Heart of the Swarm 3.0 Patch

Posted By: The GamerDating Team - October 07, 2015

Blizzard released three prologue missions that tie together StarCraft2’s expansion Heart of the Swarm to the newest installment (available November 10), Legacy of the Void - for free.  Patch 3.0 gives players access to “Whispers of Oblivion,” “the beginning of the end through the eyes of Zeratul as he searches the galaxy in an effort to prevent impending doom.” To play these, go to battle.net and install the

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Tips for Writing a Great 'About Me' Section

Posted By: Melissa - October 06, 2015

You’ve made the first step on your quest for love and joined GamerDating. You’ve uploaded a picture and added some of your favorite games to your library, now it is time to fill in your profile information. Your ‘About Me’ section is one of the most important, and sometimes intimidating, pieces of an online dating profile.   It is difficult to sum ourselves up in a hundred or so words. We’ve ga

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Grand Ages: Medieval Now Available Bundled With Gold Membership

Posted By: The GamerDating Team - October 06, 2015

We’ve added another Gold Membership Bundle! Gaming Minds Studios released Grand Ages: Medieval about a week ago and anyone who knows our team personally has been surprised that we are still working.  We sort of have a thing for strategy games - and by sort of I mean put one in front of any of us and watch as we put up blinders for hours while conquering. Gamers, we need your help.   We have a big update coming for GamerDa

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Super Mario Maker Hits 1M in Sales

Posted By: The GamerDating Team - September 30, 2015

Today, Nintendo announced via the Nintendo America Twitter account that Super Mario Maker has sold over one million units.   The game has been on sale for just under three weeks.  Already there are more than 2.2 million created and these combined have been played over 75 million times. Great timing as Super Smash Bros. added a Super Mario Maker stage to their DLC today (3DS: $2.49, Wii U: $2.49: 3DS/W

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WildStar is Now Free to Play

Posted By: The GamerDating Team - September 29, 2015

WildStar: Reloaded launched today making the MMORPG free to play.  There are also some changes and improvements made to the game; as described by Team WildStar on their site: WildStar: Reloaded includes BIG changes to core game systems; a new character creation and intro experience; improvements to dungeons, itemization, tradeskills, world bosses and group content; a class stat revamp; new quality of life features, bonus events, the Cos

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Total War: Attila Now Available With Gold Subscription

Posted By: The GamerDating Team - September 28, 2015

Although we haven’t been together for all of it, the GamerDating team has been playing the Total War series for the entire 15 years.  We love the combination of strategy and history, merged with ever evolving gameplay and increasingly great graphics. The Total War series has been one of our favorites. We are excited to be able to offer you the latest title, Total War: Attila, as a Gold Member package.   In 2016 we are gettin

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Announcements from TwitchCon Keynote

Posted By: The GamerDating Team - September 25, 2015

During today’s TwitchCon keynote, CEO Emmett Shear announced a major change to the platform: soon users will be able to upload pre-edited video to their channels.  We are looking forward to watching the war between them and YouTube. Also announced was a viewing app coming for PlayStation 4 next month and Playstation 3 and Vita soon to follow.  The app, which gives PlayStation users the ability to watch any stream

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Minecraft Coming to Oculus Rift

Posted By: The GamerDating Team - September 24, 2015

At today’s Oculus Connect 2, Palmer Luckey announced that the Windows 10 version of Minecraft will be compatible with the Oculus Rift headset.  There aren’t many details as yet - the deal was apparently only confirmed early this morning.  What we have been told is that the game will be available some time in spring 2016.  The consumer version of the Rift hits retail shelves at some point in 'Q1' but no official

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Horror Game Iron Fish Gets New Release Date

Posted By: The GamerDating Team - September 23, 2015

Iron Fish is a horror-action game for those of us who grew up with the vision of an angler fish swimming in their back of their minds whenever they approached an ocean.  The player takes on the roll of Cerys, a deep sea investigator for an elite British Naval group who has access to all sorts of great technology that was made for the exploration of the 5% of the ocean we have seen.  Iron Fish will be released for PC via Steam some

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Mega Man Legends Being Rereleased

Posted By: The GamerDating Team - September 23, 2015

Today Capcom announced that Mega Man Legends, the classic PS1 game, will be available in the PlayStation store next Tuesday, September 29th.  This rerelease will be playable on PlayStation 3 and Vita.

