Updates to come

Posted By: Gamerdating Team - February 14, 2015

Hello, Welcome to our first version of GamerDating, we have loads of updates, changes and new features to add as we progress.  We will be fixing and updating any bugs, issues and features daily. During your time if you encounter any bugs, please provide as much information as possible with screenshots. Every bug you report which leads to a fix you can earn free membership and time on your account because we know communities grow

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Subscription Rewards

Posted By: Gamerdating Team - February 14, 2015

Online dating can often be a long, daunting quest and we want to reward you for your valor. We are gamers, we LOVE games so we figured we could offer games for free in our paid subscriptions. This can do two things: Share and offer our favorite games Support and promote indie games, devs and spread beta access Regrettably the majority of offered games are for the PC, due to the nature of online keys.  We are always looking fo

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Albion Online - We came, claimed and conquered.

Posted By: Alexander Brown - February 14, 2015

We came. We claimed. We conquered. Albion Online is a Free-to-Play game in its alpha-testing stage which offers a cross-platform sandbox MMO on Windows, Mac, Linux, Android and iOS. Think of it as a living world with no NPC vendors, no questlines and no NPCs to report to. Instead you, your guild and your friends decide who owns what: it is an entirely player-driven economy with full-loot hardcore PvP. Towns, buildings and regions can all be co

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Mortal Kombat X will take more realistic approach to female form

Posted By: Gamerdating Team - February 14, 2015

Female characters in Mortal Kombat X will be more realistically proportioned than in previous games.   "The mantra for this game has always been realism, heading towards a more realistic look," production manager Spiro Anagnostakos said, as reported by GameSpot. "So the same thing applies to the proportions where we try to bring things back in per se to where they should be." It is nice to see some positive actio

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Apple Promoting “Great Games with No In-App Purchases” on App Store Front Page

Posted By: Gamerdating Team - February 14, 2015

Apple has started promoting games that don't have any In-App Purchases on the front page of the App Store. Currently featured in the UK App Store, the section is called 'Pay Once & Play' and it showcases “great games” that don't require users to pay for extra content through IAPs.   It’s been a long time coming for Apps to provide the old fashion, and simple “here is a game, now play it&rdquo

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Caribbean RPG Release Date!

Posted By: Gamerdating Team - February 14, 2015

‘Caribbean!’ is going to be released on February 20th 2015.   Here’s what’s going into the release version: Naval battles — significantly changed based on players’ feedback. Boarding fights. Brand new economy and production system. New ranking system. Completely reworked quest model. Field artillery. Order and control system for armies in battl

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Paradox celebrates 3 years of Crusader Kings II, largest playtime on record is 10,500 hours.

Posted By: Gamerdating Team - February 14, 2015

The dedication to games is sometimes admirable, especially when it comes to Crusader Kings II.   While the average playtime of Crusader Kings II is 99 hours, with around 10,700 players scheming each month, someone has clocked an impressive 10,500 hours. The highest number of players in a month was 104,000.   Over 1.1 million units have sold since early 2012, with more than 2.5 million expansions bought. Check out the infogra

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CnC Tiberian Dawn - Community Power!

Posted By: Gamerdating Team - February 14, 2015

A small fan group has taken it upon themselves to gather over six hundred fan-created missions for CnC Tiberian Dawn. It's been a labor of love for the group and the mods run from 1996 all the way through this year's most current missions.   Once again we see the community and passion behind it driving forward to provide endless hours and support to one another. You just gotta love gamers! <3 Check out the massive Cn

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Frozen Flame – a Survival RPG that needs a little thawing out

Posted By: Elena Walker - December 12, 2022

Game

Frozen Flame is a multiplayer survival fantasy RPG, in a world once governed by Dragons and is now in the aftermath of what appears to be a post-apocalyptic world.

It was released in its Early Access form on the 25th of November by fresh-faced developers Dreamside Interactive.

I’ll be honest – my first impression was that the game looked generic. The style was immediately reminiscent of the many aesthetic copycats of cartoony animation heralded by such games as Fortnite. But as I played there were elements I was pleasantly surprised by. And some… less so.

 

Frozen Flame Review and sillyness

As you can see, it’s a game that also takes itself very seriously.

 

Aesthetics

The initial previews of the game I spotted made me grimace. I’m not a huge fan of the overly bombastic colours and polygons that many video games produce, but here I was proven wrong.

 

While yes, it does clearly draw some inspiration from those areas it, most importantly, does them well. Many of the loading screens in the game show off the art designs of many of the various creatures and NPCs, and for good reason. They’re great. They’re unique, fit in with the rest of the environment that the world is meant to be in, and feel quite imposing when it comes to the larger enemies.

