Gamers for Gamers: Jes and Andrew Henninger

Posted By: Melissa - November 12, 2015

Dating is not easy for anyone. Many will say that the dating game is one of the most frustrating humanity plays. It should be; if finding someone who fits our individual brand of crazy were easy, wouldn’t that mean we are actually pretty dull? It is important to remember that like any game worth playing, the dating game takes time and a considerable amount of leveling up before you are ready to face the final boss. We want to share stori

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BlizzCon 2015 Wrap Up

Posted By: Melissa - November 10, 2015

This last weekend’s BlizzCon was, as expected, jammed packed with announcements about some of our favorite franchises. Here are the major things you should know about BlizzCon 2015. Warcraft Blizzard debuted the opening cinematic for WoW: Legion, which was beautifully done. It  features Varian Wrynn and Sylvanas Windrunner fighting side-by-side against the Burning Legion. If you haven’t yet, it is definitely worth the four

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Exciting Changes Coming to LoL

Posted By: The GamerDating Team - November 05, 2015

It is no secret that the members of GamerDating are in to League of Legends. It is one of the most added games to libraries and we talk about it pretty regularly. The other day, Riot released an update for the community about the changes coming to LoL before the next season. There is a lot of information to slog through, so we will give you the highlights and if you want to know more details, give Riot’s update page a read. Preseason

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Announcing new features and improvements: galleries, search and notifications

Posted By: GamerDating Team - November 05, 2015

In our quest to help you search for love, we have listened to your feedback and improved the speed of our search engine feature, offering not only matching, but also locational searches. You can now search for potential Player 2s in your local vicinity using your postcode/zipcode. We also heard your requests to see more of your potential Player 2 and have added a gallery feature to your profile where you can uploa

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Epic Games Announces Paragon

Posted By: The GamerDating Team - November 03, 2015

Epic Games, the makers of Unreal Engine and the Gears of War series, quietly announced their next release on Twitter earlier today. PlayParagon.com — Epic Games (@EpicGames) November 3, 2015 The web address takes you to a landing page which tells you to “prepare for victory” and that a new hero will be shared with us every week. This week is a cyborg named Twinblast. He has two guns and his motto is “Go in. Bo

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The Winners of The Golden Joystick Awards 2015

Posted By: The GamerDating Team - October 30, 2015

The Golden Joystick Awards, the world’s largest video game award show in terms of voting base, has concluded its 2015 show in London. Millions of votes were cast by gamers in the United Kingdom to determine the people’s favorites over the past year. The games nominated for the most awards are Bloodborne with nine nominations, Her Story with eight, and Batman: Arkham Knight and Life Is Strange with seven each. The sweeping winner th

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Steam Sales Are Spooky (For Our Wallets)

Posted By: The GamerDating Team - October 29, 2015

Of course we are excited for Halloween. Sure, there is the candy the kids don’t get and the opportunity to break out a cosplay. The really exciting thing to us is that it is another excuse for Steam to have a sale. Not that any of us have the time to play all the games we have in our queue already but there are a ton of titles we have been meaning to get. We can justify a few…just a few… Here are some of the games we recomm

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PS4 Exclusive Detroit: Become Human Announced

Posted By: The GamerDating Team - October 28, 2015

Did you see the announcement trailer for Detroit: Become Human released yesterday at Paris Games Week? We’ve been eagerly waiting for Quantic Dream to announce their next project and figured it would have something to do with the developer’s 2012 PlayStation 3 tech demo titled Kara (even though CEO David Cage originally said otherwise). Kara is a newly built android who has developed a consciousness she can only assume by the obedi

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Overwatch Beta Now Live

Posted By: The GamerDating Team - October 27, 2015

The Overwatch Beta is starting today, keeping many of us attached to our battle.net accounts and email. For the next twelve hours, waves of testers will be sent invites to give Blizzard’s first team shooter a try.  This is the smaller group of testers, however, so don’t get too upset if you don’t get brought in now.  The larger group for Beta Test Weekends has not been selected or notified. We have yet to see invite