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Episode 5 Release Date Announced

Posted By: The GamerDating Team - September 21, 2015

In the spirit of Max’s birthday, Dontnod Entertainment decided to announce the projected release date for Life is Strange: Episode 5, Polarized.  They are “aiming to release” on October 20th.  This is a little longer than players have been waiting in between previous episodes - there is extra care being taken with the finale. Life is Strange follows Max, an 18 year old photography student who has gained the ability

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New Rocket League DLC Announced

Posted By: The GamerDating Team - September 18, 2015

Only a week after the first big patch for Rocket League, developer Psyonix has announced plans for the second DLC release.  Looking back fondly on their previous “football-game-without-feet,” Supersonic Actrobatic Rocket-Powered Battle Cars, the team put together the Revenge of the Battle-Cars DLC that will be available in October.  No exact date as yet. From their Steam announcement: Revenge of the Battle-Cars has a

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The Witness Finally Gets a Release Date

Posted By: The GamerDating Team - September 17, 2015

In 2009 after the success of his first game, Braid, Jonathan Blow announced that his next game, The Witness, would be released ‘Christmas 2011’. Blow told Polygon: "I thought it was going to be a much smaller game at the time, so when I announced it.  Of course, the reaction on the internet was, ‘Oh my god, that's so far in the future. Why are they even bothering announcing it two years ahead of time?' Now

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Meet the New League of Legends Champion: Kindred

Posted By: The GamerDating Team - September 15, 2015

Riot Games, makers of League of Legends, announced their newest champion today - Kindred, the Eternal Hunters.  These marksmen are are fragile but powerful and designed for life in the jungle.   From Riot Games:  Kindred prowls through camps, marking enemy champions for death and permanently growing in strength if they’re able to carry out the promised sentence. But just as Kindred brings death, so can they delay it.

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Legacy of the Void Release Date Announced

Posted By: The GamerDating Team - September 14, 2015

StarCraft II: Legacy of the Void, the standalone expansion pack that is the third and final part of the StarCraft II trilogy got a release date and cinematic trailer yesterday at the WCS Season 3 finals in Krakow.  Legacy of the Void will be available on November 10th. The StarCraft II trilogy revolves around three species: the Terrans, human exiles; the Zerg, a super-species of assimilated life forms; and the Protoss, an advanced spec

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No 9 Day Wait For Items

Posted By: The GamerDating Team - September 11, 2015

Super Mario Maker released today with a patch available to remove the item-unlock delay. There has been a lot of commentary on the nine day, five minutes a day regimen required to unlock all of the items and it seems that Nintendo listened.  There aren’t any details on exactly what the requirements are to unlock everything.  Players say the unlocked content becomes available if you wait between fifteen minutes and two hours.&nb

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80 Days is Coming to Desktop

Posted By: The GamerDating Team - September 10, 2015

Inkle Studios announced today that 80 Days, their award winning interactive fiction game previously only available on mobile devices, has been rebuilt “from the ground up” in collaboration with Cambridge-based studio Cape Guy.  The game will be available on September 29th on Steam, GoG and Humble. 80 Days is loosely based on Jules Verne’s novel Around the World in Eighty Days.  The player controls Phileas Fogg&rsquo

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Hearts of Stone Expansion Release Date Announced

Posted By: The GamerDating Team - September 09, 2015

Hearts of Stone, the first expansion to The Witcher 3: Wild Hunt will be released on October 13th.  This adds over 10 hours of gameplay, introduces new characters, monsters, “unique romance” and a new storyline shaped by your choices.  There is also a brand new system of Runewords that significantly affect different aspects of in-game mechanics.  These allow players to experiment with various tactics and strategies.

