New Total War: Warhammer Trailer

Posted By: Melissa - September 04, 2015

Have you noticed how excited we are for Total War: Warhammer?   For the past 15 years, the Total War franchise has brought ancient and medieval war strategy into our homes, passing hours upon hours of my own awkward teen time and helping keep some of us out of too much trouble in college.  As if we weren’t already eagerly waiting for the next installment to come out - they combine with the prolific fantasy table top game t

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CoH2: The British Forces Released

Posted By: The GamerDating Team - September 03, 2015

The British Forces, the third expansion of RTS Company of Heroes 2, released today on Steam.  This adds 15 new units, 8 maps, 6 commanders and new abilities.  The British Army also has a radically different playing style than other forces as the gameplay was heavily influenced by the real life tactics employed by Churchill’s soldiers. As per normal with Relic’s releases, this is a standalone expansion.  Unlike o

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Want a Free Key to Mad Max?

Posted By: The GamerDating Team - September 02, 2015

In case you somehow missed it - Mad Max, the open-world action game based on the recent movie Mad Max: Fury Road was released yesterday.  We enjoyed the film and have been wondering how many days we might lose to Wasteland.  While our team has always loved the genre this game falls in, the addition of vehicular combat has had us eagerly waiting for our chance to drive through the desert looking for digital trouble. The reviews have b

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Star Wars Battlefront Beta Announced

Posted By: The GamerDating Team - September 01, 2015

Today on their blog, EA announced the Star Wars Battlefront Beta will be coming to PlayStation 4, Xbox One, and Origin for PC very soon.  From the Star Wars Battlefront news page:  Coming early October to PlayStation 4, Xbox One, and on Origin for PC, the Star Wars Battlefront Beta* is a technical test and will feature Walker Assault on Hoth, a 40-player multiplayer battle featuring Rebels and the Empire. Walker Assault will also g

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Uncharted 4 Gets a Release Date

Posted By: The GamerDating Team - August 31, 2015

According to the PlayStation Blog, Uncharted 4: A Thief’s End will be released March 18, 2016. There will be two physical versions of the game availabe:  The Special Edition          Uncharted 4: A Thief’s End Blu-ray disc         Collectible steelbook case designed by Alexander “That Kid Who Draws” Iaccarino       

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Games for a Good Cause

Posted By: Melissa - August 28, 2015

Today is the start of the HumbleBundle.com End of Summer Sale.  For anyone who has never heard of HumbleBundle, they put together a bundle every week that we can buy for whatever we are willing to donate to support charity. They have already donated millions of dollars to various nonprofits.  What is awesome about the end of summer sale is that there are over 1000 games on sale throughout the week for incredible discounts and ten p

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Witcher 3 Sells 6M Copies - Get It For Free With GamerDating

Posted By: The GamerDating Team - August 27, 2015

The Witcher 3, the open-world RPG by Polish developer CD Projekt RED, has sold over 6 million copies in their first six weeks of sales.  With scores of 10/10 from GameSpot and 9.3/10 from IGN, the game is sure to make it on most if not all of the lists of top games from 2015.  The developer released a financial statement covering the first six weeks of sales showing the company earned roughly 237 million PLN in profit for the first half

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YouTube Gaming Launched Today

Posted By: The GamerDating Team - August 26, 2015

Almost exactly a year after Google lost their bid to buy Twitch.tv they have launched Youtube Gaming.  The new app and website focus exclusively on gaming content with an emphasis on live streaming.  Until today, there were billions of hours of gaming focused material spread over hundreds of thousands of channels with only the search function and the recommendations of influencers and algorythms to help users find content,&nbs

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Pillars of Eternity: The White March Part 1 Released

Posted By: The GamerDating Team - August 25, 2015

The White March, an expansion for Pillars of Eternity was released today on Steam, GOG, and Origin.   Already there are positive reviews rolling in echoing the feelings of the original release reviews.  Developers Obsidian Entertainment, known best for their string of sequels such as Fallout: New Vegas and South Park: The Stick of Truth, added many new features and couple interesting characters.  From today’s obsidian.net for

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New Hearthstone Expansion Released

Posted By: The GamerDating Team - August 24, 2015

Hearthstone’s second expansion, The Grand Tournament, was released today.  This adds 132 new cards and a new keyword, Inspire, which rallies minions to your aid.  Check out the trailer - it is short and in true Blizzard fashion, doesn't take itself particularly seriously. This expansion brings a more lighthearted tone to the narrative of the game.  Previously, the tournaments were to find the best heroes to face t

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Splatoon Testfire Event Starts Today

Posted By: The GamerDating Team - August 21, 2015

Nintendo is doing another “Testfire” event which gives anyone with a WiiU a chance to try out Splatoon.  Starting today, August 21st, players in North America will be able to access Splatoon’s Turf War multiplayer mode for two hours at a specified time.  The European event is open for an hour at a time, with an additional hour of playtime spread over the week.  Here is the schedule: North America   

