Come get some! 3D Realms on Steam

Posted By: Gamerdating Team - May 06, 2015

The 3D Realms Anthology is now available on Steam offering all the classic games available on PC.  The collection contains 32 revolutionary games to blast back your memories and nostalgia. Here's the list: Alien Carnage / Halloween Harry Arctic Adventure Balls of Steel Bio Menace Blake Stone: Aliens of Gold Blake Stone: Planet Strike Cosmo's Cosmic Adventure Crystal Caves Dark Ages Death Rally Duke Nuk

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Valve remove paid Mods after backlash

Posted By: Gamerdating Team - April 28, 2015

Over the last few days Steam, Valve, Gabe and the PCMR (PC MasterRace) has had a huge cultural overhaul due to the introduction to paid mods for Skyrim.  Valve have turned around and released a statement and reversed their release. We're going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we'll be refunding you the complete amount. We talked to the team at Bethesda and they agree

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Elite: Dangerous Powerplay Factions announced

Posted By: Gamerdating Team - April 27, 2015

With the third bing content update, Elite: Dangerous is introducing Powerplay. In Powerplay, you can participate in an ongoing battle for interstellar conquest, you'll be able to ally yourself with any one of a number of galactic Powers, earning valuable perks, reputation bonuses and credits for your allegiance.  As a trusted ally of your chosen Power, you will be able to guide their strategy, take on special objectives t

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Total War: WARHAMMER announce trailer

Posted By: Gamerdating Team - April 23, 2015

Total War: WARHAMMER is official! Taking the series to a realm of brutal, high fantasy for the first time in its history,  After Creative Assembly who brought you the Total War Series obtained rights to the IP of warhammer last year, it was rumoured and speculated that they could turn around and release a Warhammer themed game. BOOM they've announced it in an awesome CGI. View the CGI over on Youtube here.

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Heroes of the Storm Launch Date Announced

Posted By: Gamerdating Team - April 20, 2015

Heroes of the Storm, Blizzards MOBA has just announced that Heroes officially launches on June 2, following an open beta testing period that begins on May 19. Blizzard have announced the launch with a video viewed here. Heroes of the Storm will launch with more than 30 playable Heroes, over 130 Skins, 14 steadfast mounts, and 7 dynamic Battlegrounds, each with unique challenges to overcome. Rest assured that we’ll have even more

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Hearthstone hits mobiles

Posted By: Gamerdating Team - April 16, 2015

In a recent announcement Blizzard revealed that Hearthstone® is now playable on iOS® and Android™ phones. With a new intuitive interface hand-crafted for the mobile, the experience is designed for the small screen gaming experience.  Now I can play while on the bus I guess ;) The game shares the servers of all Hearthstone as expected, so your existing tablet and PC players, and anyone who signs into thei

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Post-Apoc RPG: The Technomancer announced

Posted By: Gamerdating Team - April 13, 2015

Bound by Flame studio Spiders have announced The Technomancer a post apocalyptic rpg based on Mars during the War of Water. Developers Spiders released Mars: Wart Logs. The game boasts your usual RPG tropes including techtrees, dynamic conversation dialogue that can alter in-game events and multiple endings. There are also three different fighting styles and a dynamic weapon and armour crafting system. The Technomancer is out

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GamerDating Update Rolled out

Posted By: Gamerdating Team - April 08, 2015

GamerDating version 2.2 has been rolled out. Please don't forget to clear your cache and your pages. The main bulk of this update was clearing up all bugs you reported and bugs we found through constant trials.  Bug fixes include: Improved search Bug fixes to search which caused a crash Bug fixes to game library Bug fixes to photo cropping and upload Bug fixes to game box art Added platform icon to game keys Updat

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Launch of the WoW Token

Posted By: Gamerdating Team - April 07, 2015

The WoW Token, is a new in-game item that allows players to simply and securely exchange gold and game time between each other. You can purchase a WoW Token through the in-game Shop for real money, and then sell it on the Auction House for gold at the current market price. When a player buys a WoW Token from the Auction House for gold, the Token becomes Soulbound, and the player can then redeem it for 30 days of game time. The WoW Token wil

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Happy Easter!

Posted By: Gamerdating Team - April 05, 2015

Happy Easter from everyone at GamerDating. We having a plethora of bug fixes and updates coming and aim to get the website working quickly, with no issues and delays by the end of the month. We will be awarding free time to those who have reported our bugs, helped support the community and also announcing a period of beta testing to all members. More details to come next week. Happy Easter all, and I hope you've all found your easter

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GTA V 60fps PC Trailer released

Posted By: Gamerdating Team - April 02, 2015

Rockstars Grand Theft Auto V 60 Frames-Per-Second PC trailer has been launched today, and can be found over at Rockstar. It looks smooth, slick and is set to launch 14th April. The PC version of GTA V will also launch with more music than the console versions. Grand Theft Auto V was scheduled to release on PC in January, but was put back to March, then again pushed back to April. It's coming, and we can't be more excited.

