Heart of the Swarm 3.0 Patch

Posted By: The GamerDating Team - October 07, 2015

Blizzard released three prologue missions that tie together StarCraft2’s expansion Heart of the Swarm to the newest installment (available November 10), Legacy of the Void - for free.  Patch 3.0 gives players access to “Whispers of Oblivion,” “the beginning of the end through the eyes of Zeratul as he searches the galaxy in an effort to prevent impending doom.” To play these, go to battle.net and install the

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Tips for Writing a Great 'About Me' Section

Posted By: Melissa - October 06, 2015

You’ve made the first step on your quest for love and joined GamerDating. You’ve uploaded a picture and added some of your favorite games to your library, now it is time to fill in your profile information. Your ‘About Me’ section is one of the most important, and sometimes intimidating, pieces of an online dating profile.   It is difficult to sum ourselves up in a hundred or so words. We’ve ga

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Grand Ages: Medieval Now Available Bundled With Gold Membership

Posted By: The GamerDating Team - October 06, 2015

We’ve added another Gold Membership Bundle! Gaming Minds Studios released Grand Ages: Medieval about a week ago and anyone who knows our team personally has been surprised that we are still working.  We sort of have a thing for strategy games - and by sort of I mean put one in front of any of us and watch as we put up blinders for hours while conquering. Gamers, we need your help.   We have a big update coming for GamerDa

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Super Mario Maker Hits 1M in Sales

Posted By: The GamerDating Team - September 30, 2015

Today, Nintendo announced via the Nintendo America Twitter account that Super Mario Maker has sold over one million units.   The game has been on sale for just under three weeks.  Already there are more than 2.2 million created and these combined have been played over 75 million times. Great timing as Super Smash Bros. added a Super Mario Maker stage to their DLC today (3DS: $2.49, Wii U: $2.49: 3DS/W

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WildStar is Now Free to Play

Posted By: The GamerDating Team - September 29, 2015

WildStar: Reloaded launched today making the MMORPG free to play.  There are also some changes and improvements made to the game; as described by Team WildStar on their site: WildStar: Reloaded includes BIG changes to core game systems; a new character creation and intro experience; improvements to dungeons, itemization, tradeskills, world bosses and group content; a class stat revamp; new quality of life features, bonus events, the Cos

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Total War: Attila Now Available With Gold Subscription

Posted By: The GamerDating Team - September 28, 2015

Although we haven’t been together for all of it, the GamerDating team has been playing the Total War series for the entire 15 years.  We love the combination of strategy and history, merged with ever evolving gameplay and increasingly great graphics. The Total War series has been one of our favorites. We are excited to be able to offer you the latest title, Total War: Attila, as a Gold Member package.   In 2016 we are gettin

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Announcements from TwitchCon Keynote

Posted By: The GamerDating Team - September 25, 2015

During today’s TwitchCon keynote, CEO Emmett Shear announced a major change to the platform: soon users will be able to upload pre-edited video to their channels.  We are looking forward to watching the war between them and YouTube. Also announced was a viewing app coming for PlayStation 4 next month and Playstation 3 and Vita soon to follow.  The app, which gives PlayStation users the ability to watch any stream

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Minecraft Coming to Oculus Rift

Posted By: The GamerDating Team - September 24, 2015

At today’s Oculus Connect 2, Palmer Luckey announced that the Windows 10 version of Minecraft will be compatible with the Oculus Rift headset.  There aren’t many details as yet - the deal was apparently only confirmed early this morning.  What we have been told is that the game will be available some time in spring 2016.  The consumer version of the Rift hits retail shelves at some point in 'Q1' but no official

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Horror Game Iron Fish Gets New Release Date

Posted By: The GamerDating Team - September 23, 2015

Iron Fish is a horror-action game for those of us who grew up with the vision of an angler fish swimming in their back of their minds whenever they approached an ocean.  The player takes on the roll of Cerys, a deep sea investigator for an elite British Naval group who has access to all sorts of great technology that was made for the exploration of the 5% of the ocean we have seen.  Iron Fish will be released for PC via Steam some

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Mega Man Legends Being Rereleased

Posted By: The GamerDating Team - September 23, 2015

Today Capcom announced that Mega Man Legends, the classic PS1 game, will be available in the PlayStation store next Tuesday, September 29th.  This rerelease will be playable on PlayStation 3 and Vita.

