Updates to come

Posted By: Gamerdating Team - February 14, 2015

Hello, Welcome to our first version of GamerDating, we have loads of updates, changes and new features to add as we progress.  We will be fixing and updating any bugs, issues and features daily. During your time if you encounter any bugs, please provide as much information as possible with screenshots. Every bug you report which leads to a fix you can earn free membership and time on your account because we know communities grow

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Subscription Rewards

Posted By: Gamerdating Team - February 14, 2015

Online dating can often be a long, daunting quest and we want to reward you for your valor. We are gamers, we LOVE games so we figured we could offer games for free in our paid subscriptions. This can do two things: Share and offer our favorite games Support and promote indie games, devs and spread beta access Regrettably the majority of offered games are for the PC, due to the nature of online keys.  We are always looking fo

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Albion Online - We came, claimed and conquered.

Posted By: Alexander Brown - February 14, 2015

We came. We claimed. We conquered. Albion Online is a Free-to-Play game in its alpha-testing stage which offers a cross-platform sandbox MMO on Windows, Mac, Linux, Android and iOS. Think of it as a living world with no NPC vendors, no questlines and no NPCs to report to. Instead you, your guild and your friends decide who owns what: it is an entirely player-driven economy with full-loot hardcore PvP. Towns, buildings and regions can all be co

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Mortal Kombat X will take more realistic approach to female form

Posted By: Gamerdating Team - February 14, 2015

Female characters in Mortal Kombat X will be more realistically proportioned than in previous games.   "The mantra for this game has always been realism, heading towards a more realistic look," production manager Spiro Anagnostakos said, as reported by GameSpot. "So the same thing applies to the proportions where we try to bring things back in per se to where they should be." It is nice to see some positive actio

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Apple Promoting “Great Games with No In-App Purchases” on App Store Front Page

Posted By: Gamerdating Team - February 14, 2015

Apple has started promoting games that don't have any In-App Purchases on the front page of the App Store. Currently featured in the UK App Store, the section is called 'Pay Once & Play' and it showcases “great games” that don't require users to pay for extra content through IAPs.   It’s been a long time coming for Apps to provide the old fashion, and simple “here is a game, now play it&rdquo

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Caribbean RPG Release Date!

Posted By: Gamerdating Team - February 14, 2015

‘Caribbean!’ is going to be released on February 20th 2015.   Here’s what’s going into the release version: Naval battles — significantly changed based on players’ feedback. Boarding fights. Brand new economy and production system. New ranking system. Completely reworked quest model. Field artillery. Order and control system for armies in battl

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Paradox celebrates 3 years of Crusader Kings II, largest playtime on record is 10,500 hours.

Posted By: Gamerdating Team - February 14, 2015

The dedication to games is sometimes admirable, especially when it comes to Crusader Kings II.   While the average playtime of Crusader Kings II is 99 hours, with around 10,700 players scheming each month, someone has clocked an impressive 10,500 hours. The highest number of players in a month was 104,000.   Over 1.1 million units have sold since early 2012, with more than 2.5 million expansions bought. Check out the infogra

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CnC Tiberian Dawn - Community Power!

Posted By: Gamerdating Team - February 14, 2015

A small fan group has taken it upon themselves to gather over six hundred fan-created missions for CnC Tiberian Dawn. It's been a labor of love for the group and the mods run from 1996 all the way through this year's most current missions.   Once again we see the community and passion behind it driving forward to provide endless hours and support to one another. You just gotta love gamers! <3 Check out the massive Cn

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Warhammer Age of Sigmar: Tempestfall - Swing and a Miss

Posted By: Alex - February 16, 2022

Game

Swing and a miss, but literally.

Warhammer Age of Sigmar: Tempestfall is a VR-exclusive action-adventure game. A game that I was super excited about, because who doesn't enjoy being a Stormcast Eternal!

Most of the combat was so unimpressive, Melee VR should be impactful

When the combat worked, it felt great, but the game didn't support that!

I was super stoked for this, as a fan of all things Warhammer I leapt into the game with excitement, looking forward to playing a skilled Lord-Arcanum of the Stormcast Eternals. Essentially a warrior-wizard with a mega focus on the mixture of weapons, spells and lightning. 

The story faces you against the forces of the Nighthaunt, all awakened by an event called “The Necroquake”. You start, marching along in full meaty plate armour, casting spells and swinging swords.

Yet... It just felt weak.

The fighting, the melee just kinda fell flat.

In Tempestfall I just used spells

I just wish the game had more impact.

 

The game throws you first into an immersive intro, stomping along, scrabbling through your standard VR movement sections. Using hands to climb, interacting with levers and alike. Really getting your VR boxes ticked.

Sadly, though, even though the level design felt grimdark and as you’d imagine the realm of Shyish to feel. The rooms, the spawns, the enemy arriving. The actions and the haunts that came at you just felt sad and rote.

Best VR Games - no it won't be ranking here

It at least looked impressive!

 

The combat pales in comparison to competitors and other VR combat, and maybe it’s unfair, but I came into playing Warhammer Age of Sigmar: Tempestfall after a session in Until you Fall... and it hit hard. Towards the end of my play through I started focusing on my magical abilities rather than the melee combat. Some of the time I’d swing the various massive axes or swords, and I’d just miss. If I did manage to hit, it felt weak, with weak animations from the impact.

The weapons had no meat, they did barely any damage, and it left me wanting more. I’m a Stormcast Eternal, a gold masked badass, yet I didn't feel like it.

VR Games really can show you the feeling with asthetic

I am a Stormcast Eternal, for Sigmars might let me feel like it!

 

I carried on through, fighting my way through the Nighthaunts. Hoping something would appeal, and really the only thing that kept me playing was the beautiful scenery, the visual treat of actually being in Shyish. Coming across rooms of skeletons with poor animations marching back and forth across the room, surrounded by beautiful setting and well-designed levels. 

A swing and a miss.

Tempestfall did offer a beautiful set of scenery, giant statues towering above. Rooms so beautifully designed, huge skeletal bones breaking through ruins, statues telling a story of a shattering and constant candles adding to the aesthetic. Chests that required a few steps of pulling levels and pushing in sections. It felt appropriate, it had moments of real visceral feeling.... that feeling was delivered.

But then the combat occurred again.

At least the skellies were fun to hit.

It looks impressive, but you have to get lucky to feel that.

 

It’s so sad to have such an experience and marvel at the design, catacombs with skellies hidden in walls, stories told with scenery, towering cliff faces, giant statues, hulking gates and then to hit combat and realise, dare I say it... it was a boring game.

The gameplay cycle lost me, and I’m sad about that. It's almost as if something about the game, just didnt allow me to carry out my fantasies of being a Stormcast Eternal, a certified monster of a badass.

 

Warhammer Age of Sigmar: Tempestfall is available on Steam for Oculus Rift and HTC Vive. A dedicated Oculus Quest version is in the works, but in the meantime Quest 1/2 owners can play the Rift version over Oculus Link via cable, Air Link or via SteamVR PCVR using Virtual Desktop.

Would I recommend it? Sadly... sadly no.

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