Heart of the Swarm 3.0 Patch

Posted By: The GamerDating Team - October 07, 2015

Blizzard released three prologue missions that tie together StarCraft2’s expansion Heart of the Swarm to the newest installment (available November 10), Legacy of the Void - for free.  Patch 3.0 gives players access to “Whispers of Oblivion,” “the beginning of the end through the eyes of Zeratul as he searches the galaxy in an effort to prevent impending doom.” To play these, go to battle.net and install the

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Tips for Writing a Great 'About Me' Section

Posted By: Melissa - October 06, 2015

You’ve made the first step on your quest for love and joined GamerDating. You’ve uploaded a picture and added some of your favorite games to your library, now it is time to fill in your profile information. Your ‘About Me’ section is one of the most important, and sometimes intimidating, pieces of an online dating profile.   It is difficult to sum ourselves up in a hundred or so words. We’ve ga

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Grand Ages: Medieval Now Available Bundled With Gold Membership

Posted By: The GamerDating Team - October 06, 2015

We’ve added another Gold Membership Bundle! Gaming Minds Studios released Grand Ages: Medieval about a week ago and anyone who knows our team personally has been surprised that we are still working.  We sort of have a thing for strategy games - and by sort of I mean put one in front of any of us and watch as we put up blinders for hours while conquering. Gamers, we need your help.   We have a big update coming for GamerDa

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Super Mario Maker Hits 1M in Sales

Posted By: The GamerDating Team - September 30, 2015

Today, Nintendo announced via the Nintendo America Twitter account that Super Mario Maker has sold over one million units.   The game has been on sale for just under three weeks.  Already there are more than 2.2 million created and these combined have been played over 75 million times. Great timing as Super Smash Bros. added a Super Mario Maker stage to their DLC today (3DS: $2.49, Wii U: $2.49: 3DS/W

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WildStar is Now Free to Play

Posted By: The GamerDating Team - September 29, 2015

WildStar: Reloaded launched today making the MMORPG free to play.  There are also some changes and improvements made to the game; as described by Team WildStar on their site: WildStar: Reloaded includes BIG changes to core game systems; a new character creation and intro experience; improvements to dungeons, itemization, tradeskills, world bosses and group content; a class stat revamp; new quality of life features, bonus events, the Cos

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Total War: Attila Now Available With Gold Subscription

Posted By: The GamerDating Team - September 28, 2015

Although we haven’t been together for all of it, the GamerDating team has been playing the Total War series for the entire 15 years.  We love the combination of strategy and history, merged with ever evolving gameplay and increasingly great graphics. The Total War series has been one of our favorites. We are excited to be able to offer you the latest title, Total War: Attila, as a Gold Member package.   In 2016 we are gettin

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Announcements from TwitchCon Keynote

Posted By: The GamerDating Team - September 25, 2015

During today’s TwitchCon keynote, CEO Emmett Shear announced a major change to the platform: soon users will be able to upload pre-edited video to their channels.  We are looking forward to watching the war between them and YouTube. Also announced was a viewing app coming for PlayStation 4 next month and Playstation 3 and Vita soon to follow.  The app, which gives PlayStation users the ability to watch any stream

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Minecraft Coming to Oculus Rift

Posted By: The GamerDating Team - September 24, 2015

At today’s Oculus Connect 2, Palmer Luckey announced that the Windows 10 version of Minecraft will be compatible with the Oculus Rift headset.  There aren’t many details as yet - the deal was apparently only confirmed early this morning.  What we have been told is that the game will be available some time in spring 2016.  The consumer version of the Rift hits retail shelves at some point in 'Q1' but no official

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Horror Game Iron Fish Gets New Release Date

Posted By: The GamerDating Team - September 23, 2015

Iron Fish is a horror-action game for those of us who grew up with the vision of an angler fish swimming in their back of their minds whenever they approached an ocean.  The player takes on the roll of Cerys, a deep sea investigator for an elite British Naval group who has access to all sorts of great technology that was made for the exploration of the 5% of the ocean we have seen.  Iron Fish will be released for PC via Steam some

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Mega Man Legends Being Rereleased

Posted By: The GamerDating Team - September 23, 2015

Today Capcom announced that Mega Man Legends, the classic PS1 game, will be available in the PlayStation store next Tuesday, September 29th.  This rerelease will be playable on PlayStation 3 and Vita.

