Heart of the Swarm 3.0 Patch

Posted By: The GamerDating Team - October 07, 2015

Blizzard released three prologue missions that tie together StarCraft2’s expansion Heart of the Swarm to the newest installment (available November 10), Legacy of the Void - for free.  Patch 3.0 gives players access to “Whispers of Oblivion,” “the beginning of the end through the eyes of Zeratul as he searches the galaxy in an effort to prevent impending doom.” To play these, go to battle.net and install the

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Tips for Writing a Great 'About Me' Section

Posted By: Melissa - October 06, 2015

You’ve made the first step on your quest for love and joined GamerDating. You’ve uploaded a picture and added some of your favorite games to your library, now it is time to fill in your profile information. Your ‘About Me’ section is one of the most important, and sometimes intimidating, pieces of an online dating profile.   It is difficult to sum ourselves up in a hundred or so words. We’ve ga

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Grand Ages: Medieval Now Available Bundled With Gold Membership

Posted By: The GamerDating Team - October 06, 2015

We’ve added another Gold Membership Bundle! Gaming Minds Studios released Grand Ages: Medieval about a week ago and anyone who knows our team personally has been surprised that we are still working.  We sort of have a thing for strategy games - and by sort of I mean put one in front of any of us and watch as we put up blinders for hours while conquering. Gamers, we need your help.   We have a big update coming for GamerDa

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Super Mario Maker Hits 1M in Sales

Posted By: The GamerDating Team - September 30, 2015

Today, Nintendo announced via the Nintendo America Twitter account that Super Mario Maker has sold over one million units.   The game has been on sale for just under three weeks.  Already there are more than 2.2 million created and these combined have been played over 75 million times. Great timing as Super Smash Bros. added a Super Mario Maker stage to their DLC today (3DS: $2.49, Wii U: $2.49: 3DS/W

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WildStar is Now Free to Play

Posted By: The GamerDating Team - September 29, 2015

WildStar: Reloaded launched today making the MMORPG free to play.  There are also some changes and improvements made to the game; as described by Team WildStar on their site: WildStar: Reloaded includes BIG changes to core game systems; a new character creation and intro experience; improvements to dungeons, itemization, tradeskills, world bosses and group content; a class stat revamp; new quality of life features, bonus events, the Cos

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Total War: Attila Now Available With Gold Subscription

Posted By: The GamerDating Team - September 28, 2015

Although we haven’t been together for all of it, the GamerDating team has been playing the Total War series for the entire 15 years.  We love the combination of strategy and history, merged with ever evolving gameplay and increasingly great graphics. The Total War series has been one of our favorites. We are excited to be able to offer you the latest title, Total War: Attila, as a Gold Member package.   In 2016 we are gettin

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Announcements from TwitchCon Keynote

Posted By: The GamerDating Team - September 25, 2015

During today’s TwitchCon keynote, CEO Emmett Shear announced a major change to the platform: soon users will be able to upload pre-edited video to their channels.  We are looking forward to watching the war between them and YouTube. Also announced was a viewing app coming for PlayStation 4 next month and Playstation 3 and Vita soon to follow.  The app, which gives PlayStation users the ability to watch any stream

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Minecraft Coming to Oculus Rift

Posted By: The GamerDating Team - September 24, 2015

At today’s Oculus Connect 2, Palmer Luckey announced that the Windows 10 version of Minecraft will be compatible with the Oculus Rift headset.  There aren’t many details as yet - the deal was apparently only confirmed early this morning.  What we have been told is that the game will be available some time in spring 2016.  The consumer version of the Rift hits retail shelves at some point in 'Q1' but no official

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Horror Game Iron Fish Gets New Release Date

Posted By: The GamerDating Team - September 23, 2015

Iron Fish is a horror-action game for those of us who grew up with the vision of an angler fish swimming in their back of their minds whenever they approached an ocean.  The player takes on the roll of Cerys, a deep sea investigator for an elite British Naval group who has access to all sorts of great technology that was made for the exploration of the 5% of the ocean we have seen.  Iron Fish will be released for PC via Steam some

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Mega Man Legends Being Rereleased

Posted By: The GamerDating Team - September 23, 2015

Today Capcom announced that Mega Man Legends, the classic PS1 game, will be available in the PlayStation store next Tuesday, September 29th.  This rerelease will be playable on PlayStation 3 and Vita.

