The Witcher 3 Wins GameSpot GotY

Posted By: The GamerDating Team - December 22, 2015

Adding another accolade to the long list, CDProjekt Red’s The Witcher 3 was awarded Game of the Year by GameSpot today. The global team of editors take months to collate the tastes, experiences and preferences of the communities they represent. Their final list of the top 25 games of 2015 spans everything from big AAA titles to small but impactful indie games. We explored political turmoil, civil war, supernatural elements, and a vibra

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We Now Have Way More Sympathy for Game Devs

Posted By: Melissa - December 19, 2015

Welcome to all the new members pouring in! First off, thank you to everyone here. This site is the dream of three gamers and it is incredible to share it with all of you. What started as an off-hand idea has bloomed into the work of our every waking moment and we are so grateful you are here. Some of you may have noticed the challenges we have had with our current version. Several members were magically transported to far away lands last mo

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Changes Coming to WoW PvP

Posted By: The GamerDating Team - December 17, 2015

We WoW fans have been eagerly awaiting the details of the new Legion PvP changes that were teased at BlizzCon. Blizzard put up a massively detailed post on their blog yesterday and while we admit that we were skeptical to begin with (aaaarg, change!), the updates look like they will breathe new life in to what some think is a ailing game. Hopefully, these changes will make it easier for good players who haven’t spent the past decade gatheri

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Halo 5 Update Brings Forge To A New Level

Posted By: The GamerDating Team - December 16, 2015

Halo 5: Gaurdians players are getting a holiday gift a little early. Today, 343 Industries released a free update for the Xbox One shooter, called The Cartographer’s Gift. This is the second free expansion, it follows Battle of Shadow and Light which was released in November. The Cartographer's Gift adds more maps - both Area and Warzone, new assassinations, new REQs and what we are most excited about: a massive overhaul of Fo

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The Final Announcements for Super Smash Bros Wii U

Posted By: The GamerDating Team - December 16, 2015

Masahiro Sakurai, Director of the Super Smash Bros. series, hosted the final presentation for the game today, announcing the last two additions to the list of fighters. Once they release, hopefully in February of next year, there will be 58 playable characters and 84 stages.  Corrin, from Fire Emblem Fates was announced first. The tactical role-playing game is due to be released for the 3DS in the west on February 19th. As you can choose

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Unravel Release Date Announced

Posted By: Melissa - December 14, 2015

Swedish studio Coldwood Interactive and EA have finally answered the burning question of release date for Unravel. The game will be released on February 9th on PlayStation 4, Xbox One and Windows PCs. To celebrate the announcement, they have also released a beautiful story trailer; you can see it here. This is one of my most anticipated games of next year and I don't think I am going to be disappointed.  Unravel is a physic-based puzz

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Microsoft Adds More Support for Xbox Wireless Adapter

Posted By: The GamerDating Team - December 11, 2015

For those of you who prefer controllers to keyboards, today a is a great day. Finally, Microsoft officially introduced Windows 7 and Windows 8.1 support for the Xbox Wireless Adapter. When the dongle was released in October there was only support for Windows 10 - because loads of us were super keen on that update (and all of the auto ones that would come after), right?  Now that there is support for 7 and 8.1, we don’t mind the $25

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EVE: Valkyrie Announced as Oculus Rift PreOrder Bonus

Posted By: The GamerDating Team - December 10, 2015

It has been several years since the Oculus Rift was introduced as the next big gaming experience. With still frustratingly few real details about the some time in Q1 release date, new and actually exciting info has been announced. Those who pre-order the device will get EVE: Valkyrie and an Xbox One controller so they can dogfight their way through space without leaving the living room - or your bed, no judgements.  CCP Games, best k

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Elder Scrolls Online F2P Weekend and $1M Giveaway

Posted By: The GamerDating Team - December 10, 2015

Elder Scrolls Online is free to play this weekend for PC/Mac and Xbox One. Beginning at 8am GMT on Thursday and ending on Monday at 8am GMT, players will have full run of the game. Check out their announcement for details on downloading. PlayStation 4 wasn’t included, but ZeniMax is “working with Sony on a technical solution.” We hope that has something to do with the just announced free PlayStation Plus weekend that just happen

