Heart of the Swarm 3.0 Patch

Posted By: The GamerDating Team - October 07, 2015

Blizzard released three prologue missions that tie together StarCraft2’s expansion Heart of the Swarm to the newest installment (available November 10), Legacy of the Void - for free.  Patch 3.0 gives players access to “Whispers of Oblivion,” “the beginning of the end through the eyes of Zeratul as he searches the galaxy in an effort to prevent impending doom.” To play these, go to battle.net and install the

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Tips for Writing a Great 'About Me' Section

Posted By: Melissa - October 06, 2015

You’ve made the first step on your quest for love and joined GamerDating. You’ve uploaded a picture and added some of your favorite games to your library, now it is time to fill in your profile information. Your ‘About Me’ section is one of the most important, and sometimes intimidating, pieces of an online dating profile.   It is difficult to sum ourselves up in a hundred or so words. We’ve ga

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Grand Ages: Medieval Now Available Bundled With Gold Membership

Posted By: The GamerDating Team - October 06, 2015

We’ve added another Gold Membership Bundle! Gaming Minds Studios released Grand Ages: Medieval about a week ago and anyone who knows our team personally has been surprised that we are still working.  We sort of have a thing for strategy games - and by sort of I mean put one in front of any of us and watch as we put up blinders for hours while conquering. Gamers, we need your help.   We have a big update coming for GamerDa

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Super Mario Maker Hits 1M in Sales

Posted By: The GamerDating Team - September 30, 2015

Today, Nintendo announced via the Nintendo America Twitter account that Super Mario Maker has sold over one million units.   The game has been on sale for just under three weeks.  Already there are more than 2.2 million created and these combined have been played over 75 million times. Great timing as Super Smash Bros. added a Super Mario Maker stage to their DLC today (3DS: $2.49, Wii U: $2.49: 3DS/W

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WildStar is Now Free to Play

Posted By: The GamerDating Team - September 29, 2015

WildStar: Reloaded launched today making the MMORPG free to play.  There are also some changes and improvements made to the game; as described by Team WildStar on their site: WildStar: Reloaded includes BIG changes to core game systems; a new character creation and intro experience; improvements to dungeons, itemization, tradeskills, world bosses and group content; a class stat revamp; new quality of life features, bonus events, the Cos

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Total War: Attila Now Available With Gold Subscription

Posted By: The GamerDating Team - September 28, 2015

Although we haven’t been together for all of it, the GamerDating team has been playing the Total War series for the entire 15 years.  We love the combination of strategy and history, merged with ever evolving gameplay and increasingly great graphics. The Total War series has been one of our favorites. We are excited to be able to offer you the latest title, Total War: Attila, as a Gold Member package.   In 2016 we are gettin

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Announcements from TwitchCon Keynote

Posted By: The GamerDating Team - September 25, 2015

During today’s TwitchCon keynote, CEO Emmett Shear announced a major change to the platform: soon users will be able to upload pre-edited video to their channels.  We are looking forward to watching the war between them and YouTube. Also announced was a viewing app coming for PlayStation 4 next month and Playstation 3 and Vita soon to follow.  The app, which gives PlayStation users the ability to watch any stream

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Minecraft Coming to Oculus Rift

Posted By: The GamerDating Team - September 24, 2015

At today’s Oculus Connect 2, Palmer Luckey announced that the Windows 10 version of Minecraft will be compatible with the Oculus Rift headset.  There aren’t many details as yet - the deal was apparently only confirmed early this morning.  What we have been told is that the game will be available some time in spring 2016.  The consumer version of the Rift hits retail shelves at some point in 'Q1' but no official

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Horror Game Iron Fish Gets New Release Date

Posted By: The GamerDating Team - September 23, 2015

Iron Fish is a horror-action game for those of us who grew up with the vision of an angler fish swimming in their back of their minds whenever they approached an ocean.  The player takes on the roll of Cerys, a deep sea investigator for an elite British Naval group who has access to all sorts of great technology that was made for the exploration of the 5% of the ocean we have seen.  Iron Fish will be released for PC via Steam some

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Mega Man Legends Being Rereleased

Posted By: The GamerDating Team - September 23, 2015

Today Capcom announced that Mega Man Legends, the classic PS1 game, will be available in the PlayStation store next Tuesday, September 29th.  This rerelease will be playable on PlayStation 3 and Vita.

