Heart of the Swarm 3.0 Patch

Posted By: The GamerDating Team - October 07, 2015

Blizzard released three prologue missions that tie together StarCraft2’s expansion Heart of the Swarm to the newest installment (available November 10), Legacy of the Void - for free.  Patch 3.0 gives players access to “Whispers of Oblivion,” “the beginning of the end through the eyes of Zeratul as he searches the galaxy in an effort to prevent impending doom.” To play these, go to battle.net and install the

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Tips for Writing a Great 'About Me' Section

Posted By: Melissa - October 06, 2015

You’ve made the first step on your quest for love and joined GamerDating. You’ve uploaded a picture and added some of your favorite games to your library, now it is time to fill in your profile information. Your ‘About Me’ section is one of the most important, and sometimes intimidating, pieces of an online dating profile.   It is difficult to sum ourselves up in a hundred or so words. We’ve ga

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Grand Ages: Medieval Now Available Bundled With Gold Membership

Posted By: The GamerDating Team - October 06, 2015

We’ve added another Gold Membership Bundle! Gaming Minds Studios released Grand Ages: Medieval about a week ago and anyone who knows our team personally has been surprised that we are still working.  We sort of have a thing for strategy games - and by sort of I mean put one in front of any of us and watch as we put up blinders for hours while conquering. Gamers, we need your help.   We have a big update coming for GamerDa

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Super Mario Maker Hits 1M in Sales

Posted By: The GamerDating Team - September 30, 2015

Today, Nintendo announced via the Nintendo America Twitter account that Super Mario Maker has sold over one million units.   The game has been on sale for just under three weeks.  Already there are more than 2.2 million created and these combined have been played over 75 million times. Great timing as Super Smash Bros. added a Super Mario Maker stage to their DLC today (3DS: $2.49, Wii U: $2.49: 3DS/W

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WildStar is Now Free to Play

Posted By: The GamerDating Team - September 29, 2015

WildStar: Reloaded launched today making the MMORPG free to play.  There are also some changes and improvements made to the game; as described by Team WildStar on their site: WildStar: Reloaded includes BIG changes to core game systems; a new character creation and intro experience; improvements to dungeons, itemization, tradeskills, world bosses and group content; a class stat revamp; new quality of life features, bonus events, the Cos

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Total War: Attila Now Available With Gold Subscription

Posted By: The GamerDating Team - September 28, 2015

Although we haven’t been together for all of it, the GamerDating team has been playing the Total War series for the entire 15 years.  We love the combination of strategy and history, merged with ever evolving gameplay and increasingly great graphics. The Total War series has been one of our favorites. We are excited to be able to offer you the latest title, Total War: Attila, as a Gold Member package.   In 2016 we are gettin

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Announcements from TwitchCon Keynote

Posted By: The GamerDating Team - September 25, 2015

During today’s TwitchCon keynote, CEO Emmett Shear announced a major change to the platform: soon users will be able to upload pre-edited video to their channels.  We are looking forward to watching the war between them and YouTube. Also announced was a viewing app coming for PlayStation 4 next month and Playstation 3 and Vita soon to follow.  The app, which gives PlayStation users the ability to watch any stream

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Minecraft Coming to Oculus Rift

Posted By: The GamerDating Team - September 24, 2015

At today’s Oculus Connect 2, Palmer Luckey announced that the Windows 10 version of Minecraft will be compatible with the Oculus Rift headset.  There aren’t many details as yet - the deal was apparently only confirmed early this morning.  What we have been told is that the game will be available some time in spring 2016.  The consumer version of the Rift hits retail shelves at some point in 'Q1' but no official

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Horror Game Iron Fish Gets New Release Date

Posted By: The GamerDating Team - September 23, 2015

Iron Fish is a horror-action game for those of us who grew up with the vision of an angler fish swimming in their back of their minds whenever they approached an ocean.  The player takes on the roll of Cerys, a deep sea investigator for an elite British Naval group who has access to all sorts of great technology that was made for the exploration of the 5% of the ocean we have seen.  Iron Fish will be released for PC via Steam some

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Mega Man Legends Being Rereleased

Posted By: The GamerDating Team - September 23, 2015

Today Capcom announced that Mega Man Legends, the classic PS1 game, will be available in the PlayStation store next Tuesday, September 29th.  This rerelease will be playable on PlayStation 3 and Vita.

