Heart of the Swarm 3.0 Patch

Posted By: The GamerDating Team - October 07, 2015

Blizzard released three prologue missions that tie together StarCraft2’s expansion Heart of the Swarm to the newest installment (available November 10), Legacy of the Void - for free.  Patch 3.0 gives players access to “Whispers of Oblivion,” “the beginning of the end through the eyes of Zeratul as he searches the galaxy in an effort to prevent impending doom.” To play these, go to battle.net and install the

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Tips for Writing a Great 'About Me' Section

Posted By: Melissa - October 06, 2015

You’ve made the first step on your quest for love and joined GamerDating. You’ve uploaded a picture and added some of your favorite games to your library, now it is time to fill in your profile information. Your ‘About Me’ section is one of the most important, and sometimes intimidating, pieces of an online dating profile.   It is difficult to sum ourselves up in a hundred or so words. We’ve ga

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Grand Ages: Medieval Now Available Bundled With Gold Membership

Posted By: The GamerDating Team - October 06, 2015

We’ve added another Gold Membership Bundle! Gaming Minds Studios released Grand Ages: Medieval about a week ago and anyone who knows our team personally has been surprised that we are still working.  We sort of have a thing for strategy games - and by sort of I mean put one in front of any of us and watch as we put up blinders for hours while conquering. Gamers, we need your help.   We have a big update coming for GamerDa

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Super Mario Maker Hits 1M in Sales

Posted By: The GamerDating Team - September 30, 2015

Today, Nintendo announced via the Nintendo America Twitter account that Super Mario Maker has sold over one million units.   The game has been on sale for just under three weeks.  Already there are more than 2.2 million created and these combined have been played over 75 million times. Great timing as Super Smash Bros. added a Super Mario Maker stage to their DLC today (3DS: $2.49, Wii U: $2.49: 3DS/W

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WildStar is Now Free to Play

Posted By: The GamerDating Team - September 29, 2015

WildStar: Reloaded launched today making the MMORPG free to play.  There are also some changes and improvements made to the game; as described by Team WildStar on their site: WildStar: Reloaded includes BIG changes to core game systems; a new character creation and intro experience; improvements to dungeons, itemization, tradeskills, world bosses and group content; a class stat revamp; new quality of life features, bonus events, the Cos

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Total War: Attila Now Available With Gold Subscription

Posted By: The GamerDating Team - September 28, 2015

Although we haven’t been together for all of it, the GamerDating team has been playing the Total War series for the entire 15 years.  We love the combination of strategy and history, merged with ever evolving gameplay and increasingly great graphics. The Total War series has been one of our favorites. We are excited to be able to offer you the latest title, Total War: Attila, as a Gold Member package.   In 2016 we are gettin

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Announcements from TwitchCon Keynote

Posted By: The GamerDating Team - September 25, 2015

During today’s TwitchCon keynote, CEO Emmett Shear announced a major change to the platform: soon users will be able to upload pre-edited video to their channels.  We are looking forward to watching the war between them and YouTube. Also announced was a viewing app coming for PlayStation 4 next month and Playstation 3 and Vita soon to follow.  The app, which gives PlayStation users the ability to watch any stream

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Minecraft Coming to Oculus Rift

Posted By: The GamerDating Team - September 24, 2015

At today’s Oculus Connect 2, Palmer Luckey announced that the Windows 10 version of Minecraft will be compatible with the Oculus Rift headset.  There aren’t many details as yet - the deal was apparently only confirmed early this morning.  What we have been told is that the game will be available some time in spring 2016.  The consumer version of the Rift hits retail shelves at some point in 'Q1' but no official

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Horror Game Iron Fish Gets New Release Date

Posted By: The GamerDating Team - September 23, 2015

Iron Fish is a horror-action game for those of us who grew up with the vision of an angler fish swimming in their back of their minds whenever they approached an ocean.  The player takes on the roll of Cerys, a deep sea investigator for an elite British Naval group who has access to all sorts of great technology that was made for the exploration of the 5% of the ocean we have seen.  Iron Fish will be released for PC via Steam some

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Mega Man Legends Being Rereleased

Posted By: The GamerDating Team - September 23, 2015

Today Capcom announced that Mega Man Legends, the classic PS1 game, will be available in the PlayStation store next Tuesday, September 29th.  This rerelease will be playable on PlayStation 3 and Vita.