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Episode 5 Release Date Announced

Posted By: The GamerDating Team - September 21, 2015

In the spirit of Max’s birthday, Dontnod Entertainment decided to announce the projected release date for Life is Strange: Episode 5, Polarized.  They are “aiming to release” on October 20th.  This is a little longer than players have been waiting in between previous episodes - there is extra care being taken with the finale. Life is Strange follows Max, an 18 year old photography student who has gained the ability

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New Rocket League DLC Announced

Posted By: The GamerDating Team - September 18, 2015

Only a week after the first big patch for Rocket League, developer Psyonix has announced plans for the second DLC release.  Looking back fondly on their previous “football-game-without-feet,” Supersonic Actrobatic Rocket-Powered Battle Cars, the team put together the Revenge of the Battle-Cars DLC that will be available in October.  No exact date as yet. From their Steam announcement: Revenge of the Battle-Cars has a

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The Witness Finally Gets a Release Date

Posted By: The GamerDating Team - September 17, 2015

In 2009 after the success of his first game, Braid, Jonathan Blow announced that his next game, The Witness, would be released ‘Christmas 2011’. Blow told Polygon: "I thought it was going to be a much smaller game at the time, so when I announced it.  Of course, the reaction on the internet was, ‘Oh my god, that's so far in the future. Why are they even bothering announcing it two years ahead of time?' Now

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Meet the New League of Legends Champion: Kindred

Posted By: The GamerDating Team - September 15, 2015

Riot Games, makers of League of Legends, announced their newest champion today - Kindred, the Eternal Hunters.  These marksmen are are fragile but powerful and designed for life in the jungle.   From Riot Games:  Kindred prowls through camps, marking enemy champions for death and permanently growing in strength if they’re able to carry out the promised sentence. But just as Kindred brings death, so can they delay it.

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Legacy of the Void Release Date Announced

Posted By: The GamerDating Team - September 14, 2015

StarCraft II: Legacy of the Void, the standalone expansion pack that is the third and final part of the StarCraft II trilogy got a release date and cinematic trailer yesterday at the WCS Season 3 finals in Krakow.  Legacy of the Void will be available on November 10th. The StarCraft II trilogy revolves around three species: the Terrans, human exiles; the Zerg, a super-species of assimilated life forms; and the Protoss, an advanced spec

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No 9 Day Wait For Items

Posted By: The GamerDating Team - September 11, 2015

Super Mario Maker released today with a patch available to remove the item-unlock delay. There has been a lot of commentary on the nine day, five minutes a day regimen required to unlock all of the items and it seems that Nintendo listened.  There aren’t any details on exactly what the requirements are to unlock everything.  Players say the unlocked content becomes available if you wait between fifteen minutes and two hours.&nb

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80 Days is Coming to Desktop

Posted By: The GamerDating Team - September 10, 2015

Inkle Studios announced today that 80 Days, their award winning interactive fiction game previously only available on mobile devices, has been rebuilt “from the ground up” in collaboration with Cambridge-based studio Cape Guy.  The game will be available on September 29th on Steam, GoG and Humble. 80 Days is loosely based on Jules Verne’s novel Around the World in Eighty Days.  The player controls Phileas Fogg&rsquo

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Hearts of Stone Expansion Release Date Announced

Posted By: The GamerDating Team - September 09, 2015

Hearts of Stone, the first expansion to The Witcher 3: Wild Hunt will be released on October 13th.  This adds over 10 hours of gameplay, introduces new characters, monsters, “unique romance” and a new storyline shaped by your choices.  There is also a brand new system of Runewords that significantly affect different aspects of in-game mechanics.  These allow players to experiment with various tactics and strategies.

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New Expansion for Total War: Attila Announced

Posted By: The GamerDating Team - September 08, 2015

Sega announced a new expansion for Total War: Attila today titled The Empire of Sand Culture Pack.  This paid expansion adds three playable factions: Aksum, Himyar, and the Tanukhids.  From Matty on the Total War blog: Hailing from the harsh deserts of Africa and the Middle East, these factions are part of the new Desert Kingdoms cultural group, they bring new campaign and horde gameplay mechanics, events, enhanced religion feature

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Pikmin 4 "very close to completion"

Posted By: The GamerDating Team - September 07, 2015

In an interview with Eurogamer, Nintendo’s Shigeru Miyamoto confirmed that Pikmin 4 is in development and more than that, is “very close to completion.”  He didn’t give any details on when we can expect to see the game or what console it would be on. The last game in the series, Pikmin 3, was released for Wii U in 2013.  Previous titles were released for the GameCube in 2001 and 2004.  You play astronaut