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L4D Heroes Land in Zombie Army Trilogy PC

Posted By: The GamerDating Team - August 20, 2015

The Left 4 Dead franchise’s eight survivors have been transported back to WWII to help out the heroes of Zombie Army Trilogy in a free PC version update now available on Steam.  This doubles the total of playable characters in Zombie Army Trilogy.  Jason Kingsley, CEO of Rebellion Developments, said in a press release: "We're delighted to be able to bring such iconic characters to Zombie Army Trilogy.  As t

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Planetary Annihilation: Titans Trailer

Posted By: The GamerDating Team - August 19, 2015

Uber Entertainment has released the next chapter in the Planetary Annihilation story, Planetary Annihilation: Titans as a free download for everyone who backed the original Kickstarter. Those who purchased the game will be able to buy Titals at a substantial discount. This stand alone expansion not only brings 5 huge Titan-class super units, it adds several new features that make Planetary Annihilation a better RTS. From the Uber Entertainment bl

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The Witcher 3: Wild Hunt Game Plus Out Today

Posted By: The GamerDating Team - August 18, 2015

The new Game Plus mode for The Witcher 3: Wild Hunt is now available for download on Xbox One and Playstation 4 in Europe and the US. This expansion, the last of the free DLC, lets players start a new play through after finishing the main plot of the game. Those starting their second round at level 30 or higher will retain their level, those below will be bumped up to 30. Players also receive a Clearing Potion to allow you to reset your skills. Y

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Tales from the Borderlands Episode 4 Starts Releasing Tomorrow

Posted By: GamerDating Team - August 17, 2015

Tales from the Borderlands Episode 4: Escape Plan Bravo will be released this week.  Telltale Games uploaded a trailer for it this morning. From the Telltell Games blog (Caution! Spoilers!): In this penultimate episode of the season, captured by Vallory and her goons, Rhys and Fiona are forced to continue the search for the Vault beacon - at gunpoint. The beacon is on the Hyperion moon base - Helios - while our heroes are on P

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Star Citizen Free-Fly Event Extended: Instructions

Posted By: GamerDating Team - August 14, 2015

Looking for an opportunity to see what Star Citizen is all about but not wanting to pledge?  They have extended their Free-Fly event until the 24th, giving users the chance to fight and race any of the playable ships in the Arena Commander module by following these directions (source): 1) Go to https://robertsspaceindustries.com/promotions/gamescomflyfree2015. 2) Choose 'Enlist Now' to create a new account. 3) Once the

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Super Mario Maker Official 'Let's Watch' Video

Posted By: Melissa - August 13, 2015

The official Nintendo YouTube channel released a 'Let's Play' video for Super Mario Maker and I feel like a little girl who has been handed the keys to her digital dream castle. Set for world wide release on September 11, 2015, Super Mario Maker gives players a blank canvas and all the familiar tools of the franchise.  Everything from goombas to koopa clown cars can be used to create levels that are playable by others all over

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Capcom Officially Announces Resident Evil 2 Remake

Posted By: GamerDating Team - August 12, 2015

Capcom announced that their classic survival horror game, Resident Evil 2, is being remade via their official YouTube channel.  The remake is being produced by Yoshiaki Hirabayashi, the producer behind this year's Resident Evil HD Remake and host to the announcement video.  There is no word on when it will release.  Formats for the game have not been announced, but we are expecting it to come to PlayStation 4, Xbox One and PC.

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70% OFF GamerDating Gold Membership with MadOrc!

Posted By: Gamerdating Team - August 12, 2015

Hey gamers! Have you been waiting for a “perfect time” to get 12 months membership? Love can be hard to find and there really isn’t a “right” time to start the search. We understand that the quest can be daunting in many ways so we’ve teamed up with the hoard at MadOrc to offer a special deal: For one week, only through MadOrc, you can get a 12 month membership on GamerDating for $19.95.  The

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CoD:Black Ops III Multiplayer Beta Access

Posted By: GamerDating Team - August 11, 2015

Anyone who has a PlayStation 4 and just can’t wait for the November 6th release of Call of Duty: Black Ops III needs to mark August 19th in their calendar.  The official Call of Duty YouTube channel released a trailer today revealing that those who preorder the game will begin to get access to the multiplayer beta in just a little over a week.  Beta access for Xbox One and PC players will open on August 26th.  

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Maid of Sker Review - Welsh Folklore Horror!

Posted By: Ryan - August 12, 2020

Game

A tense dive into Welsh folklore that may have crept into my ‘top games of the year’ list.

It’s quite possible that the Sker Hotel should be up there with the great buildings of gaming and pop-culture. Taking cues from the Spencer Mansion and Mount Massive Asylum, Wales Interactive have crafted a detailed hotel which it is mostly a delight to explore in an effort to slowly reveal its secrets.

