Heart of the Swarm 3.0 Patch

Posted By: The GamerDating Team - October 07, 2015

Blizzard released three prologue missions that tie together StarCraft2’s expansion Heart of the Swarm to the newest installment (available November 10), Legacy of the Void - for free.  Patch 3.0 gives players access to “Whispers of Oblivion,” “the beginning of the end through the eyes of Zeratul as he searches the galaxy in an effort to prevent impending doom.” To play these, go to battle.net and install the

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Tips for Writing a Great 'About Me' Section

Posted By: Melissa - October 06, 2015

You’ve made the first step on your quest for love and joined GamerDating. You’ve uploaded a picture and added some of your favorite games to your library, now it is time to fill in your profile information. Your ‘About Me’ section is one of the most important, and sometimes intimidating, pieces of an online dating profile.   It is difficult to sum ourselves up in a hundred or so words. We’ve ga

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Grand Ages: Medieval Now Available Bundled With Gold Membership

Posted By: The GamerDating Team - October 06, 2015

We’ve added another Gold Membership Bundle! Gaming Minds Studios released Grand Ages: Medieval about a week ago and anyone who knows our team personally has been surprised that we are still working.  We sort of have a thing for strategy games - and by sort of I mean put one in front of any of us and watch as we put up blinders for hours while conquering. Gamers, we need your help.   We have a big update coming for GamerDa

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Super Mario Maker Hits 1M in Sales

Posted By: The GamerDating Team - September 30, 2015

Today, Nintendo announced via the Nintendo America Twitter account that Super Mario Maker has sold over one million units.   The game has been on sale for just under three weeks.  Already there are more than 2.2 million created and these combined have been played over 75 million times. Great timing as Super Smash Bros. added a Super Mario Maker stage to their DLC today (3DS: $2.49, Wii U: $2.49: 3DS/W

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WildStar is Now Free to Play

Posted By: The GamerDating Team - September 29, 2015

WildStar: Reloaded launched today making the MMORPG free to play.  There are also some changes and improvements made to the game; as described by Team WildStar on their site: WildStar: Reloaded includes BIG changes to core game systems; a new character creation and intro experience; improvements to dungeons, itemization, tradeskills, world bosses and group content; a class stat revamp; new quality of life features, bonus events, the Cos

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Total War: Attila Now Available With Gold Subscription

Posted By: The GamerDating Team - September 28, 2015

Although we haven’t been together for all of it, the GamerDating team has been playing the Total War series for the entire 15 years.  We love the combination of strategy and history, merged with ever evolving gameplay and increasingly great graphics. The Total War series has been one of our favorites. We are excited to be able to offer you the latest title, Total War: Attila, as a Gold Member package.   In 2016 we are gettin

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Announcements from TwitchCon Keynote

Posted By: The GamerDating Team - September 25, 2015

During today’s TwitchCon keynote, CEO Emmett Shear announced a major change to the platform: soon users will be able to upload pre-edited video to their channels.  We are looking forward to watching the war between them and YouTube. Also announced was a viewing app coming for PlayStation 4 next month and Playstation 3 and Vita soon to follow.  The app, which gives PlayStation users the ability to watch any stream

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Minecraft Coming to Oculus Rift

Posted By: The GamerDating Team - September 24, 2015

At today’s Oculus Connect 2, Palmer Luckey announced that the Windows 10 version of Minecraft will be compatible with the Oculus Rift headset.  There aren’t many details as yet - the deal was apparently only confirmed early this morning.  What we have been told is that the game will be available some time in spring 2016.  The consumer version of the Rift hits retail shelves at some point in 'Q1' but no official

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Horror Game Iron Fish Gets New Release Date

Posted By: The GamerDating Team - September 23, 2015

Iron Fish is a horror-action game for those of us who grew up with the vision of an angler fish swimming in their back of their minds whenever they approached an ocean.  The player takes on the roll of Cerys, a deep sea investigator for an elite British Naval group who has access to all sorts of great technology that was made for the exploration of the 5% of the ocean we have seen.  Iron Fish will be released for PC via Steam some

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Mega Man Legends Being Rereleased

Posted By: The GamerDating Team - September 23, 2015

Today Capcom announced that Mega Man Legends, the classic PS1 game, will be available in the PlayStation store next Tuesday, September 29th.  This rerelease will be playable on PlayStation 3 and Vita.