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Battlefleet Gothic: Armada 2 - Grim Dark Review

Posted By: Dan - January 26, 2019

Game

As a twenty year fan of the Warhammer 40k universe, It was with great pleasure and excitement that I was recently offered the chance to write a review on the upcoming release of Battlefleet Gothic: Armada 2. Whilst I never had the pleasure of playing the tabletop version of Battlefleet Gothic, the upcoming PC game is, as expected set in the same rich, gritty dark and terrifying universe as the parent tabletop miniature wargame from which it evolved.
 

Starting with the tutorial I was immediately struck by the sense of vastness to the field of play. You have a warship (or several, later on). In the 'immediate' area (is there such a thing in the vastness of space?) there is some sort of gargantuan structure surrounding the area of battle. I'm not sure what it is, even with my familiarity with the setting, but it wasn't necessary; the vastness of this structure dwarfing your warship, a huge vessel in itself gives you a firm idea of just how big the Warhammer 40k universe is and illustrates just how small and insignificant human life is in this setting. I won't spend too much time talking about this, but it is an important and subtle point being made about the setting the game is in. Life is cheap, war is everywhere and worse than Hell.
 

The campaign medu is tastefully organised into trading card like sections.

The game starts as you might expect by teaching you the basic manoeuvres and actions that can be performed by one of your ships. The ships have 4 basic modes of movement which are – standard speed, 'burn retros' (shut off the engines), perform a sharp turn and full speed ahead. The functions here appear simple, but I could tell there was a strategic nuance to them which would become apparent through tactical planning and timing when commanding your ships, especially when under fire and time is against you to either destroy the enemy ship or get your own to safety.

You might imagine that a battlefield in space would be relatively devoid of features, and whilst it's fair to say that the battleground is a little more bare than traditional land based war games, there are still interesting terrain features present in game that are both helpful and harmful such as asteroid fields that can hide your ship from the enemy, but cause damage to the ship's hull as you fly through, and gas clouds that conceal your ships from the enemy unless they perform a scan of the area.
 


A common theme in many strategy games old and new, strategy points must be seized to control areas of space on some battle maps.

The first enemy ship came into sight and as expected of a tutorial was something of a pushover. Another thought that struck me, was the similarity in the pace of gameplay and the tactical style between this and naval combat in games such as Empire: Total War and Napoleon: Total War. Ships move relatively slowly to the player's eye by comparison to land based troops in most conventional strategy games, and to render an enemy ship defenceless or destroyed using a single ship can take quite a bit of time. From this, I could tell this was a game that would require some patience from its players in order to win battle as cleanly as possible and with the fewest casualties possible.

I was playing the second mission of the game for quite some time. As I mentioned, combat moves at quite a slow pace, yet somehow maintains tension throughout the engagement. On completion of this I was presented with a long and beautiful cut scene, and I realised that I had only just completed the prologue!
 

This little guy just told Admiral Spire he would take his skull this day. Admiral Spire - lol nub

I was starting to realise there was far more complexity to controlling the ships in battle than I had first thought, and that far more ships would be present in battle than I had anticipated. This was both exciting and daunting. The tutorial had given me a good basic knowledge of moving and fighting with various Imperial warships, but I was left in the dark as to the finer points of certain special abilities, and where it was appropriate to use them. Further, I wondered how much these abilities would influence the outcome of battles as when I had used them in the prologue they had not seemed to have had an effect worth writing home about. For all my doubts about my ability to command more than a few ships at a time to any great effect, I was excited at the prospect of seeing huge space battles unfolding before me and pressed on into the main part of the first campaign : The Imperium.

Battlefleet Gothic: Armada 2 offers campaigns with the Imperium, Necrons and the Tyranids, and in Skirmish/Battle mode you can play anything right off the bat.