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Episode 5 Release Date Announced

Posted By: The GamerDating Team - September 21, 2015

In the spirit of Max’s birthday, Dontnod Entertainment decided to announce the projected release date for Life is Strange: Episode 5, Polarized.  They are “aiming to release” on October 20th.  This is a little longer than players have been waiting in between previous episodes - there is extra care being taken with the finale. Life is Strange follows Max, an 18 year old photography student who has gained the ability

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New Rocket League DLC Announced

Posted By: The GamerDating Team - September 18, 2015

Only a week after the first big patch for Rocket League, developer Psyonix has announced plans for the second DLC release.  Looking back fondly on their previous “football-game-without-feet,” Supersonic Actrobatic Rocket-Powered Battle Cars, the team put together the Revenge of the Battle-Cars DLC that will be available in October.  No exact date as yet. From their Steam announcement: Revenge of the Battle-Cars has a

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The Witness Finally Gets a Release Date

Posted By: The GamerDating Team - September 17, 2015

In 2009 after the success of his first game, Braid, Jonathan Blow announced that his next game, The Witness, would be released ‘Christmas 2011’. Blow told Polygon: "I thought it was going to be a much smaller game at the time, so when I announced it.  Of course, the reaction on the internet was, ‘Oh my god, that's so far in the future. Why are they even bothering announcing it two years ahead of time?' Now

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Meet the New League of Legends Champion: Kindred

Posted By: The GamerDating Team - September 15, 2015

Riot Games, makers of League of Legends, announced their newest champion today - Kindred, the Eternal Hunters.  These marksmen are are fragile but powerful and designed for life in the jungle.   From Riot Games:  Kindred prowls through camps, marking enemy champions for death and permanently growing in strength if they’re able to carry out the promised sentence. But just as Kindred brings death, so can they delay it.

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Legacy of the Void Release Date Announced

Posted By: The GamerDating Team - September 14, 2015

StarCraft II: Legacy of the Void, the standalone expansion pack that is the third and final part of the StarCraft II trilogy got a release date and cinematic trailer yesterday at the WCS Season 3 finals in Krakow.  Legacy of the Void will be available on November 10th. The StarCraft II trilogy revolves around three species: the Terrans, human exiles; the Zerg, a super-species of assimilated life forms; and the Protoss, an advanced spec

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No 9 Day Wait For Items

Posted By: The GamerDating Team - September 11, 2015

Super Mario Maker released today with a patch available to remove the item-unlock delay. There has been a lot of commentary on the nine day, five minutes a day regimen required to unlock all of the items and it seems that Nintendo listened.  There aren’t any details on exactly what the requirements are to unlock everything.  Players say the unlocked content becomes available if you wait between fifteen minutes and two hours.&nb

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80 Days is Coming to Desktop

Posted By: The GamerDating Team - September 10, 2015

Inkle Studios announced today that 80 Days, their award winning interactive fiction game previously only available on mobile devices, has been rebuilt “from the ground up” in collaboration with Cambridge-based studio Cape Guy.  The game will be available on September 29th on Steam, GoG and Humble. 80 Days is loosely based on Jules Verne’s novel Around the World in Eighty Days.  The player controls Phileas Fogg&rsquo

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Hearts of Stone Expansion Release Date Announced

Posted By: The GamerDating Team - September 09, 2015

Hearts of Stone, the first expansion to The Witcher 3: Wild Hunt will be released on October 13th.  This adds over 10 hours of gameplay, introduces new characters, monsters, “unique romance” and a new storyline shaped by your choices.  There is also a brand new system of Runewords that significantly affect different aspects of in-game mechanics.  These allow players to experiment with various tactics and strategies.

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New Expansion for Total War: Attila Announced

Posted By: The GamerDating Team - September 08, 2015

Sega announced a new expansion for Total War: Attila today titled The Empire of Sand Culture Pack.  This paid expansion adds three playable factions: Aksum, Himyar, and the Tanukhids.  From Matty on the Total War blog: Hailing from the harsh deserts of Africa and the Middle East, these factions are part of the new Desert Kingdoms cultural group, they bring new campaign and horde gameplay mechanics, events, enhanced religion feature

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Pikmin 4 "very close to completion"

Posted By: The GamerDating Team - September 07, 2015

In an interview with Eurogamer, Nintendo’s Shigeru Miyamoto confirmed that Pikmin 4 is in development and more than that, is “very close to completion.”  He didn’t give any details on when we can expect to see the game or what console it would be on. The last game in the series, Pikmin 3, was released for Wii U in 2013.  Previous titles were released for the GameCube in 2001 and 2004.  You play astronaut

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Mushroom Wars 2 Review for Nintendo Switch

Posted By: Alex - July 13, 2018

Game

Mushroom Wars RTS on Switch

Last week we got our hands on Mushroom Wars 2 for the Nintendo Switch. As one of the only RTS games on Switch we were excited to get our hands on the game and play.

