Leagues Coming to Guild Wars 2

Posted By: GamerDating Team - August 10, 2015

ArenaNet announced during the Guild Wars 2: World Tournament Series at Gamescom that seasonal PvP leagues are coming to Heart of Thorns.  Today, John Corpening of AreaNet released the official blog post with the details.  From the post: In Guild Wars 2: Heart of Thorns™, PvP will have regular league seasons. During a season, players begin in the starter division and earn their way up to the next by de

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Battleborn Release Date Announced

Posted By: GamerDating Team - August 07, 2015

2K announced that their new hero-shooter, Battleborn, will come to PlayStation 4, Xbox One, and Windows PC on February 9, 2016 at Gamescom today.  They also shared four new playable characters:  Ambra, Melka, Rayna and Benedict.  Check out the official trailer on YouTube. From the Battleborn website: Set in the distant future, Battleborn is a first-person shooter from the creators of Borderlands featuring 25 unique pla

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New WoW Expansion Announced

Posted By: GamerDating Team - August 06, 2015

Blizzard announced a new World of Warcraft expansion at GamesCom today.  For many, this expansion brings things they have been waiting for.  From battle.net: The Tomb of Sargeras has been reopened, and the demons of the Burning Legion pour into our world. Their full, terrifying might is fixed on summoning the Dark Titan to Azeroth—and they’ve already located the key to his return. With the Alliance and Horde devastat

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EA Trailers Released at Gamescom

Posted By: GamerDating Team - August 05, 2015

EA released gameplay footage from some of their most anticipated games at Gamescom today.   We got our first look at Mirror’s Edge Catalyst, the anticipated prequel to the franchise.  The environment looks amazing and the gameplay fast as Faith scales her way into a secret laboratory to find a pretty creepy looking guy has beaten her to her goal.  We will have to wait until the end of February to find out what he was doing

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Halo Wars 2 Coming in Fall of 2016

Posted By: GamerDating Team - August 04, 2015

Halo Wars 2, a sequel to the Ensemble Studios 2009 real time strategy game, will be released in fall of 2016 for Xbox One and Windows 10.   The Creative Assembly, best known for the Total War series (we are all STOKED for Total War: Warhammer), will be developing this new game which gives us confidence that it will be an awesome RTS.  Check out the release trailer on the Xbox YouTube channel. Interesting that it says Windows 10 sp

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Trailer Released for Everybody's Gone to the Rapture

Posted By: Melissa - August 03, 2015

The trailer for Everybody’s Gone to the Rapture was released by The Chinese Room today (check it out here) and I have been sucked into another reason to buy a PlayStation 4.  The story is set in a post-apocalypse nightmare that looks like it will have some twisted surprises.  This is a studio known for survival horror, so I’m expecting long nights of adrenaline after the August 11 release. The website for the game is fill

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New Battlefield Title Coming in 2016

Posted By: GamerDating Team - July 31, 2015

While in a call with investors, Blake Jorgensen, EA’s CFO confirmed a new Battlefield game coming next year. "What we've said is that our intention over the next couple of years is to have a first-person shooter as one of the core titles. This year, obviously, it's Star Wars Battlefront. Next year, it's another Battlefield title.” The last game in the franchise was Battlefield Hardline released in March of t

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Terraria coming to Wii U and 3DS

Posted By: GamerDating Team - July 30, 2015

505 Games and Re-Logic announced today that they will be releasing Terraria, the 2D action-adventure sandbox, for Wii U and 3DS in early 2016.  They promise more information as the release date draws closer, but have shared the artwork for the new boxes.  The post on their forum also teases the possibilities of the dual screen interface. Terraria was originally released for Windows in 2011 and has spread on to most platforms since.&n

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Big Update Coming for Super Smash Bros. July 31

Posted By: GamerDating Team - July 29, 2015

Nintendo confirmed today that there will be a massive update for Super Smash Bros. on Wii U coming at the end of the month.   Tourney mode will launch and along with it, YouTube replay uploads.  There are two categories to compete in:  Community Tourneys which have players compete for top scores in a certain amount of time and Regular Tourneys which have their own rules and only happen at certain times. There is also new DLC

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Square Enix Starts My Week Right - Announcements and Trailers

Posted By: Melissa - July 28, 2015

Life is Strange got a new installment, Episode 4: Darkroom.  I haven’t had a chance to play it yet  as it just came out today but have been giddily rewatching the trailer.  It isn’t often that I see a game like this, an episodic interactive graphic adventure, that I actually want to play through but the story has me intrigued.  Add time travel to about anything and I’m probably going to play or watch it. 

