Heart of the Swarm 3.0 Patch

Posted By: The GamerDating Team - October 07, 2015

Blizzard released three prologue missions that tie together StarCraft2’s expansion Heart of the Swarm to the newest installment (available November 10), Legacy of the Void - for free.  Patch 3.0 gives players access to “Whispers of Oblivion,” “the beginning of the end through the eyes of Zeratul as he searches the galaxy in an effort to prevent impending doom.” To play these, go to battle.net and install the

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Tips for Writing a Great 'About Me' Section

Posted By: Melissa - October 06, 2015

You’ve made the first step on your quest for love and joined GamerDating. You’ve uploaded a picture and added some of your favorite games to your library, now it is time to fill in your profile information. Your ‘About Me’ section is one of the most important, and sometimes intimidating, pieces of an online dating profile.   It is difficult to sum ourselves up in a hundred or so words. We’ve ga

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Grand Ages: Medieval Now Available Bundled With Gold Membership

Posted By: The GamerDating Team - October 06, 2015

We’ve added another Gold Membership Bundle! Gaming Minds Studios released Grand Ages: Medieval about a week ago and anyone who knows our team personally has been surprised that we are still working.  We sort of have a thing for strategy games - and by sort of I mean put one in front of any of us and watch as we put up blinders for hours while conquering. Gamers, we need your help.   We have a big update coming for GamerDa

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Super Mario Maker Hits 1M in Sales

Posted By: The GamerDating Team - September 30, 2015

Today, Nintendo announced via the Nintendo America Twitter account that Super Mario Maker has sold over one million units.   The game has been on sale for just under three weeks.  Already there are more than 2.2 million created and these combined have been played over 75 million times. Great timing as Super Smash Bros. added a Super Mario Maker stage to their DLC today (3DS: $2.49, Wii U: $2.49: 3DS/W

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WildStar is Now Free to Play

Posted By: The GamerDating Team - September 29, 2015

WildStar: Reloaded launched today making the MMORPG free to play.  There are also some changes and improvements made to the game; as described by Team WildStar on their site: WildStar: Reloaded includes BIG changes to core game systems; a new character creation and intro experience; improvements to dungeons, itemization, tradeskills, world bosses and group content; a class stat revamp; new quality of life features, bonus events, the Cos

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Total War: Attila Now Available With Gold Subscription

Posted By: The GamerDating Team - September 28, 2015

Although we haven’t been together for all of it, the GamerDating team has been playing the Total War series for the entire 15 years.  We love the combination of strategy and history, merged with ever evolving gameplay and increasingly great graphics. The Total War series has been one of our favorites. We are excited to be able to offer you the latest title, Total War: Attila, as a Gold Member package.   In 2016 we are gettin

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Announcements from TwitchCon Keynote

Posted By: The GamerDating Team - September 25, 2015

During today’s TwitchCon keynote, CEO Emmett Shear announced a major change to the platform: soon users will be able to upload pre-edited video to their channels.  We are looking forward to watching the war between them and YouTube. Also announced was a viewing app coming for PlayStation 4 next month and Playstation 3 and Vita soon to follow.  The app, which gives PlayStation users the ability to watch any stream

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Minecraft Coming to Oculus Rift

Posted By: The GamerDating Team - September 24, 2015

At today’s Oculus Connect 2, Palmer Luckey announced that the Windows 10 version of Minecraft will be compatible with the Oculus Rift headset.  There aren’t many details as yet - the deal was apparently only confirmed early this morning.  What we have been told is that the game will be available some time in spring 2016.  The consumer version of the Rift hits retail shelves at some point in 'Q1' but no official

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Horror Game Iron Fish Gets New Release Date

Posted By: The GamerDating Team - September 23, 2015

Iron Fish is a horror-action game for those of us who grew up with the vision of an angler fish swimming in their back of their minds whenever they approached an ocean.  The player takes on the roll of Cerys, a deep sea investigator for an elite British Naval group who has access to all sorts of great technology that was made for the exploration of the 5% of the ocean we have seen.  Iron Fish will be released for PC via Steam some

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Mega Man Legends Being Rereleased

Posted By: The GamerDating Team - September 23, 2015

Today Capcom announced that Mega Man Legends, the classic PS1 game, will be available in the PlayStation store next Tuesday, September 29th.  This rerelease will be playable on PlayStation 3 and Vita.