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Episode 5 Release Date Announced

Posted By: The GamerDating Team - September 21, 2015

In the spirit of Max’s birthday, Dontnod Entertainment decided to announce the projected release date for Life is Strange: Episode 5, Polarized.  They are “aiming to release” on October 20th.  This is a little longer than players have been waiting in between previous episodes - there is extra care being taken with the finale. Life is Strange follows Max, an 18 year old photography student who has gained the ability

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New Rocket League DLC Announced

Posted By: The GamerDating Team - September 18, 2015

Only a week after the first big patch for Rocket League, developer Psyonix has announced plans for the second DLC release.  Looking back fondly on their previous “football-game-without-feet,” Supersonic Actrobatic Rocket-Powered Battle Cars, the team put together the Revenge of the Battle-Cars DLC that will be available in October.  No exact date as yet. From their Steam announcement: Revenge of the Battle-Cars has a

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The Witness Finally Gets a Release Date

Posted By: The GamerDating Team - September 17, 2015

In 2009 after the success of his first game, Braid, Jonathan Blow announced that his next game, The Witness, would be released ‘Christmas 2011’. Blow told Polygon: "I thought it was going to be a much smaller game at the time, so when I announced it.  Of course, the reaction on the internet was, ‘Oh my god, that's so far in the future. Why are they even bothering announcing it two years ahead of time?' Now

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Meet the New League of Legends Champion: Kindred

Posted By: The GamerDating Team - September 15, 2015

Riot Games, makers of League of Legends, announced their newest champion today - Kindred, the Eternal Hunters.  These marksmen are are fragile but powerful and designed for life in the jungle.   From Riot Games:  Kindred prowls through camps, marking enemy champions for death and permanently growing in strength if they’re able to carry out the promised sentence. But just as Kindred brings death, so can they delay it.

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Legacy of the Void Release Date Announced

Posted By: The GamerDating Team - September 14, 2015

StarCraft II: Legacy of the Void, the standalone expansion pack that is the third and final part of the StarCraft II trilogy got a release date and cinematic trailer yesterday at the WCS Season 3 finals in Krakow.  Legacy of the Void will be available on November 10th. The StarCraft II trilogy revolves around three species: the Terrans, human exiles; the Zerg, a super-species of assimilated life forms; and the Protoss, an advanced spec

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No 9 Day Wait For Items

Posted By: The GamerDating Team - September 11, 2015

Super Mario Maker released today with a patch available to remove the item-unlock delay. There has been a lot of commentary on the nine day, five minutes a day regimen required to unlock all of the items and it seems that Nintendo listened.  There aren’t any details on exactly what the requirements are to unlock everything.  Players say the unlocked content becomes available if you wait between fifteen minutes and two hours.&nb

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80 Days is Coming to Desktop

Posted By: The GamerDating Team - September 10, 2015

Inkle Studios announced today that 80 Days, their award winning interactive fiction game previously only available on mobile devices, has been rebuilt “from the ground up” in collaboration with Cambridge-based studio Cape Guy.  The game will be available on September 29th on Steam, GoG and Humble. 80 Days is loosely based on Jules Verne’s novel Around the World in Eighty Days.  The player controls Phileas Fogg&rsquo

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Hearts of Stone Expansion Release Date Announced

Posted By: The GamerDating Team - September 09, 2015

Hearts of Stone, the first expansion to The Witcher 3: Wild Hunt will be released on October 13th.  This adds over 10 hours of gameplay, introduces new characters, monsters, “unique romance” and a new storyline shaped by your choices.  There is also a brand new system of Runewords that significantly affect different aspects of in-game mechanics.  These allow players to experiment with various tactics and strategies.

