Updates to come

Posted By: Gamerdating Team - February 14, 2015

Hello, Welcome to our first version of GamerDating, we have loads of updates, changes and new features to add as we progress.  We will be fixing and updating any bugs, issues and features daily. During your time if you encounter any bugs, please provide as much information as possible with screenshots. Every bug you report which leads to a fix you can earn free membership and time on your account because we know communities grow

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Subscription Rewards

Posted By: Gamerdating Team - February 14, 2015

Online dating can often be a long, daunting quest and we want to reward you for your valor. We are gamers, we LOVE games so we figured we could offer games for free in our paid subscriptions. This can do two things: Share and offer our favorite games Support and promote indie games, devs and spread beta access Regrettably the majority of offered games are for the PC, due to the nature of online keys.  We are always looking fo

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Albion Online - We came, claimed and conquered.

Posted By: Alexander Brown - February 14, 2015

We came. We claimed. We conquered. Albion Online is a Free-to-Play game in its alpha-testing stage which offers a cross-platform sandbox MMO on Windows, Mac, Linux, Android and iOS. Think of it as a living world with no NPC vendors, no questlines and no NPCs to report to. Instead you, your guild and your friends decide who owns what: it is an entirely player-driven economy with full-loot hardcore PvP. Towns, buildings and regions can all be co

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Mortal Kombat X will take more realistic approach to female form

Posted By: Gamerdating Team - February 14, 2015

Female characters in Mortal Kombat X will be more realistically proportioned than in previous games.   "The mantra for this game has always been realism, heading towards a more realistic look," production manager Spiro Anagnostakos said, as reported by GameSpot. "So the same thing applies to the proportions where we try to bring things back in per se to where they should be." It is nice to see some positive actio

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Apple Promoting “Great Games with No In-App Purchases” on App Store Front Page

Posted By: Gamerdating Team - February 14, 2015

Apple has started promoting games that don't have any In-App Purchases on the front page of the App Store. Currently featured in the UK App Store, the section is called 'Pay Once & Play' and it showcases “great games” that don't require users to pay for extra content through IAPs.   It’s been a long time coming for Apps to provide the old fashion, and simple “here is a game, now play it&rdquo

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Caribbean RPG Release Date!

Posted By: Gamerdating Team - February 14, 2015

‘Caribbean!’ is going to be released on February 20th 2015.   Here’s what’s going into the release version: Naval battles — significantly changed based on players’ feedback. Boarding fights. Brand new economy and production system. New ranking system. Completely reworked quest model. Field artillery. Order and control system for armies in battl

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Paradox celebrates 3 years of Crusader Kings II, largest playtime on record is 10,500 hours.

Posted By: Gamerdating Team - February 14, 2015

The dedication to games is sometimes admirable, especially when it comes to Crusader Kings II.   While the average playtime of Crusader Kings II is 99 hours, with around 10,700 players scheming each month, someone has clocked an impressive 10,500 hours. The highest number of players in a month was 104,000.   Over 1.1 million units have sold since early 2012, with more than 2.5 million expansions bought. Check out the infogra

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CnC Tiberian Dawn - Community Power!

Posted By: Gamerdating Team - February 14, 2015

A small fan group has taken it upon themselves to gather over six hundred fan-created missions for CnC Tiberian Dawn. It's been a labor of love for the group and the mods run from 1996 all the way through this year's most current missions.   Once again we see the community and passion behind it driving forward to provide endless hours and support to one another. You just gotta love gamers! <3 Check out the massive Cn

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Superliminal Review - A puzzle game with vision

Posted By: Ryan - November 09, 2020

Game

A puzzle game with vision

Superliminal is one of those rare gems: a puzzle game that doesn’t outstay its welcome and leaves its mark in the form of a lasting message. Following the grand tradition of games like Portal that slowly and, more importantly, clearly introduce game mechanics and The Stanley Parable that use narration from external sources to offer a commentary on the world around the player rather than the character, Superliminal is a short, sweet game full of inventive puzzles and crisp visuals.

Superliminal review - stanley parable type game shows here the visual illusion

This corridor is not all it appears to be.

Whilst gaming in general has had a big push towards photo-realism over the last few years, I have yet to play a game where the clarity of graphics and the tone of the art design is as important as it is here. Colours are vivid, but never distracting, the 3D models are smooth and easily readable, and the limited tutorials are delivered via in-world prompts rather than floating text boxes. More impressively, however, is the ability to rebind all of the movement and interaction options to a mouse, keyboard or both, meaning those gamers who may be forced to use one or the other can still experience this great game.

Superliminal puzzle 3D optical illusions offers a great tutorial

Would that all games hide their tutorials as smoothly as this one does.