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System Shock 3 Leaked

Posted By: The GamerDating Team - December 08, 2015

Earlier, on their Facebook, OtherSide Entertainment posted a link to a site: https://othersidetease.com/b645gt.php . Following the link takes you to a mostly black page with only an ominous count down and a glitchy animated ’s’. Of course gamers weren’t going to leave it there and a user at RPGCodex dug into the source code and posted a confirmation of what we all were hoping for: System Shock 3. System Shock and its sequel a

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Minecraft Finally Confirmed for Wii U

Posted By: The GamerDating Team - December 07, 2015

In a live podcast on Saturday for Nintendo World Report, Damon Baker - Nintendo of America Senior Manager of Licensing and Marketing - teased an announcement coming on Monday. A big announcement. Fans spent the weekend speculating everything from new Super Smash Bros. news to details about the NX.  Today, Nintendo and Mojang announced that despite doubts, Minecraft will be coming to the Wii U as a digital release on the 17th of this month

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The Leaked List of Games Probably Coming to Steam

Posted By: The GamerDating Team - December 06, 2015

NeoGAF has leaked a list of games possibly coming to Steam. Some were added as potential topics in the Steam Help Desk while others were found through SteamDB. Both are relatively reliable ways of predicting what games are planning to release on the platform. There are some fantastic games on the list, previously only available on console:     •    Everybody's gone to the rapture     

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PlayStation Experience Kicks Off With Exciting Keynote

Posted By: The GamerDating Team - December 05, 2015

Sony’s second annual PlayStation Experience kicked off with a keynote filed with tons of announcements and trailers. It continues later today with panels from some of the largest franchises on PlayStation such as Uncharted and Call of Duty. Here are the parts of the keynote speech we are most excited about: The new Final Fantasy 7 remake gameplay trailer was shown and it looks fantastic. While we wait for that, the PC port of the

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Amplitude Soundtrack and PS4 Release Date Announced

Posted By: Melissa - December 02, 2015

Today, Sony and Harmonix announced the release date of an updated version of Amplitude. On January 5th, PlayStation 4 owners can get the game through the PlayStation Store for $20. No word yet on the PS3 version. The Kickstarter backed update was originally slated to come out in March of this year and continued to be pushed back as Harmonix added new features. The original is one of my all time favorite games and I can't wait to share this

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Bloodborne Servers Down For Emergency Maintenance

Posted By: The GamerDating Team - December 01, 2015

If you were planning on playing some Bloodborne this week, perhaps trying to climb the leaderboards with your friends in recently added patch: The League -- you are going to have to wait. Sony announced today that the servers are down for “emergency maintenance”. We are currently conducting emergency maintenance on the game servers. The maintenance should be complete within a few days. We will update you again once

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Interactive Loading Screen Patent Expires Friday

Posted By: The GamerDating Team - November 25, 2015

Something great is happening this week. Though, yes, our American team members are pretty stoked to eat their weight in turkey and stuffing, what we are all really excited about this week is the end of US patent 5718632.  While that may read as just a bunch of numbers, the patent they represent has had a profound impact on gamers. Filed on November 27th, 1995 by Namco - this patent stopped all other game devs from including interactive

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New Game From Makers of Retro City Rampage

Posted By: The GamerDating Team - November 25, 2015

PlayStation and Vblank Entertainment announced a sequel to Retro City Rampage today. The 16-bit follow up, called - Shakedown Hawaii - takes place 30 years after the previous game and follows The Player as he is forced out of retirement to save his "neglected corporate empire". There aren't a lot of details in either the blog post or the trailer, but we do know it will release for the PlayStation 4 and Vita and that the first g

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Mankind Divided Delayed

Posted By: The GamerDating Team - November 18, 2015

In a blog post titled “No compromise on quality”, Eidos-Montreal Head of Studio David Anfossi announced that Deus Ex: Mankind Divided is being delayed until August 23rd, 2016.  I know that expectations are extremely high, and we not only want to meet those expectations, but exceed them. We’re confident and proud of the game so far. However, as we are now playing through the game in full we can see that it will require