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Episode 5 Release Date Announced

Posted By: The GamerDating Team - September 21, 2015

In the spirit of Max’s birthday, Dontnod Entertainment decided to announce the projected release date for Life is Strange: Episode 5, Polarized.  They are “aiming to release” on October 20th.  This is a little longer than players have been waiting in between previous episodes - there is extra care being taken with the finale. Life is Strange follows Max, an 18 year old photography student who has gained the ability

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New Rocket League DLC Announced

Posted By: The GamerDating Team - September 18, 2015

Only a week after the first big patch for Rocket League, developer Psyonix has announced plans for the second DLC release.  Looking back fondly on their previous “football-game-without-feet,” Supersonic Actrobatic Rocket-Powered Battle Cars, the team put together the Revenge of the Battle-Cars DLC that will be available in October.  No exact date as yet. From their Steam announcement: Revenge of the Battle-Cars has a

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The Witness Finally Gets a Release Date

Posted By: The GamerDating Team - September 17, 2015

In 2009 after the success of his first game, Braid, Jonathan Blow announced that his next game, The Witness, would be released ‘Christmas 2011’. Blow told Polygon: "I thought it was going to be a much smaller game at the time, so when I announced it.  Of course, the reaction on the internet was, ‘Oh my god, that's so far in the future. Why are they even bothering announcing it two years ahead of time?' Now

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Meet the New League of Legends Champion: Kindred

Posted By: The GamerDating Team - September 15, 2015

Riot Games, makers of League of Legends, announced their newest champion today - Kindred, the Eternal Hunters.  These marksmen are are fragile but powerful and designed for life in the jungle.   From Riot Games:  Kindred prowls through camps, marking enemy champions for death and permanently growing in strength if they’re able to carry out the promised sentence. But just as Kindred brings death, so can they delay it.

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Legacy of the Void Release Date Announced

Posted By: The GamerDating Team - September 14, 2015

StarCraft II: Legacy of the Void, the standalone expansion pack that is the third and final part of the StarCraft II trilogy got a release date and cinematic trailer yesterday at the WCS Season 3 finals in Krakow.  Legacy of the Void will be available on November 10th. The StarCraft II trilogy revolves around three species: the Terrans, human exiles; the Zerg, a super-species of assimilated life forms; and the Protoss, an advanced spec

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No 9 Day Wait For Items

Posted By: The GamerDating Team - September 11, 2015

Super Mario Maker released today with a patch available to remove the item-unlock delay. There has been a lot of commentary on the nine day, five minutes a day regimen required to unlock all of the items and it seems that Nintendo listened.  There aren’t any details on exactly what the requirements are to unlock everything.  Players say the unlocked content becomes available if you wait between fifteen minutes and two hours.&nb

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80 Days is Coming to Desktop

Posted By: The GamerDating Team - September 10, 2015

Inkle Studios announced today that 80 Days, their award winning interactive fiction game previously only available on mobile devices, has been rebuilt “from the ground up” in collaboration with Cambridge-based studio Cape Guy.  The game will be available on September 29th on Steam, GoG and Humble. 80 Days is loosely based on Jules Verne’s novel Around the World in Eighty Days.  The player controls Phileas Fogg&rsquo

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Hearts of Stone Expansion Release Date Announced

Posted By: The GamerDating Team - September 09, 2015

Hearts of Stone, the first expansion to The Witcher 3: Wild Hunt will be released on October 13th.  This adds over 10 hours of gameplay, introduces new characters, monsters, “unique romance” and a new storyline shaped by your choices.  There is also a brand new system of Runewords that significantly affect different aspects of in-game mechanics.  These allow players to experiment with various tactics and strategies.