Maid of Sker is one of those surprising gems; polished enough to feel AAA but with enough lingering problems that its independent roots are visible. What you get for your £19.99 (at the time of review, with the caveat that physical versions may be more expensive) is a tense game of hide and seek that will probably take less than six hours to beat for most people.

Visually, the game is stunning—if a little dark. Textures are presented at a high resolution and crisp, the hotel interior and exterior are a delight to look upon and wander around (seriously, I cannot remember the last game I played that had 3D-modelled light switches), and there is enough visual consistency that important locations are easily spotted. In fact, my main problem with the graphics was the UI, or rather lack of it.

Maid of Sker Reviews Doors

Get used to looking for these doors.

I don’t mind the absence of a health bar (easily checked by opening the menu or by noticing the very vivid red border that appears when low on health á la many other survival horror games) or the slightly confusing medicine count (an icon shows up next to the health bar but you have to check your inventory to see precisely how many you have). No, what I mind is the very small prompt that appears when you are near something you can interact with, and how finicky it can be. I spent a good ten minutes or more wandering aimlessly around a cemetery in the early game because I hadn’t noticed the small white dot that indicated an interactive object.

On the other hand, that dot was sometimes the only thing I COULD see that indicated something was nearby. As I have said, the game can be a little dark and this is definitely something to be aware of if you’re playing on a monitor that struggles with low light levels. I played the first half of the game with the gamma set quite high so I could see what I was doing and, after deciding to get the intended experience by lowering it, muddled through well enough, but it did make things difficult in places.

Horror FPS House of Sker Collectables

I swear, there is a collectable here.

Shafts of moonlight do shine beautifully through windows and trees though, and the few rooms/areas that are illuminated look amazing. The developers clearly took their time to make sure that vital clues were well illuminated (unless you’re me and miss them every time you look right at them) and that each objective was subtly signposted through clever usage of light (in the early game, at least).

The sound design is as much a feast for the ears as the visual presentation. The various interactive instruments are wonderfully clear, the ambient music/noise builds a great atmosphere (and points you towards some collectables), the few voice actors in the game deliver their lines well, and the footsteps of both the player character and the roaming NPCs are impactful and reflect both the speed at which the character is moving and the surface they are walking upon. Most importantly though, you can hear the NPCs breathing from a long way away. Remember when I said the game was a tad dark? That’s where this is important. Several times I avoided being found only because I could hear someone nearby, which gave me the opportunity to scour every pixel of my near black monitor to find the barest hint of movement. There may be some slight exaggeration there, but you get my point.

Loading screens... take some time

The loading screen can provide helpful tips and gives you ample time to read them.

The sound design is one of the game’s key selling points though, so I would expect it to be good. Not perfect (some sounds were too loud when in close proximity through a wall, for example), but very good. The game touts a unique, sound-based stealth system; this means if you move too quickly or bump into an object, a nearby NPC has a good chance of hearing you. As all of the enemies here are blind (I think) that means this is their only way of detecting you short of physical contact. It also means that you can crouch-walk through the entire game and risk being caught only through misadventure, scripted events, or by finding yourself on the second floor (more on this below). I don’t know if this was a deliberate choice on the developer’s part (nor do I know if it works on Hard) but it makes the game tense (you are still moving extremely slowly through a darkened hotel and surrounded by people who want to murder you) even if the stakes are essentially gone. You may not move faster than the NPCs, but you have enough warning to get out of their scripted path easily enough.

But why are the blind staff of a hotel in Victorian Wales trying to kill you? I won’t spoil anything, but the story is based on a piece of Welsh folklore and reasonably well-paced. Its delivered largely through audio recordings (that also function as save locations) as well as notes you can find scattered throughout the game and is largely cohesive and entertaining. Some parts of it come out of nowhere and provide a refreshing hint at things to come, whilst others may be necessary to helping you make an informed decision at the end of the game. At under six hours, it’s a story that is well-told (if you go looking for it) and doesn’t outstay its welcome.

Notes about the place give you more of the story

You can read most of the notes in situ, but it’s worth picking them up all the same.

Apart from the sound-based stealth, nothing here is terribly innovative. You’re restricted to the hotel and its grounds for the entire game, the first-person survival horror gameplay relies on the same tricks other games have used in the past (jump scare triggers, mood-altering music etc.) and the map you have access to (by exploring/finding pieces of it scattered around the Sker Hotel) reveals important items nearby whilst also presenting a nice summary of your objectives and the number of plot-related collectables you have.