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Updates Tomorrow for Battlefield 4

Posted By: The GamerDating Team - October 26, 2015

Battlefield 4 will get major overhauls tomorrow when the Community Operations DLC & Fall Updates roll out.  Players can expect improvements in weapons, vehicles, classes, team/objective play and a new map called Operation Outbreak.  These are two different updates, so don’t forget to download both.   From the Battlelog: The Fall Update will be deployed on Tuesday, October 27th across all platforms with the fo

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First DOOM Closed Alpha Starts Tomorrow

Posted By: The GamerDating Team - October 22, 2015

The first DOOM Multiplayer Closed Alpha begins tomorrow, Friday, October 23 at 12:01 ET and runs through Sunday, October 25 at 11:59 ET.  Bethesda uploaded a video of gameplay to their YouTube earlier today if you, like us, don’t have a chance for access.  This first Closed Alpha is available through Steam on PC, PlayStation 4 and Xbox One for those who have been chosen.       •    

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'Warhammer: End Times - Vermintide' Releases in Two Days

Posted By: The GamerDating Team - October 21, 2015

With only two days before the launch of their co-op action first person shooter and melee combat adventure, Warhammer: End Times - Vermintide, Fatshark has released a new game trailer. Our team gets pretty excited about anything Warhammer so we didn’t need the extra hype, but waiting has been agonizing.  We will happily take anything to ease the pain. A little about the game from the Steam page: Vermintide takes place in and ar

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Co-Op RPG 'Forced' Released on PS4

Posted By: The GamerDating Team - October 20, 2015

Today, Forced: Slightly Better Edition released on PlayStation 4.  Usually we don’t get that worked up about two-year-old games getting updated releases on different platforms, but this is a fantastic 1-4 player co-op game. We think any co-op news is great news! Made by Copenhagen based developer team Beta Dwarf Entertainment while still in university (their story of living in their school for 7 months to work on the game is pretty awe

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The Conclusion of Life is Strange Releases Tomorrow

Posted By: The GamerDating Team - October 19, 2015

The final episode of Life is Strange, titled Polarized, will release on PS3, PS4, Xbox One, Xbox 360 and Windows PCs tomorrow.  For anyone who hasn’t been playing the Square Enix graphic adventure game, the story follows a high-school senior named Max who has found out she has the ability to rewind time.  As one can imagine, the butterfly effect is not easy to control or predict the effects of making for a series filled with plot

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Batman: Arkham Knight DLC Schedule Announced

Posted By: The GamerDating Team - October 16, 2015

Rocksteady announced the full schedule for the Batman: Arkham Knight Season Pass content as well as the features and content they will release for the remainder of the year. It is an extensive list of Batmobile tracks, skins and missions:  OCTOBER     •    Batman Classic TV Series Batmobile Pack     •    Batmobile Track #1: Batcave Set     &

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Have You Signed Up For The Overwatch Beta?

Posted By: The GamerDating Team - October 15, 2015

Have you signed up for the Overwatch beta yet?  Yesterday, Blizzard announced on battle.net that the public beta for their team-based shooter will open on October 27th.  There are two groups: The Closed Beta group will be the core testers and there will be a number of Beta Test Weekends who will help stress test the servers. The beta will be Windows-only.  You’ll need to have the battle.net desktop app installed.  Onc

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Guild Wars 2 is Going Pro

Posted By: The GamerDating Team - October 14, 2015

A few months ago, AreaNet announced at the Guild Wars 2: World Tournament Series at Gamescom that they were adding seasonal PvP leagues to Heart of Thorns. It seems that they were only just getting warmed up. Today they announced a partnership with Electronic Sports League to create the ESL Guild Wars 2 Pro League. Some details from their announcement: In the ESL Guild Wars 2 Pro League, eight teams from each region

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10 Things You Can Do To Get The Most Out of Your Profile

Posted By: Melissa - October 13, 2015

Many of us hate writing about ourselves; we’ve all seen those profiles that simply say, “I don’t like doing this so just ask me something”. The problem is, those profiles have a much lower chance of attracting someone who will be interested enough to want to ask further questions. Writing about ourselves is all part of the territory of online dating, and you can greatly increase the likelihood of somebody taking notice and