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Episode 5 Release Date Announced

Posted By: The GamerDating Team - September 21, 2015

In the spirit of Max’s birthday, Dontnod Entertainment decided to announce the projected release date for Life is Strange: Episode 5, Polarized.  They are “aiming to release” on October 20th.  This is a little longer than players have been waiting in between previous episodes - there is extra care being taken with the finale. Life is Strange follows Max, an 18 year old photography student who has gained the ability

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New Rocket League DLC Announced

Posted By: The GamerDating Team - September 18, 2015

Only a week after the first big patch for Rocket League, developer Psyonix has announced plans for the second DLC release.  Looking back fondly on their previous “football-game-without-feet,” Supersonic Actrobatic Rocket-Powered Battle Cars, the team put together the Revenge of the Battle-Cars DLC that will be available in October.  No exact date as yet. From their Steam announcement: Revenge of the Battle-Cars has a

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The Witness Finally Gets a Release Date

Posted By: The GamerDating Team - September 17, 2015

In 2009 after the success of his first game, Braid, Jonathan Blow announced that his next game, The Witness, would be released ‘Christmas 2011’. Blow told Polygon: "I thought it was going to be a much smaller game at the time, so when I announced it.  Of course, the reaction on the internet was, ‘Oh my god, that's so far in the future. Why are they even bothering announcing it two years ahead of time?' Now

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Meet the New League of Legends Champion: Kindred

Posted By: The GamerDating Team - September 15, 2015

Riot Games, makers of League of Legends, announced their newest champion today - Kindred, the Eternal Hunters.  These marksmen are are fragile but powerful and designed for life in the jungle.   From Riot Games:  Kindred prowls through camps, marking enemy champions for death and permanently growing in strength if they’re able to carry out the promised sentence. But just as Kindred brings death, so can they delay it.

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Legacy of the Void Release Date Announced

Posted By: The GamerDating Team - September 14, 2015

StarCraft II: Legacy of the Void, the standalone expansion pack that is the third and final part of the StarCraft II trilogy got a release date and cinematic trailer yesterday at the WCS Season 3 finals in Krakow.  Legacy of the Void will be available on November 10th. The StarCraft II trilogy revolves around three species: the Terrans, human exiles; the Zerg, a super-species of assimilated life forms; and the Protoss, an advanced spec

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No 9 Day Wait For Items

Posted By: The GamerDating Team - September 11, 2015

Super Mario Maker released today with a patch available to remove the item-unlock delay. There has been a lot of commentary on the nine day, five minutes a day regimen required to unlock all of the items and it seems that Nintendo listened.  There aren’t any details on exactly what the requirements are to unlock everything.  Players say the unlocked content becomes available if you wait between fifteen minutes and two hours.&nb

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80 Days is Coming to Desktop

Posted By: The GamerDating Team - September 10, 2015

Inkle Studios announced today that 80 Days, their award winning interactive fiction game previously only available on mobile devices, has been rebuilt “from the ground up” in collaboration with Cambridge-based studio Cape Guy.  The game will be available on September 29th on Steam, GoG and Humble. 80 Days is loosely based on Jules Verne’s novel Around the World in Eighty Days.  The player controls Phileas Fogg&rsquo

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Hearts of Stone Expansion Release Date Announced

Posted By: The GamerDating Team - September 09, 2015

Hearts of Stone, the first expansion to The Witcher 3: Wild Hunt will be released on October 13th.  This adds over 10 hours of gameplay, introduces new characters, monsters, “unique romance” and a new storyline shaped by your choices.  There is also a brand new system of Runewords that significantly affect different aspects of in-game mechanics.  These allow players to experiment with various tactics and strategies.