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Episode 5 Release Date Announced

Posted By: The GamerDating Team - September 21, 2015

In the spirit of Max’s birthday, Dontnod Entertainment decided to announce the projected release date for Life is Strange: Episode 5, Polarized.  They are “aiming to release” on October 20th.  This is a little longer than players have been waiting in between previous episodes - there is extra care being taken with the finale. Life is Strange follows Max, an 18 year old photography student who has gained the ability

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New Rocket League DLC Announced

Posted By: The GamerDating Team - September 18, 2015

Only a week after the first big patch for Rocket League, developer Psyonix has announced plans for the second DLC release.  Looking back fondly on their previous “football-game-without-feet,” Supersonic Actrobatic Rocket-Powered Battle Cars, the team put together the Revenge of the Battle-Cars DLC that will be available in October.  No exact date as yet. From their Steam announcement: Revenge of the Battle-Cars has a

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The Witness Finally Gets a Release Date

Posted By: The GamerDating Team - September 17, 2015

In 2009 after the success of his first game, Braid, Jonathan Blow announced that his next game, The Witness, would be released ‘Christmas 2011’. Blow told Polygon: "I thought it was going to be a much smaller game at the time, so when I announced it.  Of course, the reaction on the internet was, ‘Oh my god, that's so far in the future. Why are they even bothering announcing it two years ahead of time?' Now

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Meet the New League of Legends Champion: Kindred

Posted By: The GamerDating Team - September 15, 2015

Riot Games, makers of League of Legends, announced their newest champion today - Kindred, the Eternal Hunters.  These marksmen are are fragile but powerful and designed for life in the jungle.   From Riot Games:  Kindred prowls through camps, marking enemy champions for death and permanently growing in strength if they’re able to carry out the promised sentence. But just as Kindred brings death, so can they delay it.

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Legacy of the Void Release Date Announced

Posted By: The GamerDating Team - September 14, 2015

StarCraft II: Legacy of the Void, the standalone expansion pack that is the third and final part of the StarCraft II trilogy got a release date and cinematic trailer yesterday at the WCS Season 3 finals in Krakow.  Legacy of the Void will be available on November 10th. The StarCraft II trilogy revolves around three species: the Terrans, human exiles; the Zerg, a super-species of assimilated life forms; and the Protoss, an advanced spec

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No 9 Day Wait For Items

Posted By: The GamerDating Team - September 11, 2015

Super Mario Maker released today with a patch available to remove the item-unlock delay. There has been a lot of commentary on the nine day, five minutes a day regimen required to unlock all of the items and it seems that Nintendo listened.  There aren’t any details on exactly what the requirements are to unlock everything.  Players say the unlocked content becomes available if you wait between fifteen minutes and two hours.&nb

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80 Days is Coming to Desktop

Posted By: The GamerDating Team - September 10, 2015

Inkle Studios announced today that 80 Days, their award winning interactive fiction game previously only available on mobile devices, has been rebuilt “from the ground up” in collaboration with Cambridge-based studio Cape Guy.  The game will be available on September 29th on Steam, GoG and Humble. 80 Days is loosely based on Jules Verne’s novel Around the World in Eighty Days.  The player controls Phileas Fogg&rsquo

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Hearts of Stone Expansion Release Date Announced

Posted By: The GamerDating Team - September 09, 2015

Hearts of Stone, the first expansion to The Witcher 3: Wild Hunt will be released on October 13th.  This adds over 10 hours of gameplay, introduces new characters, monsters, “unique romance” and a new storyline shaped by your choices.  There is also a brand new system of Runewords that significantly affect different aspects of in-game mechanics.  These allow players to experiment with various tactics and strategies.

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New Expansion for Total War: Attila Announced

Posted By: The GamerDating Team - September 08, 2015

Sega announced a new expansion for Total War: Attila today titled The Empire of Sand Culture Pack.  This paid expansion adds three playable factions: Aksum, Himyar, and the Tanukhids.  From Matty on the Total War blog: Hailing from the harsh deserts of Africa and the Middle East, these factions are part of the new Desert Kingdoms cultural group, they bring new campaign and horde gameplay mechanics, events, enhanced religion feature

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Pikmin 4 "very close to completion"

Posted By: The GamerDating Team - September 07, 2015

In an interview with Eurogamer, Nintendo’s Shigeru Miyamoto confirmed that Pikmin 4 is in development and more than that, is “very close to completion.”  He didn’t give any details on when we can expect to see the game or what console it would be on. The last game in the series, Pikmin 3, was released for Wii U in 2013.  Previous titles were released for the GameCube in 2001 and 2004.  You play astronaut

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No Longer Home - Review

Posted By: Ryan - July 30, 2021

Game

Bittersweet, creative and all too human

No Longer Home is one of the best LGBTQIA+ games I have ever played. Really, I could just leave the review there, but where’s the fun that? Before going any further, I should say two things: much like the developers of No Longer Home, I am non-binary (my pronouns are they/them, thank you for asking), and I will try my hardest to avoid being overly poetical.

As an aside, it made my heart happy to play a game where the characters are both openly non-binary and it’s just accepted by their friends. They/them pronouns are used throughout but I doubt anyone, however cynical, would be able to say that this game beats the player over the head, so to speak, concerning non-binary gender identities.