 

Unfortunately, there is currently little in the way of character creation or customisability in turns of cosmetics, but I have some hope that they *might* expand this in the future. I’d also argue on the female and male body options, especially with other video games increasingly giving more body-neutral options.

 

Coop online game Frozen Flame characters

For some reason, I decided to channel my inner Elsa in this game.

 

For the most part, the rest of the game was well designed; the actual interface and menus felt nice to use, and items and weapons also have a clean design. Overall, I’ve been pleasantly surprised by how nice it is - I’ve never felt like the world is trying to blind me, or that I can’t understand what I’m meant to be looking at.

 

Gameplay

Unfortunately, the tutorial feels long, to the point that I didn’t know there was more to the game until I pushed past the first major boss. I also didn’t find it particularly clear as to why I was meant to be saving the NPC from the end-of-prologue boss in the first place. And this is where the game largely drops the ball: the beginning of the game starts slow.

 

That being said, the more running around I did, the more caught up in the world and lore I found myself in - especially after forcing myself through the initial ‘tutorial’ island. Running into various NPCs with side quests gave insight into the lore and backstory of the world you’ve found yourself in. It unfortunately hasn’t so far given me much insight behind the actual character I’m playing apart from some basic clues, but that may well be the point being so early in the game.

 

Over time I came to appreciate the worldbuilding, the humour and its Easter Eggs, such as the ‘sword in the stone’ you can stumble across early in the first few hours. But as someone who is orientated on narrative and story, I found it a bit lacklustre and possibly wouldn’t have gotten through the first few hours if I was playing casually.

 

Sword in the stone humour in Frozen Flame

Another example of the game taking itself very seriously.

 

Innovation

The game does provide unique aspects, however. There were many moments during my playtime that reminded me of Valheim, another indie survival rpg that I’m very fond of - but despite the similarities in survival and crafting and multiplayer potential, Frozen Flame provides a unique high fantasy focus. And there’s an effort to provide lore, with just enough of a hook to make me a little curious about the world, which unfortunately I only felt like biting a few hours in.

Let me introduce you to one of my favourite mechanics in the game, and not one I’ve really seen implemented in games of this genre though: Flight.

 

Beautiful bird flight in the game.

Wee.

 

After the initial Tutorial Island™, the game mechanic of flight is given to you as a way to move through all the floating islands that you now have to explore. And it’s implemented well, and most importantly, it’s fun.

 

There’s a strange delight to jumping off cliff faces and turning into some ethereal bird in mid-air - or maybe that’s just me? It’s not completely perfect, as you run out of stamina fairly quickly, though there are air streams that rebuff this on particularly long stretches of travel. It’s a fun way to travel in an exploration game and certainly makes what can be a very dull part of any game actually fun.

 

Polish

As evidenced by the number of hotfixes done in the first two days, there is a lot of balancing that has to be done. Enemies, especially when playing solo, come across as very spongy. One optional boss on the tutorial island, is almost impossible to deal with as a solo player with constantly spawning mooks and a confined space. If this was meant to be a later-game enemy, it wasn’t obvious.

 

There are also a few grammar mistakes in the text – in which there is little voice acting, feels like an oversight. I appreciate that the developers are international, and the team may not have English as their primary language, but it is a simple task to bring in someone to proofread some of the text.

 

Coop game on steam action rpg

The sorcery of the sacred dragon can what now?

 

There’s still polishing to be done, but that’s expected for an Early Access game.

 

Longevity

Inevitably with it being a survival RPG, it’s easy to get lost. The game in its current state doesn’t have a lot of zones, but by the look of it, there’s a lot of content yet to be added. As it is, there is a significant amount already to explore, build, and grind; especially once you defeat the first major boss in the game, the game expands majorly.

 

You could argue that this longevity is primarily in its grinding for better equipment, but I found myself enjoying the challenge and the exploration aspect. The mechanic of flight in this game lessens the graft as well.

 

Relationship

I had the unfortunate instance of playing this game solo for the purposes of this review, but it’s clearly built with multiplayer in mind - so much so that there are certain areas I struggled as a solo player. That being said, with the cost in mind as well, I’d wait until more content is added, and the logistics for servers has been set up for more scope in mind before purchasing the game.

 

Pros/Cons

Pros

  • Fun exploration mechanic
  • Design of the game is pleasing to use
  • Lots more content upcoming, with plenty of exploration already in place

Cons

  • Combat is a little clunky and enemies are spongy
  • Game doesn’t hook you in well at the beginning
  • Early Access, with a lot more content still waiting to be added

 

Overall, if you enjoy some relaxed exploration, some interesting lore, and soft narrative quests, this game is worth getting into, especially with someone who may be a more casual player. It’s a decent survival RPG but will probably be worth waiting for a few content updates to fully enjoy the game.

 

Current Rating: 66/100

 

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