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Halo 5 Goes Gold, Gets "Gameplay" Trailer

Posted By: The GamerDating Team - October 12, 2015

Halo 5: Guardians went gold last week so 343 Industries and Microsoft celebrated by releasing a trailer today. It is nearly 3 minutes and listed as a “gameplay trailer” but mostly includes in-game cut scenes - notably a confrontation between Master Chief and Spartan Locke. No spoilers in the trailer - but watch out, Eurogamer is reporting that they are out there already. Oddly, the most talked about part of the trailer in

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Fallout 4 Release Date and System Requirements

Posted By: The GamerDating Team - October 08, 2015

Bethesda announced today that Fallout 4 is almost here! On November 10 at 12:01 EST in North America and 12:01 local time in Europe we will all finally be able to feast our eyes on the new wasteland. The screenshots look fantastic! PC Systems Requirements (Requires Internet Connection and Free Steam Account to Activate) Minimum Windows 7/8/10 (64-bit OS required) Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equ

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Resident Evil 4: Remake Review

Posted By: Ryan - April 19, 2023

Game

The best video game of a generation remade for modern audiences.

Resident Evil 4 is commonly agreed to be one of the best survival horror games of all time.

Originally launching in 2005, this classic action horror experience has been remastered many times, and ported to more consoles than I care to list, but it has taken until now for Capcom to fully remake it. I’ve never played the original beyond its opening few hours, so I approached the remake with no pre-conceived notions. For those who care about such things, I played through Resident Evil 4 (2023) (RE4R) on the Xbox Series X.

Graphically, anyone who has played any of the recent Resident Evil titles will know what to expect. The RE Engine continues to be a reliable way of merging photorealistic textures and lighting in the environment with slightly less photorealistic character models. Don’t misunderstand me, the models are good, and the attention to detail on Leon’s skin goes beyond anything it needed to, but the people never seem to quite match the world perfectly.

Something that did bug me was that, as far as I could tell, all the female character models seemed to have pore-less, airbrushed skin, while Leon had easy to see pores. A small thing, but annoying nonetheless as we move away from the sexualisation of female characters.

Resident Evil 4 Remake best survival horror?

It’s refreshing to see a female character whose alternate costumes aren’t revealing.

 

As with every Resident Evil title since 2019’s Resident Evil 2 remake, the attention to detail shown in the textures and character models extends to the sound design. Nothing here is over the top, each sound and voice line is crisp, easily distinguished, and feels a part of the world. Guns are satisfying to fire, the environmental sound effects are a quiet counterpoint that provide an almost contemplative backdrop for Leon’s journey, and the score is there to highlight and supplement what is happening as it fades in and out to accompany climactic moments.

That minimalism extends to other aspects of the game’s design as well. Interactive objects don’t shine or flicker as they have in other games in the series, although they do appear on the map if you miss them with your initial visual pass, and small objects like eggs, crossbow bolts, and money pouches are highlighted in the game world with a small pillar of light because they’re difficult to see otherwise.

Leon looks great in Resident Evil 4

Thank you for showing me where my crossbow bolts are with a red column of light, game. I appreciate it.

 

Yellow paint is splashed liberally throughout the game world to indicate breakable objects and serves as a gentle, if incongruous, prompt during the game’s many puzzle sections. None of these are terribly difficult, but the yellow paint does rather stand out and provide more of a hint than might be needed. The HUD itself is tiny, and can’t be scaled, but the ‘Evade’ prompt that flashes in response to some attacks appears in the centre of the screen, making itself difficult to miss.

Happily, objects vital to side-quests are equally as difficult to miss.

 

All these factors weave together to make a game that is all about style. The original game was a departure from the series’ survival horror roots, and that has been continued here. Darkened caves, hallways that echo only with the sound of Leon’s footsteps, and the creeping dread of something being around the next corner are still here, but are all mixed in with open areas that invite a stealth-based approach or a more bombastic section that is all about the gunplay.