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Spotify available on Playstation

Posted By: Gamerdating Team - March 30, 2015

Spotify and Playstation sitting in a tree, sharing music easily. The new service will launch initially on PS4 and PS3, as well as Xperia smartphones and tablets. You’ll of course be able to listen to your favorite playlists – including existing playlists from current Spotify users as well as Spotify curated playlists – and enjoy the service on all of Spotify’s supported devices. With the added bonus of being able to

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Pillars of Eternity

Posted By: Gamerdating Team - March 26, 2015

Pillars of Eternity releases in less than an hour! Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity. Capturing a sense of nostalgia, Pillars of Eternity is your oldschool top down RPG. Play as Dwarf, Elf, Orlan or more, as your typical character classes, with a rich and in depth story. Paradox Interactive

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Dyscourse launched on Steam

Posted By: Gamerdating Team - March 25, 2015

Dyscourse is an interactive choose-your-own adventure where you journey through a stylized world of choice and consequence. You play as Rita, an unfortunate art school grad turned barista who is now stuck on a desert island with a crew of misfit travelers. With a "multiple choice" style prompts, that last choice you just made? It may end up being integral to your rescue or you might have just incited a riot leading to a delightfu

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Batman Arkham Knight release delayed

Posted By: Gamerdating Team - March 24, 2015

This year we've seen some top highly anticipated games delayed a few times, such as GTA V and now Batman Arkham Knight who have now both had two delays each. Maybe the publishers have learnt not to release half finished games? We can only hope! Batman: Arkham Knight, which is to be published by Warner Bros, has been moved from release on PS4, Xbox One and PC on June 2nd to June 23rd. “We're a developer that hates to make

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Star Wars™ Battlefront™ to Debut at Star Wars™ Celebration

Posted By: Gamerdating Team - March 20, 2015

Last year EA announced they were working on Star Wars Battlefront. A year later we've got a confirmation. In an announcement EA  have shared that Star Wars Battlefront will be taking part in Star Wars™ Celebration next month in Anaheim, CA from April 16-19.   

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Elder Scrolls Online is officially B2P.

Posted By: Gamerdating Team - March 20, 2015

Bethesda announced earlier this week that Elder Scrolls Online's mandatory subscription fee has been dropped. Now ESO will no longer require a subscription to play, with "Tamriel Unlimited" expansion you can buy once, play forever. To counter a loss of subscription revenue ESO now has an in game shop offering cosmetics and convience items. In addition to this release, new missions, pvp and pve objectives have be

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Nintendo announces its next system the Nintendo NX

Posted By: Gamerdating Team - March 17, 2015

During a press conference in Japan Nintendo boss Satoru Iwata mentioned new hardware, codenamed NX. Later they confirmed their announcement: As proof that Nintendo maintains strong enthusiasm for the dedicated game system business, let me confirm that Nintendo is currently developing a dedicated game platform with a brand-new concept under the development codename "NX". It is too early to elaborate on the details of this project

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Counter-Strike cracks 1 million concurrent viewers at IEM

Posted By: Gamerdating Team - March 16, 2015

In 2014, 250,000 concurrent viewers tuned in to the Intel Extreme Masters and people we hyped. 250,00 was no small number. This weekend over 1 million concurrent viewers watched Fnatic take this year’s IEM Katowice title over Ninjas in Pyjamas. Over 700,000 people tuned in on Twitch, while many more watched on the in-game client.  For Counter Strike such a record is something to hold proud. eSports and&nb

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Age of Wonders III: Eternal Lords

Posted By: Gamerdating Team - March 12, 2015

Age of Wonders III has announced its second expansion coming April 14th, introducing a brand new campaign with new player class; the Necromancer, new specialisations, new races, maps, conditions and so on. In addition Age of Wonders II Eternal Lords will be released with new Mac and Linux ports of the game. Want to check out the reveal trailer over at Youtube? What is interesting is to see a producer releasing chunky expan

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Superliminal Review - A puzzle game with vision

Posted By: Ryan - November 09, 2020

Game

A puzzle game with vision

Superliminal is one of those rare gems: a puzzle game that doesn’t outstay its welcome and leaves its mark in the form of a lasting message. Following the grand tradition of games like Portal that slowly and, more importantly, clearly introduce game mechanics and The Stanley Parable that use narration from external sources to offer a commentary on the world around the player rather than the character, Superliminal is a short, sweet game full of inventive puzzles and crisp visuals.

Superliminal review - stanley parable type game shows here the visual illusion

This corridor is not all it appears to be.

Whilst gaming in general has had a big push towards photo-realism over the last few years, I have yet to play a game where the clarity of graphics and the tone of the art design is as important as it is here. Colours are vivid, but never distracting, the 3D models are smooth and easily readable, and the limited tutorials are delivered via in-world prompts rather than floating text boxes. More impressively, however, is the ability to rebind all of the movement and interaction options to a mouse, keyboard or both, meaning those gamers who may be forced to use one or the other can still experience this great game.