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New Expansion for Total War: Attila Announced

Posted By: The GamerDating Team - September 08, 2015

Sega announced a new expansion for Total War: Attila today titled The Empire of Sand Culture Pack.  This paid expansion adds three playable factions: Aksum, Himyar, and the Tanukhids.  From Matty on the Total War blog: Hailing from the harsh deserts of Africa and the Middle East, these factions are part of the new Desert Kingdoms cultural group, they bring new campaign and horde gameplay mechanics, events, enhanced religion feature

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Pikmin 4 "very close to completion"

Posted By: The GamerDating Team - September 07, 2015

In an interview with Eurogamer, Nintendo’s Shigeru Miyamoto confirmed that Pikmin 4 is in development and more than that, is “very close to completion.”  He didn’t give any details on when we can expect to see the game or what console it would be on. The last game in the series, Pikmin 3, was released for Wii U in 2013.  Previous titles were released for the GameCube in 2001 and 2004.  You play astronaut

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Settlers in Space! The Colonists - Review

Posted By: Dan - October 24, 2018

Game

Excuse the title, but as an old fan of The Settlers series, right back to The Settlers 2, I was excited for the opportunity to review The Colonists.

As the name suggests, the game focuses around a group of colonists and building up their settlement from scratch, but with a twist; The "Colonists" themselves are all tiny robots with their own names, unique functions and adorable little computer screen faces, created to simulate human needs and behaviours, however they grow tired of their human creators and blast off into space to make a life for themselves on a distant planet. That's where you come in (as usual - ed) as their omnipresent guiding hand.



Curses_They_built_a_watchtower_along_an_undefended_border_capturing_my_mothership._Game_over

Curses They built a watchtower along an undefended border capturing my mothership. Game over


When you start the game the colony ship lands on the planet with the door opening to reveal a curious bot looking outside. They will then perform a short dance of joy (AI are a funny lot... - ed), the steps of the ship descend and you're ready to go. The game eases you in with a step by step tutorial in order to get the most basic functions of your colony up and running. You start by building a lumberjack hut, followed by a residence, a well and some form of food production from which the industrious little bots will create batteries to power themselves. The batteries are apparently created from combining food and water.

 

A_new_colony_begins_to_take_shape_as_the_basic_essentials_are_put_in_place

A new colony begins to take shape as the basic essentials are put in place


It soon becomes apparent that the bots want more from life than simple sustenance and you press on to your next location for colonisation with the bots deciding to build a monument to celebrate. The responsibility of gathering the natural resources to build such a monument of course falls to you. The bots will need iron. But first they will need stone, they will need workshops to research the technology required for the construction of the monument and a number of other basics that would normally be an essential to human civilization.



A_watchtower_opens_fire_on_the_enemy_with_freshly_manufactured_arrows

A watchtower opens fire on the enemy with freshly manufactured arrows


The interface is simple to use. In some case perhaps even a little too simple (I've taken myself back to the main menu several times by accidentally clicking the 'main menu' as there is no 'are you sure?' message). The icons and menus are all relatively clearly marked, though there has been a little head scratching in some cases as to what exactly each menu symbol is, and I have simply memorised them due to the requirement to keep going back and checking things, such as production and colony requirements as well as help and advice. For a beginner, the game does offer an abundance of advice early on, telling you exactly what you should be doing with your colony to meet the mission objectives. The game seems to utilise several graphs and percentages to keep the player updated as to the overall productivity and requirements of the colony. Personally I have never been very good at reading graphs so these are of little help to me, though I can fully appreciate their utility.



Workshops_are_essential_to_researching_technological_advances_for_your_colony_but_make_sure_the_techbot_has_batteries_and_resources_or_she_ll_fall_asleep

Workshops are essential to researching technological advances for your colony but make sure the techbot has batteries and resources or she ll fall asleep


The game is aesthetically pleasing in a clean, smooth way, and the screen at no point feels crowded even when the colony starts increasing in size. Nor does it feel sparse, and overly simplified The graphics are smooth and should be easily accommodated even by  ageing or lower end PCs. The soundtrack as well as the graphical style I find to be very reminiscent of something you might play on a Nintendo Wii. The music certainly bears a resemblance to the Wii menu screen in the tones you can hear. Overall, this gives the game a relaxing feel. If you've been hammering away at a fast paced action shooter recently, and you want to kick back with something far more chilled, then I don't think games come much more chilled than The Colonists. On the other hand, I couldn't help notice that there are inventory slots in your colony ship's(warehouse) hold for arrows and cannon balls. And I get the feeling there's a good reason that the guard towers you use to expand your borders (A la early settlers titles) have hit points. I pressed on to find out what could possibly want to threaten these adorable little robots simply looking for a peaceful new life.