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Episode 5 Release Date Announced

Posted By: The GamerDating Team - September 21, 2015

In the spirit of Max’s birthday, Dontnod Entertainment decided to announce the projected release date for Life is Strange: Episode 5, Polarized.  They are “aiming to release” on October 20th.  This is a little longer than players have been waiting in between previous episodes - there is extra care being taken with the finale. Life is Strange follows Max, an 18 year old photography student who has gained the ability

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New Rocket League DLC Announced

Posted By: The GamerDating Team - September 18, 2015

Only a week after the first big patch for Rocket League, developer Psyonix has announced plans for the second DLC release.  Looking back fondly on their previous “football-game-without-feet,” Supersonic Actrobatic Rocket-Powered Battle Cars, the team put together the Revenge of the Battle-Cars DLC that will be available in October.  No exact date as yet. From their Steam announcement: Revenge of the Battle-Cars has a

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The Witness Finally Gets a Release Date

Posted By: The GamerDating Team - September 17, 2015

In 2009 after the success of his first game, Braid, Jonathan Blow announced that his next game, The Witness, would be released ‘Christmas 2011’. Blow told Polygon: "I thought it was going to be a much smaller game at the time, so when I announced it.  Of course, the reaction on the internet was, ‘Oh my god, that's so far in the future. Why are they even bothering announcing it two years ahead of time?' Now

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Meet the New League of Legends Champion: Kindred

Posted By: The GamerDating Team - September 15, 2015

Riot Games, makers of League of Legends, announced their newest champion today - Kindred, the Eternal Hunters.  These marksmen are are fragile but powerful and designed for life in the jungle.   From Riot Games:  Kindred prowls through camps, marking enemy champions for death and permanently growing in strength if they’re able to carry out the promised sentence. But just as Kindred brings death, so can they delay it.

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Legacy of the Void Release Date Announced

Posted By: The GamerDating Team - September 14, 2015

StarCraft II: Legacy of the Void, the standalone expansion pack that is the third and final part of the StarCraft II trilogy got a release date and cinematic trailer yesterday at the WCS Season 3 finals in Krakow.  Legacy of the Void will be available on November 10th. The StarCraft II trilogy revolves around three species: the Terrans, human exiles; the Zerg, a super-species of assimilated life forms; and the Protoss, an advanced spec

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No 9 Day Wait For Items

Posted By: The GamerDating Team - September 11, 2015

Super Mario Maker released today with a patch available to remove the item-unlock delay. There has been a lot of commentary on the nine day, five minutes a day regimen required to unlock all of the items and it seems that Nintendo listened.  There aren’t any details on exactly what the requirements are to unlock everything.  Players say the unlocked content becomes available if you wait between fifteen minutes and two hours.&nb

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80 Days is Coming to Desktop

Posted By: The GamerDating Team - September 10, 2015

Inkle Studios announced today that 80 Days, their award winning interactive fiction game previously only available on mobile devices, has been rebuilt “from the ground up” in collaboration with Cambridge-based studio Cape Guy.  The game will be available on September 29th on Steam, GoG and Humble. 80 Days is loosely based on Jules Verne’s novel Around the World in Eighty Days.  The player controls Phileas Fogg&rsquo

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Hearts of Stone Expansion Release Date Announced

Posted By: The GamerDating Team - September 09, 2015

Hearts of Stone, the first expansion to The Witcher 3: Wild Hunt will be released on October 13th.  This adds over 10 hours of gameplay, introduces new characters, monsters, “unique romance” and a new storyline shaped by your choices.  There is also a brand new system of Runewords that significantly affect different aspects of in-game mechanics.  These allow players to experiment with various tactics and strategies.