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New Expansion for Total War: Attila Announced

Posted By: The GamerDating Team - September 08, 2015

Sega announced a new expansion for Total War: Attila today titled The Empire of Sand Culture Pack.  This paid expansion adds three playable factions: Aksum, Himyar, and the Tanukhids.  From Matty on the Total War blog: Hailing from the harsh deserts of Africa and the Middle East, these factions are part of the new Desert Kingdoms cultural group, they bring new campaign and horde gameplay mechanics, events, enhanced religion feature

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Pikmin 4 "very close to completion"

Posted By: The GamerDating Team - September 07, 2015

In an interview with Eurogamer, Nintendo’s Shigeru Miyamoto confirmed that Pikmin 4 is in development and more than that, is “very close to completion.”  He didn’t give any details on when we can expect to see the game or what console it would be on. The last game in the series, Pikmin 3, was released for Wii U in 2013.  Previous titles were released for the GameCube in 2001 and 2004.  You play astronaut

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Fort Triumph Review

Posted By: Ryan - December 16, 2020

Game

Rarely do I enjoy physics-based gameplay so much.

As 4X, tactics games go, Fort Triumph is a largely enjoyable entry to the genre. Before going into the meat of the review, I want to state something straight away: this is NOT the game for you if you’re interested in a serious, expansive game in the same vein as the XCOM series. If you’re interested in a more light-hearted, but still challenging, take on the genre, this might just be something you want to pick up.

Fort Triumph Gameplay is certainly a treat

From such simple beginnings…

Visually, Fort Triumph is a treat. Lush, almost cartoony visuals are full of vivid colours and everything, for the most part, is easy to distinguish at a glance. The four main character classes are visually distinct from each other and retain enough traits when spread across the various factions that I rarely struggled to tell what abilities an enemy was likely to have at a glance based on previous experience or my knowledge of what my heroes could do.

Both the overworld map, itself full of points of interest, and the tactical map of the quests are easily understood for the most part (importantly it is VERY easy to tell where cover is, the direction of physics abilities and the areas affected by area-of-effect abilities) and cutscenes are presented as easy-to-read text with character portraits indicating the speaker. Unfortunately, the bright art style can contribute to some confusion. Key information, like which enemy unit is currently highlighted or which square is selected for an attack or movement action, can be lost among the visual clash between bright models, animations and gameplay indicators. On more than a few occasions I found myself selecting the wrong target because I didn’t have exactly the right camera angle to tell what I had selected.

You will randomly be treated to close up murder.

Where the visuals aim for a fantasy comic/cartoon feel, the audio is much more traditional fare: rousing action music and evocative weapon/movement sounds. Nothing really stands out as truly impressive, save for perhaps the unsettling spider movement noise, but nothing was a low point either. The music was good, if not particularly memorable.

The same could also be said for the UI and UX of the game. Obviously, there is little room for innovation within both the UI and UX of this style of game and Fort Triumph uses those who went before to great effect. The left-hand side of the screen shows your units, their health and their remaining Action Points (most abilties cost at least one Action Point), the bottom shows the abilities of the currently selected unit and the right-hand side shows the enemies visible to your heroes.

You can click on a unit card to select it and you can hover over enemy cards to see where that particular enemy is, something that is very useful when combined with the fact that the game shows the ‘to hit’ chance of each enemy when an offensive ability is selected, as well as any effects currently active on the units present on the map. Rather, it WOULD be useful if the red highlight the game applies to the unit whose card you are hovering over were easier to see. As hostile units have a red outline when they are behind cover, or otherwise obscured from the camera, the effect used to show the unit tied to that card is too subtle to easily see and I frequently gave up using it mid-quest and manually selected each enemy in turn to find the one I wanted. I also felt that the controls for selecting and using abilities could have been redesigned: a left-click selects an ability, but a right-click activates it. I found myself right-clicking to cancel an ability too often in the opening hours of the game and accidentally consuming the ability. This is, perhaps, entirely down to how my own brain works though, so your mileage may vary.

Fort Triumph steam gameplay showing the mid game

It looks like there is a lot going on here, but it’s easy to pick up on what’s really important.