Where the Resident Evil 2 and 3 remakes were all about the personal horror of being trapped in Raccoon City, this game knows that its hero has survived worse than what this small village can throw at him and embraces that.

Survival horror and action have always been uneasy friends.

The minimalism inherent throughout everything discussed so far combines into a fractured whole as the game progresses. I cannot speak for the original, although I imagine it likely faced a similar problem, but the merging of survival horror and cinematic action doesn’t work very well. At least, not as it is presented here.

The slow, methodical controls of the previous remakes mesh poorly with the focus on gunplay, larger open spaces, and an increased number of enemies. At several points in the game, Leon endures horde events where the goal is simply to survive long enough that a timer runs out or all the enemies are killed. These sections grate against the more measured pace of the horror aspects that the game indulges in, a situation worsened by a few stealth sections that feel tacked on for the sake of gameplay variation.

Resident Evil 4 Map of Items is great

Items that you miss in the environment are revealed on your map.

 

And where there is stealth, there are stealth kills. Among Leon’s arsenal are a variety of knives and a bolt-thrower (crossbow). The latter functions as a silent gun that deals less damage than most of the other guns in the game, but has ammunition that can be recovered from corpses or turned into a proximity mine. The former are found throughout the environment as each use of a knife, including to instantly escape a grapple or dispatch a downed enemy, reduces its durability.

Leon has a personal knife that can be upgraded and repaired – other knives can be used to craft crossbow bolts – but the entire system can leave you without a defensive item if you are grabbed or without easy means to kill a hostile NPC mutating on the ground, if you aren’t careful. On paper, it sounds like an excellent balancing mechanic, in practice is feels like it was thrown into the game as something else to spend your in-game currency on.

RE4 Map and Inventory is a good improvement

The number of bolts you can make depends on the durability of the knife being sacrificed.

 

And you’ll end up with a lot of that for one simple reason: you can’t buy ammunition. The currency is used to buy, and upgrade, weapons, as well as a small selection of other items including crafting resources. Crafting items is easy, although each resource takes up space in your limited inventory, but feels superfluous and the ammo droughts that you will encounter regularly throughout the game feel designed to force you into crafting ammunition.

I understand that being able to buy ammunition would detract from the horror atmosphere, but there are few things more tedious than reloading a checkpoint – because you don’t have the right ammunition to clear an action-heavy section of the game – for the third or fourth time. I don’t mind the crafting in the other recent Resident Evil games, but it just doesn’t feel like it fits properly with RE4R’s emphasis on cinematic set pieces and willingness to throw larger numbers of enemies at you.

This eclectic mash up of genres and gameplay styles extends to the story as well. Characters are introduced and then killed almost immediately afterwards despite reading as Tyrant-style threats, the game’s third act is infamous and remains a bizarre counterpoint of bullet-sponge induced frustration to the first two acts, and very little time is spent on character motivations. RE4R has far more characters with intelligence than the previous remakes and I can’t help but feel that the development team were constrained by the limits of the original in terms of what they could and could not do.

Ganados: smart enough to lay traps, not smart enough to avoid them.

 

This is all without even mentioning Leon’s (the main character) complete lack of agency. He bounces from plot point to plot point, being told what to do and never being given a chance to choose anything. Something that is mirrored in the forced stealth and horde sections that are clearly designed to be climactic moments but fall flat as they have no real emotional weight to them.

Certainly, I’m led to believe that the plot this time around is slightly more cohesive, and several characters more fleshed out, but there’s a definite feel that each speaking character is simply there to progress the plot, rather than be a whole person with their own motivations and desires. For what it’s worth, the plot itself is serviceable but nothing spectacular.

Leon takes a breather from killing and seeks hard to find things out

Not everything is as easy to find as the Merchant’s side quests.

I would be remiss if I didn’t briefly discuss the game’s numerous text files. As with previous titles in the series, these are found throughout the game world and add flavour and lore to it, without being required to understand the main plot. Attempts at fleshing out characters are made through these collectibles, but they aren’t terribly successful. They can be read at any time, but I doubt you’ll need to re-read any of them.