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New Expansion for Total War: Attila Announced

Posted By: The GamerDating Team - September 08, 2015

Sega announced a new expansion for Total War: Attila today titled The Empire of Sand Culture Pack.  This paid expansion adds three playable factions: Aksum, Himyar, and the Tanukhids.  From Matty on the Total War blog: Hailing from the harsh deserts of Africa and the Middle East, these factions are part of the new Desert Kingdoms cultural group, they bring new campaign and horde gameplay mechanics, events, enhanced religion feature

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Pikmin 4 "very close to completion"

Posted By: The GamerDating Team - September 07, 2015

In an interview with Eurogamer, Nintendo’s Shigeru Miyamoto confirmed that Pikmin 4 is in development and more than that, is “very close to completion.”  He didn’t give any details on when we can expect to see the game or what console it would be on. The last game in the series, Pikmin 3, was released for Wii U in 2013.  Previous titles were released for the GameCube in 2001 and 2004.  You play astronaut

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Albion Online - We came, claimed and conquered.

Posted By: Alexander Brown - February 14, 2015

We came. We claimed. We conquered. Albion Online is a Free-to-Play game in its alpha-testing stage which offers a cross-platform sandbox MMO on Windows, Mac, Linux, Android and iOS. Think of it as a living world with no NPC vendors, no questlines and no NPCs to report to. Instead you, your guild and your friends decide who owns what: it is an entirely player-driven economy with full-loot hardcore PvP.

Towns, buildings and regions can all be conquered and owned by a guild. Each region owned by a guild can set the tax rate for loot, and the rising entrepreneurs who build the venues can set various taxes for friends, public and guilds when the building is used. The game is a blank canvas and the players are its painters.

World Map

The world is one large server, with multiple zones which are split into three rulesets: “safe”, where PvP cannot occur, “one skull”, where the defender gets a slight bonus against anyone attacking, and finally “three skulls”, where everyone is fair game with no bonuses to either attacker or defender. Albion Online is a game that encourages PvP, with the best resources for crafting your gear located in the full PvP (“three skulls”) zones. The game is full-loot which means if you die you lose everything you are carrying. This obviously carries huge risk but just as huge a reward, and was something my guild took advantage of many times... (thanks for the founder’s horse Hammer and Sickle!)

Kill Mail

(they got revenge)

At the launch of the winter alpha I entered the world of Albion Online with Pyran, a gaming community born from the love and passion of PvP. At the start we gathered in Kings Market, which offered cheap starter buildings, allowing us to construct gear up to tier 3. These are the only buildings owned by the “system” and tax you a flat 10% usage fee, a dev decision to help new players get into the game easier. Our goal was to gear up, earn money and conquer the land. Hundreds of other players swarmed the surrounding countryside so mobs and resources respawned slowly. The system offers limited resources with varied respawns which reflect rarity. In addition, the longer the resource of a mob is unharvested the more resources or silver it awards. Sadly, due to the heaving population, as soon as a node appeared it was harvested. This led to a few days of solid grinding to get enough resources to build gear to tackle higher tiered mobs.

seamouth

With the lust to get better resources we ventured into the PvP areas in Seamouth and found untouched resources and mobs, and we became rich. We were gods: we soon realised in the early days that people were afraid of dying and losing everything, so we capitalised and earned a pretty penny. In addition, because we were in the PvP zone we had access to higher tiered resources which gave us a small head start to the next tiers of gear.

There are no classes in the game, as the developers’  slogan reads "You are what you wear!" All the skills you learn are tied into the gear you are wearing: wear a plate metal chest piece and get a high resistance to physical damage and a taunt. Wear a cloth robe and get a resistance to magic and a mana recharge ability. Gear offers multiple spells or skills when you craft it, and the more you craft the more you unlock as you progress up the tiers. I opted to play a mage and ran about in cloth with a staff.

Going on the Hunt

Buildings come in tiers and each tier allows the user to build better and higher gear. Each time you craft something you gain fate points, which leads to unlocking the next tier.

So it goes like this. You harvest tier 2 logs from a tier 2 tree, you then process those logs into tier 2 planks, you can then use those tier 2 planks to create a tier 2 magical staff. Each step of the process awards you fame which progresses towards unlocking the next tier. You can achieve up to tier 5 in the safe zones (even though it would take an age) where 6-8 are achievable only in full PvP zones. This is due to both resources being limited and building level caps in safe zone regions.