Superliminal puzzle 3D optical illusions offers a great tutorial

Would that all games hide their tutorials as smoothly as this one does.

The separate chapters of the game all feel distinct and the behind-the-scenes areas that you regularly come across are as gloomy and atmospheric as the bright hallways the game sets up to be the intended experience. At no point did I struggle to see what the game wanted me to see; unless, that is, the game WANTED me to search for it. Mazes are hidden in total darkness, only to be revealed when picking up a light source, and doorways are hidden in pure white walls in a design choice that would verge on annoying were it not for the fact that it is used so sparingly. Everything is perfectly lit and laid out for the player to discover (including a handful of hidden areas) and, in a game that relies exclusively on visual puzzles, the absence of a UI (save for the highlighting of held objects) is barely noticed.

Superliminial was also known as Museum of Simulation Technology game

The industrial areas of the game are as much a treat to look at as the sumptuous hallways.

The clarity of the art design extends to the sound as well. The ambient music that plays throughout is the piano equivalent of lo-fi (for younger generations), or lounge music (for older generations), and wonderfully enhances the calm, thoughtful atmosphere of the game. The handful of sound effects used throughout follow the same pattern; they blend perfectly with the world and serve to improve the gameplay experience, rather than detract from it. This is true even of the two voice actors who deliver the story of the game. The audio levels are wonderfully balanced meaning that each word is clearly understood and, thanks to the voice direction/talent, beautifully delivered.

Superliminial Video game review where perspective is everything

Some of the VO can be skipped by ignoring the radios scattered around.

Comprised almost entirely of perspective-based puzzles that involve enlarging/reducing objects (based on where you are in relation to them) in order to weight down a wide variety of buttons, jump over several walls or otherwise find your way through a complex of lovingly-crafted, if eerily empty hallways, Superliminal has no real need of a story. I’m happy that it has one though. As the game goes on, it becomes apparent that something is wrong with the dreamworld you find yourself in (the framing device of the game is a lucid dreaming study) as you are unable to wake up, despite both the VO and environmental clues telling you how to do so. The deeper you dream, the more bizarre the world around you becomes until the end section of the game where everything is pulled together in a beautifully delivered monologue that imparts lessons that will (probably) stick with you long after the game has finished. As the game is so short (I finished it in less than three hours) I cannot really go into the specifics of the story more than this without spoiling anything, but please believe me when I say that it is satisfying and provides a great accompaniment to the striking visuals that the game indulges in as it progresses. I would add, however, that Superliminal doesn’t strive for the philosophical grandness of games like Pneuma: Breath of Life, instead it grounds everything in a sense of realism that is enhanced by the dreamlike puzzles it subjects the player to.

Superliminial game was nominated for "Game, Puzzle" at the NAVGTR Awards

That’s not the best place to keep consumer electronics.

I’ve personally never played a game that executes its puzzles in quite the same way, and I didn’t quite realise how much the perspective of an object can play into how it can be manipulated even after getting through the opening section. On several occasions I found my progress blocked by my own pre-conceived notions of what could, and could not, be used in the area around me or where I could, or could not, go which made working out the solutions a rewarding experience, save for one particular puzzle, the mechanics of which were not as clearly explained as those in the rest of the game. The developers are not above the odd practical joke either and on a few occasions what I thought would be a useful item to interact with, or the path to take, turned out only to be a clever visual illusion. If you have any interest in visual arts and how they can be used to fool the eye, this is almost certainly the game for you.

Superliminial video game uses the forced perspective idea like tourists with the leaning tower of pisa

It took until the second loading screen for me to realise something was weird with the loading screens themselves.

My enjoyment of the puzzles, and the scattered ‘collectibles’ (they serve no purpose save for advancing an achievement tracker), as well as my innate desire to improve upon previous performances will keep me coming back periodically but, if replaying games isn’t your thing, there is only three hours of gameplay here. The in-game achievements do have a few time-based challenges, as well as the aforementioned collectibles, but with such a short, initial completion time, I find it difficult to recommend at the full price of £15.99 (the price on the Epic store at the time of writing) if you aren’t planning on replaying it.

Superliminials tech demo climbed to fast on reddit in 2013, now developed to a full game

A handful of these are hidden throughout the game, as well as the more plentiful fire alarms and fire extinguishers.

I would recommend it, however, if you are a fan of simple and well-executed puzzle games with a great sense of identity. Superliminal is definitely one of those games that will stay with me long after I finish it and keep me coming back for more, if only to find that last collectible or shave a couple of seconds off my time. If you’re looking for complex, mind-bending puzzles or elaborate world building (or even a longer game), you might want to look elsewhere.

This puzzle game has been bundled in with games like Portal

The true horror of this game is the lack of trick hallways where entering one door forces you out of another. This is one of the few examples.

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