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Pillars of Eternity: The White March Part 2 Announced

Posted By: The GamerDating Team - November 16, 2015

Today, Obsidian and Paradox Interactive announced that the second expansion for Pillars of Eternity, The White March Part Two, will be out in late January 2016. If that title sounds oddly familiar, you aren’t experiencing deja vu - this DLC finishes the story started in the first expansion. There isn’t a lot to report on at this time, but we can tell you that level caps have been raised, there are new quests and abilities as well a

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Highlights From Today's Nintendo Direct

Posted By: The GamerDating Team - November 13, 2015

It has been months since the last Nintendo Direct and fans turned out by the thousands online. For any of you lifetime Nintendo fans out there who couldn’t watch the livestream of today’s Nintendo Direct, we have you covered. You can watch the entire 45 minute broadcast here. Legend of Zelda As suspected, Twilight Princess HD will be coming to the WiiU. The preorders start today and the release will be March 4th, 2016. Of c

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Resident Evil 4: Remake Review

Posted By: Ryan - April 19, 2023

Game

The best video game of a generation remade for modern audiences.

Resident Evil 4 is commonly agreed to be one of the best survival horror games of all time.

Originally launching in 2005, this classic action horror experience has been remastered many times, and ported to more consoles than I care to list, but it has taken until now for Capcom to fully remake it. I’ve never played the original beyond its opening few hours, so I approached the remake with no pre-conceived notions. For those who care about such things, I played through Resident Evil 4 (2023) (RE4R) on the Xbox Series X.

Graphically, anyone who has played any of the recent Resident Evil titles will know what to expect. The RE Engine continues to be a reliable way of merging photorealistic textures and lighting in the environment with slightly less photorealistic character models. Don’t misunderstand me, the models are good, and the attention to detail on Leon’s skin goes beyond anything it needed to, but the people never seem to quite match the world perfectly.

Something that did bug me was that, as far as I could tell, all the female character models seemed to have pore-less, airbrushed skin, while Leon had easy to see pores. A small thing, but annoying nonetheless as we move away from the sexualisation of female characters.

Resident Evil 4 Remake best survival horror?

It’s refreshing to see a female character whose alternate costumes aren’t revealing.

 

As with every Resident Evil title since 2019’s Resident Evil 2 remake, the attention to detail shown in the textures and character models extends to the sound design. Nothing here is over the top, each sound and voice line is crisp, easily distinguished, and feels a part of the world. Guns are satisfying to fire, the environmental sound effects are a quiet counterpoint that provide an almost contemplative backdrop for Leon’s journey, and the score is there to highlight and supplement what is happening as it fades in and out to accompany climactic moments.

That minimalism extends to other aspects of the game’s design as well. Interactive objects don’t shine or flicker as they have in other games in the series, although they do appear on the map if you miss them with your initial visual pass, and small objects like eggs, crossbow bolts, and money pouches are highlighted in the game world with a small pillar of light because they’re difficult to see otherwise.

Leon looks great in Resident Evil 4

Thank you for showing me where my crossbow bolts are with a red column of light, game. I appreciate it.

 

Yellow paint is splashed liberally throughout the game world to indicate breakable objects and serves as a gentle, if incongruous, prompt during the game’s many puzzle sections. None of these are terribly difficult, but the yellow paint does rather stand out and provide more of a hint than might be needed. The HUD itself is tiny, and can’t be scaled, but the ‘Evade’ prompt that flashes in response to some attacks appears in the centre of the screen, making itself difficult to miss.

Happily, objects vital to side-quests are equally as difficult to miss.

 

All these factors weave together to make a game that is all about style. The original game was a departure from the series’ survival horror roots, and that has been continued here. Darkened caves, hallways that echo only with the sound of Leon’s footsteps, and the creeping dread of something being around the next corner are still here, but are all mixed in with open areas that invite a stealth-based approach or a more bombastic section that is all about the gunplay.