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Help the Heart of Gaming

Posted By: Melissa - July 24, 2015

Hey gamers, I saw this story on reddit and I’m asking you to join in helping. The Heart of Gaming started by rescuing arcade cabinets from closing venues in London.  Located in North Acton, the community lovingly calls it 'HoG’ and it is considered the last dedicated video game arcade in London.  This is a place bringing gamers together.  Fellow gamers, this gamer run business was broken into and burglari

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Life is Strange: Episode 4 - Darkroom

Posted By: GamerDating Team - July 23, 2015

The trailer for the fourth episode of Life is Strange was released today (view it here) and things are getting dark.  Not that bathroom murders and creepers drugging under age girls wasn’t dark, but as Max gets closer to finding out what happened to Rachel Amber, the storm from her nightmare nears.  Somehow, we don’t think this is your typical tornado.  Episode 4 - Dark Room will be available for download on July 2

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Leoric Being Added to HotS - Trailer

Posted By: GamerDating Team - July 21, 2015

Leoric, The Skeleton King, from the Diablo franchise will be the next hero added to Blizzard’s MOBA Heroes of the Storm.  The trailer they released is a little cheeky, check it out. From the Heroes of the Storm Wiki: Leoric is a slow moving front-line warrior that never truly dies, haunting the battlefield as a ghost before reforming on the field.    

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Odin Sphere gets an HD remake

Posted By: Melissa - July 20, 2015

Atlus and Vanillaware have announced Odin Sphere: Leiftrasir, an HD remake they claim will be very different from a typical remaster.  This new game will still be a 2d side scroller but there will be new bosses and evolved gameplay along with the usual graphics updates.  It also looks like there is a ‘Classic Mode’.  The trailer is in Japanese, but well worth the watch. Odin Sphere: Leiftrasir will be out next Januar

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Capcom makes big announcements about Street Fighter V

Posted By: Melissa - July 20, 2015

As rumored, Capcom made some big announcements at the EVO 2015 Street Fighter V panel.   Street Fighter V will feature a service-based approach with their post-launch content.  From  PlayStation.Blog:     1    The initial release is the only disc you will ever need to own     2    All balance and system adjustments will be available for free     

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GameCraft: Self Screen-Printed Pillows

Posted By: Melissa - July 18, 2015

Hi Gamers! Recently, Jordan and I moved into a new house without roommates.  It is kind of strange having a quiet house where the only messes are our own.  We are determined to make our house somewhere my parents will visit and lets be real, I want them to be impressed.  To me, it is about the little touches, details, that make all the difference.  Right out of college, when I was cardboard box furniture poor, I learned tha

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EVO 2015 is Underway - Twitch Stream Links

Posted By: Melissa - July 18, 2015

This weekend is ridiculously hot.  The kind of hot that I just don’t want to be a good Oregonian and go hiking or biking or anything that involves the outside.  We instead opt to lay in front of the air conditioning and play video games.  The Evolution Championship Series (Evo for short) in Las Vegas is happening this weekend and we are in the mood for some fighting games.  Maybe it is also the heat.  I might get a

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Luckslinger - New Indie Sidescroller Available on Steam

Posted By: Melissa - July 17, 2015

A new indie sidescoller was released on Steam yesterday and I am really feeling the heat to get my desktop working.  Anyone who has seen my game collection will tell you - I <3 sidescrollers.  Luckslinger touts itself as “one half [sic] inspired by the unrealistically fast gunslingers, the dark gritty humor and the greed driven anti-heroes of the spaghetti western classics. On the other half it’s inspired by vinyl digging

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New Warhammer 40,000 Action-RPG Announced

Posted By: GamerDating Team - July 16, 2015

NeocoreGames, the Budapest-based RPG developer best known for King Arthur:  The Role-playing Wargame series, has announced Warhammer 40,000: Inquisitor — Martyr in collaboration with Games Workshop.  They describe the new game as a “persistent sandbox action-RPG.”  From the NeocoreGames announcement: The single player campaign pitches players into a grim and secret war among the stars as the agents of the eve

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StarCraft II: Legacy of the Void Pre-Order Now Available

Posted By: Melissa - July 15, 2015

  There are some cool parts about this pre-order, it isn’t just a plushy toy or anything, you actually get access to the Legacy of the Void beta test realm.  Heads up, your achievements and progress won’t carry over to the live game.  From Battle.net: Those who pre-purchase digitally or lock in their pre-order at select retailers will also gain entry to the ongoing Legacy of the Void beta test. Pre-purchase digi

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Mages of Mystralia - Review

Posted By: Jennifer - February 01, 2019

Game

Sassy spell books, grumpy mentors, and goblins galore. Welcome to Mystralia!