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Episode 5 Release Date Announced

Posted By: The GamerDating Team - September 21, 2015

In the spirit of Max’s birthday, Dontnod Entertainment decided to announce the projected release date for Life is Strange: Episode 5, Polarized.  They are “aiming to release” on October 20th.  This is a little longer than players have been waiting in between previous episodes - there is extra care being taken with the finale. Life is Strange follows Max, an 18 year old photography student who has gained the ability

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New Rocket League DLC Announced

Posted By: The GamerDating Team - September 18, 2015

Only a week after the first big patch for Rocket League, developer Psyonix has announced plans for the second DLC release.  Looking back fondly on their previous “football-game-without-feet,” Supersonic Actrobatic Rocket-Powered Battle Cars, the team put together the Revenge of the Battle-Cars DLC that will be available in October.  No exact date as yet. From their Steam announcement: Revenge of the Battle-Cars has a

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The Witness Finally Gets a Release Date

Posted By: The GamerDating Team - September 17, 2015

In 2009 after the success of his first game, Braid, Jonathan Blow announced that his next game, The Witness, would be released ‘Christmas 2011’. Blow told Polygon: "I thought it was going to be a much smaller game at the time, so when I announced it.  Of course, the reaction on the internet was, ‘Oh my god, that's so far in the future. Why are they even bothering announcing it two years ahead of time?' Now

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Meet the New League of Legends Champion: Kindred

Posted By: The GamerDating Team - September 15, 2015

Riot Games, makers of League of Legends, announced their newest champion today - Kindred, the Eternal Hunters.  These marksmen are are fragile but powerful and designed for life in the jungle.   From Riot Games:  Kindred prowls through camps, marking enemy champions for death and permanently growing in strength if they’re able to carry out the promised sentence. But just as Kindred brings death, so can they delay it.

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Legacy of the Void Release Date Announced

Posted By: The GamerDating Team - September 14, 2015

StarCraft II: Legacy of the Void, the standalone expansion pack that is the third and final part of the StarCraft II trilogy got a release date and cinematic trailer yesterday at the WCS Season 3 finals in Krakow.  Legacy of the Void will be available on November 10th. The StarCraft II trilogy revolves around three species: the Terrans, human exiles; the Zerg, a super-species of assimilated life forms; and the Protoss, an advanced spec

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No 9 Day Wait For Items

Posted By: The GamerDating Team - September 11, 2015

Super Mario Maker released today with a patch available to remove the item-unlock delay. There has been a lot of commentary on the nine day, five minutes a day regimen required to unlock all of the items and it seems that Nintendo listened.  There aren’t any details on exactly what the requirements are to unlock everything.  Players say the unlocked content becomes available if you wait between fifteen minutes and two hours.&nb

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80 Days is Coming to Desktop

Posted By: The GamerDating Team - September 10, 2015

Inkle Studios announced today that 80 Days, their award winning interactive fiction game previously only available on mobile devices, has been rebuilt “from the ground up” in collaboration with Cambridge-based studio Cape Guy.  The game will be available on September 29th on Steam, GoG and Humble. 80 Days is loosely based on Jules Verne’s novel Around the World in Eighty Days.  The player controls Phileas Fogg&rsquo

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Hearts of Stone Expansion Release Date Announced

Posted By: The GamerDating Team - September 09, 2015

Hearts of Stone, the first expansion to The Witcher 3: Wild Hunt will be released on October 13th.  This adds over 10 hours of gameplay, introduces new characters, monsters, “unique romance” and a new storyline shaped by your choices.  There is also a brand new system of Runewords that significantly affect different aspects of in-game mechanics.  These allow players to experiment with various tactics and strategies.

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New Expansion for Total War: Attila Announced

Posted By: The GamerDating Team - September 08, 2015

Sega announced a new expansion for Total War: Attila today titled The Empire of Sand Culture Pack.  This paid expansion adds three playable factions: Aksum, Himyar, and the Tanukhids.  From Matty on the Total War blog: Hailing from the harsh deserts of Africa and the Middle East, these factions are part of the new Desert Kingdoms cultural group, they bring new campaign and horde gameplay mechanics, events, enhanced religion feature

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Pikmin 4 "very close to completion"

Posted By: The GamerDating Team - September 07, 2015

In an interview with Eurogamer, Nintendo’s Shigeru Miyamoto confirmed that Pikmin 4 is in development and more than that, is “very close to completion.”  He didn’t give any details on when we can expect to see the game or what console it would be on. The last game in the series, Pikmin 3, was released for Wii U in 2013.  Previous titles were released for the GameCube in 2001 and 2004.  You play astronaut

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Frostpunked to my heart - Frostpunk Review

Posted By: James - May 28, 2018

Game

A Cold wind blows across the town.

