New Total War: Warhammer Trailer

Posted By: Melissa - September 04, 2015

Have you noticed how excited we are for Total War: Warhammer?   For the past 15 years, the Total War franchise has brought ancient and medieval war strategy into our homes, passing hours upon hours of my own awkward teen time and helping keep some of us out of too much trouble in college.  As if we weren’t already eagerly waiting for the next installment to come out - they combine with the prolific fantasy table top game t

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CoH2: The British Forces Released

Posted By: The GamerDating Team - September 03, 2015

The British Forces, the third expansion of RTS Company of Heroes 2, released today on Steam.  This adds 15 new units, 8 maps, 6 commanders and new abilities.  The British Army also has a radically different playing style than other forces as the gameplay was heavily influenced by the real life tactics employed by Churchill’s soldiers. As per normal with Relic’s releases, this is a standalone expansion.  Unlike o

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Want a Free Key to Mad Max?

Posted By: The GamerDating Team - September 02, 2015

In case you somehow missed it - Mad Max, the open-world action game based on the recent movie Mad Max: Fury Road was released yesterday.  We enjoyed the film and have been wondering how many days we might lose to Wasteland.  While our team has always loved the genre this game falls in, the addition of vehicular combat has had us eagerly waiting for our chance to drive through the desert looking for digital trouble. The reviews have b

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Star Wars Battlefront Beta Announced

Posted By: The GamerDating Team - September 01, 2015

Today on their blog, EA announced the Star Wars Battlefront Beta will be coming to PlayStation 4, Xbox One, and Origin for PC very soon.  From the Star Wars Battlefront news page:  Coming early October to PlayStation 4, Xbox One, and on Origin for PC, the Star Wars Battlefront Beta* is a technical test and will feature Walker Assault on Hoth, a 40-player multiplayer battle featuring Rebels and the Empire. Walker Assault will also g

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Uncharted 4 Gets a Release Date

Posted By: The GamerDating Team - August 31, 2015

According to the PlayStation Blog, Uncharted 4: A Thief’s End will be released March 18, 2016. There will be two physical versions of the game availabe:  The Special Edition          Uncharted 4: A Thief’s End Blu-ray disc         Collectible steelbook case designed by Alexander “That Kid Who Draws” Iaccarino       

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Games for a Good Cause

Posted By: Melissa - August 28, 2015

Today is the start of the HumbleBundle.com End of Summer Sale.  For anyone who has never heard of HumbleBundle, they put together a bundle every week that we can buy for whatever we are willing to donate to support charity. They have already donated millions of dollars to various nonprofits.  What is awesome about the end of summer sale is that there are over 1000 games on sale throughout the week for incredible discounts and ten p

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Witcher 3 Sells 6M Copies - Get It For Free With GamerDating

Posted By: The GamerDating Team - August 27, 2015

The Witcher 3, the open-world RPG by Polish developer CD Projekt RED, has sold over 6 million copies in their first six weeks of sales.  With scores of 10/10 from GameSpot and 9.3/10 from IGN, the game is sure to make it on most if not all of the lists of top games from 2015.  The developer released a financial statement covering the first six weeks of sales showing the company earned roughly 237 million PLN in profit for the first half

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YouTube Gaming Launched Today

Posted By: The GamerDating Team - August 26, 2015

Almost exactly a year after Google lost their bid to buy Twitch.tv they have launched Youtube Gaming.  The new app and website focus exclusively on gaming content with an emphasis on live streaming.  Until today, there were billions of hours of gaming focused material spread over hundreds of thousands of channels with only the search function and the recommendations of influencers and algorythms to help users find content,&nbs

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Pillars of Eternity: The White March Part 1 Released

Posted By: The GamerDating Team - August 25, 2015

The White March, an expansion for Pillars of Eternity was released today on Steam, GOG, and Origin.   Already there are positive reviews rolling in echoing the feelings of the original release reviews.  Developers Obsidian Entertainment, known best for their string of sequels such as Fallout: New Vegas and South Park: The Stick of Truth, added many new features and couple interesting characters.  From today’s obsidian.net for

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New Hearthstone Expansion Released