How long is Resident Evil 4? Nearly too long.

Due to my extremely methodical playstyle, I took over 20 hours to beat the main game, but most people will probably manage it in around 15 or so. I was entertained for most of that time, but there were a few sections that made me consider abandoning my playthrough: mostly where the game clearly intended me to use stealth, but I am happy I stuck with it, despite the frustration.

This being a Resident Evil game, however, completing the main story is but the tip of the iceberg. A large number of unlockable cosmetics, a handful of new weapons, and an unneeded number of 3D models and concept art pieces are bought from the in-game store with points earned through in-game challenges, and any of the 19 side quests that you miss the first time through can be finished on subsequent New Game Plus playthroughs as the side quest list completely refreshes every time.

An impressive array of unlockables awaits!

 

 Veterans of the series will be happy to know that, as time of writing, the Mercenaries mode has been added to the game, for those of you who enjoy wave-based horde gameplay.

‘Forced’ stealth sections and ammo droughts weren’t my only problems with the game though. The PC version, I’ve discovered, is missing some important key binding information. On the Xbox, for example, you can press X to bring up a chart detailing a money multiplier when adding gems to certain items to increase their worth, or to bring up a weapon comparison screen. This information is present on the PC version, but nowhere does it tell you to press Shift to access it.

Almost as invisible is the parry prompt that allows you to momentarily stun enemies with your knife. The UI is tiny to begin with – and cannot be resized – and the prompt gives a minute flash for a split second. This wouldn’t be all that much of a problem except an entire boss fight is based around parrying an enemy’s attacks.

As a side note, the approach to accessibility here is a mixed bag. Plenty of options exist to make the game more accessible, but the controls themselves, as well as the lack of option to scale the UI or increase the parry prompt window let the game down.

The rise of pre-set accessibility options makes me happy.

 

Worst of all, at the time of writing, this full-priced premium game has microtransactions.

Historically, Capcom has added DLC that provides all the unlockables for a small fee, which I have no problem with as a disabled gamer who will never be able to beat the game’s hardest difficulty. The problem is that the microtransactions aren’t as comprehensive. Each provides the unique upgrade for a single weapon, of which there are 29 in the game, and you can buy them singly, or in packs of three or five. At £50 to begin with, asking for an additional approximately £30 to unlock upgrades that can be gained with the in-game currency comes across as predatory.

RE4 has a cash shop and thats not really ok

I thought the gacha system of case charms for minor bonuses might have been simplified by micro-transactions post-launch. Each charm is found in a capsule unlocked by exchanging silver and gold tokens.

 

Is Resident Evil 4 worth it?

For my part, there is fun to be had here. Most of the game is enjoyable, the environments are a delight to look at, and explore, and the puzzles are fun without being too difficult. I encountered no gameplay breaking glitches or bugs during my playthrough and had a solidly average experience that was drenched in style.

But those niggles that do exist aren’t insignificant. I can count the numbers of times I have wanted to abandon a game due to disliking it on one hand and RE4R very nearly joined that number with its forced stealth sections – although you can get around most of them with a scoped rifle or by stunning enemies before they can raise the alarm by shooting them repeatedly with the bolt-thrower – and the incredibly small UI with its near unnoticeable prompts for a seemingly key feature.

How are things like this still happening in a AAA game from 2023?

 

There is, obviously, a whole discussion we could have about the nature of video game remakes and how far they can stray from the original game, but for me, RE4R is held back by its adherence to a well-regarded game. The blending of survival horror and action never quite works, and the game just feels like it was made to please fans of the original without adding too much into the mix. That’s no bad thing, it just means I’m not the target audience.

Overall, I’m happy to give Resident Evil 4 7/10. It’s an average game whose high points barely outweigh its low, and whose irritating design choices most likely stem from its connection to the past.

If only the attention to detail here extended to every facet of the game.

 

Resident Evil 4 Remake - 7/10

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