Where the Resident Evil 2 and 3 remakes were all about the personal horror of being trapped in Raccoon City, this game knows that its hero has survived worse than what this small village can throw at him and embraces that.

Survival horror and action have always been uneasy friends.

The minimalism inherent throughout everything discussed so far combines into a fractured whole as the game progresses. I cannot speak for the original, although I imagine it likely faced a similar problem, but the merging of survival horror and cinematic action doesn’t work very well. At least, not as it is presented here.

The slow, methodical controls of the previous remakes mesh poorly with the focus on gunplay, larger open spaces, and an increased number of enemies. At several points in the game, Leon endures horde events where the goal is simply to survive long enough that a timer runs out or all the enemies are killed. These sections grate against the more measured pace of the horror aspects that the game indulges in, a situation worsened by a few stealth sections that feel tacked on for the sake of gameplay variation.

Resident Evil 4 Map of Items is great

Items that you miss in the environment are revealed on your map.

 

And where there is stealth, there are stealth kills. Among Leon’s arsenal are a variety of knives and a bolt-thrower (crossbow). The latter functions as a silent gun that deals less damage than most of the other guns in the game, but has ammunition that can be recovered from corpses or turned into a proximity mine. The former are found throughout the environment as each use of a knife, including to instantly escape a grapple or dispatch a downed enemy, reduces its durability.

Leon has a personal knife that can be upgraded and repaired – other knives can be used to craft crossbow bolts – but the entire system can leave you without a defensive item if you are grabbed or without easy means to kill a hostile NPC mutating on the ground, if you aren’t careful. On paper, it sounds like an excellent balancing mechanic, in practice is feels like it was thrown into the game as something else to spend your in-game currency on.

RE4 Map and Inventory is a good improvement

The number of bolts you can make depends on the durability of the knife being sacrificed.

 

And you’ll end up with a lot of that for one simple reason: you can’t buy ammunition. The currency is used to buy, and upgrade, weapons, as well as a small selection of other items including crafting resources. Crafting items is easy, although each resource takes up space in your limited inventory, but feels superfluous and the ammo droughts that you will encounter regularly throughout the game feel designed to force you into crafting ammunition.

I understand that being able to buy ammunition would detract from the horror atmosphere, but there are few things more tedious than reloading a checkpoint – because you don’t have the right ammunition to clear an action-heavy section of the game – for the third or fourth time. I don’t mind the crafting in the other recent Resident Evil games, but it just doesn’t feel like it fits properly with RE4R’s emphasis on cinematic set pieces and willingness to throw larger numbers of enemies at you.

This eclectic mash up of genres and gameplay styles extends to the story as well. Characters are introduced and then killed almost immediately afterwards despite reading as Tyrant-style threats, the game’s third act is infamous and remains a bizarre counterpoint of bullet-sponge induced frustration to the first two acts, and very little time is spent on character motivations. RE4R has far more characters with intelligence than the previous remakes and I can’t help but feel that the development team were constrained by the limits of the original in terms of what they could and could not do.

Ganados: smart enough to lay traps, not smart enough to avoid them.

 

This is all without even mentioning Leon’s (the main character) complete lack of agency. He bounces from plot point to plot point, being told what to do and never being given a chance to choose anything. Something that is mirrored in the forced stealth and horde sections that are clearly designed to be climactic moments but fall flat as they have no real emotional weight to them.

Certainly, I’m led to believe that the plot this time around is slightly more cohesive, and several characters more fleshed out, but there’s a definite feel that each speaking character is simply there to progress the plot, rather than be a whole person with their own motivations and desires. For what it’s worth, the plot itself is serviceable but nothing spectacular.

Leon takes a breather from killing and seeks hard to find things out

Not everything is as easy to find as the Merchant’s side quests.

I would be remiss if I didn’t briefly discuss the game’s numerous text files. As with previous titles in the series, these are found throughout the game world and add flavour and lore to it, without being required to understand the main plot. Attempts at fleshing out characters are made through these collectibles, but they aren’t terribly successful. They can be read at any time, but I doubt you’ll need to re-read any of them.

