New Total War: Warhammer Trailer

Posted By: Melissa - September 04, 2015

Have you noticed how excited we are for Total War: Warhammer?   For the past 15 years, the Total War franchise has brought ancient and medieval war strategy into our homes, passing hours upon hours of my own awkward teen time and helping keep some of us out of too much trouble in college.  As if we weren’t already eagerly waiting for the next installment to come out - they combine with the prolific fantasy table top game t

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CoH2: The British Forces Released

Posted By: The GamerDating Team - September 03, 2015

The British Forces, the third expansion of RTS Company of Heroes 2, released today on Steam.  This adds 15 new units, 8 maps, 6 commanders and new abilities.  The British Army also has a radically different playing style than other forces as the gameplay was heavily influenced by the real life tactics employed by Churchill’s soldiers. As per normal with Relic’s releases, this is a standalone expansion.  Unlike o

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Want a Free Key to Mad Max?

Posted By: The GamerDating Team - September 02, 2015

In case you somehow missed it - Mad Max, the open-world action game based on the recent movie Mad Max: Fury Road was released yesterday.  We enjoyed the film and have been wondering how many days we might lose to Wasteland.  While our team has always loved the genre this game falls in, the addition of vehicular combat has had us eagerly waiting for our chance to drive through the desert looking for digital trouble. The reviews have b

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Star Wars Battlefront Beta Announced

Posted By: The GamerDating Team - September 01, 2015

Today on their blog, EA announced the Star Wars Battlefront Beta will be coming to PlayStation 4, Xbox One, and Origin for PC very soon.  From the Star Wars Battlefront news page:  Coming early October to PlayStation 4, Xbox One, and on Origin for PC, the Star Wars Battlefront Beta* is a technical test and will feature Walker Assault on Hoth, a 40-player multiplayer battle featuring Rebels and the Empire. Walker Assault will also g

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Uncharted 4 Gets a Release Date

Posted By: The GamerDating Team - August 31, 2015

According to the PlayStation Blog, Uncharted 4: A Thief’s End will be released March 18, 2016. There will be two physical versions of the game availabe:  The Special Edition          Uncharted 4: A Thief’s End Blu-ray disc         Collectible steelbook case designed by Alexander “That Kid Who Draws” Iaccarino       

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Games for a Good Cause

Posted By: Melissa - August 28, 2015

Today is the start of the HumbleBundle.com End of Summer Sale.  For anyone who has never heard of HumbleBundle, they put together a bundle every week that we can buy for whatever we are willing to donate to support charity. They have already donated millions of dollars to various nonprofits.  What is awesome about the end of summer sale is that there are over 1000 games on sale throughout the week for incredible discounts and ten p

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Witcher 3 Sells 6M Copies - Get It For Free With GamerDating

Posted By: The GamerDating Team - August 27, 2015

The Witcher 3, the open-world RPG by Polish developer CD Projekt RED, has sold over 6 million copies in their first six weeks of sales.  With scores of 10/10 from GameSpot and 9.3/10 from IGN, the game is sure to make it on most if not all of the lists of top games from 2015.  The developer released a financial statement covering the first six weeks of sales showing the company earned roughly 237 million PLN in profit for the first half

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YouTube Gaming Launched Today

Posted By: The GamerDating Team - August 26, 2015

Almost exactly a year after Google lost their bid to buy Twitch.tv they have launched Youtube Gaming.  The new app and website focus exclusively on gaming content with an emphasis on live streaming.  Until today, there were billions of hours of gaming focused material spread over hundreds of thousands of channels with only the search function and the recommendations of influencers and algorythms to help users find content,&nbs

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Pillars of Eternity: The White March Part 1 Released

Posted By: The GamerDating Team - August 25, 2015

The White March, an expansion for Pillars of Eternity was released today on Steam, GOG, and Origin.   Already there are positive reviews rolling in echoing the feelings of the original release reviews.  Developers Obsidian Entertainment, known best for their string of sequels such as Fallout: New Vegas and South Park: The Stick of Truth, added many new features and couple interesting characters.  From today’s obsidian.net for