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New Expansion for Total War: Attila Announced

Posted By: The GamerDating Team - September 08, 2015

Sega announced a new expansion for Total War: Attila today titled The Empire of Sand Culture Pack.  This paid expansion adds three playable factions: Aksum, Himyar, and the Tanukhids.  From Matty on the Total War blog: Hailing from the harsh deserts of Africa and the Middle East, these factions are part of the new Desert Kingdoms cultural group, they bring new campaign and horde gameplay mechanics, events, enhanced religion feature

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Pikmin 4 "very close to completion"

Posted By: The GamerDating Team - September 07, 2015

In an interview with Eurogamer, Nintendo’s Shigeru Miyamoto confirmed that Pikmin 4 is in development and more than that, is “very close to completion.”  He didn’t give any details on when we can expect to see the game or what console it would be on. The last game in the series, Pikmin 3, was released for Wii U in 2013.  Previous titles were released for the GameCube in 2001 and 2004.  You play astronaut

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Resident Evil 4: Remake Review

Posted By: Ryan - April 19, 2023

Game

The best video game of a generation remade for modern audiences.

Resident Evil 4 is commonly agreed to be one of the best survival horror games of all time.

Originally launching in 2005, this classic action horror experience has been remastered many times, and ported to more consoles than I care to list, but it has taken until now for Capcom to fully remake it. I’ve never played the original beyond its opening few hours, so I approached the remake with no pre-conceived notions. For those who care about such things, I played through Resident Evil 4 (2023) (RE4R) on the Xbox Series X.

Graphically, anyone who has played any of the recent Resident Evil titles will know what to expect. The RE Engine continues to be a reliable way of merging photorealistic textures and lighting in the environment with slightly less photorealistic character models. Don’t misunderstand me, the models are good, and the attention to detail on Leon’s skin goes beyond anything it needed to, but the people never seem to quite match the world perfectly.

Something that did bug me was that, as far as I could tell, all the female character models seemed to have pore-less, airbrushed skin, while Leon had easy to see pores. A small thing, but annoying nonetheless as we move away from the sexualisation of female characters.

Resident Evil 4 Remake best survival horror?

It’s refreshing to see a female character whose alternate costumes aren’t revealing.

 

As with every Resident Evil title since 2019’s Resident Evil 2 remake, the attention to detail shown in the textures and character models extends to the sound design. Nothing here is over the top, each sound and voice line is crisp, easily distinguished, and feels a part of the world. Guns are satisfying to fire, the environmental sound effects are a quiet counterpoint that provide an almost contemplative backdrop for Leon’s journey, and the score is there to highlight and supplement what is happening as it fades in and out to accompany climactic moments.

That minimalism extends to other aspects of the game’s design as well. Interactive objects don’t shine or flicker as they have in other games in the series, although they do appear on the map if you miss them with your initial visual pass, and small objects like eggs, crossbow bolts, and money pouches are highlighted in the game world with a small pillar of light because they’re difficult to see otherwise.

Leon looks great in Resident Evil 4

Thank you for showing me where my crossbow bolts are with a red column of light, game. I appreciate it.

 

Yellow paint is splashed liberally throughout the game world to indicate breakable objects and serves as a gentle, if incongruous, prompt during the game’s many puzzle sections. None of these are terribly difficult, but the yellow paint does rather stand out and provide more of a hint than might be needed. The HUD itself is tiny, and can’t be scaled, but the ‘Evade’ prompt that flashes in response to some attacks appears in the centre of the screen, making itself difficult to miss.

Happily, objects vital to side-quests are equally as difficult to miss.

 

All these factors weave together to make a game that is all about style. The original game was a departure from the series’ survival horror roots, and that has been continued here. Darkened caves, hallways that echo only with the sound of Leon’s footsteps, and the creeping dread of something being around the next corner are still here, but are all mixed in with open areas that invite a stealth-based approach or a more bombastic section that is all about the gunplay.