The separate chapters of the game all feel distinct and the behind-the-scenes areas that you regularly come across are as gloomy and atmospheric as the bright hallways the game sets up to be the intended experience. At no point did I struggle to see what the game wanted me to see; unless, that is, the game WANTED me to search for it. Mazes are hidden in total darkness, only to be revealed when picking up a light source, and doorways are hidden in pure white walls in a design choice that would verge on annoying were it not for the fact that it is used so sparingly. Everything is perfectly lit and laid out for the player to discover (including a handful of hidden areas) and, in a game that relies exclusively on visual puzzles, the absence of a UI (save for the highlighting of held objects) is barely noticed.

Superliminial was also known as Museum of Simulation Technology game

The industrial areas of the game are as much a treat to look at as the sumptuous hallways.

The clarity of the art design extends to the sound as well. The ambient music that plays throughout is the piano equivalent of lo-fi (for younger generations), or lounge music (for older generations), and wonderfully enhances the calm, thoughtful atmosphere of the game. The handful of sound effects used throughout follow the same pattern; they blend perfectly with the world and serve to improve the gameplay experience, rather than detract from it. This is true even of the two voice actors who deliver the story of the game. The audio levels are wonderfully balanced meaning that each word is clearly understood and, thanks to the voice direction/talent, beautifully delivered.

Superliminial Video game review where perspective is everything

Some of the VO can be skipped by ignoring the radios scattered around.

Comprised almost entirely of perspective-based puzzles that involve enlarging/reducing objects (based on where you are in relation to them) in order to weight down a wide variety of buttons, jump over several walls or otherwise find your way through a complex of lovingly-crafted, if eerily empty hallways, Superliminal has no real need of a story. I’m happy that it has one though. As the game goes on, it becomes apparent that something is wrong with the dreamworld you find yourself in (the framing device of the game is a lucid dreaming study) as you are unable to wake up, despite both the VO and environmental clues telling you how to do so. The deeper you dream, the more bizarre the world around you becomes until the end section of the game where everything is pulled together in a beautifully delivered monologue that imparts lessons that will (probably) stick with you long after the game has finished. As the game is so short (I finished it in less than three hours) I cannot really go into the specifics of the story more than this without spoiling anything, but please believe me when I say that it is satisfying and provides a great accompaniment to the striking visuals that the game indulges in as it progresses. I would add, however, that Superliminal doesn’t strive for the philosophical grandness of games like Pneuma: Breath of Life, instead it grounds everything in a sense of realism that is enhanced by the dreamlike puzzles it subjects the player to.

Superliminial game was nominated for "Game, Puzzle" at the NAVGTR Awards

That’s not the best place to keep consumer electronics.

I’ve personally never played a game that executes its puzzles in quite the same way, and I didn’t quite realise how much the perspective of an object can play into how it can be manipulated even after getting through the opening section. On several occasions I found my progress blocked by my own pre-conceived notions of what could, and could not, be used in the area around me or where I could, or could not, go which made working out the solutions a rewarding experience, save for one particular puzzle, the mechanics of which were not as clearly explained as those in the rest of the game. The developers are not above the odd practical joke either and on a few occasions what I thought would be a useful item to interact with, or the path to take, turned out only to be a clever visual illusion. If you have any interest in visual arts and how they can be used to fool the eye, this is almost certainly the game for you.

Superliminial video game uses the forced perspective idea like tourists with the leaning tower of pisa

It took until the second loading screen for me to realise something was weird with the loading screens themselves.

My enjoyment of the puzzles, and the scattered ‘collectibles’ (they serve no purpose save for advancing an achievement tracker), as well as my innate desire to improve upon previous performances will keep me coming back periodically but, if replaying games isn’t your thing, there is only three hours of gameplay here. The in-game achievements do have a few time-based challenges, as well as the aforementioned collectibles, but with such a short, initial completion time, I find it difficult to recommend at the full price of £15.99 (the price on the Epic store at the time of writing) if you aren’t planning on replaying it.

Superliminials tech demo climbed to fast on reddit in 2013, now developed to a full game

A handful of these are hidden throughout the game, as well as the more plentiful fire alarms and fire extinguishers.

I would recommend it, however, if you are a fan of simple and well-executed puzzle games with a great sense of identity. Superliminal is definitely one of those games that will stay with me long after I finish it and keep me coming back for more, if only to find that last collectible or shave a couple of seconds off my time. If you’re looking for complex, mind-bending puzzles or elaborate world building (or even a longer game), you might want to look elsewhere.

This puzzle game has been bundled in with games like Portal

The true horror of this game is the lack of trick hallways where entering one door forces you out of another. This is one of the few examples.

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