Posted By: The GamerDating Team - August 24, 2015

Hearthstone’s second expansion, The Grand Tournament, was released today.  This adds 132 new cards and a new keyword, Inspire, which rallies minions to your aid.  Check out the trailer - it is short and in true Blizzard fashion, doesn't take itself particularly seriously. This expansion brings a more lighthearted tone to the narrative of the game.  Previously, the tournaments were to find the best heroes to face t

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Splatoon Testfire Event Starts Today

Posted By: The GamerDating Team - August 21, 2015

Nintendo is doing another “Testfire” event which gives anyone with a WiiU a chance to try out Splatoon.  Starting today, August 21st, players in North America will be able to access Splatoon’s Turf War multiplayer mode for two hours at a specified time.  The European event is open for an hour at a time, with an additional hour of playtime spread over the week.  Here is the schedule: North America   

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L4D Heroes Land in Zombie Army Trilogy PC

Posted By: The GamerDating Team - August 20, 2015

The Left 4 Dead franchise’s eight survivors have been transported back to WWII to help out the heroes of Zombie Army Trilogy in a free PC version update now available on Steam.  This doubles the total of playable characters in Zombie Army Trilogy.  Jason Kingsley, CEO of Rebellion Developments, said in a press release: "We're delighted to be able to bring such iconic characters to Zombie Army Trilogy.  As t

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Planetary Annihilation: Titans Trailer

Posted By: The GamerDating Team - August 19, 2015

Uber Entertainment has released the next chapter in the Planetary Annihilation story, Planetary Annihilation: Titans as a free download for everyone who backed the original Kickstarter. Those who purchased the game will be able to buy Titals at a substantial discount. This stand alone expansion not only brings 5 huge Titan-class super units, it adds several new features that make Planetary Annihilation a better RTS. From the Uber Entertainment bl

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The Witcher 3: Wild Hunt Game Plus Out Today

Posted By: The GamerDating Team - August 18, 2015

The new Game Plus mode for The Witcher 3: Wild Hunt is now available for download on Xbox One and Playstation 4 in Europe and the US. This expansion, the last of the free DLC, lets players start a new play through after finishing the main plot of the game. Those starting their second round at level 30 or higher will retain their level, those below will be bumped up to 30. Players also receive a Clearing Potion to allow you to reset your skills. Y

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Tales from the Borderlands Episode 4 Starts Releasing Tomorrow

Posted By: GamerDating Team - August 17, 2015

Tales from the Borderlands Episode 4: Escape Plan Bravo will be released this week.  Telltale Games uploaded a trailer for it this morning. From the Telltell Games blog (Caution! Spoilers!): In this penultimate episode of the season, captured by Vallory and her goons, Rhys and Fiona are forced to continue the search for the Vault beacon - at gunpoint. The beacon is on the Hyperion moon base - Helios - while our heroes are on P

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Star Citizen Free-Fly Event Extended: Instructions

Posted By: GamerDating Team - August 14, 2015

Looking for an opportunity to see what Star Citizen is all about but not wanting to pledge?  They have extended their Free-Fly event until the 24th, giving users the chance to fight and race any of the playable ships in the Arena Commander module by following these directions (source): 1) Go to https://robertsspaceindustries.com/promotions/gamescomflyfree2015. 2) Choose 'Enlist Now' to create a new account. 3) Once the

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Super Mario Maker Official 'Let's Watch' Video

Posted By: Melissa - August 13, 2015

The official Nintendo YouTube channel released a 'Let's Play' video for Super Mario Maker and I feel like a little girl who has been handed the keys to her digital dream castle. Set for world wide release on September 11, 2015, Super Mario Maker gives players a blank canvas and all the familiar tools of the franchise.  Everything from goombas to koopa clown cars can be used to create levels that are playable by others all over

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Capcom Officially Announces Resident Evil 2 Remake

Posted By: GamerDating Team - August 12, 2015

Capcom announced that their classic survival horror game, Resident Evil 2, is being remade via their official YouTube channel.  The remake is being produced by Yoshiaki Hirabayashi, the producer behind this year's Resident Evil HD Remake and host to the announcement video.  There is no word on when it will release.  Formats for the game have not been announced, but we are expecting it to come to PlayStation 4, Xbox One and PC.

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70% OFF GamerDating Gold Membership with MadOrc!

