GDC 2015 hits record attendance with 26,000

Posted By: Gamerdating Team - March 10, 2015

Develop GDC announced that more than 26,000 games industry professionals were in San Francisco for last week's Game Developers Conference hitting an all time record high. GDC 2015 announced some big news with Epic Games and Unreal Engine 4 becoming free to all, and Unity 5 launching. In addition Vale announced their Source 2 engine. Valve hit the virtual reality scene with HTC Vive, and Project Morpheus release some updates, and AM

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Blizzards Overwatch address female diversity

Posted By: Gamerdating Team - March 09, 2015

Ever since Blizzards FPS: Overwatch was announced we've been on the edge of our seats watching the awesome cinematic and arguing over who looks coolest. One issue was raised where it was observed that female characters lacked coverage of all roles. Blizzard has answered with Zarya. Announced at PAX East 2015, Zarya, is a Russian soldier who is one of "world's strongest women.": We've been hearing a lot o

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Valve announce Steam Machine details

Posted By: Gamerdating Team - March 06, 2015

Valve's have announced their new Steam machines, designed in taking PC gaming into the living room and will cost as little as $460 (£302). The Steam Machines have been detailed on the Steam website, and shows multiple suppliers from Alienware, Asus, Gigabyte, Origin, Zotac and more (up to 15).  Does Steam and their design of living room boxes appeal to the average gamer? Will this re-introduce living ro

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Battlefield 4 - Mega patch improvements!

Posted By: Gamerdating Team - March 03, 2015

DICE has released a huge mega patch today, with updates to Battlefield 4 to make the multiplayer experience stellar. Improvements to the netcode have been a welcome bit of news with new game modes, improvements to spawning, combat, health, new graphic updates and ui changes. You can check out the full blog announcment in the battlelog, where you can read all about the PC, Xbox and PS updates.    

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3DRealms is back with Bombshell

Posted By: Gamerdating Team - March 03, 2015

From the creators of Rise of the Triads, Duke Nukem and Max Payne, comes Bombshell, an isometric action role-playing game for PC and consoles. Bomb disposal technician turned mercenary for hire, Shelly "Bombshell" Harrison must strong-arm her way across 4 planets in an Unreal Engine-powered galactic adventure to rescue the president from an apocalyptic alien threat.  The trailer (available on youtube) reminds me of Alien

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We Happy Few, new crazy indie title.

Posted By: Gamerdating Team - February 27, 2015

Compulsion games have announced their title: We Happy Few, a game they've been developing since early 2014. With a very special theme and artwork the game feels freaky and I'm eager to get more information! We Happy Few will be at PAX East 2015 with a playable "build" for anyone to have a go. Check out the trailer here, its crazy, awesome and I cannot wait to get my hands on it!

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Warhammer 40,000 announce their PC MOBA

Posted By: Gamerdating Team - February 26, 2015

Games Workshop’s Warhammer 40,000 is at it again, Whitebox Interactive announce their latest game devloping Warhammer 40k: Dark Nexus Arena. Stated to have the heroes such as Space Marines, Orks, and the Tau in an assortment of four vs four player battles. Other races such as the Sisters of Battle, Dark Eldar, Eldar, and Chaos Space Marines will be added in the fullness of time. It is interesting to note the four vs four bat

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GTAV Heists releasing March 10th

Posted By: Gamerdating Team - February 25, 2015

Rockstar Games announced two updates yesterday with a date of March 10th for Online Heists and another delay for the eagerly awaited PC version to be released April 14th. Online Heists We are excited to announce that the launch of Heists for GTA Online is scheduled for March 10th. We know it’s been a wait, and appreciate your patience. Heists will bring a brand new 4-player cooperative gameplay experience to GTA Online, giving pl

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Steam now has over 125 million active accounts

Posted By: Gamerdating Team - February 24, 2015

Steam released a press release with the Steam VR.  GDC 2015 will mark the 13th anniversary of Valve's first public announcement of Steam, which has since become the leading platform for PC, Mac, and Linux games and software.  In the last year, Steam added new services and features - including In-Home Streaming, Broadcasting, Music, and user created stores - as it grew to over 125 million active accounts worldwide.  S

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Updates and Fixes

Posted By: Gamerdating Team - February 23, 2015

Hello all, Thank you for your continued support, reports and emails about errors, bugs and features. We take everything on board and strive to build the best service for all.  We've been busy this last week fixing some glaring bugs involving: Landing page game art. Landing page graphical bugs fixed and load speed improved. Game Library now pulls games correctly. Footer layout bugs fixed. Subscription displaying incorr

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UK's first dedicated eSports arena: The Gfinity Arena revealed

Posted By: Gamerdating Team - February 20, 2015

Next month the UK gets its first dedicated eSports Arena at the Vue Cinema, Fulham Broadway London. Within the Vue Cinema, the Gfinity Arena hosts three custom-built stages with capacity to house over 600 gaming fanatics, offering the comfiest seats found in eSports. Get your tickets through the Vue website when they go on sale, and what a better place to take your special someone on a special date. eSports Arena to watch our f

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GamersGate celebrate 10th Anniversary

Posted By: Gamerdating Team - February 19, 2015

GamersGate are celebrating 10 years of trading with exclusive 48 hours deals. You can pick up Valkyria Chronicles, Company of Heroes 2, Defiance, and Tom Clancy's games for 50-75% off. We always like to see successful gaming ventures last a while, and we'd like to salute GamersGate for 10 years of -as they call it- awesomeness. Some cracking games ideal for co-op play, and some amazing rpgs.

