also displays the control prompts you need to swap between portrait and landscape and how to zoom in and out, as well the zoom level itself.

The downside to this means that all of the many film and lens options, each of which allows you to alter the colour balance of your photographs or apply a variety of graphical filters, are kept in a menu interface designed for mouse and keyboard. On several occasions, I found the input from my controller was either dropped or duplicated. Whilst hardly a game-ruining experience, it was slightly annoying and spoke to an implied assumption about the platform Pupperazzi would be played on. The interface itself is serviceable and easy to understand, just clunky on the platform I was using.

‘Clunky’ can best sum up the UX as well. Due to the necessities of the control scheme on a controller, the B button cancels all the menus but not the camera mode. All too often I would habitually press B to lower the camera and crouch instead. The controls are fine, if a little floaty, and you have the basics here: a sprint, a jump, and a crouch. The game world is simple enough that I never got lost or trapped, although some surfaces function as bounce pads without the game telling you so, and you are never told you can walk on water although it is necessary to do so.

I present: the Visible Invisible Wall!

The lack of tutorial means you can spend more time petting dogs.

The best of the UX for me was how Pupperazzi presents its objectives. Each map has four different versions, based on different times of day, and each version has different objectives presented as requests from fans of your dogNET account—a social media site built around dog pictures, surprisingly. For some reason I cannot work out, the developers chose to make some of these objectives hidden until you select them without requiring any extra effort than pressing your platform’s select button, whilst others need to be picked up in the world. Most objectives, whilst clearly displayed in the request list, provide some context about why a certain character wants them which is displayed over two text boxes. If you navigate to the hidden request and press the select button to reveal it, it will proceed to the second text box; the first is readable as soon as you highlight the objective, even if the objective itself isn’t. It’s clunky and served as a minor irritant throughout my time with the game.

You can probably tell by the fact I haven’t yet mentioned it, but the music and sound design is fine. It’s nothing special, but it isn’t bad by any means. It’s a perfect accompaniment for the game, no more and no less.

But what about the game itself? By now, you’ve probably figured out the basics. The world map allows you to travel between different areas, each of which (bar one) has four different times of day to choose from. The time of day affects the weather, the dogs’ activity and the objectives you are required to complete. Each map also contains objects you can pick up to help you, and picking one up unlocks it for use in all the maps. Objectives require taking pictures of dogs in specific locations, certain outfits or doing particular things and none are terribly demanding. Fulfil enough objectives, and upload enough pictures to dogNET, and you unlock the next area of the game. As a gameplay loop, it is simple, it has great precedent, and it kept me engaged enough that I didn’t notice the time passing.

Casual game of taking pics of doggos has questionable controls at times

This is the entire game world. Selecting the space shuttle is far harder than it should be with a controller.

 

That was until the crash happened. Somewhere around the 75% complete mark, my game crashed and I lost a lot of progress. Pupperazzi relies on autosaves to keep track of your progress and, for whatever reason, it didn’t work. Luckily, the game is so short, around two to three hours depending on how distracted you get by the adorable dogs, that it took only fifteen minutes or so to get back to where I was, but it still irked me. Fortunately, this was the only time the game crashed during my play session. After finishing, I decided to go back and take a few more pictures to fill out the Puppypedia, a collection of specific photographs that are optional collectibles, and it crashed three times from the main menu. I still don’t have those photographs.

I should point out though, that crashing issue was my main problem and I was playing on the day of release. By the time you read this, it is likely the bug has been fixed, or may not even affect you. Such is the way of software. There were also a few instances of items falling through walls, but I was always able to recover them easily.

Moments before the autosave feature betrayed me.

There are, of course, some nuances to the gameplay beyond merely taking photographs. The dogs react to the items you can pick up: they’ll chase thrown bones or RC cars, sit for treats, and dance next to stereos, for example. You can even, on the Muttropolis map, push a dog in a swing. Perhaps best of all though, is the ability to pet the dogs. If you like a particular dog enough to want to feature it in your photographs, you can pet it and it will follow you around for a short period.

More of a sandbox than an open world, Pupperazzi is a delight to explore.

Writing, as you can probably figure out, isn’t terribly important here. The objectives are easy to understand and the characters providing you with them are all distinct, but that’s really it. That isn’t necessarily a bad thing though, as Sundae Month could just as easily have provided a list of objectives on the HUD and left it at that. There is some sense of progression provided by the barebones writing, although the amount of satisfaction you will get from it is largely down the type of person you are.

If you’re just looking to pet the dogs, this is probably going to work for you. If you want answers about where the humans are, who built the humanorphs (robots) or where the ghost dogs come from, you’re going to leave unsatisfied.

Wholesome options for wholesome games

Thoughtful gestures like this are finding their way into more and more indie games.

 

As mentioned above, the game itself is pretty short in terms of time to complete, but, much like New Pokémon Snap, which I almost got through the entire review without mentioning, the draw here is returning to take more pictures and to see what the random behaviour of the dogs results in. For those who care about such things, the achievements aren’t terribly difficult, mostly they boil down to getting a certain number of photographs at certain time of day or similar. You will likely make good progress towards them purely by playing the game casually.

Games as open-ended as this are always a little difficult to value but I feel the £15.49 price tag on Steam (at time of writing) is a little high if you’re only going to play it through until you finish the objectives and then never return. It is slightly cheaper in the Xbox store, where it is £12.99, but again, that might be a bit more than I would happily play for a single playthrough.

If you’re looking for a relaxing, wholesome experience that asks little of you and presents a bright, aesthetically pleasing world populated almost entirely by adorable dogs, Pupperazzi is for you. If you’re looking for something that tests your brain, is driven by a strong narrative or has large, complex environments to explore, I recommend you look elsewhere.

Pupperazzi knows what it wants to do and, for better or worse, does it pretty heckin’ well.

Petting dogs is the best thing to do :D

Sometimes you have to use your uncomfortably long arm to pet the dog skateboarding into a wall.

Are you barking up the wrong tree with this game?

Is it for you?

If you grab it or try it, share some pics with us on Twitter :D

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