Where the Resident Evil 2 and 3 remakes were all about the personal horror of being trapped in Raccoon City, this game knows that its hero has survived worse than what this small village can throw at him and embraces that.

Survival horror and action have always been uneasy friends.

The minimalism inherent throughout everything discussed so far combines into a fractured whole as the game progresses. I cannot speak for the original, although I imagine it likely faced a similar problem, but the merging of survival horror and cinematic action doesn’t work very well. At least, not as it is presented here.

The slow, methodical controls of the previous remakes mesh poorly with the focus on gunplay, larger open spaces, and an increased number of enemies. At several points in the game, Leon endures horde events where the goal is simply to survive long enough that a timer runs out or all the enemies are killed. These sections grate against the more measured pace of the horror aspects that the game indulges in, a situation worsened by a few stealth sections that feel tacked on for the sake of gameplay variation.

Resident Evil 4 Map of Items is great

Items that you miss in the environment are revealed on your map.

 

And where there is stealth, there are stealth kills. Among Leon’s arsenal are a variety of knives and a bolt-thrower (crossbow). The latter functions as a silent gun that deals less damage than most of the other guns in the game, but has ammunition that can be recovered from corpses or turned into a proximity mine. The former are found throughout the environment as each use of a knife, including to instantly escape a grapple or dispatch a downed enemy, reduces its durability.

Leon has a personal knife that can be upgraded and repaired – other knives can be used to craft crossbow bolts – but the entire system can leave you without a defensive item if you are grabbed or without easy means to kill a hostile NPC mutating on the ground, if you aren’t careful. On paper, it sounds like an excellent balancing mechanic, in practice is feels like it was thrown into the game as something else to spend your in-game currency on.

RE4 Map and Inventory is a good improvement

The number of bolts you can make depends on the durability of the knife being sacrificed.

 

And you’ll end up with a lot of that for one simple reason: you can’t buy ammunition. The currency is used to buy, and upgrade, weapons, as well as a small selection of other items including crafting resources. Crafting items is easy, although each resource takes up space in your limited inventory, but feels superfluous and the ammo droughts that you will encounter regularly throughout the game feel designed to force you into crafting ammunition.

I understand that being able to buy ammunition would detract from the horror atmosphere, but there are few things more tedious than reloading a checkpoint – because you don’t have the right ammunition to clear an action-heavy section of the game – for the third or fourth time. I don’t mind the crafting in the other recent Resident Evil games, but it just doesn’t feel like it fits properly with RE4R’s emphasis on cinematic set pieces and willingness to throw larger numbers of enemies at you.

This eclectic mash up of genres and gameplay styles extends to the story as well. Characters are introduced and then killed almost immediately afterwards despite reading as Tyrant-style threats, the game’s third act is infamous and remains a bizarre counterpoint of bullet-sponge induced frustration to the first two acts, and very little time is spent on character motivations. RE4R has far more characters with intelligence than the previous remakes and I can’t help but feel that the development team were constrained by the limits of the original in terms of what they could and could not do.

Ganados: smart enough to lay traps, not smart enough to avoid them.

 

This is all without even mentioning Leon’s (the main character) complete lack of agency. He bounces from plot point to plot point, being told what to do and never being given a chance to choose anything. Something that is mirrored in the forced stealth and horde sections that are clearly designed to be climactic moments but fall flat as they have no real emotional weight to them.

Certainly, I’m led to believe that the plot this time around is slightly more cohesive, and several characters more fleshed out, but there’s a definite feel that each speaking character is simply there to progress the plot, rather than be a whole person with their own motivations and desires. For what it’s worth, the plot itself is serviceable but nothing spectacular.

Leon takes a breather from killing and seeks hard to find things out

Not everything is as easy to find as the Merchant’s side quests.

I would be remiss if I didn’t briefly discuss the game’s numerous text files. As with previous titles in the series, these are found throughout the game world and add flavour and lore to it, without being required to understand the main plot. Attempts at fleshing out characters are made through these collectibles, but they aren’t terribly successful. They can be read at any time, but I doubt you’ll need to re-read any of them.