Posted By: Gamerdating Team - August 12, 2015

Hey gamers! Have you been waiting for a “perfect time” to get 12 months membership? Love can be hard to find and there really isn’t a “right” time to start the search. We understand that the quest can be daunting in many ways so we’ve teamed up with the hoard at MadOrc to offer a special deal: For one week, only through MadOrc, you can get a 12 month membership on GamerDating for $19.95.  The

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CoD:Black Ops III Multiplayer Beta Access

Posted By: GamerDating Team - August 11, 2015

Anyone who has a PlayStation 4 and just can’t wait for the November 6th release of Call of Duty: Black Ops III needs to mark August 19th in their calendar.  The official Call of Duty YouTube channel released a trailer today revealing that those who preorder the game will begin to get access to the multiplayer beta in just a little over a week.  Beta access for Xbox One and PC players will open on August 26th.  

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Pokemon Killer Temtem? Ryan Reviews

Posted By: Ryan - September 26, 2022

Game

TemTem - Pokemon killer?

An indie, monster-taming MMO with PvP built into its foundation, and a full PvE story, was always going to be a sure bet for fans of the Pokémon franchise.

Temtem goes out of its way to emphasise how much of its gameplay experience is focused around competitive play, so much so that it’s nigh impossible to escape, but, if PvP isn’t your thing, all is not lost! I’m not a huge fan of PvP in most games either and there is still fun to be had here.

To provide context for the following review, I played 20 hours of Temtem on the Nintendo Switch and completed maybe a third of the story. I will also admit to being a huge Pokémon fan and a backer of the Temtem Kickstarter campaign, which gave me access to the Alpha while it was in development.

A little sung praise concerning the repel equivalent to start the review off positively.

Any game in this genre is obviously going to live or die by its creature design and I’m happy to say that Temtem knocks it out of the park with most of its temtem designs.

The developers, Crema, clearly focused a lot of their efforts on nailing the look of all 164 temtem, including those submitted by backers, and most fit either the environment they are found in or their typing perfectly.

Temtem has 164 critters to collect.

This attention to detail reaches to the game world itself, both for overworld travel and whilst in-battle. The location in which a battle takes place may not affect the battle itself, but the 3D animated terrain lends an air of verisimilitude to the experience that other games in the genre frequently struggle to create with 2D background textures.

Everything is drenched in vibrant colours and, with the exception of hidden items, I rarely found myself struggling to identify everything on the screen, both in docked and handheld modes.

Create and decorate your own places.

Create and Decorate your own places.

Some collectibles are intentionally difficult to find – they are denoted by small, sparkling patches as opposed to easy-to-see boxes – but for the most part, I found the bright colours didn’t overwhelm me or trigger any of my visual processing issues.

All the movement, battle, and incidental animations I encountered were crisp, easy to read, and were believably in-world, so to speak.

A few seemed to last slightly too long, but that is likely down to personal taste. Really, the only flaw I found in the game’s graphics was the lack of variety on the human models. Sure, there is a wide array of cosmetic options the developers have made good use of, but each generic NPC bears to a staggering resemblance to each other NPC of their type, save for plot-important characters, of course.

Hardly a large flaw, or one worth really noting, but there nonetheless.

Lush colours, symphonic sounds, and a challenging gameplay.

Pokemon MMO TemTem blasts onto the screen

I promise, the Dojo Leader IS in there. Somewhere.

The sound design is a mixed bag, but not necessarily in a bad way. Incidental sounds from overworld travel and other ambient effects are what you’d expect: functional but not designed to impact the game in any major way. The two main areas of sound that are important here are the temtem cries and the game’s soundtrack.

The cries are… well, let’s say that it’s surprising the first time you hear a duck quack after setting out on your journey. Like most games in the genre, temtem cries are a short audio clip of synthesised sound; except when they aren’t.

Temtem critters are based off real animal sounds.

Some temtem, mostly the ones based on real animals, instead use recordings of those animals as their cry, which may bring a more emotional angle to the game as you hear the cries mostly when you begin an encounter and when you knock a temtem out. I cannot speak for the developer’s original intentions, of course, but it does ground Temtem in a way few other creature collection games are grounded by hearing ‘real world’ sounds in the game.

They thought we wouldn’t notice…

The soundtrack is fantastic and a definite highpoint. While writing this review I was listening to the full symphonic backing that scores the game experience. Each area has its own motif, with specific instruments being used to convey a sense of the culture you are currently exploring – each of the game’s six islands is themed around a different country or geographical region – and each track blends with the next, mostly, smoothly as you cross between locations.