Mages of Mystralia is a bright, colourful single-player adventure, with an engaging story, memorable characters and tricky puzzles that challenge the player to think creatively. Join Zia, a novice mage in a world where magic is outlawed, as she sets out on an epic quest to learn more about her gift and save Mystralia from the forces of evil.  

Combining the talented team at Borealys Games with Ed Greenwood’s brilliant fantasy narrative, this game will definitely have you hooked from the very first spell!

The world of Mystralia is full of bright colours with a wonderful art style. The cutscenes and loading screens are filled with brilliant illustrations, and the menus are well designed with attractive flourishes that are entirely in keeping with the fantasy feel of the game. However, when the game is first loaded, the player may need to adjust the brightness settings in order to more easily see Zia against the background. The lack of contrast in some areas can make it difficult to see which direction Zia is facing, which can make a huge difference to the accuracy of the puzzle solving and combat in the game.

 


Learning your first spell can be tricky. Luckily, this unfortunate plant seems to be blocking Zia’s path.

 

The sound quality of the voiceover for the opening cutscene is excellent and quickly draws you in to the mythology of Mystralia. Currently, there are some difficulties with the sound differentiation during the main game, however there is a patch coming soon to fix this.

The game map is beautifully rendered and includes snippets of lore about each of the areas you can visit, however the text is quite small even in docked mode, which can make it difficult to read. The user interface makes it easy to find your current location and the use of exclamation marks lets you know exactly where you need to go next. This can be particularly useful if you’ve been on a side quest or puzzle hunting for a while as a tool to get you back on track with the main story.

 


Location, objective and lore all surrounded by gorgeous graphics. If only navigating the real world looked this good!

 

The attention to detail and commitment to the fantasy aesthetic in the game is fantastic. Each of the in-game items has been well crafted, and the spell effects feel realistic and weighty. The game does suffer a little in terms of frame-rate later in the game as you use more powerful spells against larger waves of enemies, but the overall gameplay doesn’t suffer too much, and it doesn’t take away from the combat experience. In fact, using your most powerful spells to test the limits of the game can be really satisfying.  

Mages of Mystralia has three difficulty settings which alter the difficulty of enemies in the game and provide a permadeath option. However, none of them impact the difficulty of the puzzles, limiting how different each of the settings will make the game.

 


This choice separates the novice from the archmage.

 

The tutorial and save feature is well woven into the narrative of the game so that these necessary functions don’t disrupt your immersion in the story. Combat is both challenging and interesting, with each boss in an area providing varied mechanics that require out of the box thinking and use of environmental features found within the arena. Each area also includes its own kind of minion enemy, with resistances and attacks that suit the environment that surrounds them. Figuring out which combination of spells will work best in combat with each kind of enemy adds an element of strategy that keeps the areas fresh, even when revisiting them multiple times. Story beats also unlock new enemies, which can force the player to adapt an established strategy, keeping the gameplay challenging throughout.

Even though combat is a large part of progressing in the game, no area of the map can be completed without some element of puzzle solving. While many of the puzzles offer some variation on a similar theme using common mechanics, each one requires some level of critical thinking and utilizing combinations of the skills that you learn on your journey. The hint system available during these puzzles is helpful without handing out the answers, as it provides the combination of skills that will make up the solution and relying on the player to put the pieces together.

 


How on Earth do you send a spell in a circle?

 

Each area of the game has a distinct aesthetic and musical score, giving each its own unique feel. Although the colourful design gives the game a deceptively happy atmosphere on the surface, the story deals with some serious issues that add weight and depth to the experience. The story itself may seem simplistic at first, but includes a wealth of world-building lore, along with some twists and turns that are artfully foreshadowed through design and sound choices.

The end game offered a different take on the combat system set up throughout the rest of the game by including a range of enemies from each of the areas on the map, requiring the player to think tactically about the approach to each level. The final boss also includes the use of timed puzzles, something that none of the other bosses require and something that added to the pressure and gravitas of the experience.