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New Hearthstone Expansion Released

Posted By: The GamerDating Team - August 24, 2015

Hearthstone’s second expansion, The Grand Tournament, was released today.  This adds 132 new cards and a new keyword, Inspire, which rallies minions to your aid.  Check out the trailer - it is short and in true Blizzard fashion, doesn't take itself particularly seriously. This expansion brings a more lighthearted tone to the narrative of the game.  Previously, the tournaments were to find the best heroes to face t

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Splatoon Testfire Event Starts Today

Posted By: The GamerDating Team - August 21, 2015

Nintendo is doing another “Testfire” event which gives anyone with a WiiU a chance to try out Splatoon.  Starting today, August 21st, players in North America will be able to access Splatoon’s Turf War multiplayer mode for two hours at a specified time.  The European event is open for an hour at a time, with an additional hour of playtime spread over the week.  Here is the schedule: North America   

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L4D Heroes Land in Zombie Army Trilogy PC

Posted By: The GamerDating Team - August 20, 2015

The Left 4 Dead franchise’s eight survivors have been transported back to WWII to help out the heroes of Zombie Army Trilogy in a free PC version update now available on Steam.  This doubles the total of playable characters in Zombie Army Trilogy.  Jason Kingsley, CEO of Rebellion Developments, said in a press release: "We're delighted to be able to bring such iconic characters to Zombie Army Trilogy.  As t

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Planetary Annihilation: Titans Trailer

Posted By: The GamerDating Team - August 19, 2015

Uber Entertainment has released the next chapter in the Planetary Annihilation story, Planetary Annihilation: Titans as a free download for everyone who backed the original Kickstarter. Those who purchased the game will be able to buy Titals at a substantial discount. This stand alone expansion not only brings 5 huge Titan-class super units, it adds several new features that make Planetary Annihilation a better RTS. From the Uber Entertainment bl

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The Witcher 3: Wild Hunt Game Plus Out Today

Posted By: The GamerDating Team - August 18, 2015

The new Game Plus mode for The Witcher 3: Wild Hunt is now available for download on Xbox One and Playstation 4 in Europe and the US. This expansion, the last of the free DLC, lets players start a new play through after finishing the main plot of the game. Those starting their second round at level 30 or higher will retain their level, those below will be bumped up to 30. Players also receive a Clearing Potion to allow you to reset your skills. Y

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Tales from the Borderlands Episode 4 Starts Releasing Tomorrow

Posted By: GamerDating Team - August 17, 2015

Tales from the Borderlands Episode 4: Escape Plan Bravo will be released this week.  Telltale Games uploaded a trailer for it this morning. From the Telltell Games blog (Caution! Spoilers!): In this penultimate episode of the season, captured by Vallory and her goons, Rhys and Fiona are forced to continue the search for the Vault beacon - at gunpoint. The beacon is on the Hyperion moon base - Helios - while our heroes are on P

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Star Citizen Free-Fly Event Extended: Instructions

Posted By: GamerDating Team - August 14, 2015

Looking for an opportunity to see what Star Citizen is all about but not wanting to pledge?  They have extended their Free-Fly event until the 24th, giving users the chance to fight and race any of the playable ships in the Arena Commander module by following these directions (source): 1) Go to https://robertsspaceindustries.com/promotions/gamescomflyfree2015. 2) Choose 'Enlist Now' to create a new account. 3) Once the

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Super Mario Maker Official 'Let's Watch' Video

Posted By: Melissa - August 13, 2015

The official Nintendo YouTube channel released a 'Let's Play' video for Super Mario Maker and I feel like a little girl who has been handed the keys to her digital dream castle. Set for world wide release on September 11, 2015, Super Mario Maker gives players a blank canvas and all the familiar tools of the franchise.  Everything from goombas to koopa clown cars can be used to create levels that are playable by others all over

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Capcom Officially Announces Resident Evil 2 Remake

Posted By: GamerDating Team - August 12, 2015

Capcom announced that their classic survival horror game, Resident Evil 2, is being remade via their official YouTube channel.  The remake is being produced by Yoshiaki Hirabayashi, the producer behind this year's Resident Evil HD Remake and host to the announcement video.  There is no word on when it will release.  Formats for the game have not been announced, but we are expecting it to come to PlayStation 4, Xbox One and PC.