Not that this really hinders the gameplay in any meaningful way. That is, largely, tried and true 4X, tactics gameplay. A couple of viewers who caught the streams live as I played through the main campaign for this review remarked that it reminded them of the Heroes of Might and Magic series and  a small amount of research revealed that there are similarities. Broadly speaking, the game is split into two distinct portions: the overworld and the quests. The overworld features a large-ish map full of random encounters, decisions to make for rewards and resources, and is played out in a turn-based fashion.

Each ‘turn’ is termed a day and at the start of every week your home base(s) are refilled with new heroes to hire to fill out your adventuring parties (you can have up to three parties of five heroes each). The start of each week also sees the hostile units on the map get stronger. When the player turn is complete, the AI then has a turn in which is claims resources and its own armies/groups move (sometimes absorbing the static units on the map and thus growing stronger). If one of your parties encounters a static unit, one of the enemy’s armies/groups or assaults an opponent’s base, the game switches over to the tactical system described previously.

Fort Triumph xcom fantasy with bodily physics

You’ll find a lot of things like this scattered around the overworld.

The main thing setting the tactical segments of the game apart from other games in the genre are the physics-based effects. Explosives can still destroy walls but more importantly, terrain objects can be manipulated to move cover or, in a more enjoyable manner, flatten enemies. If more tactical considerations are your concern, you can push certain pieces of the environment into enemies to stun them and cause damage, as well as pushing them backwards. It is very possible to chain stun in this way by cannoning enemies into each other/the environment and each class has a way of interacting with the map to unleash physics-based carnage/hilarity. It’s always worth remembering that whatever you can do, the AI can do as well so you should ALWAYS be prepared for one of your units to be stunned at the wrong moment.

This never gets old.

It is also worth noting that you can change the colour palette and name of your characters at any point and that they gain experience for taking part in quests. At certain levels, three abilities are randomly generated (mostly from the class but occasionally those from another class will appear and allow you to make flexible character builds) from which you can choose one, and each ability has a couple of upgrades to unlock when levelling. This results in a flexible character advancement system that means you can make the characters you want to use, rather than be forced into a specific class build. The various buildings available in your home base(s) also unlock passive abilities, but these, somewhat annoyingly, reset between each of the game’s three Acts.

Fort Triumph Character sheet

Whilst you can see your hero’s various ability scores here, you can (more importantly) customise their appearance.

All of the above is framed by a narrative worthy of Sir Terry Pratchett’s Discworld books. This is a game that doesn’t take itself seriously and is full of humorous conversations, oddball characters and moments of reflection that I believe many people would benefit from. The story itself is nothing spectacular, although I would rate it as above average, but its delivery is wonderful and is built around the randomly generated characters in a mostly seamless manner (I remember only one instance of an incorrect pronoun being used). The characters, both player and non-player, are well-written and I genuinely enjoyed every line of dialogue. If the main campaign isn’t your thing, however, you can create skirmishes (both with local co-op and without) to explore the overworld maps and the tactical side of things at your pace without having to follow a narrative. If you choose to do this, you can play as any of the game’s four factions (each of which has access to unique passive abilities), instead of being locked into playing as human characters.

Fort Triumph offering sage advice to help you with your gamedates...  I think?

It’s important to now how to skulk properly.

Aside from the issues explained above, I found little else that affected my enjoyment of the game. It’s reasonably well-polished (the AI made questionable decisions a few times during my playthrough) and I found nothing that seemed to be a bug other than (occasionally) excessively long enemy turns whilst the AI decided what actions to take. There was certainly nothing that put me off returning to Fort Triumph after the 15 or so hours it took beat the main campaign (on Normal difficulty) and I can easily see myself playing many, many hours of the Skirmish mode against bots. At £19.49 on Steam (at the time of writing), I would whole-heartedly say that there is value for money here. Technically the game is endless, but even on the merits of the campaign alone I would say that the variety of difficulty levels, sheer number of ability options and enjoyable writing make the price point perfect.

Where are you going?!

Ultimately, of course, it’s up to you as the reader to make your decision but if you’re looking a fun, light-hearted tactics game with an enjoyable story and enough variety in its factions and enemy types to overlook the annoying soft reset of progression between Acts and the sometimes unclear visual presentation of the gameplay, you will not go wrong by buying Fort Triumph.

In the language of the internet: YEET! But strategically.

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