No Longer Home, at first glance, appears to be one of many indie games full of charmingly low-quality graphics and far too much poetry in its storytelling. Textures are clean, colours are soft, barely more than pastels, and the environments you’ll be exploring are small, intricately detailed, and utterly charming. Everything here is simple, refined and dedicated to the storytelling above all else. People and objects you can interact with once you are range of them are highlighted by animated icons that appear above the game space, and each icon is easy to read and understand. Scenes shift and change with the backgrounds moving like flats—pre-painted backdrops—in a theatrical production, interactive objects are surrounded by small flecks of light that subtly draw the eye and really that’s the extent of the UI. Well, except for the text boxes. There is no voice acting here, simply copious text in an easy-to-read font.

No Longer Home is probably the best LGBTQIA+ game to date

Not since Untitled Goose Game have I cared so much about people drawn as simply as this.

Simplicity appears to have been the aim across all aspects of design. The soundtrack is a wonderfully light accompaniment to the gameplay itself. Ever present, yet never distracting, it provides a dream-like quality that amplifies the more impossible aspects of the story. There is no voice acting here, and very little ambient noise, so there is plenty of time to enjoy the music that plays constantly throughout. Whilst it isn’t particularly memorable, it is a perfect fit and that’s what anyone can ask for: the perfect blend of graphics, sound and game.

An atmospheric soundtrack and clean visuals work towards a story that makes you think.

It isn’t the only blend here either. The story is a mixture of the mundane and the magical, a dream-like journey through life as lived by its writers. This is one of those games that is taken up entirely by its story. The point-and-click controls serve as a vehicle to get from point A to point B by clicking furiously on every possible interactive object in between, save for a single segment around the halfway point where the characters play a text adventure that serves both as a game within a game AND a way to explore the personalities of other people in Ao and Bo’s life. Ao and Bo, the ‘protagonists’ serve as stand-ins for the developers in a self-described ‘semi-autobiographical’ story about searching for yourself amidst a period of great, personal change, and both are wonderfully realised through both conversations with others and reflections upon their own behaviour and circumstances.

No Longer Home has a beautiful simple UI.

If only real life were set against a backdrop of stars with floating prompts to tell us what is safe to touch and who is safe to talk to.

The ‘story’ here is less a narrative and more a narration, the constant mono-/duologue highlighting each character’s hopes and fears as they navigate the final few days before moving out of a student flat. The vast majority of the writing is an incredibly personable, and relatable, commentary on life after graduation, the fears of LGBTQIA+ people about family and friends they have never come out to and worries about never seeing university friends again. Each scene explores a different facet of Ao’s or Bo’s relationship and personal troubles, but at no point is an emotional beat repeated or explored for too long. For the most part, the writing is grounded in the mundane world but, every now and then, it steps into the realm of dreams, magic and mysticism in a way that seems completely natural and barely registers.

At its core, No Longer Home is a game about people, relationships and mental health.

During my time with the game, somewhere around two and a half to three hours, I encountered no bugs, glitches or other annoyances. I did have to replay a large section of it due to a deleted save file, but I suspect that was due to the game updating to release code, rather than any problem with the game itself. You will, no doubt, have picked up on the game length at the start of this paragraph. No Longer Home is, in itself, not a long game. What it is, however, is a re-playable one. Aside from exploring every room and interacting with every possible object to discover the secrets of Ao and Bo’s flat, at many points during the game you are called upon to make a choice about what one of the characters in the scenes says. These branching conversations have no lasting effect on the game, as far as I can tell, but they do reveal more about the personalities of those involved and that’s what games like this are all about. There are many such decisions to be made, requiring many playthroughs to fully understand Ao, Bo, and their friends.

As of the time of writing, No Longer Home is not currently available to purchase in my usual currency, but the developers have stated that it will be selling for $14.99, with a deluxe edition that includes the soundtrack for $25. The difficulty with games like this is that they are very hard to quantify. Based on the excellent writing, dream-like visuals and emotional soundtrack I would wholeheartedly say that the game is worth the asking price, but I know there are people out there who would disagree with me, based on the fact that this is the point and click equivalent of a walking simulator. If you think the price seems a little high for the content provided, rest assured that the developers are looking for ways to finance further chapters of the story, something I am very excited about.

No Longer Home made me feel attacked!

Rarely has a game made me feel as attacked as No Longer Home.

No Longer Home is a short, slice of life story about two non-binary people struggling with the future and worrying about their relationship. It is a concern of mine that the writing here will only resonate with those who have lived through similar experiences, those of a recent graduate/LGBTQIA+ people stepping out of their comfort zone, or that there is not enough to the game for those who do not connect with the characters. Whilst it does have a lot of re-playability, the inability to skip through text or cutscenes makes doing so a slight chore. Few chores are set to music as pleasant to listen to though, and each character encountered here feels like a living, breathing person. The flat, the location the game takes place in, is a joy to explore, with new things becoming interactive as the story progresses and the game’s handling of dissociation, mental health issues and the struggle to find oneself in the face of the expectations of others is something that AAA games really need to take note of.

This game hits you in the feels. HARD.

I wholeheartedly recommend you play this game, but be warned: it will feel like it is personally attacking you in places and there is a wistful melancholy to it that will follow you even after the credits roll.

Best LGBTQIA game out there

Can more games do this, please.

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