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70% OFF GamerDating Gold Membership with MadOrc!

Posted By: Gamerdating Team - August 12, 2015

Hey gamers! Have you been waiting for a “perfect time” to get 12 months membership? Love can be hard to find and there really isn’t a “right” time to start the search. We understand that the quest can be daunting in many ways so we’ve teamed up with the hoard at MadOrc to offer a special deal: For one week, only through MadOrc, you can get a 12 month membership on GamerDating for $19.95.  The

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CoD:Black Ops III Multiplayer Beta Access

Posted By: GamerDating Team - August 11, 2015

Anyone who has a PlayStation 4 and just can’t wait for the November 6th release of Call of Duty: Black Ops III needs to mark August 19th in their calendar.  The official Call of Duty YouTube channel released a trailer today revealing that those who preorder the game will begin to get access to the multiplayer beta in just a little over a week.  Beta access for Xbox One and PC players will open on August 26th.  

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Dungeons and Dragons: Dark Alliance Review

Posted By: Ryan - July 20, 2021

Game

Dungeons and Dragons: Dark Alliance could have been one of the best games on Game Pass, if it were finished.

With Game Pass’ wide customer base, the global success of Dungeons and Dragons, and the simplicity of the hack and slash genre, it really wouldn’t have taken much to produce a competent and successful entry into the Dark Alliance franchise and yet, somehow, Tuque Games didn’t.

Drizzt is an iconic and brilliant character.

Drizzt is an iconic and brilliant character... in the books.

I’m going to avoid making Dungeons and Dragons-based jokes in an effort to not mystify readers who may not be familiar with the tabletop role-playing game, but I will be mentioning it a lot; consider yourself warned.

Released to kick off the Summer of Drizzt, and featuring Drizzt Do’Urden (the main character in a long-running series of fantasy novels by R.A. Salvatore), Dungeons and Dragons: Dark Alliance (I’ll be using DA  to refer to the game from hereon in) is the long awaited successor the Baldur’s Gate: Dark Alliance series. Ditching those games’ isometric view for a more common over-the-shoulder third-person camera brings the player closer into the action, for good or ill, and allows you to admire the vibrant textures and impressive particle effects that the Unreal engine is capable of.

It also, unfortunately, gives you a perfect close-up of stiff, or missing, animations, the regular clipping of objects where they meet the environment or each other and the questionable artistic choices made in the design of some armour pieces and character models. The developers have opted for a realistic design ethos which does help ground characters and the environment but lends the more monstrous characters, and magical armours, a slightly cartoonish effect that detracts from the rest of the realism.

The design is bad and the gameplay is bad.

Somehow this design got signed off…

As one would expect from cutscenes rendered with the Unreal Engine, they are visually a treat to look at and you’ll have plenty of time to admire each frame as they stutter across your screen. Playing on an Xbox One X, I had the weird experience of each successive cutscene playing with a steadily decreasing frame rate. I would put this down to a memory leak or something, but this persisted over several play sessions, no matter how far into the session I was before mysteriously clearing up as I neared the end of the game.

So far, so bad.

The voice acting and sound design are both perfectly serviceable and one of the few areas of the game that I didn’t find anything majorly at fault. The cast do a good job of selling their characters’ personalities and Drizzt’s opening narration to each level is well-delivered, as are the incidental conversations between NPCs and most of the player character’s combat barks.

Much as with the sound, DA’s user interface and user experience are both perfectly serviceable. Sure, some information is buried in the menus but almost everything is explained well and easily re-discovered if you want to refresh your memory about something. The trouble is the ‘almost’ in that previous sentence. Once you start a level, referred to inconsistently as Acts, you are no longer able to check the correct button combinations to trigger the special moves you can buy in the lobby area—which also serves as a shop and rewards hub.