 

80 stunted refugees stumble through the wind to the remains of what was their train that drove into the frosty winds God only knows where.

 

There before us, in a steampunkesque Dickensian world lies the world of FrostPunk. FrostPunk, where every small decision not a battle against your people, a battle to retain control, its against one thing, the cold, the ever pressing effervescent cold that surrounds you. The world has been destroyed in a post-apocalyptic wind that is colder than anything that has been seen before in the history of mankind, think the day after tomorrow but Victorian steampunk Day After Tomorrow.



In a nutshell, the game plays very similar to something like settlers crossed with The Banner Saga.

This makes for some very interesting decisions that the player must make.

The game that I couldn't put down (and that's saying something because games like this generally hold my attention for as long as me building my first Big Town) however I found myself staring at my screen for hours looking at the same thing. Looking at a ring, at the tower in the middle of my town, the tower that ensures that my people survive.

 

Just that tower the generator generates the heat from cold, and it must have fuel.

 

I say that again, it must have fuel, it must be fed, for without it everyone will die everyone you now know in this tiny encampment in a little crater somewhere in the North will die.

This leads to some extraordinary gameplay something that I didn't think I'd witness in a long time, I found myself looking at the same screen for 9 hours wanting and needing to know what the outcome of my people would be and how I could lead my people through the storm.

-40 degrees that's your flat temperature around you that you have to deal with. This, every single hour of every single day and that's where your generator comes in, for without it everybody's going to die. You won't be able to build shelter, you won't be able to forage for things, you won't be able to sleep, because it will be too cold, these are the challenges that this game places before you, this game places you in a situation where about 30 houses worth of space is all you have between one side of the crater you live in and the other side.

 

Whole civilizations have to live with in this crater, why? Because if you don't you won't be near the generator.

And without the generator you're going to die, because outside the generator it's -70 degrees now, and around the generator it's a comfortable temperature. But the generator must be fed. There are all kinds of other resources that you need to do this, you need to build better houses because as the game goes on what are you fighting? You're not fighting people, you're fighting the cold, you need to build new houses that are made out of stronger things, so your little encampment has to go from building houses out of wood to building houses out of wood and steel.

 

If you don't build your new houses out of steel, you'll have to find more coal for the generator.

 

Thus this game become a steady balance between the amount of coal you're digging out of the ground, sometimes finding in the crator, because you don't have time to dig it out of the ground in a mine, you don't have the resources to put a mine together.

So you have to temper what your people are doing and carefully, balance the feeding of the generator, the all-important generator, and the feeding of your people, who also need food.

This leads to some really interesting gameplay, this isn't just an economy game, this is an economy survival game, but this time it isn't like They Are Billions or another game of a similar vein, where you're building a big camp and having to keep aggresive people (or beings) out.

This isn't one of those economy micro games Warcraft 3 or Starcraft 2 where you have to build a little base and defend yourself against wave after wave of enemies.

No, there are no enemies in this game, the enemy in this game proves to be nothing more than the environment itself, which will kill you if you don't stay warm.

Which will kill you if you don't feed your people.



FrostPunk itself runs on a beautiful engine nicely made, there’s not really much to show, there about two screens you have to tab between the first screen is your crater which you will be looking at for hours at a time and be enthralled by the fact that you're looking at your crater for hours at a time, watching your little people go about their daily tasks watching the pleasant hum and clink of the generator while all the horrible cold is threatening to engulf you and kill everybody.

 

The graphics are pleasant and realistic they're not highly stylized but I would say there are they are a notch above the same sort of Steampunk theme that you could find in a game like Dishonored, in fact the Dishonored and steampunk universe in itself has really lent itself to this situation because rather than having High Technology, where perhaps now we would have electric generators and electricity where we would be able to constantly generate new sources of power, in this steampunk universe you have to burn coal, there's nothing else you can do but burn more coal, because there's no other way of generating heat than burning coal for your generator.

The game doesn't really go about explaining why there was a catastrophe or why the climate has dropped to Sub-Zero temperatures across the whole planet, and actually, it doesn't really need to, there are enough games that overly explain on indeed of films that overly explain the situation that people are placed in this game leaves it to your imagination, it leaves hints from time to time from scientists who you will find out in the frozen waste from the second screen which I referred to which is an overlay of your surrounding area,

 

Your surrounding area you won't be able to see because you don't have telescopic equipment good enough to see through the constant snow storms and blizzards.