Unfortunately, despite re-treading many of the same steps as other entries in the genre, Maid of Sker has some of the problems that plague them. The simplest one is the lack of checkpoints. I mentioned that some of the collectables function as save points and those are the only times the game saves your progress. If you die before reaching the next phonograph, that’s it, you’re back to the previous one no matter how many absurdly long loading screens you’ve gone through. I say they’re absurdly long; I know that it’s because the game loads the entire floor and its textures to prevent unnecessary loading (and I didn’t experience any frame rate dips or chunk loading errors on the Xbox One X) but they’re long enough that its noticeable. I also encountered a bug where I crossed a loading zone at low health, died, reset and returned to the loading zone at full health only to find my health had dropped when the game loaded me back in.

My next issue with the game is the player character’s hitbox. I sometimes found myself sliding around objects I wasn’t visually touching as the hitboxes collided and one collectable was rendered unobtainable when my hitbox touched the end of a tripwire (you know, the bit of a tripwire that doesn’t actually trigger the trap) I had carefully walked around and snapped the wire. This is especially irritating as Thomas (the player character) can’t jump so I had no choice but to edge around it.

 

Your browser does not support the video tag.

Who makes a collectable unobtainable?

The game’s largest flaws, however, relates to its sound and stealth. The first is annoying in its inconsistency, but I can see why it works that way; namely the sound-based puzzles. As sound is a recurring theme throughout the story, it makes sense that almost every puzzle is sound based. What makes less sense is that I could ring a bell with an enemy next to me and they wouldn’t react. Again, I can see why it works that way (as a balancing mechanic) but it jerked me out of the game a few times. The largest, most annoying thing though was the NPC behaviour. The moment they detect you, they stop breathing and turn into homing rockets of punching. In the late game, I set off a trap that caused a noise to occur at the end of a corridor to my left several feet away and guess where the blind NPC headed for? If you said Thomas’ face, you’d be correct. I made no sound, I didn’t move, I believe I even utilised the mechanic wherein you can hold Thomas’ breath, and the NPC still headed unerringly towards me. You can, of course, run away from NPCs, but as they don’t appear to breathe when chasing you (and no matter how quiet Thomas’ footfalls are), not being able to hear them makes it rather difficult to know if they’re still behind you or not—especially as they seem to move faster than Thomas.

Even more tedious than this, though is the second floor. After a certain point, the boss on that floor (who I believe to blind, but it is unclear within the lore) automatically knows where you are and heads straight for you, no matter where he is. I tested this by returning to the second floor after beating him and the game provided enough cues for me the moment I took a step in the lift (without leaving it) that I knew he was coming and lo! As if summoned by the very sounds of the violin playing on the soundtrack itself, he appeared. This also worked when leaving a room he could not see, for those of you thinking the lift may have made a sound.

 

Your browser does not support the video tag.

Before blaming the game, always check that you aren’t at fault.

I don’t think this is a game that many people will replay. Sure, it has collectables (most of which serve a purpose in building the games’ lore) and it has multiple endings. But that’s really it. Two of the endings can be seen by reloading the a save and making a different decision at the very end of the game (seriously, that decision triggers the ending cutscene AND it also gives you an option to back out to check for the missing collectables) as long as you fulfil the requirements for the endings. The other ending, I suspect, involves a decision you can make about an hour/hour and a half into the game (maybe a bit more) and results in the game ending much earlier. This is an ‘I suspect’ because whilst I do intend to replay Maid of Sker, its flaws are pre-eminent in my mind right now.

This is the main difficulty I had in writing the review: whilst irritatingly flawed, I still had fun. If you follow any of the embedded links to watch my playthrough (or find it on YouTube) you’ll notice I get increasingly irritated during the first three and a half hours and then really enjoy the second half of the game. This isn’t because the game gets suddenly better (it’s remarkably consistent and should be lauded as such), it’s because my expectations changed.

Issac your face off

Whilst not as irritating as his brother on the second floor, Isaac is still a threat towards the end of the game.

This isn’t a horror game. At best, I would categorise it as a stealth-based thriller. Once I realised that, and embraced it as such, I found it much more enjoyable. Sure, there are jump scares (only one of which is original and difficult to see coming) but it’s more about piecing together the story whilst finding the McGuffins than any truly horrifying experience (although your experience may differ, of course).

At its price point, I would find it difficult NOT to recommend Maid of Sker for anyone with a passing interest, but be warned; whilst it looks and sounds gorgeous, and tells an interesting story, it is not a fast game. Everything about it promotes a careful, observant style of playing the game. On the one hand, as I hope you’ll have picked up on, this is a reasonably cheap game and it has the flaws of such. On the other hand, I was blown away when I discovered the entire thing had been made in Unity due to is polish and presentation.

 

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Slight spoiler here, but darn it if that isn’t the cutest animation.

However, the most important thing is that, in amongst all the madness, irritating gameplay mechanics, beautiful environment design, crisp sound and light puzzle elements, there is a dog that you can pet. If that doesn’t make it worth your time, I don’t know what will.

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