The button that opens your character sheet in the lobby area (the ‘View’ button on an Xbox One controller) opens a menu that provides mission objectives and an explanation of the various symbols that flash up on screen once you’re playing the game proper. Unfortunately, that explanation only gives you the name of the effect tied to the symbol, not what that effect actually does and, as of yet, I still have not found any resource in game to explain the many, MANY conditions you may be subject to during play.

It's as if the game is still in pre-alpha, no consistency.

Ah yes, the true D&D experience: skill trees with tiny bonuses..

But what about the actual game itself, how have Tuque Games failed to produce a competent and successful entry into the Dark Alliance franchise? For a start they marketed it as a hack and slash brawler, when what they’ve released is a Dark Souls-style game with the serial numbers filed off. Admittedly, I played through this game solo and picked possibly the worst character to do that with, but with basic enemies taking upwards of 30 seconds to kill, a healing animation that you are locked into for around 3 seconds and a targeting system that may as well not exist, as well as the forward movement triggered by ANY attack, I felt like the game wanted me to fail and try again with different tactics. But why Dark Souls in particular?

Not since 2011’s Skyrim has the death rate been as sky high.

I’ll get there, don’t worry. First, I need to talk about the difficulty. Each Act has up to six difficulty levels, with slowly increasing rewards for playing at higher difficulties. If you’re planning on playing this solo, you’ll likely be playing at the lower end of the scale where everything is trivial. You’ll be doing this because if you raise the difficulty even one level, basic enemies start presenting a large threat when encountered in groups (which they always are) and elite enemies/bosses become near impossible challenges with attacks that can stunlock you or remove two-thirds of your health bar at once.  The intention here is clearly that you should not be playing this game solo and that you should be taking advantage of the ability to resurrect fallen allies.

The whole system quickly became meaningless.

Hopefully, I’ve demonstrated that’s very easy to die here, whether through being locked into an animation (once an animation starts, you are committed to that action) at the wrong time or just a poorly-balanced encounter. Your reward for clearing certain area of enemies is the ability to take a short rest. This acts as a checkpoint, refills your consumables and respawns everything but bosses. The thing is, I figured out pretty quickly that the whole system is meaningless. If you opt not to take the short rest, you gain a bonus to your loot rarity chances (yes, there is random loot in this game, more on that below) but you have to start back at the beginning of the Act. The only problem with this ‘decision’ is that your progress in the Act is saved meaning that if you opt not to take the rest, you gain the bonus to loot rarity in exchange for simply running back to where you died. Everything respawns as if you had rested (including reinforcements that arrive in waves the first time you encounter them), you get your health and consumables back AND you get better loot.

On top of all of this, certain moves lower your maximum stamina, which is used to pull off attacks, moves and dodges. This, in itself, isn’t a problem, the problem is that these moves just randomly trigger. As an example, my character of choice had a move tied to tapping the movement stick and the light attack button that frequently triggered when I was using her ranged attack on the move. This resulted in either me flying forwards and committing to a melee attack I was trying to avoid or moving backwards without actually attacking and losing stamina for doing so.

Stamina and controls feel glitched or random

The game tells you monsters have stamina and can be executed when prone. What it actually means is you can do a SLIGHTLY more powerful attack when certain enemies are hunched over slightly.

This results in a gameplay loop of very slow, carefully managed combat that feels like the developers were halfway through making a different game when they were told to make it a hack and slash brawler. Again, some of this opinion might be because I played solo, but in my defence the animations aren’t fast, attacks at anything but the lowest difficulty don’t deal much damage—and the game apparently scales enemy health based on the number of players—and if you run out of stamina you can’t do anything for a good couple of seconds as that bar fills up.

The whole gameplay options starts to feel slow and labourious.

If you do manage to get through all of that, you can take side paths and poke around hidden alcoves to find treasure chests filled with loot that increases your stats a tiny amount. This, I’ll be honest, was where I started losing interest in the game. The clunky, half-baked combat I could excuse because it was clearly trying to be good and did feel pretty enjoyable on the rare occasions it worked flawlessly, but the armour sets with their set bonuses, tiny stat increases and sheer randomness went a bit too far.