 

One of the best features of Mages of Mystralia is the ability to create and enhance the spells that Zia can use. Zia begins with four basic spells based on the four elements, with each one tailored for defence, utility, close combat and long-range combat. As you move through the game, you collect more runes that can be added to your existing spells or used to create new spells that can generate a specific effect. This means that you are able to fully customise Zia’s attacks based on your preferred play style and the mechanics of the area, enemy or puzzle that you are facing at any given time. Having the ability to rename your spells enables you to use the L button to quickly change from one spell to another at any time, allowing you the flexibility to adapt your approach in response to any obstacle.

Adding runes to spells includes its own element of problem-solving, as each spell has a unique combination and number of connectors, so working out how to lay out the runes to generate your intended effect can become more difficult as you collect more runes. The order that the runes are connected in can also affect the spell, which is critical when solving some of the puzzles in the game, so it’s a good idea to keep at least one of each kind of spell in your spell book available for easy editing.

 


From humble beginnings…

 

There are certain runes that will allow you to chain spells together, which adds an element of Mana management to the game. The more runes that you add to a spell, and the more spells you chain together, the more Mana that spell will cost. If you really want to be able to play with the rune combinations to find what works best for you, upgrading your Mana is a must, especially in the later sections of the game.

The UI for the spell-book is well designed and entirely in keeping with the fantasy theme of the game. The selection elements have been carried through from the Main Menu screen and the spell-book design and sound cue really give the impression of quickly flipping through an old spell-book to find the spell you need.

The overall interface can be a bit small in handheld mode, making selecting the right spell quickly difficult. Placing runes using a thumb-stick also presents some challenges as it can be hard to see where on the grid you are currently selecting, meaning that you may struggle to place runes correctly on the first try.

The fixed camera angles can, at times, make gameplay difficult, especially in areas with high walls or multiple levels where the camera is positioned directly above, or at an angle to Zia. This did mean that discovering smaller areas of the maps or solving problems that require contextual clues could be problematic, especially when in handheld mode.

The movement and directional controls for Zia don’t always translate well from the PC to the Joy-Con. When in tight spaces or solving puzzles that require facing in a certain direction, ensuring that Zia is facing the right way without also moving her is almost impossible, and can lead to having to repeat the area multiple times.

Cut scenes are well executed, but it is important not to move Zia out of the established context area until the cut scenes have completely finished to avoid crashing the game or getting stuck in a corner. However, quickly resetting the game by returning to the main menu solves the problem.

New areas of the map can take a while to load. Each loading screen includes snippets of lore to give you more information about Zia’s world, but in handheld mode, the text is very small. Some areas do change the loading screen art and lore to reflect events in the story as it progresses, which is a nice touch that keeps you immersed in the world.


Loading screens, brought to you by the travel association of Mystralia.

 

Mages of Mystralia offers around 20 hours of engaging gameplay, which will scale up with the harder difficulties. There is no multiplayer option, but there is a Trials area with waves of enemies to beat for rewards. This area is required if you want to 100% the game and can provide a challenge, with a mix of enemies from each of the game areas. However, by tackling this section late-game with the right combination of spells, all of the challenges are easily completed.

The biggest enticement to replay the game is the spell creation mechanic, which encourages you to replay the game to discover the optimum combinations of runes and spells to beat the various bosses at the different difficulty levels.

With a captivating story, stunning visuals, and creative gameplay, Mages of Mystralia is definitely worth its £17.99 price tag. The unlimited number of spells you can create will capture the imagination and keep you coming back again and again to revisit Zia and her companions and to save Mystralia in new and innovative ways. 

 

Pros: Brilliant story, captivating puzzle gameplay, creative spell mechanic, beautiful art style and visuals, atmospheric sound design. 

Cons: Some framerate lag late game, minor directional issues, long load times, fixed camera angle, small elements in handheld mode.

On balance, Mages of Mystralia is a fun, engaging adventure through a vibrant fantasy setting that incorporates a story that touches on deeper issues of discovering who you are in a world that can seem ever more hostile. Combining spell creation, varied combat, and creative puzzles, the game challenges you to think outside the box and forge your own path through this magical world.

I would absolutely recommend this game to anyone who wants something that will encourage them to think critically and still have hours of fun! Now, if you’ll excuse me, there are more spell combinations waiting to be tried.

See you in Mystralia!

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