How long is Resident Evil 4? Nearly too long.

Due to my extremely methodical playstyle, I took over 20 hours to beat the main game, but most people will probably manage it in around 15 or so. I was entertained for most of that time, but there were a few sections that made me consider abandoning my playthrough: mostly where the game clearly intended me to use stealth, but I am happy I stuck with it, despite the frustration.

This being a Resident Evil game, however, completing the main story is but the tip of the iceberg. A large number of unlockable cosmetics, a handful of new weapons, and an unneeded number of 3D models and concept art pieces are bought from the in-game store with points earned through in-game challenges, and any of the 19 side quests that you miss the first time through can be finished on subsequent New Game Plus playthroughs as the side quest list completely refreshes every time.

An impressive array of unlockables awaits!

 

 Veterans of the series will be happy to know that, as time of writing, the Mercenaries mode has been added to the game, for those of you who enjoy wave-based horde gameplay.

‘Forced’ stealth sections and ammo droughts weren’t my only problems with the game though. The PC version, I’ve discovered, is missing some important key binding information. On the Xbox, for example, you can press X to bring up a chart detailing a money multiplier when adding gems to certain items to increase their worth, or to bring up a weapon comparison screen. This information is present on the PC version, but nowhere does it tell you to press Shift to access it.

Almost as invisible is the parry prompt that allows you to momentarily stun enemies with your knife. The UI is tiny to begin with – and cannot be resized – and the prompt gives a minute flash for a split second. This wouldn’t be all that much of a problem except an entire boss fight is based around parrying an enemy’s attacks.

As a side note, the approach to accessibility here is a mixed bag. Plenty of options exist to make the game more accessible, but the controls themselves, as well as the lack of option to scale the UI or increase the parry prompt window let the game down.

The rise of pre-set accessibility options makes me happy.

 

Worst of all, at the time of writing, this full-priced premium game has microtransactions.

Historically, Capcom has added DLC that provides all the unlockables for a small fee, which I have no problem with as a disabled gamer who will never be able to beat the game’s hardest difficulty. The problem is that the microtransactions aren’t as comprehensive. Each provides the unique upgrade for a single weapon, of which there are 29 in the game, and you can buy them singly, or in packs of three or five. At £50 to begin with, asking for an additional approximately £30 to unlock upgrades that can be gained with the in-game currency comes across as predatory.

RE4 has a cash shop and thats not really ok

I thought the gacha system of case charms for minor bonuses might have been simplified by micro-transactions post-launch. Each charm is found in a capsule unlocked by exchanging silver and gold tokens.

 

Is Resident Evil 4 worth it?

For my part, there is fun to be had here. Most of the game is enjoyable, the environments are a delight to look at, and explore, and the puzzles are fun without being too difficult. I encountered no gameplay breaking glitches or bugs during my playthrough and had a solidly average experience that was drenched in style.

But those niggles that do exist aren’t insignificant. I can count the numbers of times I have wanted to abandon a game due to disliking it on one hand and RE4R very nearly joined that number with its forced stealth sections – although you can get around most of them with a scoped rifle or by stunning enemies before they can raise the alarm by shooting them repeatedly with the bolt-thrower – and the incredibly small UI with its near unnoticeable prompts for a seemingly key feature.

How are things like this still happening in a AAA game from 2023?

 

There is, obviously, a whole discussion we could have about the nature of video game remakes and how far they can stray from the original game, but for me, RE4R is held back by its adherence to a well-regarded game. The blending of survival horror and action never quite works, and the game just feels like it was made to please fans of the original without adding too much into the mix. That’s no bad thing, it just means I’m not the target audience.

Overall, I’m happy to give Resident Evil 4 7/10. It’s an average game whose high points barely outweigh its low, and whose irritating design choices most likely stem from its connection to the past.

If only the attention to detail here extended to every facet of the game.

 

Resident Evil 4 Remake - 7/10

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