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New Expansion for Total War: Attila Announced

Posted By: The GamerDating Team - September 08, 2015

Sega announced a new expansion for Total War: Attila today titled The Empire of Sand Culture Pack.  This paid expansion adds three playable factions: Aksum, Himyar, and the Tanukhids.  From Matty on the Total War blog: Hailing from the harsh deserts of Africa and the Middle East, these factions are part of the new Desert Kingdoms cultural group, they bring new campaign and horde gameplay mechanics, events, enhanced religion feature

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Pikmin 4 "very close to completion"

Posted By: The GamerDating Team - September 07, 2015

In an interview with Eurogamer, Nintendo’s Shigeru Miyamoto confirmed that Pikmin 4 is in development and more than that, is “very close to completion.”  He didn’t give any details on when we can expect to see the game or what console it would be on. The last game in the series, Pikmin 3, was released for Wii U in 2013.  Previous titles were released for the GameCube in 2001 and 2004.  You play astronaut

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Guild Wars 2 Review

Posted By: Joe "Xirta" - June 29, 2015

Guild Wars 2 is an immersive, fantasy-based MMORPG which allows the player to progress in their own story-based solo play in a persistent world whilst also allowing the addition of missions and events that can be played solo or with others (called “instances”).

The story of Guild Wars 2 revolves around dragons, which are bad, corrupted beings that like to raise undead and corrupt the land. These dragons threaten the world of Tyria, requiring heroes to arise and different races to overcome their difference in order to work to defeat them. Whilst the dragons are general enemy, the storyline they create also offers a lot of interesting story missions focusing on diplomatic relations. For example, as part of my character’s personal story I had to protect two diplomats because a rogue group wanted to stop these two races from uniting and working against the dragons.

When I first entered the world the graphics completely surprised me: they were crystal-clear and had so much detail. This wasn’t just still artwork in the environment but the whole environment and all its moving parts (in my case, the plantlife, as I choose to play a Sylvari, a being of plantlike nature). In-game sounds are unique, yet they retain a similarity to the sounds of other games in this genre, and there are a lot of them. I quite enjoyed the variety of sound effects, which were far better than hearing the same sounds on a standard rotation that some games have (I will go into this more later with weapon changes). The soundtrack is also beautiful, so much so that I’ve found myself listening to it outside the game. There are a vast number of soundtracks and they add a really nice touch to the gameplay.

The UI in this game is simple, yet effective. I feel as though I am able to play my game with fewer clicks, yet still enjoy it as I have so much free space to see the game around me. Your action bar is only made up of your health and energy values, buffs, the minimap, five possible combat actions, a healing ability, three skills of your choosing and one elite skill. Other things, like the chat window, can be toggled on or off.

Combat in this game is pretty straightforward. There is a difference for your character based on whether you are in or out of combat, for instance health with not naturally regenerate during combat, instead only being regained through a healing action or potion. If a pet that you have reaches 0HP it will die, but will then follow you around as a non-combat pet until you leave combat, whereupon it regenerates health. One interesting thing about combat in this game is if you use a ranged attack like firing a bow or using a ranged spell, it will actually hit the first target on the line between you and the original target. I quite liked this as it let me set up many abilities to finish off a target in front and use the rest of the move on the target behind.

Each class can actually use a number of weapons effectively, so your character can be quite different each time, even if you created the same class repeatedly. Let’s use the example of a Mage: Mages can use staffs, but they can also use a dagger and an offhand weapon, but the spells that appear on their UI bar will change based on the style of weapon they are using. I found this really great, as it meant that I wasn’t stuck to a weapon choice; it also means that a simple weapon change can completely transform your gameplay, and might even feel like you are playing the game afresh. This is also true when you are underwater: your abilities change to reflect items and abilities usable underwater . Using the example of the Ranger: to be able to fight underwater a Ranger must have equipped a spear gun or a spear. As soon as you the Ranger goes underwater their new aquatic abilities will be on their action bar. As a spear gun user you can shoot enemies as normal, or use a special move, such as creating a cloud of piranha that deal damage to all enemies in an area. As a spear user your attacks cleave to nearby enemies and can even summon a large jellyfish to shock enemies in an area. 

This game does have a crafting feature and the different branches of this are:

Armorsmith, which can make heavy armour and runes
Artificer, which makes magical weapons (foci, staves, scepters, and tridents) as well as sigils, potions, tonics and tuning crystals
Chef, which allows you to create foods that give you buffs, as well as clothing dyes
Huntsman, which makes shortbows, longbows, pistols, rifles, harpoon guns, torches, and warhorns, as well as sigils and maintenance oils
Weaponsmith, which makes melee weapons(axes, daggers, swords and spears) and shields, as well as sigils
Tailoring, which makes all things cloth-related for light armour, but can also make runes and inventory bags
Leatherworking, which makes all medium armour, as well as inventory bags and runes
Jeweler, which makes the equipment slots of trinkets, rings and amulets as well as making gems you can place within your gear to increase stats.