I’m not sure this could be called AI.

Ordinarily I’d be fine with it: it’s an rpg, that’s what you expect. But this is a DUNGEONS AND DRAGONS video-game. D&D is not about obsessively hoarding armour in the hopes of gaining an extra 3% Ultimate Charge or 2% acid resistance and it certainly isn’t about managing stamina and being killed by goblins after three hits. Once I noticed this discrepancy with the franchise, I noticed more that individually could be classed as lore inconsistencies but, when taken as a whole, paint a different picture. See, I think the developers wanted to make a different game and were told to slap a D&D story on it (which they did with R.A. Salvatore’s assistance).

As a side note, the writing here is pretty good. It’s bare bones and conveyed mostly through short snippets of narration before you start an Act with each boss getting their own cutscene, as well as a wide variety of genuinely interesting and well-acted incidental dialogue between enemies as you creep up on them.

The problem is that the writing outside of the story, and the many, MANY lore collectibles, feels like its supposed to be a generic fantasy game. D&D terms like short rest and Challenge Rating are used (although the development roadmap refers to ‘difficulty rankings’), but the ubiquitous potions of healing are simply called health potion (you didn’t misread that, I got two health potion every time), obvious UI options for Main Quest and Side Quest are called Main Objective and Optional (there isn’t a word missing there) and monsters that regain health constantly regain their health, even when hit with damage types that, in the D&D rule set, prevents them from regenerating.

Even the UI and display feels like a mobile game.

I don’t know why I want to see the current loot I’ve found as it shows me at the end of the Act anyway.

Whilst I was streaming this, one of my viewers remarked that it felt like a mobile game and, honestly, I can see why. I’ve already mentioned the buggy controls and graphics, the stiff animations and the generic fantasy feel. I haven’t mentioned the menu bugs that tell me I have something new to read (I don’t), the complete lack of in-game map, or even the fact that the developers introduce a puzzle mechanic, teach you about that mechanic and then change it for the next puzzle without altering any of the visual cues—most puzzles are solved by turning all the pressure plates on anyway. On top of all of this, the end of every Act has three tally screens, none of which are skippable and each of which is excessively long. The intention is clearly to provide stats for co-op players to compare but it would have been nice to skip them entirely in solo, offline play.

It feels like a mobile game.

On the plus side, there is a lot of game here. Even playing on the easiest difficulty, it took nearly 20 hours to beat the game solo, although if you’re playing co-op you will likely get through it much faster than I did. The main replayability here comes from the random loot system (the presentation of which makes me feel like there were supposed to be loot boxes in the game at some point) as well as the numerous lore-based collectibles scattered throughout the sometimes too-long Acts, and character levelling system that blocks off moves and feats until certain level thresholds are met. Handily the game does give you approximate indications of how long each Act will take to complete and those are mostly accurate. Finally, pretty much any game is better played co-operatively, although you will have to play online (with limited cross-platform support); local multiplayer was cut for the game’s launch and is being added later.

You get these looking great in quick action sequences.

Three awesome looking bad guys... then the cut scene ends and they stand motionless.

If you’re looking a for a long-ish game to play with up to four friends, and can put up with the core gameplay loop I dedicated too many words to above, you’ll probably enjoy this. At £34.99 —or ‘free’ with Game Pass—, it’s a decently priced, buggy experience that feels unfinished and definitely has an identity crisis going on about what it really wants to be. Unfortunately, those bugs, that gameplay loop and its almost complete separation from the brand it’s supposed to be promoting (Dungeons and Dragons) do bog down the gameplay, particularly if you’re playing solo.

Personally, I would recommend avoiding this unless you’re a) going to play with friends or b) willing to see how bad it really gets.

Watch the arrow as it leaves the bowstring. Turns out light kills people, not sharpened projectiles. Seriously though, this happens with every shot, not just Catti-brie’s Ultimate.

In one word - "Avoid."

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