The game’s bosses even get their own themes, a few of which come complete with Latin vocals. With 94 tracks on the official OST, this is a soundtrack I would expect to find alongside a JRPG made on a much bigger budget with a far larger scope.

Each track is wonderful and perfectly composed, the downside being that the different instruments and harmonies make the music difficult to hum along to.

Pokemon Alternative Temteam wins with the PVP elements

You won’t need to know more than this for a casual experience.

Competitive MMO meets casual single-player experience.

Usually, at this point, I would talk, at length, about the UI and maybe even the UX, or user interface and user experience respectively, but I cannot do that here. Not as I ordinarily would, anyway. Temtem, as I’ve said, was created from the ground up with a focus on competitive play, so to talk about UI/UX without talking about the gameplay itself would be nigh impossible.

For those unfamiliar with creature collection games, you travel the world, capturing a wide variety of creatures with differing elemental types, gain experience by battling wild creatures, as well as other trainers, in one-on-one creature fights, and usually end up saving the world while you’re at it. Oh, and most often you’re a pre-teen.

Multiplayer frequently comes in the form of competitive battles where your team of six creatures fights an opponent’s team.

Cubone? Probably not...

Temtem’s approach largely matches the formula with a handful of differences. Every battle in the game sees you send two temtem into the field, something that I don’t think any other game in this genre does (although I’m no expert), and some temtem have moves that change based on the typing of the temtem they are fighting alongside, for example, they may deal extra damage or inflict a status condition.

Not every battle is a two-vs.-two affair, however, and some NPCs have a single temtem that is of a higher level than the ones around it. More importantly, for those who enjoy such things, this means the entire game can be played co-operatively.

Co-op allowed me to team up with any players at any levels.

When played co-operatively, the player with the higher-level temtem, or who is further along in the story, is locked to the progress of the lower-level player and each player has access to the top three members of their team in battle.

This means that you can assemble a team of higher-level temtem to help someone who is struggling with a certain section of the game, or play the entire game through in co-op without worrying about outpacing your partner.

Non-genered language friendly game Temtem

It’s nice to have a reason to catch, or evolve, temtem beyond making the number go up.

Another difference between Temtem and Pokémon – as the genre heavyweight – is the use of a stamina system in battle. In place of being able to be used a certain number of times, each move costs a set amount of stamina, some even have cooldowns. Your temtem regains a small amount of stamina at the end of every turn, and can spend a turn waiting to regain even more stamina.

This passive regeneration occurs even when your temtem is not an active battler, and all stamina bars are refilled after a fight is over. The stamina system isn’t unique to Temtem, I enjoyed its use in Nexomon, but it does make each fight a more tactical affair as you balance damage with waiting times.

A balanced, consistent PvP experience.

The other main difference, and the one that ties in with the UI/UX, is the focus on competitive play. Some creature collection games use randomness to alter the flow of the game and to remove the certainty that a particular strategy will always be the winning strategy. Temtem has very little randomness, preferring static values and fixed duration effects.

The only randomness that I noted was which temtem attacked me, their starting stats (called TVs), and how many attempts it took to capture them. When you do capture a temtem, you are given a full breakdown of its stats – rated 1 to 50 – and a visual indicator of whether a stat is good or not; take it from me, the higher the numbers, the easier the game.

The focus is very much on tactical gameplay that rewards patience and good decision making, so much so that I noticed a distinct toning down of the difficulty between the alpha version of the game and what I played at release.

The UI is also used to good effect to convey effect durations, status effects, the effectiveness of move types and even how close your temtem is to levelling up.

Of note is also the fact that whenever a temtem’s trait – each temtem will have one of two abilities shared by all temtem of that kind – affects the battle, it pops up on screen as an explanation of why a move did more, or less, than you expected it to do.

It would have been nice to have a full list of traits in-game to consult at will, but we can’t have everything and there are a lot of them. You can, however, reread the game’s many tutorials whenever you want.

The information I mentioned in this clip was included in a tutorial that popped up MUCH later, long after it would have been useful to know.