Like most games you can only have two active crafting professions at a time. The skills require levelling up and materials which can be found and collected yourself in the open world, bought from some NPCs or the trading post (more to come about that later).

Unlike other games, crafting in Guild Wars 2 has two features which I really, really, enjoy. The first is that when you are crafting a large batch of items the crafting picks up the speed after a few until eventually you are just speeding through the crafting. The second is that when you craft you gain character experience from it as well as crafting experience, meaning that if you want to level up this can be one and the same objective, allowing you to experience more of the game as a whole. Further, when you collect materials from the open world such as chopping down trees or mining ores, you also gain experience. This makes it very much worth taking the detour and getting the materials.

A big feature of this game is “events”. These can be things such as killing a particular monster, collecting armour parts, or escorting a person/cart to a particular location. They are all open world and anyone that manages to participate in some way will get a reward which can be achieved at three different levels: bronze, silver or gold. Each level of award rewards a different amount of XP, money or karma (another kind of currency in the game that can be used to purchase racial items and special items). Events can fail, some have time limits, some require that something does not get killed at all. One issue with events that I have found is that when there are a huge amount of people in the event it can actually stop you getting any reward because they could kill enemies before you even manage to get one attack off, meaning that you get no participation. The map you are on typically has several types of event, so the number of other players who might be involved in an event may vary depending on that map, as well as the time of day.

In this game there exists no end-game “raiding” which I was partially sad about because I enjoy the style of combat in this game. However, there are still many things to do, because in this game your level only means so much. The zones are all level restricted, meaning that if you enter a level 1–15 zone your level will be scaled down to be within a similar level (for example, I am currently stood about one third of the way into the zone and I’ve been scaled down to level 9). You get to keep any extra abilities you have gained from levels and passives from traits, so you are a little stronger in a way than one would be at this level. Dungeons are level-restricted also, so at 80 you will gain level-80 items in the dungeon but you are still performing near the level standards of the dungeon you are in, which means that it’s a challenge and you cannot truly out-level a dungeon, giving you a reason to still play in all the dungeons.

There are also a numerous amount of guild activities which are classed as guild missions, such as either killing a world boss or even a guild puzzle, which can only be entered as a guild. This game also features “Mist war”, which is a location purely set aside for PvP. Anyone who enters this area will be scaled up to level 80, so this is a way to compete and show the results of level, gear and any other combat-changing move.

An example of a world boss, which will spawn every two hours and requires a lot of people to take down. Defeating it will reward you with an event completion and loot, and is sometimes required to complete a set of daily tasks for extra rewards.

The travel in this game is either on foot (luckily, many movement speed increases exist) or instant teleportation between waypoints. These waypoints need to be found first, but once you have discovered them you can pay a sum of money which increases the further you are away from the your destination waypoint.

There are features of Guild Wars 2 that allow you to pay real money for some things, but unlike many other paying games I haven’t experienced anything that makes me feel a non-paying gets less out of the game than one who pays. You cannot buy weapons and other item slots, and most things that you can buy are simply for convenience or character appearances. Note, however, that you can exchange in-game gold for gems to use at the shop as well, and the ratio is not all that bad. As such, I found that the ability to pay real money for things just slightly decreases the time it might take a player to progress, but also gives the non-paying players a chance to earn the money and buy the shiny outfit they desire for their character.

The only bug I have come across is bugged events: sometimes the enemies are dead and yet they still appear on the map, or an escort will no longer move along the path, but these bugs are not that game-breaking, as you can just move on and the problem will go away at some point.

The game is currently valued at £34.99, which now includes the core game and the upcoming expansion. I think that it’s worth the money: I’ve managed to get 40 hours out of it so far over two characters, for which 30 hours were spent on my current Ranger character. who is only level 48. I’ve also only managed to complete one dungeon out of eight, meaning that I have a lot of content still waiting for me.

In addition you can get Guild Wars Heroic Edition with our Gold Package bundled with subscription to GamerDating.

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