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Grow Home patched

Posted By: Gamerdating Team - February 18, 2015

Grow Home has been one of those games that slips easily under your radar. You play as BUD (Botanical Utility Droid), a robot on a mission to save his home planet by harvesting the seeds of a giant alien plant. Sure, sounds a little... dry, but it's a great 3D platformer with charm, and taste. With the latest update: Some rare flora and fauna has been recently detected on the alien planet. M.O.M has a new side quest for B.U.D to inv

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New Colorblind Support in WoW Patch 6.1

Posted By: Gamerdating Team - February 17, 2015

World of Warcraft patch 6.1 has revealed that you’ll find a new user interface system that we’ve designed to assist players who have common visual issues related to colorblindness. In the new ‘Accessibility’ interface configuration section, you’ll be able to enable both text and color enhancements that may improve your visual experience while playing WoW. ‘Enable UI Colorblind Mode’ (which was pre

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ESL reveals biggest UK tournament for CS:GO and LoL

Posted By: Gamerdating Team - February 16, 2015

The ESL UK Premiership, the company's largest tournament since 2010, has been announced today for Counter-Strike: Global Offensive and League of Legends players to win £12,000. The tournaments will be spread over two months of online brackets to culminate in an offline finals at London MCM Comic Con over the 22-24 May weekend, in front of an expected 110,000 spectators. The first qualifiers are scheduled to begin on 23 February. Y

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Silly Stereotypes that Surround Gamers

Posted By: Melissa - February 15, 2015

When I opened my eyes the other morning to a pounding headache and an empty bed, I was instantly in a grumpy mood. Jordan had been out of bed for a couple hours, from what I could hear, his cough was getting worse. Now, I feared I was in the virus’ sights. Thoughts of having an excuse to make chicken soup would usually at least make me a little happy, but today would be a long day with no extra bandwidth. Sitting up, my fears were confirmed

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Why Super Mario 3D World might quite possibly saved my love life.

Posted By: Lacey - February 15, 2015

My husband doesn’t get me. I’ve known this… I’m a complicated stress ball of a woman and at times a bit demanding. Like any woman I appreciate romantic gestures or thoughtful gifts. Which is why last Christmas when my husband gifted me with a Wii U I was honestly a little confused. Please don’t get me wrong I knew how great of a gift it was! But I don’t game… I should have kept my confusion to myself

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GamerDating Launch

Posted By: Gamerdating Team - February 15, 2015

GamerDating has launched, congratulations and welcome to GamerDating.  To get started fill in your profile to reflect you, the person behind the screen. Hang up your gaming persona, because here we are all gaming fanatics, but we are people! Once you've finished filling in your profile (and remember the more detail, the more success), search the matching system for like minded people. If you like the look of someone, get in touc

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Why you need a picture

Posted By: Gamerdating Team - February 15, 2015

Yes, you will need to upload a picture of real-life you. Because you are awesome. Because you are beautiful. Because real people have real faces. Because relationships happen between people, not avatars. We created GamerDating.com with one goal in mind: to help gamers find other gamers to love them in game and out. To achieve this goal, we feel it is important that our community be made up not of anonymous avatars, but the amazing

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Ian's Story Part 1 - Success of Online Dating

Posted By: Ian - February 15, 2015

Hello, My name is Ian, and happily married to my wife Anne, whom I met through online dating. If you had of asked me some five or six years ago about online dating I may have scoffed at the idea and said it was for either sleazy men and desperate old women. However, times have changed and I now believe it to be one of the best ways to meat like minded individuals and some genuinely nice people. I've never been one for night clubs and

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Superliminal Review - A puzzle game with vision

Posted By: Ryan - November 09, 2020

Game

A puzzle game with vision

Superliminal is one of those rare gems: a puzzle game that doesn’t outstay its welcome and leaves its mark in the form of a lasting message. Following the grand tradition of games like Portal that slowly and, more importantly, clearly introduce game mechanics and The Stanley Parable that use narration from external sources to offer a commentary on the world around the player rather than the character, Superliminal is a short, sweet game full of inventive puzzles and crisp visuals.

Superliminal review - stanley parable type game shows here the visual illusion

This corridor is not all it appears to be.

Whilst gaming in general has had a big push towards photo-realism over the last few years, I have yet to play a game where the clarity of graphics and the tone of the art design is as important as it is here. Colours are vivid, but never distracting, the 3D models are smooth and easily readable, and the limited tutorials are delivered via in-world prompts rather than floating text boxes. More impressively, however, is the ability to rebind all of the movement and interaction options to a mouse, keyboard or both, meaning those gamers who may be forced to use one or the other can still experience this great game.