 

The only thing you have connecting you to the outside world of your crater are two teams of scouts that you can train up and send to go away on little more or less event quests, the Scouts will take a period of time to reach the event and then the quest will be triggered, you will then have a series of options in which you can tell the Scouts to do,  some of the things might include the Scouts found an abandoned camp everyone, died but there's a bunch of wood coal and steel that the Scouts could take back with them if you want them to do.

 

Of course there are also other exotic things which this finds and of course the most important thing that you will need back to your camp, people.

 

Without people nothing happens, here nothing will survive, the people have to look after the town, the people feed the generator, and the generator has to keep the people alive.

 

There's almost a symbiosis with the generator in you and your people, it makes for a very interesting storyline which as I said in the first campaign, kept me enthralled for 9 hours.

I couldn't look away from my screen in fact I believe I took one break before I completed the campaign which at its conclusion was extremely stressful and difficult, and I can't believe I got through in a single playthrough, and I can't believe I got through without saving and loading the game at any point, all I did was I played it to its conclusion and my god do I feel like an economy game boss, being able to beat that campaign in one go, because by the end of it you feel like you've really accomplish something, after staring at your screen at the same warm little generator for 9 hours, that was a great campaign.

 

There's other content in the game other than the first campaign but, was the game worth the money just for that? Worth that just for those first nine hours? Absolutely, because I couldn't tear myself away from the screen it was an absolutely enthralling and well-built handcrafted and beautifully made game that was bug free and had little to be desired in additions.

The way you manage your economy is done simply and efficiently almost ruthlessly.

Infact the game does give you at one point the ability to choose whether to be a ruthless dictator or choose whether to go perhaps down the path of spirituality, I went down the part of order, perhaps thinking that an ordered Society would be better than a spiritual and superstitious society, or but I didn't know that the things you could do down the order path were basically public executions, and other things, unfortunately I ended up becoming near enough a ruthless dictator without clicking on the ruthless dictator button.

 

But within the context of the game it seems fine, these 100 people would not and could not survive without ruthless dictatorship of what they do every day, if you don't bring the 30 coal that we need to the generator today, the generator will go off, and then people will start getting ill, and when people get ill things get bad, because people stop working, and when people stop working because they're ill, nobody hunts for food and the generator doesn't get fed which means everyone goes cold and more people get ill.

There’s this wonderful symbiosis at the heart of this game which I haven't really felt in other games before, people feed the generator, the generator feeds the people all for the sake of just keeping everybody alive. There's nothing else really to it, there's no greater enemy that you have to overcome, there's no secondary faction that you have to interact with, there's no one outside of your little bubble that you need to deal with, and when others come along, invite them in, share your precious few resources, or tell them to go away, there’s no consequence, so letting people in becomes the welcoming of a challenge, not the forcing of a challenge. How are you going to feed them? You don't have to, but the challenge is inviting enough.

This is pure symbiosis in-game form as a strategy game, without having to overcome another player or another opponent it's deeply referred there is no one else, you just have to stay alive, you have economy or we are going to die, and in fact it's different in that regard to other strategy games where you just have to stay alive, for example another economy management game the environment reaches a certain level of challenge that doesn't really go above that and then it starts throwing enemies at you.

For example there might be a very cold winter which will have to deal with and if you don't set up enough robust systems in order to deal with a cold winter in a different economy game where you might get a summer where you might be able to grow food your people will just continue happily ticking over the little economy train that you've made for them. In FrostPunk you don't have that luxury new line, things will get harder, the environment will get tougher, it will be a bigger problem to collect coal, it will get colder, it will get colder, and then it will get colder, and the challenges that await to keep the cold out to stop people from dying are significant but deeply rewarding as a game experience.

This has been one of the most fun strategy games I've played this year and honestly I've only just picked up Crusader Kings 2 which is destroying my time, but this game was really a real gem amongst a lot of strategy games which I felt little to say about recently.

 

This is a real time strategy game with elements of The Banner Saga and a few other classics mixed in like some of the later Settlers games.

 

If managing an economy in slightly different ways while trying to survive in a steampunk universe in a world that's threatening to freeze everyone to death sound good to you, you should definitely pick this up I heartily recommend it.

 

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