The story, as I’ve said, is pretty standard: a pre-teen voyages out into the world with their temtem at their side and foils an evil team. As dismissive as that sounds, the game is well-written – minus some mistakes that can be accounted for by the fact that Crema are a Spanish development studio – and there is a wide variety of characters to meet and interact with.

The story is standard, but accessible.

Things to note are that your rival, Max, is canonically non-binary and uses they/them pronouns, and the large number of LGBTQIA+ NPCs. Interestingly, most of those NPCs are in female/female relationships, but there are NPCs who exhibit an interest in the player character, whose physical appearance and pronouns are completely separate but both customisable, regardless of their gender.

As a non-binary person, it was nice seeing a game whose writing accommodated the singular ‘they’ by using non-gendered language that I am using contextual clues to assume changes to reflect your pronoun choice rather than being ungendered for all players.

Pokemon killer Temtem

I’m reasonably confident that if I’d chosen he/him pronouns, this NPC would say ‘bro’ instead of ‘sib’.

PvE or PvP? The MMO question.

Up until this point in the review, you may be forgiven for thinking this sounds like a standard single player game, albeit with the option to play through it in co-op, and you wouldn’t be wrong. From wide research, and from what the game tells me, the main longevity here is the post-game material.

Once you have beaten the story, you are free to take on a variety of PvP focussed activities, as well as the usual catching activities – including hunting down temtem that have a different colour scheme to their counterparts and are guaranteed to have three perfect stats but have a low spawn chance – and the option to breed the perfect temtem through a lot of hard work and patience.

Some of the temtem creatures are submitted by backers

The main focus appears to be on dojos – extremely time-intensive raids that require each team to compete in a tournament on a weekly basis to retain their hold on the dojo – but casual, and competitive battles with alternate rulesets, a wide range of activities with different restrictions, and even a co-operative dungeon with custom settings and rewards that you can choose, are intended to keep you playing well after the story has finished.

To prepare you for the endgame, you can refight each dojo leader once a week for a monetary reward and each has a competitive ruleset for you to master, as well as a pool of random temtem they will ‘choose’ from to keep the experience fresh.

The downside of all this is that Crema have added three currencies to the game: one you earn through play, one you can buy, and one you earn through completing certain activities. This is all on top of a battle pass system. Fortunately, each currency is used for a specific thing and the paid currency is used only for cosmetic items, of which there are a lot, but this may still rankle some.

This is clearly what Crema expects you to spend most of your post game experience doing. So much so it has the longest tutorial I encountered in the game.

In the 20 hours I played for this review, and the extra I’ve played because I wanted to, I encountered one major bug: if a temtem evolves mid-battle – which I’m not sure they should do – the entire screen goes black, save for the UI, and the results screen is covered in in-game symbols for the elemental types and other items, including the consoles you can play the game on.

As a note on the polish of the technical specs, the main difference between all the platforms is the Switch version runs at a capped 30fps and has no shadows. I believe other platforms have an uncapped framerate and enjoy soft shadows. I do not know if this is unique to the Switch, but my game also frequently crashed after playing for more than an hour and suffered from noticeable lag when entering new areas.

In which I explain the cool way evolution is handled and demonstrate the bug described in the paragraph above.

Temtem can be purchased on the Nintendo Switch, PC, PlayStation 5, and Xbox Series X/S for around £39.99 and, honestly, it’s worth it for the 60 hours-plus story alone, if you like creature collection games and are looking for a challenge. There is one caveat: this is technically an MMO so you will also need to buy the online service of the platform you are playing it on.

Overall, I would recommend Temtem but I feel like the MMO aspect was bolted onto it for publicity. It’s cool to see other players running around the world, although it sometimes makes it hard to see items on the ground, or the NPC you need to talk to in order to progress, but most of the post-game activities are single player, the story is long, even for this kind of game, and there doesn’t seem to be any real reason for the MMO aspect save for the ability to challenge anyone in the server instance to a battle as long as you are close enough. The game even lets you turn off most of the MMO aspects of the UI, including the chat.

Overall I would recommend TemTem.

Ultimately, Temtem feels like it is unsure of what it wants to be. It’s a challenging, but well-balanced, single player creature collection game with almost superfluous multiplayer elements and a microtransaction-based economy that will likely turn some potential players away.

Temtem offers a great story with pve and pvp elements

Max is THE quintessential they/them out to cause may/hem.

Check out the Temtem trailer below:

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