How long is Resident Evil 4? Nearly too long.

Due to my extremely methodical playstyle, I took over 20 hours to beat the main game, but most people will probably manage it in around 15 or so. I was entertained for most of that time, but there were a few sections that made me consider abandoning my playthrough: mostly where the game clearly intended me to use stealth, but I am happy I stuck with it, despite the frustration.

This being a Resident Evil game, however, completing the main story is but the tip of the iceberg. A large number of unlockable cosmetics, a handful of new weapons, and an unneeded number of 3D models and concept art pieces are bought from the in-game store with points earned through in-game challenges, and any of the 19 side quests that you miss the first time through can be finished on subsequent New Game Plus playthroughs as the side quest list completely refreshes every time.

An impressive array of unlockables awaits!

 

 Veterans of the series will be happy to know that, as time of writing, the Mercenaries mode has been added to the game, for those of you who enjoy wave-based horde gameplay.

‘Forced’ stealth sections and ammo droughts weren’t my only problems with the game though. The PC version, I’ve discovered, is missing some important key binding information. On the Xbox, for example, you can press X to bring up a chart detailing a money multiplier when adding gems to certain items to increase their worth, or to bring up a weapon comparison screen. This information is present on the PC version, but nowhere does it tell you to press Shift to access it.

Almost as invisible is the parry prompt that allows you to momentarily stun enemies with your knife. The UI is tiny to begin with – and cannot be resized – and the prompt gives a minute flash for a split second. This wouldn’t be all that much of a problem except an entire boss fight is based around parrying an enemy’s attacks.

As a side note, the approach to accessibility here is a mixed bag. Plenty of options exist to make the game more accessible, but the controls themselves, as well as the lack of option to scale the UI or increase the parry prompt window let the game down.

The rise of pre-set accessibility options makes me happy.

 

Worst of all, at the time of writing, this full-priced premium game has microtransactions.

Historically, Capcom has added DLC that provides all the unlockables for a small fee, which I have no problem with as a disabled gamer who will never be able to beat the game’s hardest difficulty. The problem is that the microtransactions aren’t as comprehensive. Each provides the unique upgrade for a single weapon, of which there are 29 in the game, and you can buy them singly, or in packs of three or five. At £50 to begin with, asking for an additional approximately £30 to unlock upgrades that can be gained with the in-game currency comes across as predatory.

RE4 has a cash shop and thats not really ok

I thought the gacha system of case charms for minor bonuses might have been simplified by micro-transactions post-launch. Each charm is found in a capsule unlocked by exchanging silver and gold tokens.

 

Is Resident Evil 4 worth it?

For my part, there is fun to be had here. Most of the game is enjoyable, the environments are a delight to look at, and explore, and the puzzles are fun without being too difficult. I encountered no gameplay breaking glitches or bugs during my playthrough and had a solidly average experience that was drenched in style.

But those niggles that do exist aren’t insignificant. I can count the numbers of times I have wanted to abandon a game due to disliking it on one hand and RE4R very nearly joined that number with its forced stealth sections – although you can get around most of them with a scoped rifle or by stunning enemies before they can raise the alarm by shooting them repeatedly with the bolt-thrower – and the incredibly small UI with its near unnoticeable prompts for a seemingly key feature.

How are things like this still happening in a AAA game from 2023?

 

There is, obviously, a whole discussion we could have about the nature of video game remakes and how far they can stray from the original game, but for me, RE4R is held back by its adherence to a well-regarded game. The blending of survival horror and action never quite works, and the game just feels like it was made to please fans of the original without adding too much into the mix. That’s no bad thing, it just means I’m not the target audience.

Overall, I’m happy to give Resident Evil 4 7/10. It’s an average game whose high points barely outweigh its low, and whose irritating design choices most likely stem from its connection to the past.

If only the attention to detail here extended to every facet of the game.

 

Resident Evil 4 Remake - 7/10

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