Mushroom Wars 2 has a beautiful art style with some fantastic mushroom-themed characters, pretty loading screens and lovely cut scenes of static images. The game was pulling my heart strings with the stylistically cute character imagery and supporting sound effects and music. I was instantly prepared to get behind the story and lore.

My First Few Hours.

The story fell a bit flat with a basic approach, but this is something I can forgive as it was the gameplay that lifted my hopes high.

Initially I jumped into the campaign, and was met with a lovely tutorial which slowly introduced me to the concepts. I felt the initial levels did the game a disservice, as after my first 12 matches I had still only had a basic introduction to the movement and initial three build types. It was in the twelfth mission where the terrain started to look interesting and I began to develop an understanding of how to employ different building types.

After this I was introduced to Morale and Powers, which rekindled my excitement for the game. Something needed to seperate it from feeling like a simple mobile game and make it feel more like a game with strategy.

Gameplay

The basic concept is simple: you have mushroom people, and your opponent has mushroom people. You capture buildings to generate more mushroom people. Some buildings increase the value of said mushroom people by a percentage, some are turrets that shoot mushroom people, and you have powers which can do unique abilities on a cooldown timer.

It breaks down to a numbers game, where 20 mushroom people will beat up 10 mushroom people, and suffers from a snowball effect, where if you are winning there is no comeback room... unless you employ a sneaky well-timed hero power.  Buildings can be upgraded, abilities and units can be manipulated, and the game quickly melts into quick reactions and attacking and sending hordes of mushrooms to the right place at the right time. I learnt quickly how to react and move about the targeting cursor.

The campaign was fairly interactive, taking me through various battles against the AI, introducing me and allowing me to replay the levels on harder difficulities to earn more stars. The campaign map was a simple road with the occasional branches off for extra tutorials and information. As I mentioned before, It took me 12 missions before I started getting shown more interesting maps and being introduced to more concepts. I think the campaign suffered a little from bloat.

The level types came in three modes: Conquest, where it was about killing everything and capturing everything on the map, Domination, where special buildings were key strategic points, and King of the Hill, where you take mushroom buildings and earn points. First to X points wins.

Another fun part was the crazy maps with "monsters" or "bosses", which changed the battlefield by adding a third-party challenge, such as huge frogs that sat on the map slurping up mushrooms and causing the entire map to suffer attrition. This was a great addition that kept the game fresh and reduced the repetitiveness of play.

The multiplayer mode offered both random matches and ranked play, which quickly revealed to me the tactics, tricks and mind games you could play against your opponent in the form of movement, heroes and planning, such as baiting the enemy to send their shrooms out in a panic reaction while planning a multi swift attack across all buildings.

I thouroughly enjoyed my online matches, but must admit I lost more than I won as I went through my learning process of heroes, abilities and what to expect. You can play 1v1, 1v1v1, 2v2 and free-for-all 4-player. What i enjoyed most was the free-for-all 4-player games where chaos reigned.

Most games rotated around careful planning, building as many mushroom minions as possible and timing an attack to take out a building and expand. As you claim more buildings, you have a larger cap for more minions, which allows you to defend more places at once but also creates a snowball effect to win the game. Get the leverage, win the game.

Each game loads a varied map, and you can jump into games with ease.

Sounds and Graphics

I admit that I love the artwork of this game. I love the beautiful design based on mushrooms and the characters stand out as unique and fun avatars.

The gameplay screen is simplistic and clean. At a glance I can see what I need to know; with a few extra buttons I can see what I need for the game (like numbers and menus). The battlefields, layouts and buildings of different heroes all add a bit more to the world.

The sound effects are fun – they remind me of the early days of playing worms, but with less individual character and sass, and that's okay. The screams and shouts of all my mushrooms marching into war is almost soothing, and the pulsating sounds when you capture buildings make the sound support the gameplay and offer a thematic backdrop without being over-the-top.

The music was fun at first, but like all games when I play, it gets a bit much and, although I loved the music, I did end up turning it off.

Conclusion

Mushroom Wars 2 is a game I'd wholeheartdly recommend. It suffers from its hand-holding introduction and slow exposure to depth, but it charms almost instantly. If you are new to Mushroom Wars, get past the start, enjoy the campaign and prepare for the mind games of multiplayer.

See you on the battlefield!

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