Superliminal puzzle 3D optical illusions offers a great tutorial

Would that all games hide their tutorials as smoothly as this one does.

The separate chapters of the game all feel distinct and the behind-the-scenes areas that you regularly come across are as gloomy and atmospheric as the bright hallways the game sets up to be the intended experience. At no point did I struggle to see what the game wanted me to see; unless, that is, the game WANTED me to search for it. Mazes are hidden in total darkness, only to be revealed when picking up a light source, and doorways are hidden in pure white walls in a design choice that would verge on annoying were it not for the fact that it is used so sparingly. Everything is perfectly lit and laid out for the player to discover (including a handful of hidden areas) and, in a game that relies exclusively on visual puzzles, the absence of a UI (save for the highlighting of held objects) is barely noticed.

Superliminial was also known as Museum of Simulation Technology game

The industrial areas of the game are as much a treat to look at as the sumptuous hallways.

The clarity of the art design extends to the sound as well. The ambient music that plays throughout is the piano equivalent of lo-fi (for younger generations), or lounge music (for older generations), and wonderfully enhances the calm, thoughtful atmosphere of the game. The handful of sound effects used throughout follow the same pattern; they blend perfectly with the world and serve to improve the gameplay experience, rather than detract from it. This is true even of the two voice actors who deliver the story of the game. The audio levels are wonderfully balanced meaning that each word is clearly understood and, thanks to the voice direction/talent, beautifully delivered.

Superliminial Video game review where perspective is everything

Some of the VO can be skipped by ignoring the radios scattered around.

Comprised almost entirely of perspective-based puzzles that involve enlarging/reducing objects (based on where you are in relation to them) in order to weight down a wide variety of buttons, jump over several walls or otherwise find your way through a complex of lovingly-crafted, if eerily empty hallways, Superliminal has no real need of a story. I’m happy that it has one though. As the game goes on, it becomes apparent that something is wrong with the dreamworld you find yourself in (the framing device of the game is a lucid dreaming study) as you are unable to wake up, despite both the VO and environmental clues telling you how to do so. The deeper you dream, the more bizarre the world around you becomes until the end section of the game where everything is pulled together in a beautifully delivered monologue that imparts lessons that will (probably) stick with you long after the game has finished. As the game is so short (I finished it in less than three hours) I cannot really go into the specifics of the story more than this without spoiling anything, but please believe me when I say that it is satisfying and provides a great accompaniment to the striking visuals that the game indulges in as it progresses. I would add, however, that Superliminal doesn’t strive for the philosophical grandness of games like Pneuma: Breath of Life, instead it grounds everything in a sense of realism that is enhanced by the dreamlike puzzles it subjects the player to.

Superliminial game was nominated for "Game, Puzzle" at the NAVGTR Awards

That’s not the best place to keep consumer electronics.

I’ve personally never played a game that executes its puzzles in quite the same way, and I didn’t quite realise how much the perspective of an object can play into how it can be manipulated even after getting through the opening section. On several occasions I found my progress blocked by my own pre-conceived notions of what could, and could not, be used in the area around me or where I could, or could not, go which made working out the solutions a rewarding experience, save for one particular puzzle, the mechanics of which were not as clearly explained as those in the rest of the game. The developers are not above the odd practical joke either and on a few occasions what I thought would be a useful item to interact with, or the path to take, turned out only to be a clever visual illusion. If you have any interest in visual arts and how they can be used to fool the eye, this is almost certainly the game for you.

Superliminial video game uses the forced perspective idea like tourists with the leaning tower of pisa

It took until the second loading screen for me to realise something was weird with the loading screens themselves.

My enjoyment of the puzzles, and the scattered ‘collectibles’ (they serve no purpose save for advancing an achievement tracker), as well as my innate desire to improve upon previous performances will keep me coming back periodically but, if replaying games isn’t your thing, there is only three hours of gameplay here. The in-game achievements do have a few time-based challenges, as well as the aforementioned collectibles, but with such a short, initial completion time, I find it difficult to recommend at the full price of £15.99 (the price on the Epic store at the time of writing) if you aren’t planning on replaying it.

Superliminials tech demo climbed to fast on reddit in 2013, now developed to a full game

A handful of these are hidden throughout the game, as well as the more plentiful fire alarms and fire extinguishers.

I would recommend it, however, if you are a fan of simple and well-executed puzzle games with a great sense of identity. Superliminal is definitely one of those games that will stay with me long after I finish it and keep me coming back for more, if only to find that last collectible or shave a couple of seconds off my time. If you’re looking for complex, mind-bending puzzles or elaborate world building (or even a longer game), you might want to look elsewhere.

This puzzle game has been bundled in with games like Portal

The true horror of this game is the lack of trick hallways where entering one door forces you out of another. This is one of the few examples.

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