Everything you do in the game awards you fame which links to the Destiny Board, a huge daunting grid, which tracks your character’s progression. For example: each time you use a druidic staff you are awarded points to the staff section of the grid, and eventually you unlock it which leads to more specialised requirements. Now, each time you use the druidic staff you earn fate points towards unlocking the next tier, which then unlocks the next, and so on. On the opposite side of the board you have the corresponding crafting. So each time you craft a druidic staff you are awarded fate points towards the next tier. It is quick to understand, but daunting as it is the first visual representation of the sandbox experience.


Destiny Board

Guilds, PvP and group play is important in Albion Online, as you require a guild to claim a region. Claiming a region allows you to set tax to anyone farming in the area, and it also secures you high-tier resources to allow you to craft gear. It allows a nice range of sandbox interaction between guilds, players and politics. Even though you could play Albion Online with no PvP, you’d be missing out. You would need to find your niche and develop it in a true sandbox sense.

We had one guild member focus entirely on becoming a major food supplier to a certain city with a goal to have a monopoly on farming in that area. The banks are local, the auction house is local, the trade is in person. You cannot mail items, you cannot teleport across the land, and if you die  you lose everything. The game promotes a local feel, and requires trade of goods. While playing we saw trade oxen moving up and down the roads and I even purchased goods for the cheap from one area, to sell for with a 250% mark up in another. And it worked!

What we did encounter as a small guild on our rise to power was the zerg mentality. We were wiped out by two different large alliances who steamrolled us outnumbering us 3 to 1. The devs have stated they are tackling zergs for the open world by making AOE attacks do more damage the more people they hit, and other nerfs/buffs in the same manner. While the open world can suffer from zergs, the actual claiming, conquering and battles for regions are instanced 5v5 guild versus guild arenas.

GvG

The GvG offers a fairly clever and complex system. When you claim a region you can set four times in the day for a guild to schedule an attack. It can come in either raids or conquers. The raid can reduce your defensive bonus (which recharges up to 40% in increments of 10% over time) where a conquer can remove one of your tokens. If you lose three tokens you lose the region. This system would allow a small guild like Pyran with 20–30 people to keep and hold a region against a 150-person guild. In addition any guild can have a “battle bank” in which the guild can place items that can be retrieved for the battles.

We did have complaints which may just be due to the fact that the game is still in Alpha, but it would be remiss of me to ignore them. We had no party chat (but once our guild was set up we could use guild chat). When we did die we would be respawned at the nearest city, naked and alone, forcing us to run through full PvP zones (and get ganked again) to get back to my stash. It was annoying and soul crushing to have to run so far just to get back.

Naked Respaw

The game is set to be Free-to-Play with a buy-in Alpha via founders packs which offer you gear, horses and premium currency which can speed up your initial start. The premium currency is not final, but currently you can use it to build vanity items like banners or trophies with your guild emblem upon it. It can also help pay for the upkeep of buildings and crafting fees. The cries of “pay2win” have been uttered, but Albion Online is quickly compared to games like Eve Online where you have plex: it’s a quickener, having gold can save you the time you would otherwise spend farming mobs for cash. You could have all the gold in the world but you still need to put in the time to earn fame to unlock the tiers, and as I’ve experienced on both sides, you can lose everything in one bad fight, or gain everything in one good fight!

Overall Albion Online is a unique take on the MMO genre and is slightly reminiscent of other games like early Ulitma Online, but the concept of the entire game being driven by players sets it apart from traditional MMOs. The game is in Alpha and the developers interact with the community in a friendly fashion. We had a dev join our teamspeak for 15 minutes to answer questions; the devs constantly chat in the global chat and forums; reddit and online communities feature threads where the devs answer questions, discussing decisions and interacting with the players. The game has a huge potential, and a passionate set of devs supporting it.

Dead!

The developers have given us the means to create our own world, we, the players, get to choose our fate.

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