 


In space no-one can hear you scream

Leaping into the Imperium campaign the cut scene details a mighty invasion of the 'fortress world' Cadia. For those of you familiar with other games with the 40k setting, I will point out here that the storytelling does an excellent job of making the forces of Chaos seem terrifying without ever showing us a single daemon or suit of spiked power armour. There is a sense of the unknown about the invading navy, and the fact that nobody seems to know exactly what they're up to at any given time makes them seem so much more threatening than in other computer games set in the 40k universe(let's face it, Chaos have been the main antagonists in most of them). The scene follows a female commodore leading her 'small' fleet through the space just outside of Cadia. She launches what she soon comes to realise was a suicidal attack against the enemy forces. The ship's computer reads a damage report, the last part detailing that the crew has sustained an estimated 65,000 casualties across all decks. This drives home hard that the ships that appear small on screen are in fact enormous machines of war with screws equivalent to the population of a small city, and the lives of those aboard are like so many candles easily snuffed out with a few well-placed shells from the enemy vessels.
 

An enemy vessel detonates with cataclysmic forces The Phalanx rams it's gargantuan bulk home into it's black heart.

Whilst the defenders of Cadia struggle to stem the tide of Chaos pouring from the Eye of Terror (a portal to the 'Immaterium'; a Hell-like dimension where anything is possible, and the realm of daemons) the story shifts to the flagship of one Admiral Spire, an Imperial Navy commander who has been trapped in the Immaterium along with his crew for 800 years in pursuit of none other than the superhuman evil leading the invasion – Abaddon the Despoiler. As his ship emerges from this dimension he displays mild surprise that he is now almost a millennium out of his own time and resolves himself to continue his quest to destroy the 'Arch-Traitor' as though 800 years in Hell-Lite was a minor inconvenience. I liked him immediately.

Almost as soon as he exits the Immaterium Spire spots a small (by comparison, it's still a huge vessel) Chaos ship, the commander of which eagerly declares he will take Spire's Skull. Spire calmly identifies himself and his ship and says '...And today I will be your death.' probably whilst pouring himself a brandy or some 41st millennium equivalent. Upon the destruction of this impudent heretic three more Imperial ships join Spire's fledgling fleet and together they destroy several more patrolling Chaos cruisers securing the Belisar planetary system for the Imperium. Spire's crusade to cleanse Cadian space of the Chaos menace begins... (I can tell Dan was really getting into playing this game – Ed)

Upon completion of the first mission, I was taken to a turn based strategy map not dissimilar from that of Epic 40k : Final Liberation (for those of you who may remember it!) or a Total War title. I realised I'd just been introduced to an entire new layer of Battlefleet Gothic: Armada 2 that I hadn't even realised was present through the previous few hours of gameplay. From here you can manage the fleets you control, repair and upgrade ships and manage (and annex) other planetary systems. Your fleets have an upkeep per turn offset against planetary systems currently under your control. You can deploy minefields to defend systems, set up networks through which ships and resources move safely.
 

The Belisar system is liberated, and Admiral Spire's crusade begins.

There is a layer of complexity to the campaign map that will appeal to any connoisseur of grand strategy games. For me, the interface felt a little clunky. I can't quite put my finger on why. I found myself squinting at various values and options in the highly detailed menus wondering what I was supposed to be doing despite the numerous tutorial messages coming up at the right of the screen.
 

Experience is earned through combat, bringing an RPG element to the game.

Regarding bugs, the game even in beta is incredibly tight. There appear to be no noticeably hindering bugs during gameplay either in battle or in campaign. The only bug I noticed was the aforementioned save-game crash, but to be fair that's a biggy. In fairness, we were informed of a save-game bug in the beta notes (saving games with '!' in the file name will crash them) but considering how smooth and tight the game is overall I have no doubt that the developers will get that ironed out before release.
 

Fighters scramble to assault the enemy ship.

Hopefully the bugs won’t spoil too many new players experience.

The music was thematically appropriate. In particular when you hit the in game battle soundtrack. It's EPIC. Music, at least for me is a hugely important part of any computer game, be it a horror game, a strategy game or an action shooter.

As gamers, we all have memories of our favourite computer game soundtracks, from the police station main hall in Resident Evil 2, to the foreboding tune ('Destiny' by Jeff Van Dyk) that played before a battle in Medieval 2: Total War. Music is a critical part of any game aiming to be a masterpiece and Battlefleet Gothic: Armada 2 certainly steps up to the mark.
 

If you are a fan of the Warhammer 40k universe, a fan of the Battlefleet Gothic table top game, or a fan of grand strategy games, Battlefleet Gothic: Armada 2 is a must. If you're a fan of all three of these then to fail to buy it is a crime against the Imperium and you can expect a fleet of Inquisition warships knocking at the door! (Not really, just buy it if you love 40k, it's awesome.)

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