best_steps_to_take_towards_making_your_colony_a_success

Advisor menus clearly indicate the best steps to take towards making your colony a success


In the third mission, I was told 'There are familiar faces around and we should expand quickly'. The mission brief had stated there would be some combat. Moving to build my colony quickly and get things flowing as fast as possible I quickly built watchtowers to expand my territorial borders. It wasn't long before I discovered another colony to the north of fairly identical robots with the exception they had red trimmings as opposed to the blue trimmings of my own colonists. I was a little disappointed. I had hoped for perhaps indigenous creatures or possibly humans looking to reclaim their 'property' to fight.



Turns_out_we_re_not_alone_on_this_planet. The_expansion_of_territory_from_a_friendly_watchtower_forces_the_enemy_s_borders_back_destroying_buildings_on_the_way

Turns out we re not alone on this planet. The expansion of territory from a friendly watchtower forces the enemy s borders back destroying buildings on the way


I had noticed in the previous mission in the research panel that it was possible to upgrade your watchtowers to shoot arrows, or cannon balls. This can take a while in game and as such neither your won or your enemy's watch towers can take any form of offensive action. Early game combat becomes a game of territorial push and shove. Since you can only build watchtowers at the edge of your territory, the trick seems to be to build as many watch towers close to the edge of your territory closest to the enemy as possible, filling any gaps in the sides and surrounding them. If they have no watch tower close to their border at the point you build your own, then the expansion of your territory caused by your  watch tower will destroy any enemy buildings in the vicinity. This can lead to a... faintly interesting game of push and shove and resource denial but the interest stops there. After you and your enemy have built so many watchtowers that you cannot push each other's borders back any further, it then seems to be an arms race to see who can get their towers to a level where they can fire arrows or cannon balls at each other.



A_fisherbot_provides_fish_to_be_converted_to_batteries_for_your_industrious_worker_bots

A fisherbot provides fish to be converted to batteries for your industrious worker bots


There is a depth and nuance to this style of combat I can tell, and it matches the relatively sedate feel of the game itself yet there is an underlying urgency. Not the same sort of urgency one might feel playing say Total War: Warhammer where you might be rushing an army to intercept an enemy force about to sack one of your towns. This boils down to positioning your watchtowers and running your economy more efficiently than your opponent, it's a simple as that and it does work. It's not a particularly exciting combat system, but  I don't think that was the intention, and a faster, more adrenaline fuelled style of combat would seem incongruous in this otherwise chilled, pleasing game.



https://res.cloudinary.com/gamerdating-ltd/image/upload/v1540384881/article-images/reviews/thecolonists/The_happy_bots_celebrate_their_success_on_Terra_Firma_with_a_monument._To_themselves_of_course..jpg
The happy bots celebrate their success on Terra Firma with a monument. To themselves of course
 

If, like me you're old enough to remember the early entries in The Settlers series then you will instantly notice in The Colonists the striking similarities to The Settlers. Notably The Settlers 2. The mothership acting as a headquarters that is the beating heart of the settlement, the system of connecting buildings via roads, which are then used by workers to carry goods and produce around the colony, the system of using military buildings to expand territory whilst denying it to opponents and most of all the relaxed, comfy atmosphere the game exudes.  I wouldn't insult the developers by saying that The Colonists is The Settlers 2 reskinned, but I will say that they have taken the core mechanics of what many may consider to be an obsolete system of real time strategy and given it a thorough dusting off with ample application of spit and polish and brought it forward into a game that can quite comfortably considered a 2018 game. If you loved The Settlers 2 then you will love The Colonists. In a gaming world of high octane shoot 'em ups, gore splattered medieval battlefields, and highly competitive multiplayer games, The Colonists is a breath of warm, fuzzy life into modern strategy gaming.


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